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authorPablo Dobarro <pablodp606@gmail.com>2021-03-02 01:37:48 +0300
committerPablo Dobarro <pablodp606@gmail.com>2021-03-02 18:53:56 +0300
commit82e7032477283a9bf2747ee607da7c5ba3eb8986 (patch)
tree743a44528168b9f2d688a96e72371831681e6c9e /source
parent7f3649874070de38131263317d02906d50279f93 (diff)
Sculpt: Expand Operator
Expand is a new operator for Sculpt Mode which is intended to be the main tool for masking, Face Set editing, interacting with the filters and pattern creation. The fundamentals of the tool are similar to the previous sculpt.mask_expand operator. It shares the same default shortcuts and functionality, making the previous operator obsolete. The shortcuts to execute the operator are: - Shift + A: Expand mask - Shift + Alt + A: Expand mask by normals - Shift + W: Expand Face Set - Shift + Alt + W: Resize current Face Set The main changes compared to the previous sculpt.mask_expand operator are: - Modal keymap, all operator options can be changed in real time while the operator is running. - Supports creating Mask, Face Sets and Sculpt Vertex Colors. - Much better code, new features can be easily integrated. Limitations: - All Mask operations are supported for Sculpt Vertex colors, but not exposed by default as their support is still experimental. - Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality (they are not implemented in general for Dyntopo). - Multires does not support any feature related to geodesic distances. - Multires does not support vertex colors. - Multires does not support recursions. - In Multires, Face Sets snaping does not initialize all current enabled Face Sets when toggling snapping. - In Multires, Face Sets are created at base mesh level (works by this by design, like any other tool). - Unlike the previous mask_expand operator, this one does not blur the mask by default after finishing Expand as that does not fit the new design. The mask can still be blurred by using the mask filter manually. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10455
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_paint.h12
-rw-r--r--source/blender/blenkernel/intern/paint.c13
-rw-r--r--source/blender/editors/sculpt_paint/CMakeLists.txt2
-rw-r--r--source/blender/editors/sculpt_paint/paint_cursor.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c3
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c12
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_boundary.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_expand.c2173
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_geodesic.c360
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h171
10 files changed, 2758 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 4369f332c35..228b52123f3 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -469,10 +469,19 @@ typedef struct SculptSession {
struct MPropCol *vcol;
float *vmask;
- /* Mesh connectivity */
+ /* Mesh connectivity maps. */
+ /* Vertices to adjacent polys. */
struct MeshElemMap *pmap;
int *pmap_mem;
+ /* Edges to adjacent polys. */
+ struct MeshElemMap *epmap;
+ int *epmap_mem;
+
+ /* Vertices to adjacent edges. */
+ struct MeshElemMap *vemap;
+ int *vemap_mem;
+
/* Mesh Face Sets */
/* Total number of polys of the base mesh. */
int totfaces;
@@ -508,6 +517,7 @@ typedef struct SculptSession {
struct StrokeCache *cache;
struct FilterCache *filter_cache;
+ struct ExpandCache *expand_cache;
/* Cursor data and active vertex for tools */
int active_vertex_index;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index d8fb2edb36d..08c5beedbf3 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -1422,6 +1422,12 @@ static void sculptsession_free_pbvh(Object *object)
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
+ MEM_SAFE_FREE(ss->epmap);
+ MEM_SAFE_FREE(ss->epmap_mem);
+
+ MEM_SAFE_FREE(ss->vemap);
+ MEM_SAFE_FREE(ss->vemap_mem);
+
MEM_SAFE_FREE(ss->persistent_base);
MEM_SAFE_FREE(ss->preview_vert_index_list);
@@ -1471,6 +1477,13 @@ void BKE_sculptsession_free(Object *ob)
MEM_SAFE_FREE(ss->pmap);
MEM_SAFE_FREE(ss->pmap_mem);
+
+ MEM_SAFE_FREE(ss->epmap);
+ MEM_SAFE_FREE(ss->epmap_mem);
+
+ MEM_SAFE_FREE(ss->vemap);
+ MEM_SAFE_FREE(ss->vemap_mem);
+
if (ss->bm_log) {
BM_log_free(ss->bm_log);
}
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index fff8d27ef5b..fff172c0707 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -61,10 +61,12 @@ set(SRC
sculpt_cloth.c
sculpt_detail.c
sculpt_dyntopo.c
+ sculpt_expand.c
sculpt_face_set.c
sculpt_filter_color.c
sculpt_filter_mask.c
sculpt_filter_mesh.c
+ sculpt_geodesic.c
sculpt_mask_expand.c
sculpt_multiplane_scrape.c
sculpt_paint_color.c
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index e9f33d2fbd3..b44f2f66d92 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -1626,6 +1626,16 @@ static void paint_cursor_draw_3d_view_brush_cursor_inactive(PaintCursorContext *
paint_cursor_pose_brush_origins_draw(pcontext);
}
+ /* Expand operation origin. */
+ if (pcontext->ss->expand_cache) {
+ cursor_draw_point_screen_space(
+ pcontext->pos,
+ pcontext->region,
+ SCULPT_vertex_co_get(pcontext->ss, pcontext->ss->expand_cache->initial_active_vertex),
+ pcontext->vc.obact->obmat,
+ 2);
+ }
+
if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) {
paint_cursor_preview_boundary_data_update(pcontext, update_previews);
paint_cursor_preview_boundary_data_pivot_draw(pcontext);
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index f4586fa130d..e1dc8fa30b9 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -1393,4 +1393,7 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
/* paint stroke */
keymap = paint_stroke_modal_keymap(keyconf);
WM_modalkeymap_assign(keymap, "SCULPT_OT_brush_stroke");
+
+ /* sculpt expand. */
+ sculpt_expand_modal_keymap(keyconf);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 3a18d7a10de..631327ddfe8 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -1103,6 +1103,12 @@ void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index)
BLI_gsqueue_push(flood->queue, &index);
}
+void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index)
+{
+ BLI_gsqueue_push(flood->queue, &index);
+ BLI_BITMAP_ENABLE(flood->visited_vertices, index);
+}
+
void SCULPT_floodfill_add_initial_with_symmetry(
Sculpt *sd, Object *ob, SculptSession *ss, SculptFloodFill *flood, int index, float radius)
{
@@ -9006,7 +9012,7 @@ static bool SCULPT_connected_components_floodfill_cb(
return true;
}
-static void sculpt_connected_components_ensure(Object *ob)
+void SCULPT_connected_components_ensure(Object *ob)
{
SculptSession *ss = ob->sculpt;
@@ -9081,7 +9087,7 @@ void SCULPT_fake_neighbors_ensure(Sculpt *sd, Object *ob, const float max_dist)
return;
}
- sculpt_connected_components_ensure(ob);
+ SCULPT_connected_components_ensure(ob);
SCULPT_fake_neighbor_init(ss, max_dist);
for (int i = 0; i < totvert; i++) {
@@ -9790,4 +9796,6 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_color_filter);
WM_operatortype_append(SCULPT_OT_mask_by_color);
WM_operatortype_append(SCULPT_OT_dyntopo_detail_size_edit);
+
+ WM_operatortype_append(SCULPT_OT_expand);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index fca19c04b98..f1fb402ae41 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -518,11 +518,13 @@ SculptBoundary *SCULPT_boundary_data_init(Object *object,
SculptBoundary *boundary = MEM_callocN(sizeof(SculptBoundary), "Boundary edit data");
- const bool init_boundary_distances = brush->boundary_falloff_type !=
- BRUSH_BOUNDARY_FALLOFF_CONSTANT;
+ const bool init_boundary_distances = brush ? brush->boundary_falloff_type !=
+ BRUSH_BOUNDARY_FALLOFF_CONSTANT :
+ false;
+
sculpt_boundary_indices_init(ss, boundary, init_boundary_distances, boundary_initial_vertex);
- const float boundary_radius = radius * (1.0f + brush->boundary_offset);
+ const float boundary_radius = brush ? radius * (1.0f + brush->boundary_offset) : radius;
sculpt_boundary_edit_data_init(ss, boundary, boundary_initial_vertex, boundary_radius);
return boundary;
diff --git a/source/blender/editors/sculpt_paint/sculpt_expand.c b/source/blender/editors/sculpt_paint/sculpt_expand.c
new file mode 100644
index 00000000000..aaa4bed0d2e
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_expand.c
@@ -0,0 +1,2173 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_linklist_stack.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_ccg.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_image.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_multires.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_report.h"
+#include "BKE_scene.h"
+#include "BKE_subdiv_ccg.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+/* Sculpt Expand. */
+/* Operator for creating selections and patterns in Sculpt Mode. Expand can create masks, face sets
+ * and fill vertex colors. */
+/* The main functionality of the operator
+ * - The operator initializes a value per vertex, called "falloff". There are multiple algorithms
+ * to generate these falloff values which will create different patterns in the result when using
+ * the operator. These falloff values require algorithms that rely on mesh connectivity, so they
+ * are only valid on parts of the mesh that are in the same connected component as the given
+ * initial vertices. If needed, these falloff values are propagated from vertex or grids into the
+ * base mesh faces.
+ * - On each modal callback, the operator gets the active vertex and face and gets its falloff
+ * value from its precalculated falloff. This is now the active falloff value.
+ * - Using the active falloff value and the settings of the expand operation (which can be modified
+ * during execution using the modal keymap), the operator loops over all elements in the mesh to
+ * check if they are enabled of not.
+ * - Based on each element state after evaluating the settings, the desired mesh data (mask, face
+ * sets, colors...) is updated.
+ */
+
+/* Used for defining an invalid vertex state (for example, when the cursor is not over the mesh).
+ */
+#define SCULPT_EXPAND_VERTEX_NONE -1
+
+/* Used for defining an uninitialized active component index for an unused symmetry pass. */
+
+#define EXPAND_ACTIVE_COMPONENT_NONE -1
+/* Defines how much each time the texture distortion is increased/decreased when using the modal
+ * keymap. */
+#define SCULPT_EXPAND_TEXTURE_DISTORTION_STEP 0.01f
+
+/* This threshold offsets the required falloff value to start a new loop. This is needed because in
+ * some situations, vertices which have the same falloff value as max_falloff will start a new
+ * loop, which is undesired. */
+#define SCULPT_EXPAND_LOOP_THRESHOLD 0.00001f
+
+/* Defines how much changes in curvature in the mesh affect the falloff shape when using normal
+ * falloff. This default was found experimentally and it works well in most cases, but can be
+ * exposed for tweaking if needed. */
+#define SCULPT_EXPAND_NORMALS_FALLOFF_EDGE_SENSITIVITY 300
+
+/* Expand Modal Keymap. */
+enum {
+ SCULPT_EXPAND_MODAL_CONFIRM = 1,
+ SCULPT_EXPAND_MODAL_CANCEL,
+ SCULPT_EXPAND_MODAL_INVERT,
+ SCULPT_EXPAND_MODAL_PRESERVE_TOGGLE,
+ SCULPT_EXPAND_MODAL_GRADIENT_TOGGLE,
+ SCULPT_EXPAND_MODAL_FALLOFF_CYCLE,
+ SCULPT_EXPAND_MODAL_RECURSION_STEP_GEODESIC,
+ SCULPT_EXPAND_MODAL_RECURSION_STEP_TOPOLOGY,
+ SCULPT_EXPAND_MODAL_MOVE_TOGGLE,
+ SCULPT_EXPAND_MODAL_FALLOFF_GEODESIC,
+ SCULPT_EXPAND_MODAL_FALLOFF_TOPOLOGY,
+ SCULPT_EXPAND_MODAL_FALLOFF_TOPOLOGY_DIAGONALS,
+ SCULPT_EXPAND_MODAL_FALLOFF_SPHERICAL,
+ SCULPT_EXPAND_MODAL_SNAP_TOGGLE,
+ SCULPT_EXPAND_MODAL_LOOP_COUNT_INCREASE,
+ SCULPT_EXPAND_MODAL_LOOP_COUNT_DECREASE,
+ SCULPT_EXPAND_MODAL_BRUSH_GRADIENT_TOGGLE,
+ SCULPT_EXPAND_MODAL_TEXTURE_DISTORTION_INCREASE,
+ SCULPT_EXPAND_MODAL_TEXTURE_DISTORTION_DECREASE,
+};
+
+/* Functions for getting the state of mesh elements (vertices and base mesh faces). When the main
+ * functions for getting the state of an element return true it means that data associated to that
+ * element will be modified by expand. */
+
+/* Returns true if the vertex is in a connected component with correctly initialized falloff
+ * values. */
+static bool sculpt_expand_is_vert_in_active_component(SculptSession *ss,
+ ExpandCache *expand_cache,
+ const int v)
+{
+ for (int i = 0; i < EXPAND_SYMM_AREAS; i++) {
+ if (ss->vertex_info.connected_component[v] == expand_cache->active_connected_components[i]) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/* Returns true if the face is in a connected component with correctly initialized falloff values.
+ */
+static bool sculpt_expand_is_face_in_active_component(SculptSession *ss,
+ ExpandCache *expand_cache,
+ const int f)
+{
+ const MLoop *loop = &ss->mloop[ss->mpoly[f].loopstart];
+ return sculpt_expand_is_vert_in_active_component(ss, expand_cache, loop->v);
+}
+
+/* Returns the falloff value of a vertex. This function includes texture distortion, which is not
+ * precomputed into the initial falloff values. */
+static float sculpt_expand_falloff_value_vertex_get(SculptSession *ss,
+ ExpandCache *expand_cache,
+ const int v)
+{
+ if (expand_cache->texture_distortion_strength == 0.0f) {
+ return expand_cache->vert_falloff[v];
+ }
+
+ if (!expand_cache->brush->mtex.tex) {
+ return expand_cache->vert_falloff[v];
+ }
+
+ float rgba[4];
+ const float *vertex_co = SCULPT_vertex_co_get(ss, v);
+ const float avg = BKE_brush_sample_tex_3d(
+ expand_cache->scene, expand_cache->brush, vertex_co, rgba, 0, ss->tex_pool);
+
+ const float distortion = (avg - 0.5f) * expand_cache->texture_distortion_strength *
+ expand_cache->max_vert_falloff;
+ return expand_cache->vert_falloff[v] + distortion;
+}
+
+/* Returns the maximum valid falloff value stored in the falloff array, taking the maximum possible
+ * texture distortion into account. */
+static float sculpt_expand_max_vertex_falloff_get(ExpandCache *expand_cache)
+{
+ if (expand_cache->texture_distortion_strength == 0.0f) {
+ return expand_cache->max_vert_falloff;
+ }
+
+ if (!expand_cache->brush->mtex.tex) {
+ return expand_cache->max_vert_falloff;
+ }
+
+ return expand_cache->max_vert_falloff +
+ (0.5f * expand_cache->texture_distortion_strength * expand_cache->max_vert_falloff);
+}
+
+/* Main function to get the state of a vertex for the current state and settings of a ExpandCache.
