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authorBastien Montagne <montagne29@wanadoo.fr>2014-05-22 00:35:08 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-05-22 00:37:50 +0400
commita217db0d6373a4050658049a9ded84f34b33f952 (patch)
tree18a2c2befaaf38f0d4ab40e1a8b96a45e71bf067 /source
parent8d297394ba51246f2db0d503df7f4cae19ca6e92 (diff)
Fix T40297: Crash while ripping an edge when autosmooth is activated.
Turned out there was still quite a few cases were indices were set dirty, but elem_index_dirty was not tagged accordingly (mostly for BM_LOOP, but a few others as well). So probably this crash was not the only one hidden here. Hopefully all possible cases were catched this time!
Diffstat (limited to 'source')
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c10
-rw-r--r--source/blender/bmesh/intern/bmesh_edgeloop.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_inline.h3
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c10
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.h2
-rw-r--r--source/blender/bmesh/operators/bmo_connect.c2
-rw-r--r--source/blender/bmesh/operators/bmo_connect_nonplanar.c6
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c3
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c8
-rw-r--r--source/blender/bmesh/tools/bmesh_wireframe.c3
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c7
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c1
14 files changed, 38 insertions, 25 deletions
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 1f81b59badc..6a13a99999c 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -198,7 +198,13 @@ static BMLoop *bm_loop_create(BMesh *bm, BMVert *v, BMEdge *e, BMFace *f,
/* --- assign all members --- */
l->head.data = NULL;
- BM_elem_index_set(l, 0); /* set_loop */
+
+#ifdef USE_DEBUG_INDEX_MEMCHECK
+ DEBUG_MEMCHECK_INDEX_INVALIDATE(l)
+#else
+ BM_elem_index_set(l, -1); /* set_ok_invalid */
+#endif
+
l->head.hflag = 0;
l->head.htype = BM_LOOP;
l->head.api_flag = 0;
@@ -1927,7 +1933,7 @@ BMFace *bmesh_jfke(BMesh *bm, BMFace *f1, BMFace *f2, BMEdge *e)
BLI_mempool_free(bm->fpool, f2);
bm->totface--;
/* account for both above */
- bm->elem_index_dirty |= BM_EDGE | BM_FACE;
+ bm->elem_index_dirty |= BM_EDGE | BM_LOOP | BM_FACE;
BM_CHECK_ELEMENT(f1);
diff --git a/source/blender/bmesh/intern/bmesh_edgeloop.c b/source/blender/bmesh/intern/bmesh_edgeloop.c
index bbf4b661a1b..c8a954ab6a3 100644
--- a/source/blender/bmesh/intern/bmesh_edgeloop.c
+++ b/source/blender/bmesh/intern/bmesh_edgeloop.c
@@ -189,7 +189,7 @@ static void vs_add(BLI_mempool *vs_pool, ListBase *lb,
struct VertStep *vs_new = BLI_mempool_alloc(vs_pool);
vs_new->v = v;
- BM_elem_index_set(v, iter_tot);
+ BM_elem_index_set(v, iter_tot); /* set_dirty */
/* This edge stores a direct path back to the original vertex so we can
* backtrack without having to store an array of previous verts. */
@@ -248,6 +248,7 @@ static bool bm_loop_path_build_step(BLI_mempool *vs_pool, ListBase *lb, const in
BLI_mempool_free(vs_pool, vs);
}
+ /* bm->elem_index_dirty |= BM_VERT; */ /* Commented because used in a loop, and this flag has already been set. */
/* lb is now full of free'd items, overwrite */
*lb = lb_tmp;
@@ -303,6 +304,7 @@ bool BM_mesh_edgeloops_find_path(BMesh *bm, ListBase *r_eloops,
/* edge args are dummy */
vs_add(vs_pool, &lb_src, v_src, v_src->e, 1);
vs_add(vs_pool, &lb_dst, v_dst, v_dst->e, -1);
+ bm->elem_index_dirty |= BM_VERT;
do {
if ((bm_loop_path_build_step(vs_pool, &lb_src, 1, v_match) == false) || v_match[0]) {
diff --git a/source/blender/bmesh/intern/bmesh_inline.h b/source/blender/bmesh/intern/bmesh_inline.h
index 5ac6d7da61b..96b2cd396a2 100644
--- a/source/blender/bmesh/intern/bmesh_inline.h
+++ b/source/blender/bmesh/intern/bmesh_inline.h
@@ -106,9 +106,6 @@ BLI_INLINE void _bm_elem_flag_merge_into(BMHeader *head, const BMHeader *head_a,
* adding new vert/edge/faces since they may be added at
* the end of the array.
*
- * - 'set_loop' -- currently loop index values are not used used much so
- * assume each case they are dirty.
