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authorAntony Riakiotakis <kalast@gmail.com>2014-08-27 19:30:01 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-08-27 19:30:01 +0400
commit8c14651292cddd07f607fd610dc4ef9e5812030b (patch)
tree90285e57a7b54528577cd1e37f320f2f8b39c1a9 /source
parent7d5c16c085a6059262b5d25cd1833609b643c649 (diff)
Refactor sculpt rotate tool to use new dial mechanism.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c65
1 files changed, 12 insertions, 53 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 261da79e35c..470b30b852c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -37,6 +37,7 @@
#include "BLI_math.h"
#include "BLI_blenlib.h"
+#include "BLI_dial.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_threads.h"
@@ -238,12 +239,8 @@ typedef struct StrokeCache {
float anchored_location[3];
float vertex_rotation; /* amount to rotate the vertices when using rotate brush */
- float previous_vertex_rotation; /* previous rotation, used to detect if we rotate more than
- * PI radians */
- short num_vertex_turns; /* records number of full 2*PI turns */
- float initial_mouse_dir[2]; /* used to calculate initial angle */
- bool init_dir_set; /* detect if we have initialized the initial mouse direction */
-
+ Dial *dial;
+
char saved_active_brush_name[MAX_ID_NAME];
char saved_mask_brush_tool;
int saved_smooth_size; /* smooth tool copies the size of the current tool */
@@ -3527,6 +3524,8 @@ static void sculpt_cache_free(StrokeCache *cache)
{
if (cache->face_norms)
MEM_freeN(cache->face_norms);
+ if (cache->dial)
+ MEM_freeN(cache->dial);
MEM_freeN(cache);
}
@@ -3806,11 +3805,12 @@ static void sculpt_update_cache_invariants(bContext *C, Sculpt *sd, SculptSessio
cache->first_time = 1;
- cache->vertex_rotation = 0;
- cache->num_vertex_turns = 0;
- cache->previous_vertex_rotation = 0;
- cache->init_dir_set = false;
-
+#define PIXEL_INPUT_THRESHHOLD 5
+ if (brush->sculpt_tool == SCULPT_TOOL_ROTATE)
+ cache->dial = BLI_dial_initialize(cache->initial_mouse, PIXEL_INPUT_THRESHHOLD);
+
+#undef PIXEL_INPUT_THRESHHOLD
+
sculpt_omp_start(sd, ss);
}
@@ -3964,48 +3964,7 @@ static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, Object *ob,
sculpt_update_brush_delta(ups, ob, brush);
if (brush->sculpt_tool == SCULPT_TOOL_ROTATE) {
-#define PIXEL_INPUT_THRESHHOLD 5
-
- const float dx = cache->mouse[0] - cache->initial_mouse[0];
- const float dy = cache->mouse[1] - cache->initial_mouse[1];
-
- /* only update when we have enough precision, by having the mouse adequately away from center
- * may be better to convert to radial representation but square works for small values too*/
- if (fabsf(dx) > PIXEL_INPUT_THRESHHOLD && fabsf(dy) > PIXEL_INPUT_THRESHHOLD) {
- float mouse_angle;
- float dir[2] = {dx, dy};
- float cosval, sinval;
- normalize_v2(dir);
-
- if (!cache->init_dir_set) {
- copy_v2_v2(cache->initial_mouse_dir, dir);
- cache->init_dir_set = true;
- }
-
- /* calculate mouse angle between initial and final mouse position */
- cosval = dot_v2v2(dir, cache->initial_mouse_dir);
- sinval = cross_v2v2(dir, cache->initial_mouse_dir);
-
- /* clamp to avoid nans in acos */
- CLAMP(cosval, -1.0f, 1.0f);
- mouse_angle = (sinval > 0) ? acosf(cosval) : -acosf(cosval);
-
- /* change of sign, we passed the 180 degree threshold. This means we need to add a turn.
- * to distinguish between transition from 0 to -1 and -PI to +PI, use comparison with PI/2 */
- if ((mouse_angle * cache->previous_vertex_rotation < 0.0f) &&
- (fabsf(cache->previous_vertex_rotation) > (float)M_PI_2))
- {
- if (cache->previous_vertex_rotation < 0)
- cache->num_vertex_turns--;
- else
- cache->num_vertex_turns++;
- }
- cache->previous_vertex_rotation = mouse_angle;
-
- cache->vertex_rotation = -(mouse_angle + 2.0f * (float)M_PI * cache->num_vertex_turns) * cache->bstrength;
-
-#undef PIXEL_INPUT_THRESHHOLD
- }
+ cache->vertex_rotation = -BLI_dial_angle(cache->dial, cache->mouse) * cache->bstrength;
ups->draw_anchored = true;
copy_v2_v2(ups->anchored_initial_mouse, cache->initial_mouse);