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authorBastien Montagne <montagne29@wanadoo.fr>2014-01-08 20:04:10 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-01-08 20:05:05 +0400
commitd5c9b509ec0e06318186f25212ffb2ba12177692 (patch)
tree53df5a913b0e5d0c5f944bd9bd07ae752036b183 /source
parent8305fd8841440f4498758b6f218483cd6db363a9 (diff)
Fix issues with float precision in numinput, like 'R 123' who would show additional 'noise' digits.
Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D186
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/UI_interface.h5
-rw-r--r--source/blender/editors/interface/interface.c59
-rw-r--r--source/blender/editors/interface/interface_utils.c56
-rw-r--r--source/blender/editors/util/numinput.c5
4 files changed, 70 insertions, 55 deletions
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 735e7f35d61..10a4b383694 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -941,4 +941,9 @@ void UI_template_fix_linking(void);
bool UI_editsource_enable_check(void);
void UI_editsource_active_but_test(uiBut *but);
+/* Float precision helpers */
+#define UI_PRECISION_FLOAT_MAX 7
+
+int uiFloatPrecisionCalc(int prec, double value);
+
#endif /* __UI_INTERFACE_H__ */
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index e6e175284d0..24924564ab4 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -78,9 +78,6 @@
#include "interface_intern.h"
-#define PRECISION_FLOAT_MAX 7
-#define PRECISION_FLOAT_MAX_POW 10000000 /* pow(10, PRECISION_FLOAT_MAX) */
-
/* avoid unneeded calls to ui_get_but_val */
#define UI_BUT_VALUE_UNSET DBL_MAX
#define UI_GET_BUT_VALUE_INIT(_but, _value) if (_value == DBL_MAX) { (_value) = ui_get_but_val(_but); } (void)0
@@ -432,67 +429,21 @@ void uiExplicitBoundsBlock(uiBlock *block, int minx, int miny, int maxx, int max
block->bounds_type = UI_BLOCK_BOUNDS_NONE;
}
-/* ************** LINK LINE DRAWING ************* */
-
-/* link line drawing is not part of buttons or theme.. so we stick with it here */
-
static int ui_but_float_precision(uiBut *but, double value)
{
int prec;
- const double pow10_neg[PRECISION_FLOAT_MAX + 1] = {1.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001, 0.0000001};
/* first check if prec is 0 and fallback to a simple default */
if ((prec = (int)but->a2) == -1) {
prec = (but->hardmax < 10.001f) ? 3 : 2;
}
- BLI_assert(prec <= PRECISION_FLOAT_MAX);
- BLI_assert(pow10_neg[prec] == pow(10, -prec));
-
- /* check on the number of decimal places need to display
- * the number, this is so 0.00001 is not displayed as 0.00,
- * _but_, this is only for small values si 10.0001 will not get
- * the same treatment */
- value = ABS(value);
- if ((value < pow10_neg[prec]) &&
- (value > (1.0 / PRECISION_FLOAT_MAX_POW)))
- {
- int value_i = (int)((value * PRECISION_FLOAT_MAX_POW) + 0.5);
- if (value_i != 0) {
- const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
- int test_prec;
- int prec_min = -1;
- int dec_flag = 0;
- int i = PRECISION_FLOAT_MAX;
- while (i && value_i) {
- if (value_i % 10) {
- dec_flag |= 1 << i;
- prec_min = i;
- }
- value_i /= 10;
- i--;
- }
-
- /* even though its a small value, if the second last digit is not 0, use it */
- test_prec = prec_min;
-
- dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
-
- while (dec_flag) {
- test_prec++;
- dec_flag = dec_flag >> 1;
- }
-
- if (test_prec > prec) {
- prec = test_prec;
- }
- }
- }
+ return uiFloatPrecisionCalc(prec, value);
+}
- CLAMP(prec, 0, PRECISION_FLOAT_MAX);
+/* ************** LINK LINE DRAWING ************* */
- return prec;
-}
+/* link line drawing is not part of buttons or theme.. so we stick with it here */
static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines)
{
@@ -1803,7 +1754,7 @@ static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double va
if (float_precision == -1) {
/* Sanity checks */
precision = (int)but->a2;
- if (precision > PRECISION_FLOAT_MAX) precision = PRECISION_FLOAT_MAX;
+ if (precision > UI_PRECISION_FLOAT_MAX) precision = UI_PRECISION_FLOAT_MAX;
else if (precision == -1) precision = 2;
}
else {
diff --git a/source/blender/editors/interface/interface_utils.c b/source/blender/editors/interface/interface_utils.c
index e1f39b1d556..812eb9345ac 100644
--- a/source/blender/editors/interface/interface_utils.c
+++ b/source/blender/editors/interface/interface_utils.c
@@ -36,6 +36,7 @@
#include "DNA_object_types.h"
#include "BLI_utildefines.h"
+#include "BLI_math.h"
#include "BLI_string.h"
#include "BLF_translation.h"
@@ -224,3 +225,58 @@ int uiIconFromID(ID *id)
return (ptr.type) ? RNA_struct_ui_icon(ptr.type) : ICON_NONE;
}
+
+/********************************** Misc **************************************/
+
+/**
+ * Returns the best "UI" precision for given floating value, so that e.g. 10.000001 rather gets drawn as '10'...
