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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-11 12:48:35 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-11 12:48:35 +0400
commit92c8c2ed69fa36eb9d68ebb7033bdf892e58996f (patch)
tree1e11fc9fd3bc4d4d6700ad4267dd2d83e6477554 /source
parenta9eb61047361534c5c6454716729c96b7c323d93 (diff)
Code de-duplication in imageprocess.c -- made it use interpolation functions from blenlib
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenlib/BLI_math_interp.h13
-rw-r--r--source/blender/blenlib/intern/math_interp.c230
-rw-r--r--source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp4
-rw-r--r--source/blender/imbuf/intern/imageprocess.c197
4 files changed, 195 insertions, 249 deletions
diff --git a/source/blender/blenlib/BLI_math_interp.h b/source/blender/blenlib/BLI_math_interp.h
index 3a107be32bd..21975763779 100644
--- a/source/blender/blenlib/BLI_math_interp.h
+++ b/source/blender/blenlib/BLI_math_interp.h
@@ -29,7 +29,16 @@
#ifndef BLI_MATH_INTERP
#define BLI_MATH_INTERP
-void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v);
-void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v);
+void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height,
+ int components, float u, float v);
+
+void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
+ int components, float u, float v);
+
+void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height,
+ int components, float u, float v);
+
+void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
+ int components, float u, float v);
#endif
diff --git a/source/blender/blenlib/intern/math_interp.c b/source/blender/blenlib/intern/math_interp.c
index 742669354a9..59a1c1f649c 100644
--- a/source/blender/blenlib/intern/math_interp.c
+++ b/source/blender/blenlib/intern/math_interp.c
@@ -60,12 +60,44 @@ static float P(float k)
}
#endif
+static void vector_from_float(const float *data, float vector[4], int components)
+{
+ if (components == 1) {
+ vector[0] = data[0];
+ }
+ else if (components == 3) {
+ copy_v3_v3(vector, data);
+ }
+ else {
+ copy_v4_v4(vector, data);
+ }
+}
+
+static void vector_from_byte(const unsigned char *data, float vector[4], int components)
+{
+ if (components == 1) {
+ vector[0] = data[0];
+ }
+ else if (components == 3) {
+ vector[0] = data[0];
+ vector[1] = data[1];
+ vector[2] = data[2];
+ }
+ else {
+ vector[0] = data[0];
+ vector[1] = data[1];
+ vector[2] = data[2];
+ vector[3] = data[3];
+ }
+}
+
/* BICUBIC INTERPOLATION */
-void BLI_bicubic_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
+BLI_INLINE void bicubic_interpolation(const unsigned char *byte_buffer, const float *float_buffer,
+ unsigned char *byte_output, float *float_output, int width, int height,
+ int components, float u, float v)
{
int i, j, n, m, x1, y1;
float a, b, w, wx, wy[4], out[4];
- const float *data;
/* sample area entirely outside image? */
if (ceil(u) < 0 || floor(u) > width - 1 || ceil(v) < 0 || floor(v) > height - 1) {
@@ -92,6 +124,8 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
CLAMP(x1, 0, width - 1);
wx = P(n - a);
for (m = -1; m <= 2; m++) {
+ float data[4];
+
y1 = j + m;
CLAMP(y1, 0, height - 1);
/* normally we could do this */
@@ -99,14 +133,19 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
/* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
w = wx * wy[m + 1];
- data = buffer + width * y1 * 4 + 4 * x1;
+ if (float_output) {
+ const float *float_data = float_buffer + width * y1 * 4 + 4 * x1;
- if (components == 1) {
- out[0] += data[0] * w;
+ vector_from_float(float_data, data, components);
+ }
+ else {
+ const unsigned char *byte_data = byte_buffer + width * y1 * 4 + 4 * x1;