- *
* - campbell */
#define BM_elem_index_get(ele) _bm_elem_index_get(&(ele)->head)
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index ed12c641014..4065ba33ee1 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -935,7 +935,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
#endif
if (FACE_USED_TEST(f_a) == false) {
- FACE_USED_SET(f_a);
+ FACE_USED_SET(f_a); /* set_dirty */
if (nf_i < edge_array_len) {
r_faces_new[nf_i++] = f_a;
@@ -947,7 +947,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
}
if (FACE_USED_TEST(f_b) == false) {
- FACE_USED_SET(f_b);
+ FACE_USED_SET(f_b); /* set_dirty */
if (nf_i < edge_array_len) {
r_faces_new[nf_i++] = f_b;
@@ -972,6 +972,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
}
}
}
+ bm->elem_index_dirty |= BM_FACE;
if (r_faces_new_tot) {
*r_faces_new_tot = nf_i;
@@ -986,7 +987,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
* intersecting splits, only the first of the set of intersecting
* splits survives
*/
-void BM_face_splits_check_legal(BMFace *f, BMLoop *(*loops)[2], int len)
+void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len)
{
const int len2 = len * 2;
BMLoop *l;
@@ -1003,9 +1004,10 @@ void BM_face_splits_check_legal(BMFace *f, BMLoop *(*loops)[2], int len)
axis_dominant_v3_to_m3(axis_mat, f->no);
for (i = 0, l = BM_FACE_FIRST_LOOP(f); i < f->len; i++, l = l->next) {
- BM_elem_index_set(l, i); /* set_loop */
+ BM_elem_index_set(l, i); /* set_dirty */
mul_v2_m3v3(projverts[i], axis_mat, l->v->co);
}
+ bm->elem_index_dirty |= BM_LOOP;
/* first test for completely convex face */
if (is_poly_convex_v2((const float (*)[2])projverts, f->len)) {
diff --git a/source/blender/bmesh/intern/bmesh_polygon.h b/source/blender/bmesh/intern/bmesh_polygon.h
index d903b77ecf8..bc0e7e832c8 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.h
+++ b/source/blender/bmesh/intern/bmesh_polygon.h
@@ -62,7 +62,7 @@ void BM_face_triangulate(BMesh *bm, BMFace *f,
const int quad_method, const int ngon_method,
const bool use_tag) ATTR_NONNULL(1, 2);
-void BM_face_splits_check_legal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
+void BM_face_splits_check_legal(BMesh *bm, BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
void BM_face_splits_check_optimal(BMFace *f, BMLoop *(*loops)[2], int len) ATTR_NONNULL();
void BM_face_as_array_vert_tri(BMFace *f, BMVert *r_verts[3]) ATTR_NONNULL();
diff --git a/source/blender/bmesh/operators/bmo_connect.c b/source/blender/bmesh/operators/bmo_connect.c
index c98777d87a8..5a00401b3c7 100644
--- a/source/blender/bmesh/operators/bmo_connect.c
+++ b/source/blender/bmesh/operators/bmo_connect.c
@@ -86,7 +86,7 @@ static int bm_face_connect_verts(BMesh *bm, BMFace *f, const bool check_degenera
}
if (check_degenerate) {
- BM_face_splits_check_legal(f, loops_split, STACK_SIZE(loops_split));
+ BM_face_splits_check_legal(bm, f, loops_split, STACK_SIZE(loops_split));
}
else {
BM_face_splits_check_optimal(f, loops_split, STACK_SIZE(loops_split));
diff --git a/source/blender/bmesh/operators/bmo_connect_nonplanar.c b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
index be325fc9adc..6859ce2060c 100644
--- a/source/blender/bmesh/operators/bmo_connect_nonplanar.c
+++ b/source/blender/bmesh/operators/bmo_connect_nonplanar.c
@@ -63,7 +63,7 @@ static float bm_face_subset_calc_planar(BMLoop *l_first, BMLoop *l_last, const f
return delta_z;
}
-static bool bm_face_split_find(BMFace *f, BMLoop *l_pair[2], float *r_angle)
+static bool bm_face_split_find(BMesh *bm, BMFace *f, BMLoop *l_pair[2], float *r_angle)
{
BMLoop *l_iter, *l_first;
BMLoop **l_arr = BLI_array_alloca(l_arr, f->len);
@@ -102,7 +102,7 @@ static bool bm_face_split_find(BMFace *f, BMLoop *l_pair[2], float *r_angle)
if (err_test < err_best) {
/* check we're legal (we could batch this) */
BMLoop *l_split[2] = {l_a, l_b};
- BM_face_splits_check_legal(f, &l_split, 1);
+ BM_face_splits_check_legal(bm, f, &l_split, 1);
if (l_split[0]) {
err_best = err_test;
l_pair[0] = l_a;
@@ -129,7 +129,7 @@ static bool bm_face_split_by_angle(BMesh *bm, BMFace *f, BMFace *r_f_pair[2], co
BMLoop *l_pair[2];
float angle;
- if (bm_face_split_find(f, l_pair, &angle) && (angle > angle_limit)) {
+ if (bm_face_split_find(bm, f, l_pair, &angle) && (angle > angle_limit)) {
BMFace *f_new;
BMLoop *l_new;
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index cb4255d337e..0ca4ddf8d55 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -90,8 +90,9 @@ static void bm_interp_face_store(InterpFace *iface, BMesh *bm, BMFace *f, MemAre
CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, l_iter->v->head.data, &blocks_v[i]);
/* use later for index lookups */
- BM_elem_index_set(l_iter, i); /* set_ok */
+ BM_elem_index_set(l_iter, i); /* set_dirty */
} while (i++, (l_iter = l_iter->next) != l_first);
+ bm->elem_index_dirty |= BM_LOOP;
}
static void bm_interp_face_free(InterpFace *iface, BMesh *bm)
{
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index c9b35e895aa..0730c287eaa 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -1113,7 +1113,7 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
* - concave corner of an ngon.
