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authorHans Goudey <h.goudey@me.com>2022-04-07 00:19:44 +0300
committerFabian Schempp <fabianschempp@googlemail.com>2022-04-11 01:31:59 +0300
commit3c211145d4d455a14f7dfc422ea4b50daf833f4b (patch)
tree9a62e83a364e95dd65e632b6df0df8ab81db563e /source
parent3fa20f2c4b8bd675d5c0d6f12346beced4741a3f (diff)
Curves: Hair to Curves rename in Cycles/EEVEE UI
Change uses of "Hair" in Render Settings UI in the property editor and the "Hair Info" node to use the "Curves" name to reflect the design described in T95355, where hair is just a use case of a more general curves data type. While these settings still affect the particle hair system, the idea is that if we have to choose one naming scheme to align with, we should choose the option that aligns with future plans and current development efforts, especially since the particle system is considered a legacy feature. A few notes: - "Principled Hair BSDF" is not affected since it's meant for hair. - Python API property identifiers are not affected. Differential Revision: https://developer.blender.org/D14573
Diffstat (limited to 'source')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c4
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc2
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7095d8a4172..050e08348a0 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -6318,13 +6318,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
/* Hairs */
prop = RNA_def_property(srna, "hair_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, hair_shape_type_items);
- RNA_def_property_ui_text(prop, "Hair Shape Type", "Hair shape type");
+ RNA_def_property_ui_text(prop, "Curves Shape Type", "Curves shape type");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "hair_subdiv", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, 3);
RNA_def_property_ui_text(
- prop, "Additional Subdivision", "Additional subdivision along the hair");
+ prop, "Additional Subdivision", "Additional subdivision along the curves");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
/* Performance */
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 60d25f85c5b..81817feddfe 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -81,7 +81,7 @@ DefNode(ShaderNode, SH_NODE_LIGHT_PATH, 0, "LIG
DefNode(ShaderNode, SH_NODE_LIGHT_FALLOFF, 0, "LIGHT_FALLOFF", LightFalloff, "Light Falloff", "" )
DefNode(ShaderNode, SH_NODE_OBJECT_INFO, 0, "OBJECT_INFO", ObjectInfo, "Object Info", "" )
DefNode(ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PARTICLE_INFO", ParticleInfo, "Particle Info", "" )
-DefNode(ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
+DefNode(ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Curves Info", "" )
DefNode(ShaderNode, SH_NODE_POINT_INFO, 0, "POINT_INFO", PointInfo, "Point Info", "" )
DefNode(ShaderNode, SH_NODE_VOLUME_INFO, 0, "VOLUME_INFO", VolumeInfo, "Volume Info", "" )
DefNode(ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index 49910bd5c66..11d23e47735 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -37,7 +37,7 @@ void register_node_type_sh_hair_info()
static bNodeType ntype;
- sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Hair Info", NODE_CLASS_INPUT);
+ sh_node_type_base(&ntype, SH_NODE_HAIR_INFO, "Curves Info", NODE_CLASS_INPUT);
ntype.declare = file_ns::node_declare;
node_type_gpu(&ntype, file_ns::node_shader_gpu_hair_info);