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authorCampbell Barton <ideasman42@gmail.com>2018-12-02 06:32:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-02 06:37:04 +0300
commit55b31dd98ce592ef4e51a9f9edece9ade7c519db (patch)
tree290f5170ce123029d4b5eb3e801605daae7708bb /source
parent2e392a0fdc0975e500d7ea07bfbfc781f5ddd190 (diff)
parent335e1b507b1ad0e7c2bafb2175dac15d3d1add83 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_armature.h30
-rw-r--r--source/blender/blenkernel/intern/armature.c26
-rw-r--r--source/blender/blenkernel/intern/armature_update.c6
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc2
-rw-r--r--source/blender/draw/intern/draw_armature.c6
-rw-r--r--source/blender/editors/armature/armature_skinning.c2
-rw-r--r--source/blender/editors/gpencil/gpencil_armature.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_gizmo_armature.c2
-rw-r--r--source/blender/makesrna/intern/rna_pose_api.c4
9 files changed, 45 insertions, 35 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 0e356c1557f..bc91ffeb504 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -164,16 +164,26 @@ typedef struct BBoneSplineParameters {
float curveInX, curveInY, curveOutX, curveOutY;
} BBoneSplineParameters;
-void BKE_pchan_get_bbone_handles(struct bPoseChannel *pchan, struct bPoseChannel **r_prev, struct bPoseChannel **r_next);
-void BKE_pchan_get_bbone_spline_parameters(struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *r_param);
-
-void b_bone_spline_setup(struct bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
-
-void BKE_compute_b_bone_handles(const BBoneSplineParameters *param, float h1[3], float *r_roll1, float h2[3], float *r_roll2, bool ease, bool offsets);
-int BKE_compute_b_bone_spline(struct BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV]);
-
-void BKE_pchan_cache_bbone_segments(struct bPoseChannel *pchan);
-void BKE_pchan_copy_bbone_segments_cache(struct bPoseChannel *pchan, struct bPoseChannel *pchan_from);
+void BKE_pchan_bbone_handles_get(
+ struct bPoseChannel *pchan, struct bPoseChannel **r_prev, struct bPoseChannel **r_next);
+void BKE_pchan_bbone_spline_params_get(
+ struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *r_param);
+
+void BKE_pchan_bbone_spline_setup(
+ struct bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
+
+void BKE_pchan_bbone_handles_compute(
+ const BBoneSplineParameters *param,
+ float h1[3], float *r_roll1,
+ float h2[3], float *r_roll2,
+ bool ease, bool offsets);
+int BKE_pchan_bbone_spline_compute(
+ struct BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV]);
+
+void BKE_pchan_bbone_segments_cache_compute(
+ struct bPoseChannel *pchan);
+void BKE_pchan_bbone_segments_cache_copy(
+ struct bPoseChannel *pchan, struct bPoseChannel *pchan_from);
/* like EBONE_VISIBLE */
#define PBONE_VISIBLE(arm, bone) ( \
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 9abd20679d8..8c32bed4a3b 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -436,7 +436,7 @@ static void equalize_bbone_bezier(float *data, int desired)
}
/* Get "next" and "prev" bones - these are used for handle calculations. */
-void BKE_pchan_get_bbone_handles(bPoseChannel *pchan, bPoseChannel **r_prev, bPoseChannel **r_next)
+void BKE_pchan_bbone_handles_get(bPoseChannel *pchan, bPoseChannel **r_prev, bPoseChannel **r_next)
{
if (pchan->bone->bbone_prev_type == BBONE_HANDLE_AUTO) {
/* Use connected parent. */
@@ -463,7 +463,7 @@ void BKE_pchan_get_bbone_handles(bPoseChannel *pchan, bPoseChannel **r_prev, bPo
}
/* Compute B-Bone spline parameters for the given channel. */
-void BKE_pchan_get_bbone_spline_parameters(struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *param)
+void BKE_pchan_bbone_spline_params_get(struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *param)
{
bPoseChannel *next, *prev;
Bone *bone = pchan->bone;
@@ -487,7 +487,7 @@ void BKE_pchan_get_bbone_spline_parameters(struct bPoseChannel *pchan, const boo
}
}
- BKE_pchan_get_bbone_handles(pchan, &prev, &next);
+ BKE_pchan_bbone_handles_get(pchan, &prev, &next);
/* Find the handle points, since this is inside bone space, the
* first point = (0, 0, 0)
@@ -645,17 +645,17 @@ void BKE_pchan_get_bbone_spline_parameters(struct bPoseChannel *pchan, const boo
/* Fills the array with the desired amount of bone->segments elements.
