Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/source
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2008-08-27 07:34:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-27 07:34:53 +0400
commitd5667656353a6ce8247d1e1c125471688c679bd8 (patch)
tree2868244c59159d783d2e2ceb93162ed5af6d40b8 /source
parent6778c8dc2914e5714f0211d0643c1ade34864d02 (diff)
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
Needed so objects created in an explosion could start spinning without having motion actuators and collision sensors on each item.
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h7
-rw-r--r--source/blender/src/buttons_logic.c22
-rw-r--r--source/gameengine/Converter/KX_ConvertActuators.cpp14
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h6
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp55
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h14
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp115
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h30
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py20
-rw-r--r--source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py17
10 files changed, 220 insertions, 80 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 7444ce95f56..59d0555b452 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -81,7 +81,9 @@ typedef struct bEditObjectActuator {
struct Mesh *me;
char name[32];
float linVelocity[3]; /* initial lin. velocity on creation */
- short localflag; /* flag for the lin. vel: apply locally */
+ float angVelocity[3]; /* initial ang. velocity on creation */
+ float pad;
+ short localflag; /* flag for the lin & ang. vel: apply locally */
short dyn_operation;
} bEditObjectActuator;
@@ -384,6 +386,9 @@ typedef struct FreeCamera {
#define ACT_EDOB_TRACK_TO 3
#define ACT_EDOB_DYNAMICS 4
+/* editObjectActuator->localflag */
+#define ACT_EDOB_LOCAL_LINV 2
+#define ACT_EDOB_LOCAL_ANGV 4
/* editObjectActuator->flag */
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 2dd6d705a9e..78bab43a3c1 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -2022,7 +2022,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
if(eoa->type==ACT_EDOB_ADD_OBJECT) {
int wval; /* just a temp width */
- ysize = 72;
+ ysize = 92;
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
@@ -2042,9 +2042,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
eoa->linVelocity+2, -100.0, 100.0, 10, 0,
"Velocity upon creation, z component.");
- uiDefButBitS(block, TOG, 2, 0, "L", xco+45+3*wval, yco-68, 15, 19,
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_LINV, 0, "L", xco+45+3*wval, yco-68, 15, 19,
&eoa->localflag, 0.0, 0.0, 0, 0,
"Apply the transformation locally");
+
+
+ uiDefBut(block, LABEL, 0, "AngV", xco, yco-90, 45, 19,
+ NULL, 0, 0, 0, 0,
+ "Angular velocity upon creation.");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-90, wval, 19,
+ eoa->angVelocity, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, x component.");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-90, wval, 19,
+ eoa->angVelocity+1, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, y component.");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-90, wval, 19,
+ eoa->angVelocity+2, -10000.0, 10000.0, 10, 0,
+ "Angular velocity upon creation, z component.");
+ uiDefButBitS(block, TOG, ACT_EDOB_LOCAL_ANGV, 0, "L", xco+45+3*wval, yco-90, 15, 19,
+ &eoa->localflag, 0.0, 0.0, 0, 0,
+ "Apply the rotation locally");
+
}
else if(eoa->type==ACT_EDOB_END_OBJECT) {
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index e71928b8cee..9ec8bdd91fc 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -573,10 +573,16 @@ void BL_ConvertActuators(char* maggiename,
originalval = converter->FindGameObject(editobact->ob);
}
}
- MT_Vector3 linvelvec ( KX_BLENDERTRUNC(editobact->linVelocity[0]),
+ MT_Vector3 linvelvec (
+ KX_BLENDERTRUNC(editobact->linVelocity[0]),
KX_BLENDERTRUNC(editobact->linVelocity[1]),
KX_BLENDERTRUNC(editobact->linVelocity[2]));
-
+
+ MT_Vector3 angvelvec (
+ KX_BLENDERTRUNC(editobact->angVelocity[0]),
+ KX_BLENDERTRUNC(editobact->angVelocity[1]),
+ KX_BLENDERTRUNC(editobact->angVelocity[2]));
+
KX_SCA_AddObjectActuator* tmpaddact =
new KX_SCA_AddObjectActuator(
gameobj,
@@ -584,7 +590,9 @@ void BL_ConvertActuators(char* maggiename,
editobact->time,
scene,
linvelvec.getValue(),
- editobact->localflag!=0
+ (editobact->localflag & ACT_EDOB_LOCAL_LINV)!=0,
+ angvelvec.getValue(),
+ (editobact->localflag & ACT_EDOB_LOCAL_ANGV)!=0
);
//editobact->ob to gameobj
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index f433a08faba..deb47322d49 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -102,6 +102,12 @@ static inline void Py_Fatal(char *M) {
return ((class_name*) self)->Py##method_name(self, args, kwds); \
}; \
+#define KX_PYMETHOD_VARARGS(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self, PyObject* args); \
+ static PyObject* sPy##method_name( PyObject* self, PyObject* args) { \
