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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-24 10:24:21 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-24 12:57:32 +0300
commiteb7d251cd78c5811896bc95053a33a32f6c5ed89 (patch)
treea546c7ada98583f5fd27e096ac02e995f6105238 /source
parentbd5696f85718609bd42e46441df4bcdb0cdc4b76 (diff)
Fix Cycles GLSL bump not matching final render after recent changes.
Diffstat (limited to 'source')
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bump.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c
index b39ca5d90ee..122f02eda8a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.c
@@ -34,7 +34,7 @@
/* **************** BUMP ******************** */
static bNodeSocketTemplate sh_node_bump_in[] = {
{ SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Distance"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Height"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }