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author | L. E. Segovia <leonardo.segovia@cs.uns.edu.ar> | 2018-07-24 19:13:17 +0300 |
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committer | L. E. Segovia <leonardo.segovia@cs.uns.edu.ar> | 2018-07-24 19:13:17 +0300 |
commit | 52a0e67fe0050683a888d6643ec2035bd2b3ea1c (patch) | |
tree | 91c57739e4920562c77e2ce912691a920babcc55 /source | |
parent | ec640510a8c8ef5de8daea907da2351ef1988915 (diff) |
Fix Filter Glossy handling
Previously, Filter Glossy was applied to the logistic distribution's
parameters. This wasn't noticeable unless one traced bsdf_blur.
Now, bsdf->v, s and m0_roughness are only used within the shader; the
corresponding (roughness) parameters are roughness, radial_roughness and
coat.
Diffstat (limited to 'source')
m--------- | source/tools | 0 |
1 files changed, 0 insertions, 0 deletions
diff --git a/source/tools b/source/tools -Subproject 87f7038ee8c4b46a5e73a1a9065e2a9b7367f59 +Subproject 8ebcf630fcd0131674d69cbf3ae30101bc3c8b6 |