+ * Retruns true when the target data should be modified by expand.
+ */
+static bool sculpt_expand_state_get(SculptSession *ss, ExpandCache *expand_cache, const int v)
+{
+ if (!SCULPT_vertex_visible_get(ss, v)) {
+ return false;
+ }
+
+ if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, v)) {
+ return false;
+ }
+
+ if (expand_cache->all_enabled) {
+ return true;
+ }
+
+ bool enabled = false;
+
+ if (expand_cache->snap) {
+ /* Face Sets are not being modified when using this function, so it is ok to get this directly
+ * from the Sculpt API instead of implementing a custom function to get them from
+ * expand_cache->original_face_sets. */
+ const int face_set = SCULPT_vertex_face_set_get(ss, v);
+ enabled = BLI_gset_haskey(expand_cache->snap_enabled_face_sets, POINTER_FROM_INT(face_set));
+ }
+ else {
+ const float max_falloff_factor = sculpt_expand_max_vertex_falloff_get(expand_cache);
+ const float loop_len = (max_falloff_factor / expand_cache->loop_count) +
+ SCULPT_EXPAND_LOOP_THRESHOLD;
+
+ const float vertex_falloff_factor = sculpt_expand_falloff_value_vertex_get(
+ ss, expand_cache, v);
+ const float active_factor = fmod(expand_cache->active_falloff, loop_len);
+ const float falloff_factor = fmod(vertex_falloff_factor, loop_len);
+
+ enabled = falloff_factor < active_factor;
+ }
+
+ if (expand_cache->invert) {
+ enabled = !enabled;
+ }
+ return enabled;
+}
+
+/* Main function to get the state of a face for the current state and settings of a ExpandCache.
+ * Returs true when the traget data should be modified by expand. */
+static bool sculpt_expand_face_state_get(SculptSession *ss, ExpandCache *expand_cache, const int f)
+{
+ if (ss->face_sets[f] <= 0) {
+ return false;
+ }
+
+ if (!sculpt_expand_is_face_in_active_component(ss, expand_cache, f)) {
+ return false;
+ }
+
+ if (expand_cache->all_enabled) {
+ return true;
+ }
+
+ bool enabled = false;
+
+ if (expand_cache->snap_enabled_face_sets) {
+ const int face_set = expand_cache->original_face_sets[f];
+ enabled = BLI_gset_haskey(expand_cache->snap_enabled_face_sets, POINTER_FROM_INT(face_set));
+ }
+ else {
+ const float loop_len = (expand_cache->max_face_falloff / expand_cache->loop_count) +
+ SCULPT_EXPAND_LOOP_THRESHOLD;
+
+ const float active_factor = fmod(expand_cache->active_falloff, loop_len);
+ const float falloff_factor = fmod(expand_cache->face_falloff[f], loop_len);
+ enabled = falloff_factor < active_factor;
+ }
+
+ if (expand_cache->falloff_type == SCULPT_EXPAND_FALLOFF_ACTIVE_FACE_SET) {
+ if (ss->face_sets[f] == expand_cache->initial_active_face_set) {
+ enabled = false;
+ }
+ }
+
+ if (expand_cache->invert) {
+ enabled = !enabled;
+ }
+
+ return enabled;
+}
+
+/* For target modes that support gradients (such as sculpt masks or colors), this function returns
+ * the corresponding gradient value for an enabled vertex. */
+static float sculpt_expand_gradient_value_get(SculptSession *ss,
+ ExpandCache *expand_cache,
+ const int v)
+{
+ if (!expand_cache->falloff_gradient) {
+ return 1.0f;
+ }
+
+ const float max_falloff_factor = sculpt_expand_max_vertex_falloff_get(expand_cache);
+ const float loop_len = (max_falloff_factor / expand_cache->loop_count) +
+ SCULPT_EXPAND_LOOP_THRESHOLD;
+
+ const float vertex_falloff_factor = sculpt_expand_falloff_value_vertex_get(ss, expand_cache, v);
+ const float active_factor = fmod(expand_cache->active_falloff, loop_len);
+ const float falloff_factor = fmod(vertex_falloff_factor, loop_len);
+
+ float linear_falloff;
+
+ if (expand_cache->invert) {
+ /* Active factor is the result of a modulus operation using loop_len, so they will never be
+ * equal and loop_len - active_factor should never be 0. */
+ BLI_assert((loop_len - active_factor) != 0.0f);
+ linear_falloff = (falloff_factor - active_factor) / (loop_len - active_factor);
+ }
+ else {
+ linear_falloff = 1.0f - (falloff_factor / active_factor);
+ }
+
+ if (!expand_cache->brush_gradient) {
+ return linear_falloff;
+ }
+
+ return BKE_brush_curve_strength(expand_cache->brush, linear_falloff, 1.0f);
+}
+
+/* Utility functions for getting all vertices state during expand. */
+
+/* Returns a bitmap indexed by vertex index which contains if the vertex was enabled or not for a
+ * give expand_cache state. */
+static BLI_bitmap *sculpt_expand_bitmap_from_enabled(SculptSession *ss, ExpandCache *expand_cache)
+{
+ const int totvert = SCULPT_vertex_count_get(ss);
+ BLI_bitmap *enabled_vertices = BLI_BITMAP_NEW(totvert, "enabled vertices");
+ for (int i = 0; i < totvert; i++) {
+ const bool enabled = sculpt_expand_state_get(ss, expand_cache, i);
+ BLI_BITMAP_SET(enabled_vertices, i, enabled);
+ }
+ return enabled_vertices;
+}
+
+/* Returns a bitmap indexed by vertex index which contains if the vertex is in the boundary of the
+ * enabled vertices. This is defined as vertices that are enabled and at least have one connected
+ * vertex that is not enabled. */
+static BLI_bitmap *sculpt_expand_boundary_from_enabled(SculptSession *ss,
+ BLI_bitmap *enabled_vertices,
+ const bool use_mesh_boundary)
+{
+ const int totvert = SCULPT_vertex_count_get(ss);
+ BLI_bitmap *boundary_vertices = BLI_BITMAP_NEW(totvert, "boundary vertices");
+ for (int i = 0; i < totvert; i++) {
+ if (!BLI_BITMAP_TEST(enabled_vertices, i)) {
+ continue;
+ }
+
+ bool is_expand_boundary = false;
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ if (!BLI_BITMAP_TEST(enabled_vertices, ni.index)) {
+ is_expand_boundary = true;
+ }
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+
+ if (use_mesh_boundary && SCULPT_vertex_is_boundary(ss, i)) {
+ is_expand_boundary = true;
+ }
+
+ BLI_BITMAP_SET(boundary_vertices, i, is_expand_boundary);
+ }
+
+ return boundary_vertices;
+}
+
+/* Functions implementing different algorithms for initializing falloff values. */
+
+/* Utility function to get the closet vertex after flipping an original vertex possition based on
+ * an symmetry pass iteration index. */
+static int sculpt_expand_get_vertex_index_for_symmetry_pass(Object *ob,
+ const char symm_it,
+ const int original_vertex)
+{
+ SculptSession *ss = ob->sculpt;
+ int symm_vertex = SCULPT_EXPAND_VERTEX_NONE;
+ if (symm_it == 0) {
+ symm_vertex = original_vertex;
+ }
+ else {
+ float location[3];
+ flip_v3_v3(location, SCULPT_vertex_co_get(ss, original_vertex), symm_it);
+ symm_vertex = SCULPT_nearest_vertex_get(NULL, ob, location, FLT_MAX, false);
+ }
+ return symm_vertex;
+}
+
+/* Geodesic: Initializes the falloff with geodesic distances from the given active vertex, taking
+ * symmetry into account. */
+static float *sculpt_expand_geodesic_falloff_create(Sculpt *sd, Object *ob, const int v)
+{
+ return SCULPT_geodesic_from_vertex_and_symm(sd, ob, v, FLT_MAX);
+}
+
+/* Topology: Initializes the falloff using a floodfill operation, increasing the falloff value by 1
+ * when visiting a new vertex. */
+typedef struct ExpandFloodFillData {
+ float original_normal[3];
+ float edge_sensitivity;
+ float *dists;
+ float *edge_factor;
+} ExpandFloodFillData;
+
+static bool expand_topology_floodfill_cb(
+ SculptSession *UNUSED(ss), int from_v, int to_v, bool is_duplicate, void *userdata)
+{
+ ExpandFloodFillData *data = userdata;
+ if (!is_duplicate) {
+ const float to_it = data->dists[from_v] + 1.0f;
+ data->dists[to_v] = to_it;
+ }
+ else {
+ data->dists[to_v] = data->dists[from_v];
+ }
+ return true;
+}
+
+static float *sculpt_expand_topology_falloff_create(Sculpt *sd, Object *ob, const int v)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+ float *dists = MEM_calloc_arrayN(sizeof(float), totvert, "topology dist");
+
+ SculptFloodFill flood;
+ SCULPT_floodfill_init(ss, &flood);
+ SCULPT_floodfill_add_initial_with_symmetry(sd, ob, ss, &flood, v, FLT_MAX);
+
+ ExpandFloodFillData fdata;
+ fdata.dists = dists;
+
+ SCULPT_floodfill_execute(ss, &flood, expand_topology_floodfill_cb, &fdata);
+ SCULPT_floodfill_free(&flood);
+
+ return dists;
+}
+
+/* Normals: Floodfills the mesh and reduces the falloff depending on the normal difference between
+ * each vertex and the previous one. This creates falloff pattens that follow and snap to the hard
+ * edges of the object. */
+
+static bool mask_expand_normal_floodfill_cb(
+ SculptSession *ss, int from_v, int to_v, bool is_duplicate, void *userdata)
+{
+ ExpandFloodFillData *data = userdata;
+ if (!is_duplicate) {
+ float current_normal[3], prev_normal[3];
+ SCULPT_vertex_normal_get(ss, to_v, current_normal);
+ SCULPT_vertex_normal_get(ss, from_v, prev_normal);
+ const float from_edge_factor = data->edge_factor[from_v];
+ data->edge_factor[to_v] = dot_v3v3(current_normal, prev_normal) * from_edge_factor;
+ data->dists[to_v] = dot_v3v3(data->original_normal, current_normal) *
+ powf(from_edge_factor, data->edge_sensitivity);
+ CLAMP(data->dists[to_v], 0.0f, 1.0f);
+ }
+ else {
+ /* PBVH_GRIDS duplicate handling. */
+ data->edge_factor[to_v] = data->edge_factor[from_v];
+ data->dists[to_v] = data->dists[from_v];
+ }
+
+ return true;
+}
+
+static float *sculpt_expand_normal_falloff_create(Sculpt *sd,
+ Object *ob,
+ const int v,
+ const float edge_sensitivity)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+ float *dists = MEM_malloc_arrayN(sizeof(float), totvert, "normal dist");
+ float *edge_factor = MEM_callocN(sizeof(float) * totvert, "mask edge factor");
+ for (int i = 0; i < totvert; i++) {
+ edge_factor[i] = 1.0f;
+ }
+
+ SculptFloodFill flood;
+ SCULPT_floodfill_init(ss, &flood);
+ SCULPT_floodfill_add_initial_with_symmetry(sd, ob, ss, &flood, v, FLT_MAX);
+
+ ExpandFloodFillData fdata;
+ fdata.dists = dists;
+ fdata.edge_factor = edge_factor;
+ fdata.edge_sensitivity = edge_sensitivity;
+ SCULPT_vertex_normal_get(ss, v, fdata.original_normal);
+
+ SCULPT_floodfill_execute(ss, &flood, mask_expand_normal_floodfill_cb, &fdata);
+ SCULPT_floodfill_free(&flood);
+
+ for (int repeat = 0; repeat < 2; repeat++) {
+ for (int i = 0; i < totvert; i++) {
+ float avg = 0.0f;
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, i, ni) {
+ avg += dists[ni.index];
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ dists[i] = avg / ni.size;
+ }
+ }
+
+ MEM_SAFE_FREE(edge_factor);
+
+ return dists;
+}
+
+/* Spherical: Initializes the falloff based on the distance from a vertex, taking symmetry into
+ * account. */
+
+static float *sculpt_expand_spherical_falloff_create(Object *ob, const int v)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ float *dists = MEM_malloc_arrayN(sizeof(float), totvert, "spherical dist");
+ for (int i = 0; i < totvert; i++) {
+ dists[i] = FLT_MAX;
+ }
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+
+ for (char symm_it = 0; symm_it <= symm; symm_it++) {
+ if (!SCULPT_is_symmetry_iteration_valid(symm_it, symm)) {
+ continue;
+ }
+ const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(ob, symm_it, v);
+ if (symm_vertex != -1) {
+ const float *co = SCULPT_vertex_co_get(ss, symm_vertex);
+ for (int i = 0; i < totvert; i++) {
+ dists[i] = min_ff(dists[i], len_v3v3(co, SCULPT_vertex_co_get(ss, i)));
+ }
+ }
+ }
+
+ return dists;
+}
+
+/* Boundary: This falloff mode uses the code from sculpt_boundary to initialize the closest mesh
+ * boundary to a falloff value of 0. Then, it propagates that falloff to the rest of the mesh so it
+ * stays parallel to the boundary, increasing the falloff value by 1 on each step. */
+static float *sculpt_expand_boundary_topology_falloff_create(Object *ob, const int v)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+ float *dists = MEM_calloc_arrayN(sizeof(float), totvert, "spherical dist");
+ BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(totvert, "visited vertices");
+ GSQueue *queue = BLI_gsqueue_new(sizeof(int));
+
+ /* Search and initialize a boundary per symmetry pass, then mark those vertices as visited. */
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ for (char symm_it = 0; symm_it <= symm; symm_it++) {
+ if (!SCULPT_is_symmetry_iteration_valid(symm_it, symm)) {
+ continue;
+ }
+
+ const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(ob, symm_it, v);
+
+ SculptBoundary *boundary = SCULPT_boundary_data_init(ob, NULL, symm_vertex, FLT_MAX);
+ if (!boundary) {
+ continue;
+ }
+
+ for (int i = 0; i < boundary->num_vertices; i++) {
+ BLI_gsqueue_push(queue, &boundary->vertices[i]);
+ BLI_BITMAP_ENABLE(visited_vertices, boundary->vertices[i]);
+ }
+ SCULPT_boundary_data_free(boundary);
+ }
+
