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authorCampbell Barton <ideasman42@gmail.com>2019-01-24 10:27:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-24 10:28:21 +0300
commitaa1b77dccbda5b57f857d27ed8f7d46544c82503 (patch)
treecccdb399a80f1a153604583549bc0d9061b5a060 /source
parent0b37399cbe241cb6c99cd4b758d5701e2791c7e3 (diff)
DRW: support clipping for object outlines
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/modes/object_mode.c28
-rw-r--r--source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl16
-rw-r--r--source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl5
3 files changed, 36 insertions, 13 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 1f0bb4738db..bd8a112f710 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -418,12 +418,15 @@ static void OBJECT_engine_init(void *vedata)
if (!sh_data->outline_resolve) {
/* Outline */
- sh_data->outline_prepass = DRW_shader_create_3D(datatoc_object_outline_prepass_frag_glsl, NULL);
-
- sh_data->outline_prepass_wire = DRW_shader_create(
- datatoc_object_outline_prepass_vert_glsl,
- datatoc_object_outline_prepass_geom_glsl,
- datatoc_object_outline_prepass_frag_glsl, NULL);
+ sh_data->outline_prepass = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_drw_shader_3D_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL}});
+ sh_data->outline_prepass_wire = DRW_shader_create_from_arrays({
+ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_vert_glsl, NULL},
+ .geom = (const char *[]){world_clip_lib_or_empty, datatoc_object_outline_prepass_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_object_outline_prepass_frag_glsl, NULL},
+ .defs = (const char *[]){world_clip_def_or_empty, NULL}});
sh_data->outline_resolve = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL);
@@ -665,11 +668,14 @@ static void OBJECT_engine_free(void)
}
}
-static DRWShadingGroup *shgroup_outline(DRWPass *pass, const int *ofs, GPUShader *sh)
+static DRWShadingGroup *shgroup_outline(DRWPass *pass, const int *ofs, GPUShader *sh, eDRW_ShaderSlot shader_slot)
{
DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
DRW_shgroup_uniform_int(grp, "baseId", ofs, 1);
+ if (shader_slot == DRW_SHADER_SLOT_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
@@ -1002,10 +1008,10 @@ static void OBJECT_cache_init(void *vedata)
sh = sh_data->outline_prepass_wire;
}
- g_data->outlines_select = shgroup_outline(psl->outlines, &g_data->id_ofs_select, sh);
- g_data->outlines_select_dupli = shgroup_outline(psl->outlines, &g_data->id_ofs_select_dupli, sh);
- g_data->outlines_transform = shgroup_outline(psl->outlines, &g_data->id_ofs_transform, sh);
- g_data->outlines_active = shgroup_outline(psl->outlines, &g_data->id_ofs_active, sh);
+ g_data->outlines_select = shgroup_outline(psl->outlines, &g_data->id_ofs_select, sh, draw_ctx->shader_slot);
+ g_data->outlines_select_dupli = shgroup_outline(psl->outlines, &g_data->id_ofs_select_dupli, sh, draw_ctx->shader_slot);
+ g_data->outlines_transform = shgroup_outline(psl->outlines, &g_data->id_ofs_transform, sh, draw_ctx->shader_slot);
+ g_data->outlines_active = shgroup_outline(psl->outlines, &g_data->id_ofs_active, sh, draw_ctx->shader_slot);
g_data->id_ofs_select = 0;
g_data->id_ofs_select_dupli = 0;
diff --git a/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl b/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
index 1fa0a9137c0..85da0f25654 100644
--- a/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_prepass_geom.glsl
@@ -7,6 +7,14 @@ uniform mat4 ProjectionMatrix;
in vec4 pPos[];
in vec3 vPos[];
+void vert_from_gl_in(int v)
+{
+ gl_Position = pPos[v];
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_set_clip_distance(gl_in[v].gl_ClipDistance);
+#endif
+}
+
void main()
{
bool is_persp = (ProjectionMatrix[3][3] == 0.0);
@@ -34,7 +42,11 @@ void main()
// if (dot(n0, v13) > 0.01)
// return;
- gl_Position = pPos[1]; EmitVertex();
- gl_Position = pPos[2]; EmitVertex();
+ vert_from_gl_in(1);
+ EmitVertex();
+
+ vert_from_gl_in(2);
+ EmitVertex();
+
EndPrimitive();
}
diff --git a/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl b/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl
index ba824a7c007..744bf0ff1e3 100644
--- a/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_prepass_vert.glsl
@@ -1,6 +1,7 @@
uniform mat4 ModelViewMatrix;
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
in vec3 pos;
@@ -13,4 +14,8 @@ void main()
pPos = ModelViewProjectionMatrix * vec4(pos, 1.0);
/* Small bias to always be on top of the geom. */
pPos.z -= 1e-3;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz);
+#endif
}