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authorClément Foucault <foucault.clem@gmail.com>2018-09-21 16:44:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-21 16:45:03 +0300
commit37fea2c0f0bb57b91595784af57d89259e9301ba (patch)
treed947392b26f4a3f23019a66e101ed6105f63eb7b /source
parent3523958de9f129e260a8a31260ef9459a10cc3cc (diff)
Edit Mode: Merge Xray and "Limit selection to visible" options behaviour
We now treat Xray as being the mode where Limit selection to visible is off. If Xray is OFF, Limit selection to visible is considered ON. To allow 'see through wires' with solid shading (not Xray shading) we still draw solid shading if Xray is ON with Xray Alpha set to 1.0.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_manager.c7
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c4
-rw-r--r--source/blender/draw/modes/object_mode.c15
-rw-r--r--source/blender/editors/include/ED_view3d.h2
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c8
-rw-r--r--source/blender/editors/transform/transform_snap_object.c2
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_space.c6
10 files changed, 22 insertions, 33 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2e0de3b903b..aaad7a8c7a9 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -592,4 +592,6 @@ typedef struct DRWContextState {
const DRWContextState *DRW_context_state_get(void);
+#define XRAY_ENABLED(v3d) ((((v3d)->shading.flag & V3D_SHADING_XRAY) != 0) && ((v3d)->shading.xray_alpha < 1.0f))
+
#endif /* __DRW_RENDER_H__ */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 73e2c4920b8..36c2497291f 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1160,7 +1160,7 @@ static void drw_engines_enable_external(void)
/* TODO revisit this when proper layering is implemented */
/* Gather all draw engines needed and store them in DST.enabled_engines
* That also define the rendering order of engines */
-static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int drawtype, int shading_flags)
+static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int drawtype, bool use_xray)
{
switch (drawtype) {
case OB_WIRE:
@@ -1168,7 +1168,7 @@ static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int dr
break;
case OB_SOLID:
- if (shading_flags & V3D_SHADING_XRAY) {
+ if (use_xray) {
use_drw_engine(&draw_engine_workbench_transparent);
}
else {
@@ -1288,8 +1288,9 @@ static void drw_engines_enable(ViewLayer *view_layer, RenderEngineType *engine_t
const int mode = CTX_data_mode_enum_ex(DST.draw_ctx.object_edit, obact, DST.draw_ctx.object_mode);
View3D * v3d = DST.draw_ctx.v3d;
const int drawtype = v3d->shading.type;
+ const bool use_xray = XRAY_ENABLED(v3d);
- drw_engines_enable_from_engine(engine_type, drawtype, v3d->shading.flag);
+ drw_engines_enable_from_engine(engine_type, drawtype, use_xray);
if (DRW_state_draw_support()) {
/* Draw paint modes first so that they are drawn below the wireframes. */
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 30049bd701a..4cf99ef3c1e 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -393,9 +393,7 @@ static void EDIT_MESH_cache_init(void *vedata)
stl->g_data->do_faces = true;
stl->g_data->do_edges = true;
- const bool xray_enabled = ((draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (draw_ctx->v3d->shading.type < OB_MATERIAL);
- stl->g_data->do_zbufclip = ((v3d->flag & V3D_ZBUF_SELECT) == 0) || xray_enabled;
+ stl->g_data->do_zbufclip = ((v3d)->shading.flag & V3D_SHADING_XRAY) != 0;
/* Applies on top of the theme edge width, so edge-mode can have thick edges. */
stl->g_data->edge_width_scale = (tsettings->selectmode & (SCE_SELECT_EDGE)) ? 1.75f : 1.0f;
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index a9e0992016e..bea32cc1af1 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -279,6 +279,8 @@ typedef struct OBJECT_PrivateData {
int id_ofs_prb_active;
int id_ofs_prb_select;
int id_ofs_prb_transform;
+
+ bool xray_enabled;
} OBJECT_PrivateData; /* Transient data */
static struct {
@@ -934,8 +936,6 @@ static void OBJECT_cache_init(void *vedata)
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
OBJECT_PrivateData *g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool xray_enabled = ((draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (draw_ctx->v3d->shading.type < OB_MATERIAL);
/* TODO : use dpi setting for enabling the second pass */
const bool do_outline_expand = false;
@@ -945,6 +945,7 @@ static void OBJECT_cache_init(void *vedata)
}
g_data = stl->g_data;
+ g_data->xray_enabled = XRAY_ENABLED(draw_ctx->v3d) && (draw_ctx->v3d->shading.type < OB_MATERIAL);
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE;
@@ -952,7 +953,7 @@ static void OBJECT_cache_init(void *vedata)
GPUShader *sh = e_data.outline_prepass_sh;
- if (xray_enabled) {
+ if (g_data->xray_enabled) {
sh = e_data.outline_prepass_wire_sh;
}
@@ -990,14 +991,14 @@ static void OBJECT_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR;
struct GPUBatch *quad = DRW_cache_fullscreen_quad_get();
/* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */
- float alphaOcclu = (xray_enabled) ? 1.0f : 0.35f;
+ float alphaOcclu = (g_data->xray_enabled) ? 1.0f : 0.35f;
/* Reminder : bool uniforms need to be 4 bytes. */
static const int bTrue = true;
static const int bFalse = false;
psl->outlines_search = DRW_pass_create("Outlines Detect Pass", state);