+ /* If there are no boundaries, return a falloff with all values set to 0. */
+ if (BLI_gsqueue_is_empty(queue)) {
+ return dists;
+ }
+
+ /* Propagate the values from the boundaries to the rest of the mesh. */
+ while (!BLI_gsqueue_is_empty(queue)) {
+ int v_next;
+ BLI_gsqueue_pop(queue, &v_next);
+
+ SculptVertexNeighborIter ni;
+ SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN (ss, v_next, ni) {
+ if (BLI_BITMAP_TEST(visited_vertices, ni.index)) {
+ continue;
+ }
+ dists[ni.index] = dists[v_next] + 1.0f;
+ BLI_BITMAP_ENABLE(visited_vertices, ni.index);
+ BLI_gsqueue_push(queue, &ni.index);
+ }
+ SCULPT_VERTEX_NEIGHBORS_ITER_END(ni);
+ }
+
+ BLI_gsqueue_free(queue);
+ MEM_freeN(visited_vertices);
+ return dists;
+}
+
+/* Topology diagonals. This falloff is similar to topology, but it also considers the diagonals of
+ * the base mesh faces when checking a vertex neighbor. For this reason, this is not implement
+ * using the general floodfill and sculpt neighbors accessors. */
+static float *sculpt_expand_diagonals_falloff_create(Object *ob, const int v)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+ float *dists = MEM_calloc_arrayN(sizeof(float), totvert, "spherical dist");
+
+ /* This algorithm uses mesh data (polys and loops), so this falloff type can't be initialized for
+ * Multires. It also does not make sense to implement it for dyntopo as the result will be the
+ * same as Topology falloff. */
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
+ return dists;
+ }
+
+ /* Search and mask as visited the initial vertices using the enabled symmetry passes. */
+ BLI_bitmap *visited_vertices = BLI_BITMAP_NEW(totvert, "visited vertices");
+ GSQueue *queue = BLI_gsqueue_new(sizeof(int));
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ for (char symm_it = 0; symm_it <= symm; symm_it++) {
+ if (!SCULPT_is_symmetry_iteration_valid(symm_it, symm)) {
+ continue;
+ }
+
+ const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(ob, symm_it, v);
+
+ BLI_gsqueue_push(queue, &symm_vertex);
+ BLI_BITMAP_ENABLE(visited_vertices, symm_vertex);
+ }
+
+ if (BLI_gsqueue_is_empty(queue)) {
+ return dists;
+ }
+
+ /* Propagate the falloff increasing the value by 1 each time a new vertex is visited. */
+ Mesh *mesh = ob->data;
+ while (!BLI_gsqueue_is_empty(queue)) {
+ int v_next;
+ BLI_gsqueue_pop(queue, &v_next);
+ for (int j = 0; j < ss->pmap[v_next].count; j++) {
+ MPoly *p = &ss->mpoly[ss->pmap[v_next].indices[j]];
+ for (int l = 0; l < p->totloop; l++) {
+ const int neighbor_v = mesh->mloop[p->loopstart + l].v;
+ if (BLI_BITMAP_TEST(visited_vertices, neighbor_v)) {
+ continue;
+ }
+ dists[neighbor_v] = dists[v_next] + 1.0f;
+ BLI_BITMAP_ENABLE(visited_vertices, neighbor_v);
+ BLI_gsqueue_push(queue, &neighbor_v);
+ }
+ }
+ }
+
+ BLI_gsqueue_free(queue);
+ MEM_freeN(visited_vertices);
+ return dists;
+}
+
+/* Functions to update the max_falloff value in the ExpandCache. These funcions are called after
+ * initializing a new falloff to make sure that this value is always updated. */
+
+/* Updates the max_falloff value for vertices in a ExpandCache based on the current values of the
+ * falloff, skipping any invalid values initialized to FLT_MAX and not initialized components. */
+static void sculpt_expand_update_max_vert_falloff_value(SculptSession *ss,
+ ExpandCache *expand_cache)
+{
+ const int totvert = SCULPT_vertex_count_get(ss);
+ expand_cache->max_vert_falloff = -FLT_MAX;
+ for (int i = 0; i < totvert; i++) {
+ if (expand_cache->vert_falloff[i] == FLT_MAX) {
+ continue;
+ }
+
+ if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, i)) {
+ continue;
+ }
+
+ expand_cache->max_vert_falloff = max_ff(expand_cache->max_vert_falloff,
+ expand_cache->vert_falloff[i]);
+ }
+}
+
+/* Updates the max_falloff value for faces in a ExpandCache based on the current values of the
+ * falloff, skipping any invalid values initialized to FLT_MAX and not initialized components. */
+static void sculpt_expand_update_max_face_falloff_factor(SculptSession *ss,
+ ExpandCache *expand_cache)
+{
+ const int totface = ss->totfaces;
+ expand_cache->max_face_falloff = -FLT_MAX;
+ for (int i = 0; i < totface; i++) {
+ if (expand_cache->face_falloff[i] == FLT_MAX) {
+ continue;
+ }
+
+ if (!sculpt_expand_is_face_in_active_component(ss, expand_cache, i)) {
+ continue;
+ }
+
+ expand_cache->max_face_falloff = max_ff(expand_cache->max_face_falloff,
+ expand_cache->face_falloff[i]);
+ }
+}
+
+/* Functions to get falloff values for faces from the values from the vertices. This is used for
+ * expanding Face Sets. Depending on the data type of the SculptSession, this needs to get the per
+ * face falloff value from the connected vertices of each face or from the grids stored per loops
+ * for each face. */
+static void sculpt_expand_grids_to_faces_falloff(SculptSession *ss,
+ Mesh *mesh,
+ ExpandCache *expand_cache)
+{
+
+ const CCGKey *key = BKE_pbvh_get_grid_key(ss->pbvh);
+
+ for (int p = 0; p < mesh->totpoly; p++) {
+ MPoly *poly = &mesh->mpoly[p];
+ float accum = 0.0f;
+ for (int l = 0; l < poly->totloop; l++) {
+ const int grid_loop_index = (poly->loopstart + l) * key->grid_area;
+ for (int g = 0; g < key->grid_area; g++) {
+ accum += expand_cache->vert_falloff[grid_loop_index + g];
+ }
+ }
+ expand_cache->face_falloff[p] = accum / (poly->totloop * key->grid_area);
+ }
+}
+
+static void sculpt_expand_vertex_to_faces_falloff(Mesh *mesh, ExpandCache *expand_cache)
+{
+ for (int p = 0; p < mesh->totpoly; p++) {
+ MPoly *poly = &mesh->mpoly[p];
+ float accum = 0.0f;
+ for (int l = 0; l < poly->totloop; l++) {
+ MLoop *loop = &mesh->mloop[l + poly->loopstart];
+ accum += expand_cache->vert_falloff[loop->v];
+ }
+ expand_cache->face_falloff[p] = accum / poly->totloop;
+ }
+}
+
+/* Main function to update the faces falloff from a already calculated vertex falloff. */
+static void sculpt_expand_mesh_face_falloff_from_vertex_falloff(SculptSession *ss,
+ Mesh *mesh,
+ ExpandCache *expand_cache)
+{
+ BLI_assert(expand_cache->vert_falloff != NULL);
+
+ if (!expand_cache->face_falloff) {
+ expand_cache->face_falloff = MEM_malloc_arrayN(
+ mesh->totpoly, sizeof(float), "face falloff factors");
+ }
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
+ sculpt_expand_vertex_to_faces_falloff(mesh, expand_cache);
+ }
+ else if (BKE_pbvh_type(ss->pbvh) == PBVH_GRIDS) {
+ sculpt_expand_grids_to_faces_falloff(ss, mesh, expand_cache);
+ }
+ else {
+ BLI_assert(false);
+ }
+}
+
+/* Recursions. These functions will generate new falloff values based on the state of the vertices
+ * from the current ExpandCache options and falloff values. */
+
+/* Geodesic recursion: Initializes falloff values using geodesic distances from the boundary of the
+ * current vertices state. */
+static void sculpt_expand_geodesics_from_state_boundary(Object *ob,
+ ExpandCache *expand_cache,
+ BLI_bitmap *enabled_vertices)
+{
+ SculptSession *ss = ob->sculpt;
+ BLI_assert(BKE_pbvh_type(ss->pbvh) == PBVH_FACES);
+
+ GSet *initial_vertices = BLI_gset_int_new("initial_vertices");
+ BLI_bitmap *boundary_vertices = sculpt_expand_boundary_from_enabled(ss, enabled_vertices, false);
+ const int totvert = SCULPT_vertex_count_get(ss);
+ for (int i = 0; i < totvert; i++) {
+ if (!BLI_BITMAP_TEST(boundary_vertices, i)) {
+ continue;
+ }
+ BLI_gset_add(initial_vertices, POINTER_FROM_INT(i));
+ }
+ MEM_freeN(boundary_vertices);
+
+ MEM_SAFE_FREE(expand_cache->vert_falloff);
+ MEM_SAFE_FREE(expand_cache->face_falloff);
+
+ expand_cache->vert_falloff = SCULPT_geodesic_distances_create(ob, initial_vertices, FLT_MAX);
+ BLI_gset_free(initial_vertices, NULL);
+}
+
+/* Topology recursion: Initializes falloff values using topology steps from the boundary of the
+ * current vertices state, increasing the value by 1 each time a new vertex is visited. */
+static void sculpt_expand_topology_from_state_boundary(Object *ob,
+ ExpandCache *expand_cache,
+ BLI_bitmap *enabled_vertices)
+{
+ MEM_SAFE_FREE(expand_cache->vert_falloff);
+ MEM_SAFE_FREE(expand_cache->face_falloff);
+
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ float *dists = MEM_calloc_arrayN(sizeof(float), totvert, "topology dist");
+ BLI_bitmap *boundary_vertices = sculpt_expand_boundary_from_enabled(ss, enabled_vertices, false);
+
+ SculptFloodFill flood;
+ SCULPT_floodfill_init(ss, &flood);
+ for (int i = 0; i < totvert; i++) {
+ if (!BLI_BITMAP_TEST(boundary_vertices, i)) {
+ continue;
+ }
+ SCULPT_floodfill_add_and_skip_initial(&flood, i);
+ }
+ MEM_freeN(boundary_vertices);
+
+ ExpandFloodFillData fdata;
+ fdata.dists = dists;
+ SCULPT_floodfill_execute(ss, &flood, expand_topology_floodfill_cb, &fdata);
+ SCULPT_floodfill_free(&flood);
+
+ expand_cache->vert_falloff = dists;
+}
+
+/* Main function to create a recursion step from the current ExpandCache state. */
+static void sculpt_expand_resursion_step_add(Object *ob,
+ ExpandCache *expand_cache,
+ const eSculptExpandRecursionType recursion_type)
+{
+ SculptSession *ss = ob->sculpt;
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
+ return;
+ }
+
+ BLI_bitmap *enabled_vertices = sculpt_expand_bitmap_from_enabled(ss, expand_cache);
+
+ /* Each time a new recursion step is created, reset the distortion strength. This is the expected
+ * result from the recursion, as otherwise the new falloff will render with undesired distortion
+ * from the beginning. */
+ expand_cache->texture_distortion_strength = 0.0f;
+
+ switch (recursion_type) {
+ case SCULPT_EXPAND_RECURSION_GEODESICS:
+ sculpt_expand_geodesics_from_state_boundary(ob, expand_cache, enabled_vertices);
+ break;
+ case SCULPT_EXPAND_RECURSION_TOPOLOGY:
+ sculpt_expand_topology_from_state_boundary(ob, expand_cache, enabled_vertices);
+ break;
+ }
+
+ sculpt_expand_update_max_vert_falloff_value(ss, expand_cache);
+ if (expand_cache->target == SCULPT_EXPAND_TARGET_FACE_SETS) {
+ sculpt_expand_mesh_face_falloff_from_vertex_falloff(ss, ob->data, expand_cache);
+ sculpt_expand_update_max_face_falloff_factor(ss, expand_cache);
+ }
+
+ MEM_freeN(enabled_vertices);
+}
+
+/* Face Set Boundary falloff. */
+/* When internal falloff is set to true, the falloff will fill the active Face Set with a gradient,
+ * otherwise the active Face Set will be filled with a constant falloff of 0.0f. */
+static void sculpt_expand_initialize_from_face_set_boundary(Object *ob,
+ ExpandCache *expand_cache,
+ const int active_face_set,
+ const bool internal_falloff)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ BLI_bitmap *enabled_vertices = BLI_BITMAP_NEW(totvert, "enabled vertices");
+ for (int i = 0; i < totvert; i++) {
+ if (!SCULPT_vertex_has_unique_face_set(ss, i)) {
+ continue;
+ }
+ if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
+ continue;
+ }
+ BLI_BITMAP_ENABLE(enabled_vertices, i);
+ }
+
+ if (BKE_pbvh_type(ss->pbvh) == PBVH_FACES) {
+ sculpt_expand_geodesics_from_state_boundary(ob, expand_cache, enabled_vertices);
+ }
+ else {
+ sculpt_expand_topology_from_state_boundary(ob, expand_cache, enabled_vertices);
+ }
+
+ MEM_freeN(enabled_vertices);
+
+ if (internal_falloff) {
+ for (int i = 0; i < totvert; i++) {
+ if (!(SCULPT_vertex_has_face_set(ss, i, active_face_set) &&
+ SCULPT_vertex_has_unique_face_set(ss, i))) {
+ continue;
+ }
+ expand_cache->vert_falloff[i] *= -1.0f;
+ }
+
+ float min_factor = FLT_MAX;
+ for (int i = 0; i < totvert; i++) {
+ min_factor = min_ff(expand_cache->vert_falloff[i], min_factor);
+ }
+
+ const float additional_falloff = fabsf(min_factor);
+ for (int i = 0; i < totvert; i++) {
+ expand_cache->vert_falloff[i] += additional_falloff;
+ }
+ }
+ else {
+ for (int i = 0; i < totvert; i++) {
+ if (!SCULPT_vertex_has_face_set(ss, i, active_face_set)) {
+ continue;
+ }
+ expand_cache->vert_falloff[i] = 0.0f;
+ }
+ }
+}
+
+/* Main function to initialize new falloff values in a ExpandCache given an initial vertex and a
+ * falloff type. */
+static void sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ ExpandCache *expand_cache,
+ Sculpt *sd,
+ Object *ob,
+ const int v,
+ eSculptExpandFalloffType falloff_type)
+{
+ MEM_SAFE_FREE(expand_cache->vert_falloff);
+ expand_cache->falloff_type = falloff_type;
+
+ SculptSession *ss = ob->sculpt;
+ const bool has_topology_info = BKE_pbvh_type(ss->pbvh) == PBVH_FACES;
+
+ switch (falloff_type) {
+ case SCULPT_EXPAND_FALLOFF_GEODESIC:
+ expand_cache->vert_falloff = has_topology_info ?