+
+ vector_from_byte(byte_data, data, components);
}
- else if (components == 2) {
+
+ if (components == 1) {
out[0] += data[0] * w;
- out[1] += data[1] * w;
}
else if (components == 3) {
out[0] += data[0] * w;
@@ -131,14 +170,21 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
x1 = i + n;
y1 = j + m;
if (x1 > 0 && x1 < width && y1 > 0 && y1 < height) {
- data = in->rect_float + width * y1 * 4 + 4 * x1;
+ float data[4];
- if (components == 1) {
- out[0] += data[0] * P(n - a) * P(b - m);
+ if (float_output) {
+ const float *float_data = float_buffer + width * y1 * 4 + 4 * x1;
+
+ vector_from_float(float_data, data, components);
}
- else if (components == 2) {
+ else {
+ const unsigned char *byte_data = byte_buffer + width * y1 * 4 + 4 * x1;
+
+ vector_from_byte(byte_data, data, components);
+ }
+
+ if (components == 1) {
out[0] += data[0] * P(n - a) * P(b - m);
- out[1] += data[1] * P(n - a) * P(b - m);
}
else if (components == 3) {
out[0] += data[0] * P(n - a) * P(b - m);
@@ -156,33 +202,54 @@ void BLI_bicubic_interpolation(const float *buffer, float *output, int width, in
}
#endif
- if (components == 1) {
- output[0] = out[0];
- }
- else if (components == 2) {
- output[0] = out[0];
- output[1] = out[1];
- }
- else if (components == 3) {
- output[0] = out[0];
- output[1] = out[1];
- output[2] = out[2];
+ if (float_output) {
+ if (components == 1) {
+ float_output[0] = out[0];
+ }
+ else if (components == 3) {
+ copy_v3_v3(float_output, out);
+ }
+ else {
+ copy_v4_v4(float_output, out);
+ }
}
else {
- output[0] = out[0];
- output[1] = out[1];
- output[2] = out[2];
- output[3] = out[3];
+ if (components == 1) {
+ byte_output[0] = out[0];
+ }
+ else if (components == 3) {
+ byte_output[0] = out[0];
+ byte_output[1] = out[1];
+ byte_output[2] = out[2];
+ }
+ else {
+ byte_output[0] = out[0];
+ byte_output[1] = out[1];
+ byte_output[2] = out[2];
+ byte_output[3] = out[3];
+ }
}
}
+void BLI_bicubic_interpolation_fl(const float *buffer, float *output, int width, int height,
+ int components, float u, float v)
+{
+ bicubic_interpolation(NULL, buffer, NULL, output, width, height, components, u, v);
+}
+
+void BLI_bicubic_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
+ int components, float u, float v)
+{
+ bicubic_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
+}
+
/* BILINEAR INTERPOLATION */
-void BLI_bilinear_interpolation(const float *buffer, float *output, int width, int height, int components, float u, float v)
+BLI_INLINE void bilinear_interpolation(const unsigned char *byte_buffer, const float *float_buffer,
+ unsigned char *byte_output, float *float_output, int width, int height,
+ int components, float u, float v)
{
- const float *row1, *row2, *row3, *row4;
float a, b;
float a_b, ma_b, a_mb, ma_mb;
- float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int y1, y2, x1, x2;
/* ImBuf in must have a valid rect or rect_float, assume this is already checked */
@@ -197,39 +264,88 @@ void BLI_bilinear_interpolation(const float *buffer, float *output, int width, i
return;
}
- /* sample including outside of edges of image */
- if (x1 < 0 || y1 < 0) row1 = empty;
- else row1 = buffer + width * y1 * 4 + 4 * x1;
+ if (float_output) {
+ const float *row1, *row2, *row3, *row4;
+ float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- if (x1 < 0 || y2 > height - 1) row2 = empty;
- else row2 = buffer + width * y2 * 4 + 4 * x1;
+ /* sample including outside of edges of image */
+ if (x1 < 0 || y1 < 0) row1 = empty;
+ else row1 = float_buffer + width * y1 * 4 + 4 * x1;
- if (x2 > width - 1 || y1 < 0) row3 = empty;
- else row3 = buffer + width * y1 * 4 + 4 * x2;