+ return ((class_name*) self)->Py##method_name(self, args); \
+ }; \
+
#define KX_PYMETHOD_NOARGS(class_name, method_name) \
PyObject* Py##method_name(PyObject* self); \
static PyObject* sPy##method_name( PyObject* self) { \
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 700cc00e996..010ee1ebae9 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -885,6 +885,8 @@ PyMethodDef KX_GameObject::Methods[] = {
{"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_O},
{"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
{"setLinearVelocity", (PyCFunction) KX_GameObject::sPySetLinearVelocity, METH_VARARGS},
+ {"getAngularVelocity", (PyCFunction) KX_GameObject::sPyGetAngularVelocity, METH_VARARGS},
+ {"setAngularVelocity", (PyCFunction) KX_GameObject::sPySetAngularVelocity, METH_VARARGS},
{"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
{"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_NOARGS},
{"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_NOARGS},
@@ -1146,9 +1148,7 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
}
-PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
int local = 0;
@@ -1162,9 +1162,7 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
}
}
-PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self, PyObject* args)
{
int local = 0;
PyObject* pyvect;
@@ -1179,6 +1177,35 @@ PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
return NULL;
}
+PyObject* KX_GameObject::PyGetAngularVelocity(PyObject* self, PyObject* args)
+{
+ // only can get the velocity if we have a physics object connected to us...
+ int local = 0;
+ if (PyArg_ParseTuple(args,"|i",&local))
+ {
+ return PyObjectFrom(GetAngularVelocity((local!=0)));
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+PyObject* KX_GameObject::PySetAngularVelocity(PyObject* self, PyObject* args)
+{
+ int local = 0;
+ PyObject* pyvect;
+
+ if (PyArg_ParseTuple(args,"O|i",&pyvect,&local)) {
+ MT_Vector3 velocity;
+ if (PyVecTo(pyvect, velocity)) {
+ setAngularVelocity(velocity, (local!=0));
+ Py_RETURN_NONE;
+ }
+ }
+ return NULL;
+}
+
PyObject* KX_GameObject::PySetVisible(PyObject* self, PyObject* value)
{
int visible = PyInt_AsLong(value);
@@ -1228,9 +1255,7 @@ PyObject* KX_GameObject::PySetState(PyObject* self, PyObject* value)
-PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetVelocity(PyObject* self, PyObject* args)
{
// only can get the velocity if we have a physics object connected to us...
MT_Vector3 velocity(0.0,0.0,0.0);
@@ -1362,9 +1387,7 @@ PyObject* KX_GameObject::PyGetChildrenRecursive(PyObject* self)
return list;
}
-PyObject* KX_GameObject::PyGetMesh(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetMesh(PyObject* self, PyObject* args)
{
int mesh = 0;
@@ -1404,9 +1427,7 @@ PyObject* KX_GameObject::PySetCollisionMargin(PyObject* self, PyObject* value)
-PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyApplyImpulse(PyObject* self, PyObject* args)
{
PyObject* pyattach;
PyObject* pyimpulse;
@@ -1477,9 +1498,7 @@ PyObject* KX_GameObject::PySetOrientation(PyObject* self, PyObject* value)
return NULL;
}
-PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self, PyObject* args)
{
PyObject* pyvect;
int axis = 2; //z axis is the default
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index a7ac2d75a93..06171905220 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -726,9 +726,11 @@ public:
KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition);
KX_PYMETHOD_O(KX_GameObject,SetPosition);
- KX_PYMETHOD(KX_GameObject,GetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,SetLinearVelocity);
- KX_PYMETHOD(KX_GameObject,GetVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetLinearVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,SetAngularVelocity);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetVelocity);
KX_PYMETHOD_NOARGS(KX_GameObject,GetMass);
KX_PYMETHOD_NOARGS(KX_GameObject,GetReactionForce);
KX_PYMETHOD_NOARGS(KX_GameObject,GetOrientation);
@@ -737,20 +739,20 @@ public:
KX_PYMETHOD_O(KX_GameObject,SetVisible);
KX_PYMETHOD_NOARGS(KX_GameObject,GetState);
KX_PYMETHOD_O(KX_GameObject,SetState);
- KX_PYMETHOD(KX_GameObject,AlignAxisToVect);
+ KX_PYMETHOD_VARARGS(KX_GameObject,AlignAxisToVect);
KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);
- KX_PYMETHOD(KX_GameObject,ApplyImpulse);
+ KX_PYMETHOD_VARARGS(KX_GameObject,ApplyImpulse);
KX_PYMETHOD_O(KX_GameObject,SetCollisionMargin);
KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
KX_PYMETHOD_O(KX_GameObject,SetParent);
KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildren);
KX_PYMETHOD_NOARGS(KX_GameObject,GetChildrenRecursive);
- KX_PYMETHOD(KX_GameObject,GetMesh);
+ KX_PYMETHOD_VARARGS(KX_GameObject,GetMesh);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index 7e0d0df1ab7..a7330b9a20a 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -52,14 +52,20 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
