diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-19 16:18:02 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-05-19 16:25:08 +0400 |
commit | 5f05ebc2d9775581e7853c80ecd28033e5f0ae60 (patch) | |
tree | 31032984fcf28a2d18510acae9224e88e658e440 /source | |
parent | 0f4018a8e5bd5c0a66176388eef822805d8ae8fb (diff) |
Fix T40242: 3D view background images incorrectly shown during viewport render.
Now they are shown when they are also visible in other draw modes.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 9ce6bf58a0a..d7a4ae4942b 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -3106,7 +3106,7 @@ static bool view3d_main_area_draw_engine(const bContext *C, Scene *scene, glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (v3d->flag & V3D_DISPBGPICS) - view3d_draw_bgpic(scene, ar, v3d, false, true); + view3d_draw_bgpic_test(scene, ar, v3d, false, true); else fdrawcheckerboard(0, 0, ar->winx, ar->winy); @@ -3115,7 +3115,7 @@ static bool view3d_main_area_draw_engine(const bContext *C, Scene *scene, type->view_draw(rv3d->render_engine, C); if (v3d->flag & V3D_DISPBGPICS) - view3d_draw_bgpic(scene, ar, v3d, true, true); + view3d_draw_bgpic_test(scene, ar, v3d, true, true); if (clip_border) { /* restore scissor as it was before */ |