diff options
author | Johnny Matthews <guitargeek> | 2021-07-09 19:34:40 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2021-07-09 19:34:40 +0300 |
commit | d7f88982a841a85fe3a94793f534ab862ba91926 (patch) | |
tree | 4daf63c989551df95a0358deea3fc35f44555914 /source | |
parent | 4c716ced09efc90da7014094f83d2705cc0a9b32 (diff) |
Geometry Nodes: fix direction mode in curve primitive line node
Differential Revision: https://developer.blender.org/D11872
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc index 04a7fc7e5df..419a7af1ba0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc @@ -95,7 +95,7 @@ static std::unique_ptr<CurveEval> create_direction_line_curve(const float3 start spline->resize(2); MutableSpan<float3> positions = spline->positions(); positions[0] = start; - positions[1] = direction.normalized() * length; + positions[1] = direction.normalized() * length + start; spline->radii().fill(1.0f); spline->tilts().fill(0.0f); |