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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-11-28 03:45:23 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-11-28 17:35:34 +0300
commitc76fbf10e2f6dc766763a760e5bb34f64274a253 (patch)
treea0b50faa4223b428151d40a74b0a90159d9efe6b /source
parent8e1c63b3962e8e51fca23c19915c8dba675391e8 (diff)
OpenGL: remove unnecessarily paranoid bound texture preservation.
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/include/BIF_glutil.h6
-rw-r--r--source/blender/editors/screen/glutil.c20
-rw-r--r--source/blender/editors/space_clip/clip_draw.c5
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c4
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c20
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
6 files changed, 16 insertions, 43 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index b904417cfcb..05b733d2564 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -90,12 +90,6 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments);
/**
- * Returns an integer value as obtained by glGetIntegerv.
- * The param must cause only one value to be gotten from GL.
- */
-int glaGetOneInteger(int param);
-
-/**
* Returns a float value as obtained by glGetFloatv.
* The param must cause only one value to be gotten from GL.
*/
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index dd67126a5ec..337a959200a 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -436,13 +436,6 @@ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments
glEnd();
}
-int glaGetOneInteger(int param)
-{
- GLint i;
- glGetIntegerv(param, &i);
- return i;
-}
-
float glaGetOneFloat(int param)
{
GLfloat v;
@@ -474,7 +467,6 @@ static int get_cached_work_texture(int *r_w, int *r_h)
static int tex_h = 256;
if (texid == -1) {
- GLint ltexid = glaGetOneInteger(GL_TEXTURE_2D);
unsigned char *tbuf;
glGenTextures(1, (GLuint *)&texid);
@@ -488,7 +480,7 @@ static int get_cached_work_texture(int *r_w, int *r_h)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, tex_w, tex_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tbuf);
MEM_freeN(tbuf);
- glBindTexture(GL_TEXTURE_2D, ltexid);
+ glBindTexture(GL_TEXTURE_2D, 0);
}
*r_w = tex_w;
@@ -501,8 +493,6 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
unsigned char *uc_rect = (unsigned char *) rect;
const float *f_rect = (float *)rect;
float xzoom = glaGetOneFloat(GL_ZOOM_X), yzoom = glaGetOneFloat(GL_ZOOM_Y);
- int ltexid = glaGetOneInteger(GL_TEXTURE_2D);
- int lrowlength = glaGetOneInteger(GL_UNPACK_ROW_LENGTH);
int subpart_x, subpart_y, tex_w, tex_h;
int seamless, offset_x, offset_y, nsubparts_x, nsubparts_y;
int texid = get_cached_work_texture(&tex_w, &tex_h);
@@ -617,8 +607,8 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
}
}
- glBindTexture(GL_TEXTURE_2D, ltexid);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, lrowlength);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#ifdef __APPLE__
/* workaround for os x 10.5/10.6 driver bug (above) */
@@ -674,8 +664,6 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
draw_h = min_ii(img_h - off_y, ceil((scissor[3] - rast_y) / yzoom));
if (draw_w > 0 && draw_h > 0) {
- int old_row_length = glaGetOneInteger(GL_UNPACK_ROW_LENGTH);
-
/* Don't use safe RasterPos (slower) if we can avoid it. */
if (rast_x >= 0 && rast_y >= 0) {
glRasterPos2f(rast_x, rast_y);
@@ -706,7 +694,7 @@ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int fo
}
}
- glPixelStorei(GL_UNPACK_ROW_LENGTH, old_row_length);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
}
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index d3538f6557a..848883aacc1 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -1063,7 +1063,7 @@ static void draw_plane_marker_image(Scene *scene,
}
if (display_buffer) {
- GLuint texid, last_texid;
+ GLuint texid;
float frame_corners[4][2] = {{0.0f, 0.0f},
{1.0f, 0.0f},
{1.0f, 1.0f},
@@ -1085,7 +1085,6 @@ static void draw_plane_marker_image(Scene *scene,
glColor4f(1.0, 1.0, 1.0, plane_track->image_opacity);
- last_texid = glaGetOneInteger(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, (GLuint *)&texid);
@@ -1109,7 +1108,7 @@ static void draw_plane_marker_image(Scene *scene,
glPopMatrix();
- glBindTexture(GL_TEXTURE_2D, last_texid);
+ glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
if (transparent) {
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 889c25e0924..6c76dbd5149 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1093,7 +1093,6 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
float viewrect[2];
float col[3];
GLuint texid;
- GLuint last_texid;
void *display_buffer;
void *cache_handle = NULL;
const bool is_imbuf = ED_space_sequencer_check_show_imbuf(sseq);
@@ -1291,7 +1290,6 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
glColor4f(1.0, 1.0, 1.0, 1.0);
- last_texid = glaGetOneInteger(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, (GLuint *)&texid);
@@ -1366,7 +1364,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
}
glEnd();
- glBindTexture(GL_TEXTURE_2D, last_texid);
+ glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && sseq->flag & SEQ_USE_ALPHA)
glDisable(GL_BLEND);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index cb7b192b0d9..ddb7aa4cf8f 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -701,17 +701,15 @@ GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const f
GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, bool is_data, double time, int mipmap)
{
GPUTexture *tex;
- GLint w, h, border, lastbindcode, bindcode;
-
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
+ GLint w, h, border, bindcode;
GPU_update_image_time(ima, time);
- /* this binds a texture, so that's why to restore it with lastbindcode */
+ /* this binds a texture, so that's why to restore it to 0 */
bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap, is_data);
if (ima->gputexture) {
ima->gputexture->bindcode = bindcode;
- glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, 0);
return ima->gputexture;
}
@@ -738,7 +736,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, bool is_data,
tex->h = tex->h_orig = h - border;
}
- glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, 0);
return tex;
}
@@ -746,21 +744,19 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, bool is_data,
GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
{
GPUTexture *tex = prv->gputexture[0];
- GLint w, h, lastbindcode;
+ GLint w, h;
GLuint bindcode = 0;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
-
if (tex)
bindcode = tex->bindcode;
- /* this binds a texture, so that's why to restore it */
+ /* this binds a texture, so that's why we restore it to 0 */
if (bindcode == 0) {
GPU_create_gl_tex(&bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], mipmap, 0, NULL);
}
if (tex) {
tex->bindcode = bindcode;
- glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, 0);
return tex;
}
@@ -785,7 +781,7 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
tex->h = tex->h_orig = h;
}
- glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, 0);
return tex;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 85dc968602e..a28a659efbb 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -2275,7 +2275,6 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
GPUMaterial *mat;
GPUInputUniform *uniform;
GPUInputAttribute *attribute;
- GLint lastbindcode;
int i, liblen, fraglen;
/* TODO(sergey): How to detemine whether we need OSD or not here? */
@@ -2310,12 +2309,11 @@ GPUShaderExport *GPU_shader_export(struct Scene *scene, struct Material *ma)
case GPU_TEX2D:
if (GPU_texture_opengl_bindcode(input->tex)) {
uniform->type = GPU_DYNAMIC_SAMPLER_2DBUFFER;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
glBindTexture(GL_TEXTURE_2D, GPU_texture_opengl_bindcode(input->tex));
uniform->texsize = GPU_texture_opengl_width(input->tex) * GPU_texture_opengl_height(input->tex);
uniform->texpixels = MEM_mallocN(uniform->texsize*4, "RGBApixels");
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, uniform->texpixels);
- glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ glBindTexture(GL_TEXTURE_2D, 0);
}
break;