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authorLukas Tönne <lukas.toenne@gmail.com>2014-08-23 18:14:11 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-08-23 18:17:35 +0400
commite390e9e57140b6cb65c3640ac70e127af2359d14 (patch)
tree58d6f0b8283a0b03cd5d6b389176261508bc903e /source
parent151800662fc76998e42796efcc4d9b181c57c1b3 (diff)
Fix T41538: Sun Beam Node has artifact at its radius.
The sunbeams node was clamping the range of influence to start at 1 pixel distance from the source. This was a poor fix for artifacts caused by an off set in buffer coordinates. Since the u coordinate starts at ceil(umax) the v coordinate also has to use ceil. This also fixes some discontinuities that became visible when the source point is close to a sharp line in the input image.
Diffstat (limited to 'source')
-rw-r--r--source/blender/compositor/operations/COM_SunBeamsOperation.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
index 97f9f7b5eea..9a34dccacb1 100644
--- a/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
+++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cpp
@@ -93,25 +93,31 @@ struct BufferLineAccumulator {
*/
static float *init_buffer_iterator(MemoryBuffer *input, const float source[2], const float pt_ofs[2],
float dist_min, float dist_max,
- int &x, int &y, int &num, float &v, float &dv)
+ int &x, int &y, int &num, float &v, float &dv, float &falloff_factor)
{
float pu, pv;
buffer_to_sector(pt_ofs[0], pt_ofs[1], pu, pv);
/* line angle */
float tan_phi = pv / pu;
- float cos_phi = 1.0f / sqrtf(tan_phi * tan_phi + 1.0f);
+ float dr = sqrtf(tan_phi * tan_phi + 1.0f);
+ float cos_phi = 1.0f / dr;
- float umin = pu - cos_phi * dist_min;
- float umax = pu - cos_phi * dist_max;
+ /* clamp u range to avoid influence of pixels "behind" the source */
+ float umin = max_ff(pu - cos_phi * dist_min, 0.0f);
+ float umax = max_ff(pu - cos_phi * dist_max, 0.0f);
v = umin * tan_phi;
dv = tan_phi;
- sector_to_buffer(umin, v, x, y);
- x += source[0];
- y += source[1];
+ int start = (int)floorf(umax);
+ int end = (int)ceilf(umin);
+ num = end - start;
- num = (int)ceilf(umin) - max_ii((int)floorf(umax), 1);
+ sector_to_buffer(end, (int)ceilf(v), x, y);
+ x += (int)source[0];
+ y += (int)source[1];
+
+ falloff_factor = dist_max > dist_min ? dr / (float)(dist_max - dist_min) : 0.0f;
float *iter = input->getBuffer() + COM_NUMBER_OF_CHANNELS * (x + input->getWidth() * y);
return iter;
@@ -131,11 +137,10 @@ struct BufferLineAccumulator {
int buffer_width = input->getWidth();
int x, y, num;
float v, dv;
+ float falloff_factor;
/* initialise the iteration variables */
- float *buffer = init_buffer_iterator(input, source, pt_ofs, dist_min, dist_max, x, y, num, v, dv);
-
- float falloff_factor = num > 1 ? 1.0f / (float)(num - 1) : 0.0f;
+ float *buffer = init_buffer_iterator(input, source, pt_ofs, dist_min, dist_max, x, y, num, v, dv, falloff_factor);
int tot = 0;
@@ -273,7 +278,7 @@ void SunBeamsOperation::executePixel(float output[4], int x, int y, void *data)
static void calc_ray_shift(rcti *rect, float x, float y, const float source[2], float ray_length)
{
- float co[2] = {x, y};
+ float co[2] = {(float)x, (float)y};
float dir[2], dist;
/* move (x,y) vector toward the source by ray_length distance */