+ sculpt_expand_geodesic_falloff_create(sd, ob, v) :
+ sculpt_expand_spherical_falloff_create(ob, v);
+ break;
+ case SCULPT_EXPAND_FALLOFF_TOPOLOGY:
+ expand_cache->vert_falloff = sculpt_expand_topology_falloff_create(sd, ob, v);
+ break;
+ case SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS:
+ expand_cache->vert_falloff = has_topology_info ?
+ sculpt_expand_diagonals_falloff_create(ob, v) :
+ sculpt_expand_topology_falloff_create(sd, ob, v);
+ break;
+ case SCULPT_EXPAND_FALLOFF_NORMALS:
+ expand_cache->vert_falloff = sculpt_expand_normal_falloff_create(
+ sd, ob, v, SCULPT_EXPAND_NORMALS_FALLOFF_EDGE_SENSITIVITY);
+ break;
+ case SCULPT_EXPAND_FALLOFF_SPHERICAL:
+ expand_cache->vert_falloff = sculpt_expand_spherical_falloff_create(ob, v);
+ break;
+ case SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY:
+ expand_cache->vert_falloff = sculpt_expand_boundary_topology_falloff_create(ob, v);
+ break;
+ case SCULPT_EXPAND_FALLOFF_BOUNDARY_FACE_SET:
+ sculpt_expand_initialize_from_face_set_boundary(
+ ob, expand_cache, expand_cache->initial_active_face_set, true);
+ break;
+ case SCULPT_EXPAND_FALLOFF_ACTIVE_FACE_SET:
+ sculpt_expand_initialize_from_face_set_boundary(
+ ob, expand_cache, expand_cache->initial_active_face_set, false);
+ break;
+ }
+
+ /* Update max falloff values and propagate to base mesh faces if needed. */
+ sculpt_expand_update_max_vert_falloff_value(ss, expand_cache);
+ if (expand_cache->target == SCULPT_EXPAND_TARGET_FACE_SETS) {
+ sculpt_expand_mesh_face_falloff_from_vertex_falloff(ss, ob->data, expand_cache);
+ sculpt_expand_update_max_face_falloff_factor(ss, expand_cache);
+ }
+}
+
+/* Adds to the snapping Face Set gset all Face Sets which contain all enabled vertices for the
+ * current ExpandCache state. This improves the usability of snapping, as already enabled elements
+ * won't switch their state when toggling snapping with the modal keymap.*/
+static void sculpt_expand_snap_initialize_from_enabled(SculptSession *ss,
+ ExpandCache *expand_cache)
+{
+ if (BKE_pbvh_type(ss->pbvh) != PBVH_FACES) {
+ return;
+ }
+
+ /* Make sure this code runs with snapping and invert disabled. This simplifies the code and
+ * prevents using this function with snapping already enabled. */
+ const bool prev_snap_state = expand_cache->snap;
+ const bool prev_invert_state = expand_cache->invert;
+ expand_cache->snap = false;
+ expand_cache->invert = false;
+
+ BLI_bitmap *enabled_vertices = sculpt_expand_bitmap_from_enabled(ss, expand_cache);
+
+ const int totface = ss->totfaces;
+ for (int i = 0; i < totface; i++) {
+ const int face_set = expand_cache->original_face_sets[i];
+ BLI_gset_add(expand_cache->snap_enabled_face_sets, POINTER_FROM_INT(face_set));
+ }
+
+ for (int p = 0; p < totface; p++) {
+ MPoly *poly = &ss->mpoly[p];
+ bool any_disabled = false;
+ for (int l = 0; l < poly->totloop; l++) {
+ MLoop *loop = &ss->mloop[l + poly->loopstart];
+ if (!BLI_BITMAP_TEST(enabled_vertices, loop->v)) {
+ any_disabled = true;
+ break;
+ }
+ }
+ if (any_disabled) {
+ const int face_set = expand_cache->original_face_sets[p];
+ BLI_gset_remove(expand_cache->snap_enabled_face_sets, POINTER_FROM_INT(face_set), NULL);
+ }
+ }
+
+ MEM_freeN(enabled_vertices);
+ expand_cache->snap = prev_snap_state;
+ expand_cache->invert = prev_invert_state;
+}
+
+/* Functions to free a ExpandCache. */
+static void sculpt_expand_cache_data_free(ExpandCache *expand_cache)
+{
+ if (expand_cache->snap_enabled_face_sets) {
+ BLI_gset_free(expand_cache->snap_enabled_face_sets, NULL);
+ }
+ MEM_SAFE_FREE(expand_cache->nodes);
+ MEM_SAFE_FREE(expand_cache->vert_falloff);
+ MEM_SAFE_FREE(expand_cache->face_falloff);
+ MEM_SAFE_FREE(expand_cache->original_mask);
+ MEM_SAFE_FREE(expand_cache->original_face_sets);
+ MEM_SAFE_FREE(expand_cache->initial_face_sets);
+ MEM_SAFE_FREE(expand_cache->original_colors);
+ MEM_SAFE_FREE(expand_cache);
+}
+
+static void sculpt_expand_cache_free(SculptSession *ss)
+{
+ sculpt_expand_cache_data_free(ss->expand_cache);
+ /* Needs to be set to NULL as the paint cursor relies on checking this pointer detecting if an
+ * expand operation is running. */
+ ss->expand_cache = NULL;
+}
+
+/* Functions to restore the original state from the ExpandCache when canceling the operator. */
+static void sculpt_expand_restore_face_set_data(SculptSession *ss, ExpandCache *expand_cache)
+{
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ for (int n = 0; n < totnode; n++) {
+ PBVHNode *node = nodes[n];
+ BKE_pbvh_node_mark_redraw(node);
+ }
+ MEM_freeN(nodes);
+ for (int i = 0; i < ss->totfaces; i++) {
+ ss->face_sets[i] = expand_cache->original_face_sets[i];
+ }
+}
+
+static void sculpt_expand_restore_color_data(SculptSession *ss, ExpandCache *expand_cache)
+{
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ for (int n = 0; n < totnode; n++) {
+ PBVHNode *node = nodes[n];
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
+ {
+ copy_v4_v4(vd.col, expand_cache->original_colors[vd.index]);
+ }
+ BKE_pbvh_vertex_iter_end;
+ BKE_pbvh_node_mark_redraw(node);
+ }
+ MEM_freeN(nodes);
+}
+
+static void sculpt_expand_restore_mask_data(SculptSession *ss, ExpandCache *expand_cache)
+{
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ for (int n = 0; n < totnode; n++) {
+ PBVHNode *node = nodes[n];
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE)
+ {
+ *vd.mask = expand_cache->original_mask[vd.index];
+ }
+ BKE_pbvh_vertex_iter_end;
+ BKE_pbvh_node_mark_redraw(node);
+ }
+ MEM_freeN(nodes);
+}
+
+/* Main function to restore the original state of the data to how it was before starting the expand
+ * operation. */
+static void sculpt_expand_restore_original_state(bContext *C,
+ Object *ob,
+ ExpandCache *expand_cache)
+{
+
+ SculptSession *ss = ob->sculpt;
+ switch (expand_cache->target) {
+ case SCULPT_EXPAND_TARGET_MASK:
+ sculpt_expand_restore_mask_data(ss, expand_cache);
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
+ SCULPT_tag_update_overlays(C);
+ break;
+ case SCULPT_EXPAND_TARGET_FACE_SETS:
+ sculpt_expand_restore_face_set_data(ss, expand_cache);
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
+ SCULPT_tag_update_overlays(C);
+ break;
+ case SCULPT_EXPAND_TARGET_COLORS:
+ sculpt_expand_restore_color_data(ss, expand_cache);
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_COLOR);
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR);
+ break;
+ }
+}
+
+/* Cancel operator callback. */
+static void sculpt_expand_cancel(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+
+ sculpt_expand_restore_original_state(C, ob, ss->expand_cache);
+
+ SCULPT_undo_push_end();
+ sculpt_expand_cache_free(ss);
+}
+
+/* Functions to update the sculpt mesh data. */
+
+/* Callback to update mask data per PBVH node. */
+static void sculpt_expand_mask_update_task_cb(void *__restrict userdata,
+ const int i,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ PBVHNode *node = data->nodes[i];
+ ExpandCache *expand_cache = ss->expand_cache;
+
+ bool any_changed = false;
+
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL)
+ {
+ const float initial_mask = *vd.mask;
+ const bool enabled = sculpt_expand_state_get(ss, expand_cache, vd.index);
+
+ float new_mask;
+
+ if (enabled) {
+ new_mask = sculpt_expand_gradient_value_get(ss, expand_cache, vd.index);
+ }
+ else {
+ new_mask = 0.0f;
+ }
+
+ if (expand_cache->preserve) {
+ new_mask = max_ff(new_mask, expand_cache->original_mask[vd.index]);
+ }
+
+ if (new_mask == initial_mask) {
+ continue;
+ }
+
+ *vd.mask = clamp_f(new_mask, 0.0f, 1.0f);
+ any_changed = true;
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ if (any_changed) {
+ BKE_pbvh_node_mark_update_mask(node);
+ }
+}
+
+/* Update Face Set data. Not multithreaded per node as nodes don't contain face arrays. */
+static void sculpt_expand_face_sets_update(SculptSession *ss, ExpandCache *expand_cache)
+{
+ const int totface = ss->totfaces;
+ for (int f = 0; f < totface; f++) {
+ const bool enabled = sculpt_expand_face_state_get(ss, expand_cache, f);
+ if (!enabled) {
+ continue;
+ }
+ if (expand_cache->preserve) {
+ ss->face_sets[f] += expand_cache->next_face_set;
+ }
+ else {
+ ss->face_sets[f] = expand_cache->next_face_set;
+ }
+ }
+
+ for (int i = 0; i < expand_cache->totnode; i++) {
+ BKE_pbvh_node_mark_redraw(ss->expand_cache->nodes[i]);
+ }
+}
+
+/* Callback to update vertex colors per PBVH node. */
+static void sculpt_expand_colors_update_task_cb(void *__restrict userdata,
+ const int i,
+ const TaskParallelTLS *__restrict UNUSED(tls))
+{
+ SculptThreadedTaskData *data = userdata;
+ SculptSession *ss = data->ob->sculpt;
+ PBVHNode *node = data->nodes[i];
+ ExpandCache *expand_cache = ss->expand_cache;
+
+ bool any_changed = false;
+
+ PBVHVertexIter vd;
+ BKE_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL)
+ {
+ float initial_color[4];
+ copy_v4_v4(initial_color, vd.col);
+
+ const bool enabled = sculpt_expand_state_get(ss, expand_cache, vd.index);
+ float fade;
+
+ if (enabled) {
+ fade = sculpt_expand_gradient_value_get(ss, expand_cache, vd.index);
+ }
+ else {
+ fade = 0.0f;
+ }
+
+ fade *= 1.0f - *vd.mask;
+ fade = clamp_f(fade, 0.0f, 1.0f);
+
+ float final_color[4];
+ float final_fill_color[4];
+ mul_v4_v4fl(final_fill_color, expand_cache->fill_color, fade);
+ IMB_blend_color_float(final_color,
+ expand_cache->original_colors[vd.index],
+ final_fill_color,
+ expand_cache->blend_mode);
+
+ if (equals_v4v4(initial_color, final_color)) {
+ continue;
+ }
+
+ copy_v4_v4(vd.col, final_color);
+ any_changed = true;
+ if (vd.mvert) {
+ vd.mvert->flag |= ME_VERT_PBVH_UPDATE;
+ }
+ }
+ BKE_pbvh_vertex_iter_end;
+ if (any_changed) {
+ BKE_pbvh_node_mark_update_color(node);
+ }
+}
+
+static void sculpt_expand_flush_updates(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ switch (ss->expand_cache->target) {
+ case SCULPT_EXPAND_TARGET_MASK:
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK);
+ break;
+ case SCULPT_EXPAND_TARGET_FACE_SETS:
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_MASK);
+ break;
+ case SCULPT_EXPAND_TARGET_COLORS:
+ SCULPT_flush_update_step(C, SCULPT_UPDATE_COLOR);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Store the original mesh data state in the expand cache. */
+static void sculpt_expand_original_state_store(Object *ob, ExpandCache *expand_cache)
+{
+ SculptSession *ss = ob->sculpt;
+ const int totvert = SCULPT_vertex_count_get(ss);
+ const int totface = ss->totfaces;
+
+ /* Face Sets are always stored as they are needed for snapping. */
+ expand_cache->initial_face_sets = MEM_malloc_arrayN(totface, sizeof(int), "initial face set");
+ expand_cache->original_face_sets = MEM_malloc_arrayN(totface, sizeof(int), "original face set");
+ for (int i = 0; i < totface; i++) {
+ expand_cache->initial_face_sets[i] = ss->face_sets[i];
+ expand_cache->original_face_sets[i] = ss->face_sets[i];
+ }
+
+ if (expand_cache->target == SCULPT_EXPAND_TARGET_MASK) {
+ expand_cache->original_mask = MEM_malloc_arrayN(totvert, sizeof(float), "initial mask");
+ for (int i = 0; i < totvert; i++) {
+ expand_cache->original_mask[i] = SCULPT_vertex_mask_get(ss, i);
+ }
+ }
+
+ if (expand_cache->target == SCULPT_EXPAND_TARGET_COLORS) {
+ expand_cache->original_colors = MEM_malloc_arrayN(totvert, sizeof(float[4]), "initial colors");
+ for (int i = 0; i < totvert; i++) {
+ copy_v4_v4(expand_cache->original_colors[i], SCULPT_vertex_color_get(ss, i));
+ }
+ }
+}
+
+/* Restore the state of the Face Sets before a new update. */
+static void sculpt_expand_face_sets_restore(SculptSession *ss, ExpandCache *expand_cache)
+{
+ const int totfaces = ss->totfaces;
+ for (int i = 0; i < totfaces; i++) {
+ ss->face_sets[i] = expand_cache->initial_face_sets[i];
+ }
+}
+
+static void sculpt_expand_update_for_vertex(bContext *C, Object *ob, const int vertex)
+{
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ ExpandCache *expand_cache = ss->expand_cache;
+
+ /* Update the active factor in the cache. */
+ if (vertex == SCULPT_EXPAND_VERTEX_NONE) {
+ /* This means that the cursor is not over the mesh, so a valid active falloff can't be
+ * determined. In this situations, don't evaluate enabled states and default all vertices in
+ * connected components to enabled. */
+ expand_cache->active_falloff = expand_cache->max_vert_falloff;
+ expand_cache->all_enabled = true;
+ }
+ else {
+ expand_cache->active_falloff = expand_cache->vert_falloff[vertex];
+ expand_cache->all_enabled = false;
+ }
+
+ if (expand_cache->target == SCULPT_EXPAND_TARGET_FACE_SETS) {
+ /* Face sets needs to be restored their initial state on each iteration as the overwrite
+ * existing data. */
+ sculpt_expand_face_sets_restore(ss, expand_cache);
+ }
+
+ /* Update the mesh sculpt data. */
+ SculptThreadedTaskData data = {
+ .sd = sd,
+ .ob = ob,
+ .nodes = expand_cache->nodes,
+ };
+
+ TaskParallelSettings settings;
+ BKE_pbvh_parallel_range_settings(&settings, true, expand_cache->totnode);
+
+ switch (expand_cache->target) {
+ case SCULPT_EXPAND_TARGET_MASK:
+ BLI_task_parallel_range(
+ 0, expand_cache->totnode, &data, sculpt_expand_mask_update_task_cb, &settings);
+ break;
+ case SCULPT_EXPAND_TARGET_FACE_SETS:
+ sculpt_expand_face_sets_update(ss, expand_cache);
+ break;
+ case SCULPT_EXPAND_TARGET_COLORS:
+ BLI_task_parallel_range(
+ 0, expand_cache->totnode, &data, sculpt_expand_colors_update_task_cb, &settings);
+ break;
+ }
+
+ sculpt_expand_flush_updates(C);
+}
+
+/* Updates the SculptSession cursor data and gets the active vertex if the cursor is over the mesh.
