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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-23 21:16:11 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-23 21:16:11 +0300
commit4f8bffa7bfe46192b43c75d864e2117369cbffdd (patch)
tree3e869e57151f4d487106d59bba1f2282a9578a44 /source
parentb79b8478ee3bb1b115c5d6b8bdb0cc74d5169955 (diff)
parentdebd9f6ea1286533d4d5c9262fa6724c862fe35e (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c4
-rw-r--r--source/blender/render/intern/source/render_result.c14
4 files changed, 20 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 4aaaab2c5ad..5d0ca35cc1f 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3348,7 +3348,10 @@ float calc_gradient(vec3 p, int gradient_type)
return atan(y, x) / (M_PI * 2) + 0.5;
}
else {
- float r = max(1.0 - sqrt(x * x + y * y + z * z), 0.0);
+ /* Bias a little bit for the case where p is a unit length vector,
+ * to get exactly zero instead of a small random value depending
+ * on float precision. */
+ float r = max(0.999999 - sqrt(x * x + y * y + z * z), 0.0);
if (gradient_type == 5) { /* quadratic sphere */
return r * r;
}
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index d2a7bd65d4a..cc139ec1b89 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -5245,7 +5245,7 @@ static void rna_def_scene_ffmpeg_settings(BlenderRNA *brna)
};
static const EnumPropertyItem ffmpeg_crf_items[] = {
- {FFM_CRF_NONE, "NONE", 0, "None; use constant bit-rate",
+ {FFM_CRF_NONE, "NONE", 0, "None; use custom bitrate",
"Use constant bit rate, rather than constant output quality"},
{FFM_CRF_LOSSLESS, "LOSSLESS", 0, "Lossless", ""},
{FFM_CRF_PERC_LOSSLESS, "PERC_LOSSLESS", 0, "Perceptually lossless", ""},
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index dc48aa324b2..bd22a2be647 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -348,7 +348,9 @@ static void ntree_shader_link_builtin_group_normal(
* some internal re-linking in order to avoid cycles.
*/
bNode *group_output_node = ntreeFindType(group_ntree, NODE_GROUP_OUTPUT);
- BLI_assert(group_output_node != NULL);
+ if (group_output_node == NULL) {
+ return;
+ }
bNodeSocket *group_output_node_displacement_socket =
nodeFindSocket(group_output_node,
SOCK_IN,
diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c
index 53169c256a9..0e7f35fbca3 100644
--- a/source/blender/render/intern/source/render_result.c
+++ b/source/blender/render/intern/source/render_result.c
@@ -921,6 +921,17 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
}
}
+ /* We only store RGBA passes as half float, for
+ * others precision loss can be problematic. */
+ bool pass_half_float = half_float &&
+ (STREQ(rp->chan_id, "RGB") ||
+ STREQ(rp->chan_id, "RGBA") ||
+ STREQ(rp->chan_id, "R") ||
+ STREQ(rp->chan_id, "G") ||
+ STREQ(rp->chan_id, "B") ||
+ STREQ(rp->chan_id, "A"));
+
+
for (int a = 0; a < rp->channels; a++) {
/* Save Combined as RGBA if single layer save. */
char passname[EXR_PASS_MAXNAME];
@@ -936,10 +947,9 @@ bool RE_WriteRenderResult(ReportList *reports, RenderResult *rr, const char *fil
layname[0] = '\0';
}
- /* Add channel. */
IMB_exr_add_channel(exrhandle, layname, passname, viewname,
rp->channels, rp->channels * rr->rectx, rp->rect + a,
- STREQ(rp->name, RE_PASSNAME_Z) ? false : half_float);
+ pass_half_float);
}
}
}