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authorBastien Montagne <montagne29@wanadoo.fr>2017-01-27 20:47:11 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-01-27 21:07:29 +0300
commitfb2f95c91a368d38a0d7714e27047933d6b88baf (patch)
tree65ed320247eaff307e5c9db7114bb7dd6efeec2b /source
parentbfe3b967fadfddd098aea3489daf1726514f294c (diff)
Fix T50534: Part I, cleanup loop normals generated during modifier stack evaluation.
Those could stay around, and be displayed in 3DView even when autosmooth was disabled (but would not be 'active').
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 1f937d837b4..160adcc3988 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2215,6 +2215,12 @@ static void mesh_calc_modifiers(
}
}
+ /* Some modifiers, like datatransfer, may generate those data as temp layer, we do not want to keep them,
+ * as they are used by display code when available (i.e. even if autosmooth is disabled). */
+ if (!do_loop_normals && CustomData_has_layer(&finaldm->loopData, CD_NORMAL)) {
+ CustomData_free_layers(&finaldm->loopData, CD_NORMAL, finaldm->numLoopData);
+ }
+
#ifdef WITH_GAMEENGINE
/* NavMesh - this is a hack but saves having a NavMesh modifier */
if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
@@ -2550,6 +2556,15 @@ static void editbmesh_calc_modifiers(
/* same as mesh_calc_modifiers (if using loop normals, poly nors have already been computed). */
if (!do_loop_normals) {
dm_ensure_display_normals(*r_final);
+
+ /* Some modifiers, like datatransfer, may generate those data, we do not want to keep them,
+ * as they are used by display code when available (i.e. even if autosmooth is disabled). */
+ if (CustomData_has_layer(&(*r_final)->loopData, CD_NORMAL)) {
+ CustomData_free_layers(&(*r_final)->loopData, CD_NORMAL, (*r_final)->numLoopData);
+ }
+ if (r_cage && CustomData_has_layer(&(*r_cage)->loopData, CD_NORMAL)) {
+ CustomData_free_layers(&(*r_cage)->loopData, CD_NORMAL, (*r_cage)->numLoopData);
+ }
}
/* add an orco layer if needed */