+ */
+static int sculpt_expand_target_vertex_update_and_get(bContext *C,
+ Object *ob,
+ const float mouse[2])
+{
+ SculptSession *ss = ob->sculpt;
+ SculptCursorGeometryInfo sgi;
+ if (SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false)) {
+ return SCULPT_active_vertex_get(ss);
+ }
+ else {
+ return SCULPT_EXPAND_VERTEX_NONE;
+ }
+}
+
+/* Moves the sculpt pivot to the average point of the boundary enabled vertices of the current
+ * expand state. Take symmetry and active components into account. */
+static void sculpt_expand_reposition_pivot(bContext *C, Object *ob, ExpandCache *expand_cache)
+{
+ SculptSession *ss = ob->sculpt;
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ const int totvert = SCULPT_vertex_count_get(ss);
+
+ const bool initial_invert_state = expand_cache->invert;
+ expand_cache->invert = false;
+ BLI_bitmap *enabled_vertices = sculpt_expand_bitmap_from_enabled(ss, expand_cache);
+
+ /* For boundary topology, position the pivot using only the boundary of the enabled vertices,
+ * without taking mesh boundary into account. This allows to creat deformations like bending the
+ * mesh from the boundary of the mask that was just created. */
+ const float use_mesh_boundary = expand_cache->falloff_type !=
+ SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY;
+
+ BLI_bitmap *boundary_vertices = sculpt_expand_boundary_from_enabled(
+ ss, enabled_vertices, use_mesh_boundary);
+
+ /* Ignore invert state, as this is the expected behaviour in most cases and mask are created in
+ * inverted state by default. */
+ expand_cache->invert = initial_invert_state;
+
+ int total = 0;
+ float avg[3] = {0.0f};
+
+ const float *expand_init_co = SCULPT_vertex_co_get(ss, expand_cache->initial_active_vertex);
+
+ for (int i = 0; i < totvert; i++) {
+ if (!BLI_BITMAP_TEST(boundary_vertices, i)) {
+ continue;
+ }
+
+ if (!sculpt_expand_is_vert_in_active_component(ss, expand_cache, i)) {
+ continue;
+ }
+
+ const float *vertex_co = SCULPT_vertex_co_get(ss, i);
+
+ if (!SCULPT_check_vertex_pivot_symmetry(vertex_co, expand_init_co, symm)) {
+ continue;
+ }
+
+ add_v3_v3(avg, vertex_co);
+ total++;
+ }
+
+ MEM_freeN(enabled_vertices);
+ MEM_freeN(boundary_vertices);
+
+ if (total > 0) {
+ mul_v3_v3fl(ss->pivot_pos, avg, 1.0f / total);
+ }
+
+ WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
+}
+
+static void sculpt_expand_finish(bContext *C)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ SCULPT_undo_push_end();
+
+ /* Tag all nodes to redraw to avoid artifacts after the fast partial updates. */
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+ for (int n = 0; n < totnode; n++) {
+ BKE_pbvh_node_mark_update_mask(nodes[n]);
+ }
+ MEM_freeN(nodes);
+
+ switch (ss->expand_cache->target) {
+ case SCULPT_EXPAND_TARGET_MASK:
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
+ break;
+ case SCULPT_EXPAND_TARGET_FACE_SETS:
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_MASK);
+ break;
+ case SCULPT_EXPAND_TARGET_COLORS:
+ SCULPT_flush_update_done(C, ob, SCULPT_UPDATE_COLOR);
+ break;
+ }
+
+ sculpt_expand_cache_free(ss);
+ ED_workspace_status_text(C, NULL);
+}
+
+/* Finds and stores in the ExpandCache the sculpt connected component index for each symmetry pass
+ * needed for expand. */
+static void sculpt_expand_find_active_connected_components_from_vert(Object *ob,
+ ExpandCache *expand_cache,
+ const int initial_vertex)
+{
+ SculptSession *ss = ob->sculpt;
+ for (int i = 0; i < EXPAND_SYMM_AREAS; i++) {
+ expand_cache->active_connected_components[i] = EXPAND_ACTIVE_COMPONENT_NONE;
+ }
+
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ for (char symm_it = 0; symm_it <= symm; symm_it++) {
+ if (!SCULPT_is_symmetry_iteration_valid(symm_it, symm)) {
+ continue;
+ }
+
+ const int symm_vertex = sculpt_expand_get_vertex_index_for_symmetry_pass(
+ ob, symm_it, initial_vertex);
+
+ expand_cache->active_connected_components[(int)symm_it] =
+ ss->vertex_info.connected_component[symm_vertex];
+ }
+}
+
+/* Stores the active vertex, Face Set and mouse coordinates in the ExpandCache based on the current
+ * cursor position. */
+static void sculpt_expand_set_initial_components_for_mouse(bContext *C,
+ Object *ob,
+ ExpandCache *expand_cache,
+ const float mouse[2])
+{
+ SculptSession *ss = ob->sculpt;
+ int initial_vertex = sculpt_expand_target_vertex_update_and_get(C, ob, mouse);
+ if (initial_vertex == SCULPT_EXPAND_VERTEX_NONE) {
+ /* Cursor not over the mesh, for creating valid initial falloffs, fallback to the last active
+ * vertex in the sculpt session. */
+ initial_vertex = SCULPT_active_vertex_get(ss);
+ }
+ copy_v2_v2(ss->expand_cache->initial_mouse, mouse);
+ expand_cache->initial_active_vertex = initial_vertex;
+ expand_cache->initial_active_face_set = SCULPT_active_face_set_get(ss);
+
+ if (expand_cache->next_face_set == SCULPT_FACE_SET_NONE) {
+ /* Only set the next face set once, otherwise this ID will constantly update to a new one each
+ * time this function is called for using a new initial vertex from a different cursor
+ * position. */
+ if (expand_cache->modify_active_face_set) {
+ expand_cache->next_face_set = SCULPT_active_face_set_get(ss);
+ }
+ else {
+ expand_cache->next_face_set = ED_sculpt_face_sets_find_next_available_id(ob->data);
+ }
+ }
+
+ /* The new mouse position can be over a different connected component, so this needs to be
+ * updated. */
+ sculpt_expand_find_active_connected_components_from_vert(ob, expand_cache, initial_vertex);
+}
+
+/* Displaces the initial mouse coordinates using the new mouse position to get a new active vertex.
+ * After that, initializes a new falloff of the same type with the new active vertex. */
+static void sculpt_expand_move_propagation_origin(bContext *C,
+ Object *ob,
+ const wmEvent *event,
+ ExpandCache *expand_cache)
+{
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ const float mouse[2] = {event->mval[0], event->mval[1]};
+ float move_disp[2];
+ sub_v2_v2v2(move_disp, mouse, expand_cache->initial_mouse_move);
+
+ float new_mouse[2];
+ add_v2_v2v2(new_mouse, move_disp, expand_cache->original_mouse_move);
+
+ sculpt_expand_set_initial_components_for_mouse(C, ob, expand_cache, new_mouse);
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ expand_cache,
+ sd,
+ ob,
+ expand_cache->initial_active_vertex,
+ expand_cache->move_preview_falloff_type);
+}
+
+/* Ensures that the SculptSession contains the required data needed for Expand. */
+static void sculpt_expand_ensure_sculptsession_data(Object *ob)
+{
+ SculptSession *ss = ob->sculpt;
+ SCULPT_vertex_random_access_ensure(ss);
+ SCULPT_connected_components_ensure(ob);
+ SCULPT_boundary_info_ensure(ob);
+ if (!ss->tex_pool) {
+ ss->tex_pool = BKE_image_pool_new();
+ }
+}
+
+/* Returns the active Face Sets ID from the enabled face or grid in the SculptSession. */
+static int sculpt_expand_active_face_set_id_get(SculptSession *ss, ExpandCache *expand_cache)
+{
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ return expand_cache->original_face_sets[ss->active_face_index];
+ case PBVH_GRIDS: {
+ const int face_index = BKE_subdiv_ccg_grid_to_face_index(ss->subdiv_ccg,
+ ss->active_grid_index);
+ return expand_cache->original_face_sets[face_index];
+ }
+ case PBVH_BMESH: {
+ /* Dyntopo does not support Face Set functionality. */
+ BLI_assert(false);
+ }
+ }
+ return SCULPT_FACE_SET_NONE;
+}
+
+static int sculpt_expand_modal(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ /* Skips INBETWEEN_MOUSEMOVE events and other events that may cause unnecessary updates. */
+ if (!ELEM(event->type, MOUSEMOVE, EVT_MODAL_MAP)) {
+ return OPERATOR_RUNNING_MODAL;
+ }
+
+ /* Update SculptSession data. */
+ Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
+ sculpt_expand_ensure_sculptsession_data(ob);
+
+ /* Update and get the active vertex (and face) from the cursor. */
+ const float mouse[2] = {event->mval[0], event->mval[1]};
+ const int target_expand_vertex = sculpt_expand_target_vertex_update_and_get(C, ob, mouse);
+
+ /* Handle the modal keymap state changes. */
+ ExpandCache *expand_cache = ss->expand_cache;
+ if (event->type == EVT_MODAL_MAP) {
+ switch (event->val) {
+ case SCULPT_EXPAND_MODAL_CANCEL: {
+ sculpt_expand_cancel(C, op);
+ return OPERATOR_FINISHED;
+ }
+ case SCULPT_EXPAND_MODAL_INVERT: {
+ expand_cache->invert = !expand_cache->invert;
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_PRESERVE_TOGGLE: {
+ expand_cache->preserve = !expand_cache->preserve;
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_GRADIENT_TOGGLE: {
+ expand_cache->falloff_gradient = !expand_cache->falloff_gradient;
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_BRUSH_GRADIENT_TOGGLE: {
+ expand_cache->brush_gradient = !expand_cache->brush_gradient;
+ if (expand_cache->brush_gradient) {
+ expand_cache->falloff_gradient = true;
+ }
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_SNAP_TOGGLE: {
+ if (expand_cache->snap) {
+ expand_cache->snap = false;
+ if (expand_cache->snap_enabled_face_sets) {
+ BLI_gset_free(expand_cache->snap_enabled_face_sets, NULL);
+ expand_cache->snap_enabled_face_sets = NULL;
+ }
+ }
+ else {
+ expand_cache->snap = true;
+ if (!expand_cache->snap_enabled_face_sets) {
+ expand_cache->snap_enabled_face_sets = BLI_gset_int_new("snap face sets");
+ }
+ sculpt_expand_snap_initialize_from_enabled(ss, expand_cache);
+ }
+ } break;
+ case SCULPT_EXPAND_MODAL_MOVE_TOGGLE: {
+ if (expand_cache->move) {
+ expand_cache->move = false;
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ expand_cache,
+ sd,
+ ob,
+ expand_cache->initial_active_vertex,
+ expand_cache->move_original_falloff_type);
+ break;
+ }
+ else {
+ expand_cache->move = true;
+ expand_cache->move_original_falloff_type = expand_cache->falloff_type;
+ copy_v2_v2(expand_cache->initial_mouse_move, mouse);
+ copy_v2_v2(expand_cache->original_mouse_move, expand_cache->initial_mouse);
+ if (expand_cache->falloff_type == SCULPT_EXPAND_FALLOFF_GEODESIC &&
+ SCULPT_vertex_count_get(ss) > expand_cache->max_geodesic_move_preview) {
+ /* Set to spherical falloff for preview in high poly meshes as it is the fastest one.
