diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-08-04 14:23:01 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-04 14:23:53 +0300 |
commit | 164f40c50a05ad4e1696cdd0f55de96c210a125a (patch) | |
tree | 6f28a5a72c38b41488caffa1d68f9b99bbd9c3a4 /source | |
parent | f921ae46658348121c3408b01171e0e21667438c (diff) |
Fix T79503: Selecting edit-bones while holding Ctrl crashes
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 4 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_select.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 712a93e8880..cea5dea6029 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1960,7 +1960,7 @@ void DRW_render_instance_buffer_finish(void) void DRW_draw_select_loop(struct Depsgraph *depsgraph, ARegion *region, View3D *v3d, - bool UNUSED(use_obedit_skip), + bool use_obedit_skip, bool draw_surface, bool UNUSED(use_nearest), const rcti *rect, @@ -1973,7 +1973,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, RenderEngineType *engine_type = ED_view3d_engine_type(scene, v3d->shading.type); ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); Object *obact = OBACT(view_layer); - Object *obedit = OBEDIT_FROM_OBACT(obact); + Object *obedit = use_obedit_skip ? NULL : OBEDIT_FROM_OBACT(obact); #ifndef USE_GPU_SELECT UNUSED_VARS(scene, view_layer, v3d, region, rect); #else diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index fc763d91e3d..64447015bdc 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -2113,7 +2113,7 @@ static bool ed_object_select_pick(bContext *C, if (hits > 0) { /* note: bundles are handling in the same way as bones */ - const bool has_bones = selectbuffer_has_bones(buffer, hits); + const bool has_bones = object ? false : selectbuffer_has_bones(buffer, hits); /* note; shift+alt goes to group-flush-selecting */ if (enumerate) { |