- GPUShader *sh = (xray_enabled) ? e_data.outline_detect_wire_sh : e_data.outline_detect_sh;
+ GPUShader *sh = (g_data->xray_enabled) ? e_data.outline_detect_wire_sh : e_data.outline_detect_sh;
DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->outlines_search);
DRW_shgroup_uniform_texture_ref(grp, "outlineId", &e_data.outlines_id_tx);
DRW_shgroup_uniform_texture_ref(grp, "outlineDepth", &e_data.outlines_depth_tx);
@@ -2636,8 +2637,6 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if (do_outlines) {
if (!BKE_object_is_in_editmode(ob) && !((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT))) {
struct GPUBatch *geom;
- const bool xray_enabled = ((v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (v3d->shading.type < OB_MATERIAL);
/* This fixes only the biggest case which is a plane in ortho view. */
int flat_axis = 0;
@@ -2645,7 +2644,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
DRW_object_is_flat(ob, &flat_axis) &&
DRW_object_axis_orthogonal_to_view(ob, flat_axis);
- if (xray_enabled || is_flat_object_viewed_from_side) {
+ if (stl->g_data->xray_enabled || is_flat_object_viewed_from_side) {
geom = DRW_cache_object_edge_detection_get(ob, NULL);
}
else {
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 30daaad3c2c..605c9bc3d97 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -536,7 +536,7 @@ void ED_view3d_stop_render_preview(struct wmWindowManager *wm, struct ARegion *a
void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa);
#define V3D_IS_ZBUF(v3d) \
- (((v3d)->flag & V3D_ZBUF_SELECT) && ((v3d)->shading.type > OB_WIRE))
+ (((v3d)->shading.flag & V3D_SHADING_XRAY) == 0)
void ED_view3d_id_remap(struct View3D *v3d, const struct ID *old_id, struct ID *new_id);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 493d2138e2e..a8eea8c64f7 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4879,12 +4879,7 @@ static int toggle_shading_exec(bContext *C, wmOperator *op)
if (type == OB_SOLID) {
if (v3d->shading.type == OB_SOLID) {
/* Toggle X-Ray if already in solid mode. */
- if (ED_operator_posemode(C) || ED_operator_editmesh(C)) {
- v3d->flag ^= V3D_ZBUF_SELECT;
- }
- else {
- v3d->shading.flag ^= V3D_SHADING_XRAY;
- }
+ v3d->shading.flag ^= V3D_SHADING_XRAY;
}
else {
/* Go to solid mode. */
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index d32176ab20a..61e26d4b1ef 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -875,7 +875,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv,
}
static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], short moves, const eSelectOp sel_op)
{
- const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
+ const bool use_zbuf = V3D_IS_ZBUF(vc->v3d);
Object *ob = vc->obact;
Mesh *me = ob->data;
rcti rect;
@@ -1896,7 +1896,7 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
static int do_paintvert_box_select(
ViewContext *vc, rcti *rect, const eSelectOp sel_op)
{
- const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
+ const bool use_zbuf = V3D_IS_ZBUF(vc->v3d);
Mesh *me;
MVert *mvert;
struct ImBuf *ibuf;
@@ -2606,7 +2606,7 @@ static bool ed_wpaint_vertex_select_pick(
bool extend, bool deselect, bool toggle, Object *obact)
{
View3D *v3d = CTX_wm_view3d(C);
- const bool use_zbuf = (v3d->flag & V3D_ZBUF_SELECT) != 0;
+ const bool use_zbuf = V3D_IS_ZBUF(v3d);
Mesh *me = obact->data; /* already checked for NULL */
unsigned int index = 0;
@@ -2877,7 +2877,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv,
}
static void paint_vertsel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
{
- const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
+ const bool use_zbuf = V3D_IS_ZBUF(vc->v3d);
Object *ob = vc->obact;
Mesh *me = ob->data;
bool bbsel;
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 777ff47b69c..647c3f86ff2 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -727,7 +727,7 @@ static bool raycastObj(
if (use_occlusion_test) {
if (use_obedit && sctx->use_v3d &&
- !(sctx->v3d_data.v3d->flag & V3D_ZBUF_SELECT))
+ !V3D_IS_ZBUF(sctx->v3d_data.v3d))
{
/* Use of occlude geometry in editing mode disabled. */
return false;
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index bf5a5cf846f..5574ab3a6a1 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -308,7 +308,7 @@ typedef struct View3D {
/* #define V3D_FLAG_DEPRECATED_10 (1 << 10) */ /* UNUSED */
#define V3D_SELECT_OUTLINE 2048
-#define V3D_ZBUF_SELECT 4096
+#define V3D_ZBUF_SELECT 4096 /* XXX: DNA deprecated */
#define V3D_GLOBAL_STATS 8192
#define V3D_DRAW_CENTERS 32768
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 8552d8ea731..f80145aec98 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -3051,12 +3051,6 @@ static void rna_def_space_view3d(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Lock Camera to View", "Enable view navigation within the camera view");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
- prop = RNA_def_property(srna, "use_occlude_geometry", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_ZBUF_SELECT);
- RNA_def_property_ui_text(prop, "Occlude Geometry", "Limit selection to visible (clipped with depth buffer)");
- RNA_def_property_ui_icon(prop, ICON_ORTHO, 0);
- RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
-
prop = RNA_def_property(srna, "show_gizmo", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "gizmo_flag", V3D_GIZMO_HIDE);
RNA_def_property_ui_text(prop, "Show Gizmo", "Show gizmos of all types");