+ * In most cases it should match closely the preview from geodesic. */
+ expand_cache->move_preview_falloff_type = SCULPT_EXPAND_FALLOFF_SPHERICAL;
+ }
+ else {
+ expand_cache->move_preview_falloff_type = expand_cache->falloff_type;
+ }
+ }
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_RECURSION_STEP_GEODESIC: {
+ sculpt_expand_resursion_step_add(ob, expand_cache, SCULPT_EXPAND_RECURSION_GEODESICS);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_RECURSION_STEP_TOPOLOGY: {
+ sculpt_expand_resursion_step_add(ob, expand_cache, SCULPT_EXPAND_RECURSION_TOPOLOGY);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_CONFIRM: {
+ sculpt_expand_update_for_vertex(C, ob, target_expand_vertex);
+
+ if (expand_cache->reposition_pivot) {
+ sculpt_expand_reposition_pivot(C, ob, expand_cache);
+ }
+
+ sculpt_expand_finish(C);
+ return OPERATOR_FINISHED;
+ }
+ case SCULPT_EXPAND_MODAL_FALLOFF_GEODESIC: {
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ expand_cache,
+ sd,
+ ob,
+ expand_cache->initial_active_vertex,
+ SCULPT_EXPAND_FALLOFF_GEODESIC);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_FALLOFF_TOPOLOGY: {
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ expand_cache,
+ sd,
+ ob,
+ expand_cache->initial_active_vertex,
+ SCULPT_EXPAND_FALLOFF_TOPOLOGY);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_FALLOFF_TOPOLOGY_DIAGONALS: {
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ expand_cache,
+ sd,
+ ob,
+ expand_cache->initial_active_vertex,
+ SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_FALLOFF_SPHERICAL: {
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ expand_cache,
+ sd,
+ ob,
+ expand_cache->initial_active_vertex,
+ SCULPT_EXPAND_FALLOFF_SPHERICAL);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_LOOP_COUNT_INCREASE: {
+ expand_cache->loop_count += 1;
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_LOOP_COUNT_DECREASE: {
+ expand_cache->loop_count -= 1;
+ expand_cache->loop_count = max_ii(expand_cache->loop_count, 1);
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_TEXTURE_DISTORTION_INCREASE: {
+ if (expand_cache->texture_distortion_strength == 0.0f) {
+ if (expand_cache->brush->mtex.tex == NULL) {
+ BKE_report(op->reports,
+ RPT_WARNING,
+ "Active brush does not contain any texture to distort the expand boundary");
+ break;
+ }
+ if (expand_cache->brush->mtex.brush_map_mode != MTEX_MAP_MODE_3D) {
+ BKE_report(op->reports,
+ RPT_WARNING,
+ "Texture mapping not set to 3D, results may be unpredictable");
+ }
+ }
+ expand_cache->texture_distortion_strength += SCULPT_EXPAND_TEXTURE_DISTORTION_STEP;
+ break;
+ }
+ case SCULPT_EXPAND_MODAL_TEXTURE_DISTORTION_DECREASE: {
+ expand_cache->texture_distortion_strength -= SCULPT_EXPAND_TEXTURE_DISTORTION_STEP;
+ expand_cache->texture_distortion_strength = max_ff(
+ expand_cache->texture_distortion_strength, 0.0f);
+ break;
+ }
+ }
+ }
+
+ /* Handle expand origin movement if enabled. */
+ if (expand_cache->move) {
+ sculpt_expand_move_propagation_origin(C, ob, event, expand_cache);
+ }
+
+ /* Add new Face Sets IDs to the snapping gset if enabled. */
+ if (expand_cache->snap) {
+ const int active_face_set_id = sculpt_expand_active_face_set_id_get(ss, expand_cache);
+ if (!BLI_gset_haskey(expand_cache->snap_enabled_face_sets,
+ POINTER_FROM_INT(active_face_set_id))) {
+ BLI_gset_add(expand_cache->snap_enabled_face_sets, POINTER_FROM_INT(active_face_set_id));
+ }
+ }
+
+ /* Update the sculpt data with the current state of the ExpandCache. */
+ sculpt_expand_update_for_vertex(C, ob, target_expand_vertex);
+
+ return OPERATOR_RUNNING_MODAL;
+}
+
+/* Deletes the delete_id Face Set ID from the mesh Face Sets and stores the result in r_face_set.
+ * The faces that were using the delete_id Face Set are filled using the content from their
+ * neighbors. */
+static void sculpt_expand_delete_face_set_id(
+ int *r_face_sets, Mesh *mesh, MeshElemMap *pmap, const int totface, const int delete_id)
+{
+ /* Check that all the face sets IDs in the mesh are not equal to delete_id befor attempting to
+ * delete it. */
+ bool all_same_id = true;
+ for (int i = 0; i < totface; i++) {
+ if (r_face_sets[i] != delete_id) {
+ all_same_id = false;
+ break;
+ }
+ }
+ if (all_same_id) {
+ return;
+ }
+
+ BLI_LINKSTACK_DECLARE(queue, void *);
+ BLI_LINKSTACK_DECLARE(queue_next, void *);
+
+ BLI_LINKSTACK_INIT(queue);
+ BLI_LINKSTACK_INIT(queue_next);
+
+ for (int i = 0; i < totface; i++) {
+ if (r_face_sets[i] == delete_id) {
+ BLI_LINKSTACK_PUSH(queue, POINTER_FROM_INT(i));
+ }
+ }
+
+ while (BLI_LINKSTACK_SIZE(queue)) {
+ while (BLI_LINKSTACK_SIZE(queue)) {
+ const int f_index = POINTER_AS_INT(BLI_LINKSTACK_POP(queue));
+ int other_id = delete_id;
+ const MPoly *c_poly = &mesh->mpoly[f_index];
+ for (int l = 0; l < c_poly->totloop; l++) {
+ const MLoop *c_loop = &mesh->mloop[c_poly->loopstart + l];
+ const MeshElemMap *vert_map = &pmap[c_loop->v];
+ for (int i = 0; i < vert_map->count; i++) {
+
+ const int neighbor_face_index = vert_map->indices[i];
+ if (r_face_sets[neighbor_face_index] != delete_id) {
+ other_id = r_face_sets[neighbor_face_index];
+ }
+ }
+ }
+
+ if (other_id != delete_id) {
+ r_face_sets[f_index] = other_id;
+ }
+ else {
+ BLI_LINKSTACK_PUSH(queue_next, POINTER_FROM_INT(f_index));
+ }
+ }
+
+ BLI_LINKSTACK_SWAP(queue, queue_next);
+ }
+
+ BLI_LINKSTACK_FREE(queue);
+ BLI_LINKSTACK_FREE(queue_next);
+}
+
+static void sculpt_expand_cache_initial_config_set(bContext *C,
+ wmOperator *op,
+ ExpandCache *expand_cache)
+{
+ /* RNA properties. */
+ expand_cache->invert = RNA_boolean_get(op->ptr, "invert");
+ expand_cache->preserve = RNA_boolean_get(op->ptr, "use_mask_preserve");
+ expand_cache->falloff_gradient = RNA_boolean_get(op->ptr, "use_falloff_gradient");
+ expand_cache->target = RNA_enum_get(op->ptr, "target");
+ expand_cache->modify_active_face_set = RNA_boolean_get(op->ptr, "use_modify_active");
+ expand_cache->reposition_pivot = RNA_boolean_get(op->ptr, "use_reposition_pivot");
+ expand_cache->max_geodesic_move_preview = RNA_int_get(op->ptr, "max_geodesic_move_preview");
+
+ /* These can be exposed in RNA if needed. */
+ expand_cache->loop_count = 1;
+ expand_cache->brush_gradient = false;
+
+ /* Texture and color data from the active Brush. */
+ Object *ob = CTX_data_active_object(C);
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+ SculptSession *ss = ob->sculpt;
+ expand_cache->brush = BKE_paint_brush(&sd->paint);
+ BKE_curvemapping_init(expand_cache->brush->curve);
+ copy_v4_fl(expand_cache->fill_color, 1.0f);
+ copy_v3_v3(expand_cache->fill_color, BKE_brush_color_get(ss->scene, expand_cache->brush));
+ IMB_colormanagement_srgb_to_scene_linear_v3(expand_cache->fill_color);
+
+ expand_cache->scene = CTX_data_scene(C);
+ expand_cache->mtex = &expand_cache->brush->mtex;
+ expand_cache->texture_distortion_strength = 0.0f;
+ expand_cache->blend_mode = expand_cache->brush->blend;
+}
+
+/* Does the undo sculpt push for the affected target data of the ExpandCache. */
+static void sculpt_expand_undo_push(Object *ob, ExpandCache *expand_cache)
+{
+ SculptSession *ss = ob->sculpt;
+ PBVHNode **nodes;
+ int totnode;
+ BKE_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode);
+
+ switch (expand_cache->target) {
+ case SCULPT_EXPAND_TARGET_MASK:
+ for (int i = 0; i < totnode; i++) {
+ SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
+ }
+ break;
+ case SCULPT_EXPAND_TARGET_FACE_SETS:
+ SCULPT_undo_push_node(ob, nodes[0], SCULPT_UNDO_FACE_SETS);
+ break;
+ case SCULPT_EXPAND_TARGET_COLORS:
+ for (int i = 0; i < totnode; i++) {
+ SCULPT_undo_push_node(ob, nodes[i], SCULPT_UNDO_COLOR);
+ }
+ break;
+ }
+
+ MEM_freeN(nodes);
+}
+
+static int sculpt_expand_invoke(bContext *C, wmOperator *op, const wmEvent *event)
+{
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ Object *ob = CTX_data_active_object(C);
+ SculptSession *ss = ob->sculpt;
+ Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
+
+ /* Create and configure the Expand Cache. */
+ ss->expand_cache = MEM_callocN(sizeof(ExpandCache), "expand cache");
+ sculpt_expand_cache_initial_config_set(C, op, ss->expand_cache);
+
+ /* Update object. */
+ const bool needs_colors = ss->expand_cache->target == SCULPT_EXPAND_TARGET_COLORS;
+
+ if (needs_colors) {
+ /* CTX_data_ensure_evaluated_depsgraph should be used at the end to include the updates of
+ * earlier steps modifying the data. */
+ BKE_sculpt_color_layer_create_if_needed(ob);
+ depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
+ }
+
+ BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, needs_colors);
+
+ /* Do nothing when the mesh has 0 vertices. */
+ const int totvert = SCULPT_vertex_count_get(ss);
+ if (totvert == 0) {
+ sculpt_expand_cache_free(ss);
+ return OPERATOR_CANCELLED;
+ }
+
+ /* Face Set operations are not supported in dyntopo. */
+ if (ss->expand_cache->target == SCULPT_EXPAND_TARGET_FACE_SETS &&
+ BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
+ sculpt_expand_cache_free(ss);
+ return OPERATOR_CANCELLED;
+ }
+
+ sculpt_expand_ensure_sculptsession_data(ob);
+
+ /* Initialize undo. */
+ SCULPT_undo_push_begin(ob, "expand");
+ sculpt_expand_undo_push(ob, ss->expand_cache);
+
+ /* Set the initial element for expand from the event position. */
+ const float mouse[2] = {event->mval[0], event->mval[1]};
+ sculpt_expand_set_initial_components_for_mouse(C, ob, ss->expand_cache, mouse);
+
+ /* Cache PBVH nodes. */
+ BKE_pbvh_search_gather(
+ ss->pbvh, NULL, NULL, &ss->expand_cache->nodes, &ss->expand_cache->totnode);
+
+ /* Store initial state. */
+ sculpt_expand_original_state_store(ob, ss->expand_cache);
+
+ if (ss->expand_cache->modify_active_face_set) {
+ sculpt_expand_delete_face_set_id(ss->expand_cache->initial_face_sets,
+ ob->data,
+ ss->pmap,
+ ss->totfaces,
+ ss->expand_cache->next_face_set);
+ }
+
+ /* Initialize the falloff. */
+ eSculptExpandFalloffType falloff_type = RNA_enum_get(op->ptr, "falloff_type");
+
+ /* When starting from a boundary vertex, set the initial falloff to boundary. */
+ if (SCULPT_vertex_is_boundary(ss, ss->expand_cache->initial_active_vertex)) {
+ falloff_type = SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY;
+ }
+
+ sculpt_expand_falloff_factors_from_vertex_and_symm_create(
+ ss->expand_cache, sd, ob, ss->expand_cache->initial_active_vertex, falloff_type);
+
+ /* Initial mesh data update, resets all target data in the sculpt mesh. */
+ sculpt_expand_update_for_vertex(C, ob, ss->expand_cache->initial_active_vertex);
+
+ WM_event_add_modal_handler(C, op);
+ return OPERATOR_RUNNING_MODAL;
+}
+
+void sculpt_expand_modal_keymap(wmKeyConfig *keyconf)
+{
+ static const EnumPropertyItem modal_items[] = {
+ {SCULPT_EXPAND_MODAL_CONFIRM, "CONFIRM", 0, "Confirm", ""},
+ {SCULPT_EXPAND_MODAL_CANCEL, "CANCEL", 0, "Cancel", ""},
+ {SCULPT_EXPAND_MODAL_INVERT, "INVERT", 0, "Invert", ""},
+ {SCULPT_EXPAND_MODAL_PRESERVE_TOGGLE, "PRESERVE", 0, "Toggle Preserve State", ""},
+ {SCULPT_EXPAND_MODAL_GRADIENT_TOGGLE, "GRADIENT", 0, "Toggle Gradient", ""},
+ {SCULPT_EXPAND_MODAL_RECURSION_STEP_GEODESIC,
+ "RECURSION_STEP_GEODESIC",
+ 0,
+ "Geodesic recursion step",
+ ""},