- bool local,
+ bool linv_local,
+ const MT_Vector3& angvel,
+ bool angv_local,
PyTypeObject* T)
:
SCA_IActuator(gameobj, T),
m_OriginalObject(original),
m_scene(scene),
+
m_linear_velocity(linvel),
- m_localFlag(local)
+ m_localLinvFlag(linv_local),
+
+ m_angular_velocity(angvel),
+ m_localAngvFlag(angv_local)
{
if (m_OriginalObject)
m_OriginalObject->RegisterActuator(this);
@@ -181,13 +187,15 @@ PyParentObject KX_SCA_AddObjectActuator::Parents[] = {
};
PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
{"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_O, SetObject_doc},
- {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_VARARGS, SetTime_doc},
+ {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_O, SetTime_doc},
{"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, METH_VARARGS, GetObject_doc},
- {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
- {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_VARARGS, GetLinearVelocity_doc},
+ {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_NOARGS, GetTime_doc},
+ {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_NOARGS, GetLinearVelocity_doc},
{"setLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetLinearVelocity, METH_VARARGS, SetLinearVelocity_doc},
- {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_VARARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
- {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_VARARGS,"instantAddObject() : immediately add object without delay\n"},
+ {"getAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetAngularVelocity, METH_NOARGS, GetAngularVelocity_doc},
+ {"setAngularVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetAngularVelocity, METH_VARARGS, SetAngularVelocity_doc},
+ {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_NOARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
+ {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() : immediately add object without delay\n"},
{NULL,NULL} //Sentinel
};
@@ -231,19 +239,18 @@ char KX_SCA_AddObjectActuator::SetTime_doc[] =
"\tIf the duration is negative, it is set to 0.\n";
-PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self, PyObject* value)
{
- int deltatime;
-
- if (!PyArg_ParseTuple(args, "i", &deltatime))
+ int deltatime = PyInt_AsLong(value);
+ if (deltatime==-1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "expected an int");
return NULL;
+ }
m_timeProp = deltatime;
if (m_timeProp < 0) m_timeProp = 0;
- Py_Return;
+ Py_RETURN_NONE;
}
@@ -254,9 +261,7 @@ char KX_SCA_AddObjectActuator::GetTime_doc[] =
"\tReturns the lifetime of the object that will be added.\n";
-PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self)
{
return PyInt_FromLong(m_timeProp);
}
@@ -290,17 +295,13 @@ char KX_SCA_AddObjectActuator::GetLinearVelocity_doc[] =
"\tReturns the linear velocity that will be assigned to \n"
"\tthe created object.\n";
-
-
-PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self)
{
PyObject *retVal = PyList_New(3);
- PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
- PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
- PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
+ PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
+ PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
+ PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
return retVal;
}
@@ -313,12 +314,10 @@ char KX_SCA_AddObjectActuator::SetLinearVelocity_doc[] =
"\t- vx: float\n"
"\t- vy: float\n"
"\t- vz: float\n"
+"\t- local: bool\n"
"\tAssign this velocity to the created object. \n";
-
-PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self, PyObject* args)
{
float vecArg[3];
@@ -326,7 +325,46 @@ PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
return NULL;
m_linear_velocity.setValue(vecArg);
- Py_Return;
+ Py_RETURN_NONE;
+}
+
+/* 7. getAngularVelocity */
+char KX_SCA_AddObjectActuator::GetAngularVelocity_doc[] =
+"GetAngularVelocity()\n"
+"\tReturns the angular velocity that will be assigned to \n"
+"\tthe created object.\n";
+
+PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity(PyObject* self)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
+ PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1]));
+ PyList_SET_ITEM(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2]));
+
+ return retVal;
+}
+
+
+
+/* 8. setAngularVelocity */
+char KX_SCA_AddObjectActuator::SetAngularVelocity_doc[] =
+"setAngularVelocity(vx, vy, vz)\n"
+"\t- vx: float\n"
+"\t- vy: float\n"
+"\t- vz: float\n"
+"\t- local: bool\n"
+"\tAssign this angular velocity to the created object. \n";
+
+PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* self, PyObject* args)
+{
+
+ float vecArg[3];
+ if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
+ return NULL;
+
+ m_angular_velocity.setValue(vecArg);
+ Py_RETURN_NONE;
}
void KX_SCA_AddObjectActuator::InstantAddObject()