+ if (x1 < 0 || y2 > height - 1) row2 = empty;
+ else row2 = float_buffer + width * y2 * 4 + 4 * x1;
- if (x2 > width - 1 || y2 > height - 1) row4 = empty;
- else row4 = buffer + width * y2 * 4 + 4 * x2;
+ if (x2 > width - 1 || y1 < 0) row3 = empty;
+ else row3 = float_buffer + width * y1 * 4 + 4 * x2;
- a = u - floorf(u);
- b = v - floorf(v);
- a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+ if (x2 > width - 1 || y2 > height - 1) row4 = empty;
+ else row4 = float_buffer + width * y2 * 4 + 4 * x2;
- if (components == 1) {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- }
- else if (components == 2) {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- }
- else if (components == 3) {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ a = u - floorf(u);
+ b = v - floorf(v);
+ a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+
+ if (components == 1) {
+ float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ }
+ else if (components == 3) {
+ float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ }
+ else {
+ float_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ float_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ float_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ float_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ }
}
else {
- output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
- output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ const unsigned char *row1, *row2, *row3, *row4;
+ unsigned char empty[4] = {0, 0, 0, 0};
+
+ /* sample including outside of edges of image */
+ if (x1 < 0 || y1 < 0) row1 = empty;
+ else row1 = byte_buffer + width * y1 * 4 + 4 * x1;
+
+ if (x1 < 0 || y2 > height - 1) row2 = empty;
+ else row2 = byte_buffer + width * y2 * 4 + 4 * x1;
+
+ if (x2 > width - 1 || y1 < 0) row3 = empty;
+ else row3 = byte_buffer + width * y1 * 4 + 4 * x2;
+
+ if (x2 > width - 1 || y2 > height - 1) row4 = empty;
+ else row4 = byte_buffer + width * y2 * 4 + 4 * x2;
+
+ a = u - floorf(u);
+ b = v - floorf(v);
+ a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
+
+ if (components == 1) {
+ byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ }
+ else if (components == 3) {
+ byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ }
+ else {
+ byte_output[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
+ byte_output[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
+ byte_output[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
+ byte_output[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ }
}
}
+
+void BLI_bilinear_interpolation_fl(const float *buffer, float *output, int width, int height,
+ int components, float u, float v)
+{
+ bilinear_interpolation(NULL, buffer, NULL, output, width, height, components, u, v);
+}
+
+void BLI_bilinear_interpolation_char(const unsigned char *buffer, unsigned char *output, int width, int height,
+ int components, float u, float v)
+{
+ bilinear_interpolation(buffer, NULL, output, NULL, width, height, components, u, v);
+}
diff --git a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
index f4160a5fbcb..2ca499683d3 100644
--- a/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
+++ b/source/blender/compositor/operations/COM_RenderLayersBaseProg.cpp
@@ -91,11 +91,11 @@ void RenderLayersBaseProg::doInterpolation(float output[4], float x, float y, Pi
break;
case COM_PS_BILINEAR:
- BLI_bilinear_interpolation(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
+ BLI_bilinear_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
break;
case COM_PS_BICUBIC:
- BLI_bicubic_interpolation(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