+ {SCULPT_EXPAND_MODAL_RECURSION_STEP_TOPOLOGY,
+ "RECURSION_STEP_TOPOLOGY",
+ 0,
+ "Topology recursion Step",
+ ""},
+ {SCULPT_EXPAND_MODAL_MOVE_TOGGLE, "MOVE_TOGGLE", 0, "Move Origin", ""},
+ {SCULPT_EXPAND_MODAL_FALLOFF_GEODESIC, "FALLOFF_GEODESICS", 0, "Geodesic Falloff", ""},
+ {SCULPT_EXPAND_MODAL_FALLOFF_TOPOLOGY, "FALLOFF_TOPOLOGY", 0, "Topology Falloff", ""},
+ {SCULPT_EXPAND_MODAL_FALLOFF_TOPOLOGY_DIAGONALS,
+ "FALLOFF_TOPOLOGY_DIAGONALS",
+ 0,
+ "Diagonals Falloff",
+ ""},
+ {SCULPT_EXPAND_MODAL_FALLOFF_SPHERICAL, "FALLOFF_SPHERICAL", 0, "Spherical Falloff", ""},
+ {SCULPT_EXPAND_MODAL_SNAP_TOGGLE, "SNAP_TOGGLE", 0, "Snap expand to Face Sets", ""},
+ {SCULPT_EXPAND_MODAL_LOOP_COUNT_INCREASE,
+ "LOOP_COUNT_INCREASE",
+ 0,
+ "Loop Count Increase",
+ ""},
+ {SCULPT_EXPAND_MODAL_LOOP_COUNT_DECREASE,
+ "LOOP_COUNT_DECREASE",
+ 0,
+ "Loop Count Decrease",
+ ""},
+ {SCULPT_EXPAND_MODAL_BRUSH_GRADIENT_TOGGLE,
+ "BRUSH_GRADIENT_TOGGLE",
+ 0,
+ "Toggle Brush Gradient",
+ ""},
+ {SCULPT_EXPAND_MODAL_TEXTURE_DISTORTION_INCREASE,
+ "TEXTURE_DISTORTION_INCREASE",
+ 0,
+ "Texture Distortion Increase",
+ ""},
+ {SCULPT_EXPAND_MODAL_TEXTURE_DISTORTION_DECREASE,
+ "TEXTURE_DISTORTION_DECREASE",
+ 0,
+ "Texture Distortion Decrease",
+ ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static const char *name = "Sculpt Expand Modal";
+ wmKeyMap *keymap = WM_modalkeymap_find(keyconf, name);
+
+ /* This function is called for each spacetype, only needs to add map once. */
+ if (keymap && keymap->modal_items) {
+ return;
+ }
+
+ keymap = WM_modalkeymap_ensure(keyconf, name, modal_items);
+ WM_modalkeymap_assign(keymap, "SCULPT_OT_expand");
+}
+
+void SCULPT_OT_expand(wmOperatorType *ot)
+{
+ /* Identifiers. */
+ ot->name = "Expand";
+ ot->idname = "SCULPT_OT_expand";
+ ot->description = "Generic sculpt expand operator";
+
+ /* API callbacks. */
+ ot->invoke = sculpt_expand_invoke;
+ ot->modal = sculpt_expand_modal;
+ ot->cancel = sculpt_expand_cancel;
+ ot->poll = SCULPT_mode_poll;
+
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ static EnumPropertyItem prop_sculpt_expand_falloff_type_items[] = {
+ {SCULPT_EXPAND_FALLOFF_GEODESIC, "GEODESIC", 0, "Geodesic", ""},
+ {SCULPT_EXPAND_FALLOFF_TOPOLOGY, "TOPOLOGY", 0, "Topology", ""},
+ {SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS,
+ "TOPOLOGY_DIAGONALS",
+ 0,
+ "Topology Diagonals",
+ ""},
+ {SCULPT_EXPAND_FALLOFF_NORMALS, "NORMALS", 0, "Normals", ""},
+ {SCULPT_EXPAND_FALLOFF_SPHERICAL, "SPHERICAL", 0, "Spherical", ""},
+ {SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY, "BOUNDARY_TOPOLOGY", 0, "Boundary Topology", ""},
+ {SCULPT_EXPAND_FALLOFF_BOUNDARY_FACE_SET, "BOUNDARY_FACE_SET", 0, "Boundary Face Set", ""},
+ {SCULPT_EXPAND_FALLOFF_ACTIVE_FACE_SET, "ACTIVE_FACE_SET", 0, "Active Face Set", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static EnumPropertyItem prop_sculpt_expand_target_type_items[] = {
+ {SCULPT_EXPAND_TARGET_MASK, "MASK", 0, "Mask", ""},
+ {SCULPT_EXPAND_TARGET_FACE_SETS, "FACE_SETS", 0, "Face Sets", ""},
+ {SCULPT_EXPAND_TARGET_COLORS, "COLOR", 0, "Color", ""},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ RNA_def_enum(ot->srna,
+ "target",
+ prop_sculpt_expand_target_type_items,
+ SCULPT_EXPAND_TARGET_MASK,
+ "Data Target",
+ "Data that is going to be modified in the expand operation");
+
+ RNA_def_enum(ot->srna,
+ "falloff_type",
+ prop_sculpt_expand_falloff_type_items,
+ SCULPT_EXPAND_FALLOFF_GEODESIC,
+ "Falloff Type",
+ "Initial falloff of the expand operation");
+
+ ot->prop = RNA_def_boolean(
+ ot->srna, "invert", false, "Invert", "Invert the expand active elements");
+ ot->prop = RNA_def_boolean(ot->srna,
+ "use_mask_preserve",
+ false,
+ "Preserve Previous",
+ "Preserve the previous state of the target data");
+ ot->prop = RNA_def_boolean(ot->srna,
+ "use_falloff_gradient",
+ false,
+ "Falloff Gradient",
+ "Expand Using a linear falloff");
+
+ ot->prop = RNA_def_boolean(ot->srna,
+ "use_modify_active",
+ false,
+ "Modify Active",
+ "Modify the active Face Set instead of creating a new one");
+
+ ot->prop = RNA_def_boolean(
+ ot->srna,
+ "use_reposition_pivot",
+ true,
+ "Reposition Pivot",
+ "Reposition the sculpt transform pivot to the boundary of the expand active area");
+
+ ot->prop = RNA_def_int(ot->srna,
+ "max_geodesic_move_preview",
+ 10000,
+ 0,
+ INT_MAX,
+ "Max Vertex Count for Geodesic Move Preview",
+ "Maximum number of vertices in the mesh for using geodesic falloff when "
+ "moving the origin of expand. If the total number of vertices is greater "
+ "than this value, the falloff will be set to spherical when moving",
+ 0,
+ 1000000);
+}
diff --git a/source/blender/editors/sculpt_paint/sculpt_geodesic.c b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
new file mode 100644
index 00000000000..d86d0938300
--- /dev/null
+++ b/source/blender/editors/sculpt_paint/sculpt_geodesic.c
@@ -0,0 +1,360 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2020 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup edsculpt
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_linklist_stack.h"
+#include "BLI_math.h"
+#include "BLI_task.h"
+
+#include "BLT_translation.h"
+
+#include "DNA_brush_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_brush.h"
+#include "BKE_ccg.h"
+#include "BKE_colortools.h"
+#include "BKE_context.h"
+#include "BKE_image.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_mapping.h"
+#include "BKE_multires.h"
+#include "BKE_node.h"
+#include "BKE_object.h"
+#include "BKE_paint.h"
+#include "BKE_pbvh.h"
+#include "BKE_scene.h"
+#include "BKE_subdiv_ccg.h"
+
+#include "DEG_depsgraph.h"
+
+#include "WM_api.h"
+#include "WM_message.h"
+#include "WM_toolsystem.h"
+#include "WM_types.h"
+
+#include "RNA_access.h"
+#include "RNA_define.h"
+
+#include "ED_object.h"
+#include "ED_screen.h"
+#include "ED_sculpt.h"
+#include "ED_view3d.h"
+#include "paint_intern.h"
+#include "sculpt_intern.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+
+#include "bmesh.h"
+
+#include <math.h>
+#include <stdlib.h>
+#define SCULPT_GEODESIC_VERTEX_NONE -1
+
+/* Propagate distance from v1 and v2 to v0. */
+static bool sculpt_geodesic_mesh_test_dist_add(
+ MVert *mvert, const int v0, const int v1, const int v2, float *dists, GSet *initial_vertices)
+{
+ if (BLI_gset_haskey(initial_vertices, POINTER_FROM_INT(v0))) {
+ return false;
+ }
+
+ BLI_assert(dists[v1] != FLT_MAX);
+ if (dists[v0] <= dists[v1]) {
+ return false;
+ }
+
+ float dist0;
+ if (v2 != SCULPT_GEODESIC_VERTEX_NONE) {
+ BLI_assert(dists[v2] != FLT_MAX);
+ if (dists[v0] <= dists[v2]) {
+ return false;
+ }
+ dist0 = geodesic_distance_propagate_across_triangle(
+ mvert[v0].co, mvert[v1].co, mvert[v2].co, dists[v1], dists[v2]);
+ }
+ else {
+ float vec[3];
+ sub_v3_v3v3(vec, mvert[v1].co, mvert[v0].co);
+ dist0 = dists[v1] + len_v3(vec);
+ }
+
+ if (dist0 < dists[v0]) {
+ dists[v0] = dist0;
+ return true;
+ }
+
+ return false;
+}
+
+static float *SCULPT_geodesic_mesh_create(Object *ob,
+ GSet *initial_vertices,
+ const float limit_radius)
+{
+ SculptSession *ss = ob->sculpt;
+ Mesh *mesh = BKE_object_get_original_mesh(ob);
+
+ const int totvert = mesh->totvert;
+ const int totedge = mesh->totedge;
+
+ const float limit_radius_sq = limit_radius * limit_radius;
+
+ MEdge *edges = mesh->medge;
+ MVert *verts = SCULPT_mesh_deformed_mverts_get(ss);
+
+ float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances");
+ BLI_bitmap *edge_tag = BLI_BITMAP_NEW(totedge, "edge tag");
+
+ if (!ss->epmap) {
+ BKE_mesh_edge_poly_map_create(&ss->epmap,
+ &ss->epmap_mem,
+ mesh->medge,
+ mesh->totedge,
+ mesh->mpoly,
+ mesh->totpoly,
+ mesh->mloop,
+ mesh->totloop);
+ }
+ if (!ss->vemap) {
+ BKE_mesh_vert_edge_map_create(
+ &ss->vemap, &ss->vemap_mem, mesh->medge, mesh->totvert, mesh->totedge);
+ }
+
+ /* Both contain edge indices encoded as *void. */
+ BLI_LINKSTACK_DECLARE(queue, void *);
+ BLI_LINKSTACK_DECLARE(queue_next, void *);
+
+ BLI_LINKSTACK_INIT(queue);
+ BLI_LINKSTACK_INIT(queue_next);
+
+ for (int i = 0; i < totvert; i++) {
+ if (BLI_gset_haskey(initial_vertices, POINTER_FROM_INT(i))) {
+ dists[i] = 0.0f;
+ }
+ else {
+ dists[i] = FLT_MAX;
+ }
+ }
+
+ /* Masks vertices that are further than limit radius from an initial vertex. As there is no need
+ * to define a distance to them the algorithm can stop earlier by skipping them. */
+ BLI_bitmap *affected_vertex = BLI_BITMAP_NEW(totvert, "affected vertex");
+ GSetIterator gs_iter;
+
+ if (limit_radius == FLT_MAX) {
+ /* In this case, no need to loop through all initial vertices to check distances as they are
+ * all going to be affected. */
+ BLI_bitmap_set_all(affected_vertex, true, totvert);
+ }
+ else {
+ /* This is an O(n^2) loop used to limit the geodesic distance calculation to a radius. When
+ * this optimization is needed, it is expected for the tool to request the distance to a low
+ * number of vertices (usually just 1 or 2). */
+ GSET_ITER (gs_iter, initial_vertices) {
+ const int v = POINTER_AS_INT(BLI_gsetIterator_getKey(&gs_iter));
+ float *v_co = verts[v].co;
+ for (int i = 0; i < totvert; i++) {
+ if (len_squared_v3v3(v_co, verts[i].co) <= limit_radius_sq) {
+ BLI_BITMAP_ENABLE(affected_vertex, i);
+ }
+ }
+ }
+ }
+
+ /* Add edges adjacent to an initial vertex to the queue. */
+ for (int i = 0; i < totedge; i++) {
+ const int v1 = edges[i].v1;
+ const int v2 = edges[i].v2;
+ if (!BLI_BITMAP_TEST(affected_vertex, v1) && !BLI_BITMAP_TEST(affected_vertex, v2)) {
+ continue;
+ }
+ if (dists[v1] != FLT_MAX || dists[v2] != FLT_MAX) {
+ BLI_LINKSTACK_PUSH(queue, POINTER_FROM_INT(i));
+ }
+ }
+
+ do {
+ while (BLI_LINKSTACK_SIZE(queue)) {
+ const int e = POINTER_AS_INT(BLI_LINKSTACK_POP(queue));
+ int v1 = edges[e].v1;
+ int v2 = edges[e].v2;
+
+ if (dists[v1] == FLT_MAX || dists[v2] == FLT_MAX) {
+ if (dists[v1] > dists[v2]) {
+ SWAP(int, v1, v2);
+ }
+ sculpt_geodesic_mesh_test_dist_add(
+ verts, v2, v1, SCULPT_GEODESIC_VERTEX_NONE, dists, initial_vertices);
+ }
+
+ if (ss->epmap[e].count != 0) {
+ for (int poly_map_index = 0; poly_map_index < ss->epmap[e].count; poly_map_index++) {
+ const int poly = ss->epmap[e].indices[poly_map_index];
+ if (ss->face_sets[poly] <= 0) {
+ continue;
+ }
+ const MPoly *mpoly = &mesh->mpoly[poly];
+
+ for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
+ const MLoop *mloop = &mesh->mloop[loop_index + mpoly->loopstart];
+ const int v_other = mloop->v;
+ if (ELEM(v_other, v1, v2)) {
+ continue;
+ }
+ if (sculpt_geodesic_mesh_test_dist_add(
+ verts, v_other, v1, v2, dists, initial_vertices)) {
+ for (int edge_map_index = 0; edge_map_index < ss->vemap[v_other].count;
+ edge_map_index++) {
+ const int e_other = ss->vemap[v_other].indices[edge_map_index];
+ int ev_other;
+ if (edges[e_other].v1 == (uint)v_other) {
+ ev_other = edges[e_other].v2;
+ }
+ else {
+ ev_other = edges[e_other].v1;
+ }
+
+ if (e_other != e && !BLI_BITMAP_TEST(edge_tag, e_other) &&
+ (ss->epmap[e_other].count == 0 || dists[ev_other] != FLT_MAX)) {
+ if (BLI_BITMAP_TEST(affected_vertex, v_other) ||
+ BLI_BITMAP_TEST(affected_vertex, ev_other)) {
+ BLI_BITMAP_ENABLE(edge_tag, e_other);