* - 2 edges being used in 2+ ngons.
*/
-// BM_face_splits_check_legal(face, loops_split, BLI_array_count(loops_split));
+// BM_face_splits_check_legal(bm, face, loops_split, BLI_array_count(loops_split));
for (j = 0; j < BLI_array_count(loops_split); j++) {
if (loops_split[j][0]) {
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index f614c43193a..4b6209fc4eb 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -312,12 +312,14 @@ static bool bm_decim_triangulate_begin(BMesh *bm)
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
- BM_elem_index_set(l_iter, -1);
+ BM_elem_index_set(l_iter, -1); /* set_dirty */
} while ((l_iter = l_iter->next) != l_first);
// has_quad |= (f->len == 4)
}
+ bm->elem_index_dirty |= BM_LOOP;
+
/* adding new faces as we loop over faces
* is normally best avoided, however in this case its not so bad because any face touched twice
* will already be triangulated*/
@@ -366,8 +368,8 @@ static bool bm_decim_triangulate_begin(BMesh *bm)
/* since we just split theres only ever 2 loops */
BLI_assert(BM_edge_is_manifold(l_new->e));
- BM_elem_index_set(l_new, f_index);
- BM_elem_index_set(l_new->radial_next, f_index);
+ BM_elem_index_set(l_new, f_index); /* set_dirty */
+ BM_elem_index_set(l_new->radial_next, f_index); /* set_dirty */
BM_face_normal_update(f);
BM_face_normal_update(f_new);
diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c
index 0860dab0d66..e2ce31d15b9 100644
--- a/source/blender/bmesh/tools/bmesh_wireframe.c
+++ b/source/blender/bmesh/tools/bmesh_wireframe.c
@@ -334,7 +334,7 @@ void BM_mesh_wireframe(
}
BM_ITER_ELEM (l, &itersub, f_src, BM_LOOPS_OF_FACE) {
- BM_elem_index_set(l, verts_loop_tot); /* set_loop */
+ BM_elem_index_set(l, verts_loop_tot); /* set_dirty */ /* Because some faces might be skipped! */
BM_loop_calc_face_tangent(l, tvec);
@@ -407,6 +407,7 @@ void BM_mesh_wireframe(
verts_loop_tot++;
}
}
+ bm->elem_index_dirty |= BM_LOOP;
BM_ITER_MESH (f_src, &iter, bm, BM_FACES_OF_MESH) {
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 84952297235..58701e776b7 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -217,8 +217,8 @@ static BMEdge *edbm_ripsel_edge_mark_step(BMVert *v, const int uid)
BM_edge_loop_pair(e, &l_a, &l_b); /* no need to check, we know this will be true */
/* so (IS_VISIT_DONE == true) */
- BM_elem_index_set(l_a, uid);
- BM_elem_index_set(l_b, uid);
+ BM_elem_index_set(l_a, uid); /* set_dirty */
+ BM_elem_index_set(l_b, uid); /* set_dirty */
return e;
}
@@ -250,9 +250,10 @@ static EdgeLoopPair *edbm_ripsel_looptag_helper(BMesh *bm)
/* initialize loops with dummy invalid index values */
BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
- BM_elem_index_set(l, INVALID_UID);
+ BM_elem_index_set(l, INVALID_UID); /* set_dirty */
}
}
+ bm->elem_index_dirty |= BM_LOOP;
/* set contiguous loops ordered 'uid' values for walking after split */
while (true) {
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 159eac4a275..8672a479ab5 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -2460,7 +2460,7 @@ static int edbm_knife_cut_exec(bContext *C, wmOperator *op)
if (ED_view3d_project_float_object(ar, bv->co, *sco, V3D_PROJ_TEST_CLIP_NEAR) != V3D_PROJ_RET_OK) {
copy_v2_fl(*sco, FLT_MAX); /* set error value */
}
- BM_elem_index_set(bv, i); /* set_ok */
+ BM_elem_index_set(bv, i); /* set_inline */
sco++;
}
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 7f6ea9b7982..ac52cf6b53f 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -1889,6 +1889,7 @@ static void editmesh_set_connectivity_distance(BMesh *bm, float mtx[3][3], float
dists[i] = 0.0f;
}
}
+ bm->elem_index_dirty &= ~BM_VERT;
}
do {