+ BLI_bicubic_interpolation_fl(this->m_inputBuffer, output, width, height, this->m_elementsize, x, y);
break;
}
diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c
index 57fbce710a1..a185c4ee3e0 100644
--- a/source/blender/imbuf/intern/imageprocess.c
+++ b/source/blender/imbuf/intern/imageprocess.c
@@ -43,6 +43,7 @@
#include "BLI_utildefines.h"
#include "BLI_threads.h"
#include "BLI_listbase.h"
+#include "BLI_math.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -95,132 +96,15 @@ static void pixel_from_buffer(struct ImBuf *ibuf, unsigned char **outI, float **
*outF = ibuf->rect_float + offset;
}
-/**************************************************************************
- * INTERPOLATIONS
- *
- * Reference and docs:
- * http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms
- ***************************************************************************/
-
-/* BICUBIC Interpolation functions
- * More info: http://wiki.blender.org/index.php/User:Damiles#Bicubic_pixel_interpolation
- * function assumes out to be zero'ed, only does RGBA */
-
-static float P(float k)
-{
- float p1, p2, p3, p4;
- p1 = MAX2(k + 2.0f, 0);
- p2 = MAX2(k + 1.0f, 0);
- p3 = MAX2(k, 0);
- p4 = MAX2(k - 1.0f, 0);
- return (float)(1.0f / 6.0f) * (p1 * p1 * p1 - 4.0f * p2 * p2 * p2 + 6.0f * p3 * p3 * p3 - 4.0f * p4 * p4 * p4);
-}
-
-
-#if 0
-/* older, slower function, works the same as above */
-static float P(float k)
-{
- return (float)(1.0f / 6.0f) * (pow(MAX2(k + 2.0f, 0), 3.0f) - 4.0f * pow(MAX2(k + 1.0f, 0), 3.0f) + 6.0f * pow(MAX2(k, 0), 3.0f) - 4.0f * pow(MAX2(k - 1.0f, 0), 3.0f));
-}
-#endif
+/* BICUBIC Interpolation */
void bicubic_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
{
- int i, j, n, m, x1, y1;
- unsigned char *dataI;
- float a, b, w, wx, wy[4], outR, outG, outB, outA, *dataF;
-
- /* sample area entirely outside image? */
- if (ceil(u) < 0 || floor(u) > in->x - 1 || ceil(v) < 0 || floor(v) > in->y - 1) {
- return;
- }
-
- /* ImBuf in must have a valid rect or rect_float, assume this is already checked */
-
- i = (int)floor(u);
- j = (int)floor(v);
- a = u - i;
- b = v - j;
-
- outR = outG = outB = outA = 0.0f;
-
-/* Optimized and not so easy to read */
-
- /* avoid calling multiple times */
- wy[0] = P(b - (-1));
- wy[1] = P(b - 0);
- wy[2] = P(b - 1);
- wy[3] = P(b - 2);
-
- for (n = -1; n <= 2; n++) {
- x1 = i + n;
- CLAMP(x1, 0, in->x - 1);
- wx = P(n - a);
- for (m = -1; m <= 2; m++) {
- y1 = j + m;
- CLAMP(y1, 0, in->y - 1);
- /* normally we could do this */
- /* w = P(n-a) * P(b-m); */
- /* except that would call P() 16 times per pixel therefor pow() 64 times, better precalc these */
- w = wx * wy[m + 1];
-
- if (outF) {
- dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
- outR += dataF[0] * w;
- outG += dataF[1] * w;
- outB += dataF[2] * w;
- outA += dataF[3] * w;
- }
- if (outI) {
- dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
- outR += dataI[0] * w;
- outG += dataI[1] * w;
- outB += dataI[2] * w;
- outA += dataI[3] * w;
- }
- }
- }
-
-/* Done with optimized part */
-
-#if 0
- /* older, slower function, works the same as above */
- for (n = -1; n <= 2; n++) {
- for (m = -1; m <= 2; m++) {
- x1 = i + n;
- y1 = j + m;
- if (x1 > 0 && x1 < in->x && y1 > 0 && y1 < in->y) {
- if (do_float) {
- dataF = in->rect_float + in->x * y1 * 4 + 4 * x1;
- outR += dataF[0] * P(n - a) * P(b - m);
- outG += dataF[1] * P(n - a) * P(b - m);
- outB += dataF[2] * P(n - a) * P(b - m);
- outA += dataF[3] * P(n - a) * P(b - m);
- }
- if (do_rect) {
- dataI = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
- outR += dataI[0] * P(n - a) * P(b - m);
- outG += dataI[1] * P(n - a) * P(b - m);
