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authorBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 02:50:31 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-05-25 02:50:31 +0400
commite2a9590a15c807c391ec7eff05c7168a8025ab7a (patch)
tree6f947d739841b8b4771cf2cb884aaba877a51910 /source
parent7b069b9b6041ca2e5170414a0d4082ba78ca1380 (diff)
BGE patch: rename rayCastToEx() to rayCast() - better name
Diffstat (limited to 'source')
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h2
-rw-r--r--source/gameengine/PyDoc/KX_GameObject.py8
3 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 6b4fd565495..5fd5d2d5492 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -743,7 +743,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_VARARGS},
KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
- KX_PYMETHODTABLE(KX_GameObject, rayCastToEx),
+ KX_PYMETHODTABLE(KX_GameObject, rayCast),
{NULL,NULL} //Sentinel
};
@@ -1381,8 +1381,8 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
Py_Return;
}
-KX_PYMETHODDEF_DOC(KX_GameObject, rayCastToEx,
-"rayCastToEx(to,from,dist,prop): cast a ray and return tuple (object,hit,normal) of contact point with object within dist that matches prop or None if no hit\n"
+KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
+"rayCast(to,from,dist,prop): cast a ray and return tuple (object,hit,normal) of contact point with object within dist that matches prop or None if no hit\n"
" prop = property name that object must have; can be omitted => detect any object\n"
" dist = max distance to look (can be negative => look behind); 0 or omitted => detect up to to\n"
" from = 3-tuple or object reference for origin of ray (if object, use center of object)\n"
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 9e35e45270c..6e765978821 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -665,7 +665,7 @@ public:
KX_PYMETHOD(KX_GameObject,RemoveParent);
KX_PYMETHOD(KX_GameObject,GetPhysicsId);
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
- KX_PYMETHOD_DOC(KX_GameObject,rayCastToEx);
+ KX_PYMETHOD_DOC(KX_GameObject,rayCast);
KX_PYMETHOD_DOC(KX_GameObject,getDistanceTo);
private :
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index b0f55b4ad7a..fbd896a55d1 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -174,7 +174,7 @@ class KX_GameObject:
The ray is always casted from the center of the object, ignoring the object itself.
The ray is casted towards the center of another object or an explicit [x,y,z] point.
- Use rayCastToEx() if you need to retrieve the hit point
+ Use rayCast() if you need to retrieve the hit point
@param other: [x,y,z] or object towards which the ray is casted
@type other: L{KX_GameObject} or 3-tuple
@@ -185,13 +185,13 @@ class KX_GameObject:
@rtype: L{KX_GameObject}
@return: the first object hit or None if no object or object does not match prop
"""
- def rayCastToEx(to,from,dist,prop):
+ def rayCast(to,from,dist,prop):
"""
Look from a point/object to another point/object and find first object hit within dist that matches prop.
- Returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no object hit.
+ Returns a 3-tuple with object reference, hit point and hit normal or (None,None,None) if no hit.
Ex:
# shoot along the axis gun-gunAim (gunAim should be collision-free)
- ob,point,normal = gun.rayCastToEx(gunAim,None,50)
+ ob,point,normal = gun.rayCast(gunAim,None,50)
if ob:
# hit something