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authorCampbell Barton <ideasman42@gmail.com>2018-01-23 04:13:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-23 04:14:26 +0300
commit1443235aa4e876152940a2b0c07054179487c129 (patch)
tree755a6e2e5d67cbbc7befb4db8a70de2a95dfcca9 /source
parentbf7e4067663cec0a3b4d3194e89a28aa62b39773 (diff)
Cleanup: sync w/ blender2.8 branch
Also make some args const
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/ED_view3d.h5
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h27
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c52
5 files changed, 56 insertions, 40 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2cc928117c5..36af7e7e92e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -264,8 +264,9 @@ void ED_view3d_calc_camera_border_size(
const struct Scene *scene, const struct ARegion *ar,
const struct View3D *v3d, const struct RegionView3D *rv3d,
float r_size[2]);
-bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d,
- struct ARegion *ar, struct rcti *rect);
+bool ED_view3d_calc_render_border(
+ const struct Scene *scene, const struct View3D *v3d,
+ const struct ARegion *ar, struct rcti *rect);
void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip);
void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1bf33441169..6d22f958a2f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3584,14 +3584,16 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect)
#endif
}
-static bool view3d_main_region_do_render_draw(Scene *scene)
+static bool view3d_main_region_do_render_draw(const Scene *scene)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
return (type && type->view_update && type->view_draw);
}
-bool ED_view3d_calc_render_border(Scene *scene, View3D *v3d, ARegion *ar, rcti *rect)
+bool ED_view3d_calc_render_border(
+ const Scene *scene, const View3D *v3d, const ARegion *ar,
+ rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
rctf viewborder;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index b1ccb508e50..59b4f770ec3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,8 +142,12 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(
+ Scene *scene, struct ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
+void draw_object_select(
+ Scene *scene, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
@@ -169,9 +173,10 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline);
+bool draw_armature(
+ Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -195,7 +200,10 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
/* view3d_draw.c */
void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
+
+void ED_view3d_draw_depth(
+ Scene *scene,
+ struct ARegion *ar, View3D *v3d, bool alphaoverride);
void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar,
@@ -247,8 +255,11 @@ void ED_view3d_smooth_view_force_finish(
struct bContext *C,
struct View3D *v3d, struct ARegion *ar);
-void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
+void view3d_winmatrix_set(
+ ARegion *ar, const View3D *v3d, const rcti *rect);
+void view3d_viewmatrix_set(
+ Scene *scene,
+ const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 36ef4508058..e7da9e2a074 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1127,8 +1127,10 @@ bool ED_view3d_lock(RegionView3D *rv3d)
* Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument.
*
* \note don't set windows active in here, is used by renderwin too.
- * */
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
+ */
+void view3d_viewmatrix_set(
+ Scene *scene,
+ const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index fdbe1345acc..e1f21699057 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -128,10 +128,10 @@ static bool wm_area_test_invalid_backbuf(ScrArea *sa)
if (sa->spacetype == SPACE_VIEW3D)
return (((View3D *)sa->spacedata.first)->flag & V3D_INVALID_BACKBUF) != 0;
else
- return 1;
+ return true;
}
-static void wm_region_test_render_do_draw(bScreen *screen, ScrArea *sa, ARegion *ar)
+static void wm_region_test_render_do_draw(const bScreen *screen, ScrArea *sa, ARegion *ar)
{
/* tag region for redraw from render engine preview running inside of it */
if (sa->spacetype == SPACE_VIEW3D) {
@@ -557,7 +557,6 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *tripl
static void wm_method_draw_triple(bContext *C, wmWindow *win)
{
wmWindowManager *wm = CTX_wm_manager(C);
- wmDrawTriple *triple;
wmDrawData *dd, *dd_next, *drawdata = win->drawdata.first;
bScreen *screen = win->screen;
ScrArea *sa;
@@ -597,7 +596,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
MEM_freeN(dd);
}
- triple = drawdata->triple;
+ wmDrawTriple *triple = drawdata->triple;
/* draw marked area regions */
for (sa = screen->areabase.first; sa; sa = sa->next) {
@@ -605,7 +604,6 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
for (ar = sa->regionbase.first; ar; ar = ar->next) {
if (ar->swinid && ar->do_draw) {
-
if (ar->overlap == false) {
CTX_wm_region_set(C, ar);
ED_region_do_draw(C, ar);
@@ -871,11 +869,12 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
/* quick test to prevent changing window drawable */
static bool wm_draw_update_test_window(wmWindow *win)
{
+ const bScreen *screen = win->screen;
ScrArea *sa;
ARegion *ar;
bool do_draw = false;
- for (ar = win->screen->regionbase.first; ar; ar = ar->next) {
+ for (ar = screen->regionbase.first; ar; ar = ar->next) {
if (ar->do_draw_overlay) {
wm_tag_redraw_overlay(win, ar);
ar->do_draw_overlay = false;
@@ -884,9 +883,9 @@ static bool wm_draw_update_test_window(wmWindow *win)
do_draw = true;
}
- for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+ for (sa = screen->areabase.first; sa; sa = sa->next) {
for (ar = sa->regionbase.first; ar; ar = ar->next) {
- wm_region_test_render_do_draw(win->screen, sa, ar);
+ wm_region_test_render_do_draw(screen, sa, ar);
if (ar->swinid && ar->do_draw)
do_draw = true;
@@ -894,20 +893,20 @@ static bool wm_draw_update_test_window(wmWindow *win)
}
if (do_draw)
- return 1;
+ return true;
- if (win->screen->do_refresh)
- return 1;
- if (win->screen->do_draw)
- return 1;
- if (win->screen->do_draw_gesture)
- return 1;
- if (win->screen->do_draw_paintcursor)
- return 1;
- if (win->screen->do_draw_drag)
- return 1;
+ if (screen->do_refresh)
+ return true;
+ if (screen->do_draw)
+ return true;
+ if (screen->do_draw_gesture)
+ return true;
+ if (screen->do_draw_paintcursor)
+ return true;
+ if (screen->do_draw_drag)
+ return true;
- return 0;
+ return false;
}
static int wm_automatic_draw_method(wmWindow *win)
@@ -949,7 +948,6 @@ void wm_draw_update(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
- int drawmethod;
#ifdef WITH_OPENSUBDIV
BKE_subsurf_free_unused_buffers();
@@ -975,16 +973,18 @@ void wm_draw_update(bContext *C)
}
if (wm_draw_update_test_window(win)) {
+ bScreen *screen = win->screen;
+
CTX_wm_window_set(C, win);
/* sets context window+screen */
wm_window_make_drawable(wm, win);
/* notifiers for screen redraw */
- if (win->screen->do_refresh)
+ if (screen->do_refresh)
ED_screen_refresh(wm, win);
- drawmethod = wm_automatic_draw_method(win);
+ int drawmethod = wm_automatic_draw_method(win);
if (win->drawfail)
wm_method_draw_overlap_all(C, win, 0);
@@ -1005,9 +1005,9 @@ void wm_draw_update(bContext *C)
}
}
- win->screen->do_draw_gesture = false;
- win->screen->do_draw_paintcursor = false;
- win->screen->do_draw_drag = false;
+ screen->do_draw_gesture = false;
+ screen->do_draw_paintcursor = false;
+ screen->do_draw_drag = false;
wm_window_swap_buffers(win);