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authorSergey Sharybin <sergey.vfx@gmail.com>2013-01-10 20:11:12 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-01-10 20:11:12 +0400
commitf6f33515ac62fb603ceba0eeaf79047b4451f754 (patch)
tree4c450dfd6e36befb468690658b4decef2f07a6a5 /source
parent1c99e6aa0b79403d83325eb831e2efab6ae4e255 (diff)
Fix #33822: Compositor gets stuck if a sequencer window is also visible
Issue was caused by a fix for rendered sequencer preview mode, which will likely conflict with compositor job. Made it so compositor job will be killed when sequencer uses rendered preview.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 9477b3197fa..249ba986fd3 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -924,7 +924,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
void *cache_handle = NULL;
const int is_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
- if (G.is_rendering == FALSE) {
+ if (G.is_rendering == FALSE && (scene->r.seq_flag & R_SEQ_GL_PREV) == 0) {
/* stop all running jobs, except screen one. currently previews frustrate Render
* needed to make so sequencer's rendering doesn't conflict with compositor
*/