+ BLI_LINKSTACK_PUSH(queue_next, POINTER_FROM_INT(e_other));
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ for (LinkNode *lnk = queue_next; lnk; lnk = lnk->next) {
+ const int e = POINTER_AS_INT(lnk->link);
+ BLI_BITMAP_DISABLE(edge_tag, e);
+ }
+
+ BLI_LINKSTACK_SWAP(queue, queue_next);
+
+ } while (BLI_LINKSTACK_SIZE(queue));
+
+ BLI_LINKSTACK_FREE(queue);
+ BLI_LINKSTACK_FREE(queue_next);
+ MEM_SAFE_FREE(edge_tag);
+ MEM_SAFE_FREE(affected_vertex);
+
+ return dists;
+}
+
+/* For sculpt mesh data that does not support a geodesic distances algorithm, fallback to the
+ * distance to each vertex. In this case, only one of the initial vertices will be used to
+ * calculate the distance. */
+static float *SCULPT_geodesic_fallback_create(Object *ob, GSet *initial_vertices)
+{
+
+ SculptSession *ss = ob->sculpt;
+ Mesh *mesh = BKE_object_get_original_mesh(ob);
+ const int totvert = mesh->totvert;
+ float *dists = MEM_malloc_arrayN(totvert, sizeof(float), "distances");
+ int first_affected = SCULPT_GEODESIC_VERTEX_NONE;
+ GSetIterator gs_iter;
+ GSET_ITER (gs_iter, initial_vertices) {
+ first_affected = POINTER_AS_INT(BLI_gsetIterator_getKey(&gs_iter));
+ break;
+ }
+
+ if (first_affected == SCULPT_GEODESIC_VERTEX_NONE) {
+ for (int i = 0; i < totvert; i++) {
+ dists[i] = FLT_MAX;
+ }
+ return dists;
+ }
+
+ const float *first_affected_co = SCULPT_vertex_co_get(ss, first_affected);
+ for (int i = 0; i < totvert; i++) {
+ dists[i] = len_v3v3(first_affected_co, SCULPT_vertex_co_get(ss, i));
+ }
+
+ return dists;
+}
+
+float *SCULPT_geodesic_distances_create(Object *ob,
+ GSet *initial_vertices,
+ const float limit_radius)
+{
+ SculptSession *ss = ob->sculpt;
+ switch (BKE_pbvh_type(ss->pbvh)) {
+ case PBVH_FACES:
+ return SCULPT_geodesic_mesh_create(ob, initial_vertices, limit_radius);
+ case PBVH_BMESH:
+ case PBVH_GRIDS:
+ return SCULPT_geodesic_fallback_create(ob, initial_vertices);
+ }
+ BLI_assert(false);
+ return NULL;
+}
+
+float *SCULPT_geodesic_from_vertex_and_symm(Sculpt *sd,
+ Object *ob,
+ const int vertex,
+ const float limit_radius)
+{
+ SculptSession *ss = ob->sculpt;
+ GSet *initial_vertices = BLI_gset_int_new("initial_vertices");
+
+ const char symm = SCULPT_mesh_symmetry_xyz_get(ob);
+ for (char i = 0; i <= symm; ++i) {
+ if (SCULPT_is_symmetry_iteration_valid(i, symm)) {
+ int v = -1;
+ if (i == 0) {
+ v = vertex;
+ }
+ else {
+ float location[3];
+ flip_v3_v3(location, SCULPT_vertex_co_get(ss, vertex), i);
+ v = SCULPT_nearest_vertex_get(sd, ob, location, FLT_MAX, false);
+ }
+ if (v != -1) {
+ BLI_gset_add(initial_vertices, POINTER_FROM_INT(v));
+ }
+ }
+ }
+
+ float *dists = SCULPT_geodesic_distances_create(ob, initial_vertices, limit_radius);
+ BLI_gset_free(initial_vertices, NULL);
+ return dists;
+}
+
+float *SCULPT_geodesic_from_vertex(Object *ob, const int vertex, const float limit_radius)
+{
+ GSet *initial_vertices = BLI_gset_int_new("initial_vertices");
+ BLI_gset_add(initial_vertices, POINTER_FROM_INT(vertex));
+ float *dists = SCULPT_geodesic_distances_create(ob, initial_vertices, limit_radius);
+ BLI_gset_free(initial_vertices, NULL);
+ return dists;
+}
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index f90cf366ed9..19c4eda7593 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -187,6 +187,8 @@ void SCULPT_boundary_info_ensure(Object *object);
/* Boundary Info needs to be initialized in order to use this function. */
bool SCULPT_vertex_is_boundary(const SculptSession *ss, const int index);
+void SCULPT_connected_components_ensure(Object *ob);
+
/* Sculpt Visibility API */
void SCULPT_vertex_visible_set(SculptSession *ss, int index, bool visible);
@@ -300,6 +302,7 @@ void SCULPT_floodfill_add_initial_with_symmetry(struct Sculpt *sd,
int index,
float radius);
void SCULPT_floodfill_add_initial(SculptFloodFill *flood, int index);
+void SCULPT_floodfill_add_and_skip_initial(SculptFloodFill *flood, int index);
void SCULPT_floodfill_execute(
struct SculptSession *ss,
SculptFloodFill *flood,
@@ -361,6 +364,21 @@ float *SCULPT_boundary_automasking_init(Object *ob,
int propagation_steps,
float *automask_factor);
+/* Geodesic distances. */
+
+/* Returns an array indexed by vertex index containing the geodesic distance to the closest vertex
+in the initial vertex set. The caller is responsible for freeing the array.
+Geodesic distances will only work when used with PBVH_FACES, for other types of PBVH it will
+fallback to euclidean distances to one of the initial vertices in the set. */
+float *SCULPT_geodesic_distances_create(struct Object *ob,
+ struct GSet *initial_vertices,
+ const float limit_radius);
+float *SCULPT_geodesic_from_vertex_and_symm(struct Sculpt *sd,
+ struct Object *ob,
+ const int vertex,
+ const float limit_radius);
+float *SCULPT_geodesic_from_vertex(Object *ob, const int vertex, const float limit_radius);
+
/* Filters. */
void SCULPT_filter_cache_init(struct bContext *C, Object *ob, Sculpt *sd, const int undo_type);
void SCULPT_filter_cache_free(SculptSession *ss);
@@ -1066,6 +1084,155 @@ void SCULPT_filter_to_orientation_space(float r_v[3], struct FilterCache *filter
void SCULPT_filter_to_object_space(float r_v[3], struct FilterCache *filter_cache);
void SCULPT_filter_zero_disabled_axis_components(float r_v[3], struct FilterCache *filter_cache);
+/* Sculpt Expand. */
+typedef enum eSculptExpandFalloffType {
+ SCULPT_EXPAND_FALLOFF_GEODESIC,
+ SCULPT_EXPAND_FALLOFF_TOPOLOGY,
+ SCULPT_EXPAND_FALLOFF_TOPOLOGY_DIAGONALS,
+ SCULPT_EXPAND_FALLOFF_NORMALS,
+ SCULPT_EXPAND_FALLOFF_SPHERICAL,
+ SCULPT_EXPAND_FALLOFF_BOUNDARY_TOPOLOGY,
+ SCULPT_EXPAND_FALLOFF_BOUNDARY_FACE_SET,
+ SCULPT_EXPAND_FALLOFF_ACTIVE_FACE_SET,
+} eSculptExpandFalloffType;
+
+typedef enum eSculptExpandTargetType {
+ SCULPT_EXPAND_TARGET_MASK,
+ SCULPT_EXPAND_TARGET_FACE_SETS,
+ SCULPT_EXPAND_TARGET_COLORS,
+} eSculptExpandTargetType;
+
+typedef enum eSculptExpandRecursionType {
+ SCULPT_EXPAND_RECURSION_TOPOLOGY,
+ SCULPT_EXPAND_RECURSION_GEODESICS,
+} eSculptExpandRecursionType;
+
+#define EXPAND_SYMM_AREAS 8
+
+typedef struct ExpandCache {
+ /* Target data elements that the expand operation will affect. */
+ eSculptExpandTargetType target;
+
+ /* Falloff data. */
+ eSculptExpandFalloffType falloff_type;
+
+ /* Indexed by vertex index, precalculated falloff value of that vertex (without any falloff
+ * editing modification applied). */
+ float *vert_falloff;
+ /* Max falloff value in *vert_falloff. */
+ float max_vert_falloff;
+
+ /* Indexed by base mesh poly index, precalculated falloff value of that face. These values are
+ * calculated from the per vertex falloff (*vert_falloff) when needed. */
+ float *face_falloff;
+ float max_face_falloff;
+
+ /* Falloff value of the active element (vertex or base mesh face) that Expand will expand to. */
+ float active_falloff;
+
+ /* When set to true, expand skips all falloff computations and considers all elements as enabled.
+ */
+ bool all_enabled;
+
+ /* Initial mouse and cursor data from where the current falloff started. This data can be changed
+ * during the execution of Expand by moving the origin. */
+ float initial_mouse_move[2];
+ float initial_mouse[2];
+ int initial_active_vertex;
+ int initial_active_face_set;
+
+ /* Maximum number of vertices allowed in the SculptSession for previewing the falloff using
+ * geodesic distances. */
+ int max_geodesic_move_preview;
+
+ /* Original falloff type before starting the move operation. */
+ eSculptExpandFalloffType move_original_falloff_type;
+ /* Falloff type using when moving the origin for preview. */
+ eSculptExpandFalloffType move_preview_falloff_type;
+
+ /* Face set ID that is going to be used when creating a new Face Set. */
+ int next_face_set;
+
+ /* Face Set ID of the Face set selected for editing. */
+ int update_face_set;
+
+ /* Mouse position since the last time the origin was moved. Used for reference when moving the
+ * initial position of Expand. */
+ float original_mouse_move[2];
+
+ /* Active components checks. */
+ /* Indexed by symmetry pass index, contains the connected component ID found in
+ * SculptSession->vertex_info.connected_component. Other connected components not found in this
+ * array will be ignored by Expand. */
+ int active_connected_components[EXPAND_SYMM_AREAS];
+
+ /* Snapping. */
+ /* GSet containing all Face Sets IDs that Expand will use to snap the new data. */
+ GSet *snap_enabled_face_sets;
+
+ /* Texture distortion data. */
+ Brush *brush;
+ struct Scene *scene;
+ struct MTex *mtex;
+
+ /* Controls how much texture distortion will be applied to the current falloff */
+ float texture_distortion_strength;
+
+ /* Cached PBVH nodes. This allows to skip gathering all nodes from the PBVH each time expand
+ * needs to update the state of the elements. */
+ PBVHNode **nodes;
+ int totnode;
+
+ /* Expand state options. */
+
+ /* Number of loops (times that the falloff is going to be repeated). */
+ int loop_count;
+
+ /* Invert the falloff result. */
+ bool invert;
+
+ /* When set to true, preserves the previous state of the data and adds the new one on top. */
+ bool preserve;
+
+ /* When set to true, the mask or colors will be applied as a gradient. */
+ bool falloff_gradient;
+
+ /* When set to true, Expand will use the Brush falloff curve data to shape the gradient. */
+ bool brush_gradient;
+
+ /* When set to true, Expand will move the origin (initial active vertex and cursor position)
+ * instead of updating the active vertex and active falloff. */
+ bool move;
+
+ /* When set to true, Expand will snap the new data to the Face Sets IDs found in
+ * *original_face_sets. */
+ bool snap;
+
+ /* When set to true, Expand will use the current Face Set ID to modify an existing Face Set
+ * instead of creating a new one. */
+ bool modify_active_face_set;
+
+ /* When set to true, Expand will reposition the sculpt pivot to the boundary of the expand result
+ * after finishing the operation. */
+ bool reposition_pivot;
+
+ /* Color target data type related data. */
+ float fill_color[4];
+ short blend_mode;
+
+ /* Face Sets at the first step of the expand operation, before starting modifying the active
+ * vertex and active falloff. These are not the original Face Sets of the sculpt before starting
+ * the operator as they could have been modified by Expand when initializing the operator and
+ * before starting changing the active vertex. These Face Sets are used for restoring and
+ * checking the Face Sets state while the Expand operation modal runs. */
+ int *initial_face_sets;
+
+ /* Original data of the sculpt as it was before running the Expand operator. */
+ float *original_mask;
+ int *original_face_sets;
+ float (*original_colors)[4];
+} ExpandCache;
+
typedef struct FilterCache {
bool enabled_axis[3];
bool enabled_force_axis[3];
@@ -1150,6 +1317,10 @@ bool SCULPT_get_redraw_rect(struct ARegion *region,
/* Operators. */
+/* Expand. */
+void SCULPT_OT_expand(struct wmOperatorType *ot);
+void sculpt_expand_modal_keymap(struct wmKeyConfig *keyconf);
+
/* Gestures. */
void SCULPT_OT_face_set_lasso_gesture(struct wmOperatorType *ot);
void SCULPT_OT_face_set_box_gesture(struct wmOperatorType *ot);