@@ -337,8 +375,9 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity,m_localFlag);
- game_obj->ResolveCombinedVelocities(m_linear_velocity, MT_Vector3(0., 0., 0.), m_localFlag, false);
+ game_obj->setLinearVelocity(m_linear_velocity,m_localLinvFlag);
+ game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
+ game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
// keep a copy of the last object, to allow python scripters to change it
if (m_lastCreatedObject)
@@ -355,13 +394,11 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
}
}
-PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyInstantAddObject(PyObject* self)
{
InstantAddObject();
- Py_Return;
+ Py_RETURN_NONE;
}
@@ -372,9 +409,7 @@ char KX_SCA_AddObjectActuator::GetLastCreatedObject_doc[] =
"\tReturn the last created object. \n";
-PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self)
{
SCA_IObject* result = this->GetLastCreatedObject();
@@ -386,5 +421,5 @@ PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self,
return result;
}
// don't return NULL to python anymore, it gives trouble in the scripts
- Py_Return;
+ Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index e7fdb2fbfbc..278d4180284 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -60,9 +60,13 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
/// Linear velocity upon creation of the object.
MT_Vector3 m_linear_velocity;
+
+ /// Angular velocity upon creation of the object.
+ MT_Vector3 m_angular_velocity;
/// Apply the velocity locally
- bool m_localFlag;
+ bool m_localLinvFlag;
+ bool m_localAngvFlag;
SCA_IObject* m_lastCreatedObject;
@@ -79,7 +83,9 @@ public:
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
- bool local,
+ bool linv_local,
+ const MT_Vector3& angvel,
+ bool angv_local,
PyTypeObject* T=&Type
);
@@ -115,19 +121,23 @@ public:
/* 1. setObject */
KX_PYMETHOD_DOC_O(KX_SCA_AddObjectActuator,SetObject);
/* 2. setTime */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetTime);
+ KX_PYMETHOD_DOC_O(KX_SCA_AddObjectActuator,SetTime);
/* 3. getTime */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetTime);
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetTime);
/* 4. getObject */
KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,GetObject);
/* 5. getLinearVelocity */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLinearVelocity);
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetLinearVelocity);
/* 6. setLinearVelocity */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity);
- /* 7. getLastCreatedObject */
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject);
- /* 8. instantAddObject*/
- KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,InstantAddObject);
+ KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,SetLinearVelocity);
+ /* 7. getAngularVelocity */
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetAngularVelocity);
+ /* 8. setAngularVelocity */
+ KX_PYMETHOD_DOC_VARARGS(KX_SCA_AddObjectActuator,SetAngularVelocity);
+ /* 9. getLastCreatedObject */
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,GetLastCreatedObject);
+ /* 10. instantAddObject*/
+ KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject);
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index a5ba5b1d634..033b2864351 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -135,6 +135,26 @@ class KX_GameObject:
@param local: - False: you get the "global" velocity ie: relative to world orientation (default).
- True: you get the "local" velocity ie: relative to object orientation.
"""
+ def getAngularVelocity(local = 0):
+ """
+ Gets the game object's angular velocity.
+
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ @rtype: list [vx, vy, vz]
+ @return: the object's angular velocity.
+ """
+ def setAngularVelocity(velocity, local = 0):
+ """
+ Sets the game object's angular velocity.
+
+ @type velocity: 3d vector.
+ @param velocity: angular velocity vector.
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ """
def getVelocity(point):
"""
Gets the game object's velocity at the specified point.
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
index 4f2bf85bff3..c3b2e947ddb 100644
--- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
+++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
@@ -66,6 +66,23 @@ class KX_SCA_AddObjectActuator(SCA_IActuator):
@rtype: list [vx, vy, vz]
"""
+ def setAngularVelocity(vx, vy, vz):
+ """
+ Sets the initial angular velocity of added objects.
+
+ @type vx: float
+ @param vx: the x component of the initial angular velocity.
+ @type vy: float
+ @param vy: the y component of the initial angular velocity.
+ @type vz: float
+ @param vz: the z component of the initial angular velocity.
+ """
+ def getAngularVelocity():
+ """
+ Returns the initial angular velocity of added objects.
+
+ @rtype: list [vx, vy, vz]
+ """
def getLastCreatedObject():
"""
Returns the last object created by this actuator.