+ */
+int uiFloatPrecisionCalc(int prec, double value)
+{
+ static const double pow10_neg[UI_PRECISION_FLOAT_MAX + 1] = {1e0, 1e-1, 1e-2, 1e-3, 1e-4, 1e-5, 1e-6, 1e-7};
+ static const double max_pow = 10000000.0; /* pow(10, UI_PRECISION_FLOAT_MAX) */
+
+ BLI_assert(prec <= UI_PRECISION_FLOAT_MAX);
+ BLI_assert(pow10_neg[prec] == pow(10, -prec));
+
+ /* check on the number of decimal places need to display the number, this is so 0.00001 is not displayed as 0.00,
+ * _but_, this is only for small values si 10.0001 will not get the same treatment.
+ */
+ value = ABS(value);
+ if ((value < pow10_neg[prec]) && (value > (1.0 / max_pow))) {
+ int value_i = (int)((value * max_pow) + 0.5);
+ if (value_i != 0) {
+ const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */
+ int test_prec;
+ int prec_min = -1;
+ int dec_flag = 0;
+ int i = UI_PRECISION_FLOAT_MAX;
+ while (i && value_i) {
+ if (value_i % 10) {
+ dec_flag |= 1 << i;
+ prec_min = i;
+ }
+ value_i /= 10;
+ i--;
+ }
+
+ /* even though its a small value, if the second last digit is not 0, use it */
+ test_prec = prec_min;
+
+ dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1);
+
+ while (dec_flag) {
+ test_prec++;
+ dec_flag = dec_flag >> 1;
+ }
+
+ if (test_prec > prec) {
+ prec = test_prec;
+ }
+ }
+ }
+
+ CLAMP(prec, 0, UI_PRECISION_FLOAT_MAX);
+
+ return prec;
+}
diff --git a/source/blender/editors/util/numinput.c b/source/blender/editors/util/numinput.c
index 2828973e91d..b9459d57f26 100644
--- a/source/blender/editors/util/numinput.c
+++ b/source/blender/editors/util/numinput.c
@@ -45,6 +45,7 @@
#endif
#include "ED_numinput.h"
+#include "UI_interface.h"
/* NumInput.val_flag[] */
@@ -80,13 +81,15 @@ void outputNumInput(NumInput *n, char *str)
{
short i, j;
const int ln = NUM_STR_REP_LEN;
- const int prec = 4; /* draw-only, and avoids too much issues with radian->degrees conversion. */
+ int prec = 2; /* draw-only, and avoids too much issues with radian->degrees conversion. */
for (j = 0; j <= n->idx_max; j++) {
/* if AFFECTALL and no number typed and cursor not on number, use first number */
i = (n->flag & NUM_AFFECT_ALL && n->idx != j && !(n->val_flag[j] & NUM_EDITED)) ? 0 : j;
if (n->val_flag[i] & NUM_EDITED) {
+ /* Get the best precision, allows us to draw '10.0001' as '10' instead! */
+ prec = uiFloatPrecisionCalc(prec, (double)n->val[i]);
if (i == n->idx) {
const char *heading_exp = "", *trailing_exp = "";
char before_cursor[NUM_STR_REP_LEN];