- outB += dataI[2] * P(n - a) * P(b - m);
- outA += dataI[3] * P(n - a) * P(b - m);
- }
- }
- }
- }
-#endif
-
- if (outI) {
- outI[0] = (int)outR;
- outI[1] = (int)outG;
- outI[2] = (int)outB;
- outI[3] = (int)outA;
- }
if (outF) {
- outF[0] = outR;
- outF[1] = outG;
- outF[2] = outB;
- outF[3] = outA;
+ BLI_bicubic_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
+ }
+ else {
+ BLI_bicubic_interpolation_char((unsigned char*) in->rect, outI, in->x, in->y, 4, u, v);
}
}
@@ -239,77 +123,14 @@ void bicubic_interpolation(ImBuf *in, ImBuf *out, float u, float v, int xout, in
bicubic_interpolation_color(in, outI, outF, u, v);
}
-/* function assumes out to be zero'ed, only does RGBA */
/* BILINEAR INTERPOLATION */
void bilinear_interpolation_color(struct ImBuf *in, unsigned char outI[4], float outF[4], float u, float v)
{
- float *row1, *row2, *row3, *row4, a, b;
- unsigned char *row1I, *row2I, *row3I, *row4I;
- float a_b, ma_b, a_mb, ma_mb;
- float empty[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- unsigned char emptyI[4] = {0, 0, 0, 0};
- int y1, y2, x1, x2;
-
-
- /* ImBuf in must have a valid rect or rect_float, assume this is already checked */
-
- x1 = (int)floor(u);
- x2 = (int)ceil(u);
- y1 = (int)floor(v);
- y2 = (int)ceil(v);
-
- /* sample area entirely outside image? */
- if (x2 < 0 || x1 > in->x - 1 || y2 < 0 || y1 > in->y - 1) {
- return;
- }
-
if (outF) {
- /* sample including outside of edges of image */
- if (x1 < 0 || y1 < 0) row1 = empty;
- else row1 = in->rect_float + in->x * y1 * 4 + 4 * x1;
-
- if (x1 < 0 || y2 > in->y - 1) row2 = empty;
- else row2 = in->rect_float + in->x * y2 * 4 + 4 * x1;
-
- if (x2 > in->x - 1 || y1 < 0) row3 = empty;
- else row3 = in->rect_float + in->x * y1 * 4 + 4 * x2;
-
- if (x2 > in->x - 1 || y2 > in->y - 1) row4 = empty;
- else row4 = in->rect_float + in->x * y2 * 4 + 4 * x2;
-
- a = u - floorf(u);
- b = v - floorf(v);
- a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
-
- outF[0] = ma_mb * row1[0] + a_mb * row3[0] + ma_b * row2[0] + a_b * row4[0];
- outF[1] = ma_mb * row1[1] + a_mb * row3[1] + ma_b * row2[1] + a_b * row4[1];
- outF[2] = ma_mb * row1[2] + a_mb * row3[2] + ma_b * row2[2] + a_b * row4[2];
- outF[3] = ma_mb * row1[3] + a_mb * row3[3] + ma_b * row2[3] + a_b * row4[3];
+ BLI_bilinear_interpolation_fl(in->rect_float, outF, in->x, in->y, 4, u, v);
}
- if (outI) {
- /* sample including outside of edges of image */
- if (x1 < 0 || y1 < 0) row1I = emptyI;
- else row1I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x1;
-
- if (x1 < 0 || y2 > in->y - 1) row2I = emptyI;
- else row2I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x1;
-
- if (x2 > in->x - 1 || y1 < 0) row3I = emptyI;
- else row3I = (unsigned char *)in->rect + in->x * y1 * 4 + 4 * x2;
-
- if (x2 > in->x - 1 || y2 > in->y - 1) row4I = emptyI;
- else row4I = (unsigned char *)in->rect + in->x * y2 * 4 + 4 * x2;
-
- a = u - floorf(u);
- b = v - floorf(v);
- a_b = a * b; ma_b = (1.0f - a) * b; a_mb = a * (1.0f - b); ma_mb = (1.0f - a) * (1.0f - b);
-
- /* need to add 0.5 to avoid rounding down (causes darken with the smear brush)
- * tested with white images and this should not wrap back to zero */
- outI[0] = (ma_mb * row1I[0] + a_mb * row3I[0] + ma_b * row2I[0] + a_b * row4I[0]) + 0.5f;
- outI[1] = (ma_mb * row1I[1] + a_mb * row3I[1] + ma_b * row2I[1] + a_b * row4I[1]) + 0.5f;
- outI[2] = (ma_mb * row1I[2] + a_mb * row3I[2] + ma_b * row2I[2] + a_b * row4I[2]) + 0.5f;
- outI[3] = (ma_mb * row1I[3] + a_mb * row3I[3] + ma_b * row2I[3] + a_b * row4I[3]) + 0.5f;
+ else {
+ BLI_bilinear_interpolation_char((unsigned char*) in->rect, outI, in->x, in->y, 4, u, v);
}
}