* This calculation is done within unit bone space. */
-void b_bone_spline_setup(bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV])
+void BKE_pchan_bbone_spline_setup(bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV])
{
BBoneSplineParameters param;
- BKE_pchan_get_bbone_spline_parameters(pchan, rest, &param);
+ BKE_pchan_bbone_spline_params_get(pchan, rest, &param);
- pchan->bone->segments = BKE_compute_b_bone_spline(&param, result_array);
+ pchan->bone->segments = BKE_pchan_bbone_spline_compute(&param, result_array);
}
/* Computes the bezier handle vectors and rolls coming from custom handles. */
-void BKE_compute_b_bone_handles(const BBoneSplineParameters *param, float h1[3], float *r_roll1, float h2[3], float *r_roll2, bool ease, bool offsets)
+void BKE_pchan_bbone_handles_compute(const BBoneSplineParameters *param, float h1[3], float *r_roll1, float h2[3], float *r_roll2, bool ease, bool offsets)
{
float mat3[3][3];
float length = param->length;
@@ -756,7 +756,7 @@ void BKE_compute_b_bone_handles(const BBoneSplineParameters *param, float h1[3],
/* Fills the array with the desired amount of bone->segments elements.
* This calculation is done within unit bone space. */
-int BKE_compute_b_bone_spline(BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV])
+int BKE_pchan_bbone_spline_compute(BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV])
{
float scalemat[4][4], iscalemat[4][4];
float mat3[3][3];
@@ -772,7 +772,7 @@ int BKE_compute_b_bone_spline(BBoneSplineParameters *param, Mat4 result_array[MA
length *= param->scale[1];
}
- BKE_compute_b_bone_handles(param, h1, &roll1, h2, &roll2, true, true);
+ BKE_pchan_bbone_handles_compute(param, h1, &roll1, h2, &roll2, true, true);
/* Make curve. */
CLAMP_MAX(param->segments, MAX_BBONE_SUBDIV);
@@ -858,7 +858,7 @@ static void allocate_bbone_cache(bPoseChannel *pchan, int segments)
}
/** Compute and cache the B-Bone shape in the channel runtime struct. */
-void BKE_pchan_cache_bbone_segments(bPoseChannel *pchan)
+void BKE_pchan_bbone_segments_cache_compute(bPoseChannel *pchan)
{
bPoseChannelRuntime *runtime = &pchan->runtime;
Bone *bone = pchan->bone;
@@ -876,8 +876,8 @@ void BKE_pchan_cache_bbone_segments(bPoseChannel *pchan)
DualQuat *b_bone_dual_quats = runtime->bbone_dual_quats;
int a;
- b_bone_spline_setup(pchan, false, b_bone);
- b_bone_spline_setup(pchan, true, b_bone_rest);
+ BKE_pchan_bbone_spline_setup(pchan, false, b_bone);
+ BKE_pchan_bbone_spline_setup(pchan, true, b_bone_rest);
/* Compute deform matrices. */
/* first matrix is the inverse arm_mat, to bring points in local bone space
@@ -901,7 +901,7 @@ void BKE_pchan_cache_bbone_segments(bPoseChannel *pchan)
}
/** Copy cached B-Bone segments from one channel to another */
-void BKE_pchan_copy_bbone_segments_cache(bPoseChannel *pchan, bPoseChannel *pchan_from)
+void BKE_pchan_bbone_segments_cache_copy(bPoseChannel *pchan, bPoseChannel *pchan_from)
{
bPoseChannelRuntime *runtime = &pchan->runtime;
bPoseChannelRuntime *runtime_from = &pchan_from->runtime;
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index f5519966ac2..1460a3cb205 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -728,10 +728,10 @@ void BKE_pose_eval_bbone_segments(struct Depsgraph *depsgraph,
bPoseChannel *pchan = pose_pchan_get_indexed(ob, pchan_index);
DEG_debug_print_eval(depsgraph, __func__, pchan->name, pchan);
if (pchan->bone != NULL && pchan->bone->segments > 1) {
- BKE_pchan_cache_bbone_segments(pchan);
+ BKE_pchan_bbone_segments_cache_compute(pchan);
bArmature *arm = (bArmature *)ob->data;
if (DEG_is_active(depsgraph) && arm->edbo == NULL) {
- BKE_pchan_copy_bbone_segments_cache(pchan->orig_pchan, pchan);
+ BKE_pchan_bbone_segments_cache_copy(pchan->orig_pchan, pchan);
}
}
}
@@ -857,5 +857,5 @@ void BKE_pose_eval_proxy_copy_bone(
BLI_assert(pchan != NULL);
BLI_assert(pchan_from != NULL);
BKE_pose_copyesult_pchan_result(pchan, pchan_from);
- BKE_pchan_copy_bbone_segments_cache(pchan, pchan_from);
+ BKE_pchan_bbone_segments_cache_copy(pchan, pchan_from);
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
index 1260ce013ea..ff8b13b4442 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_rig.cc
@@ -498,7 +498,7 @@ void DepsgraphRelationBuilder::build_rig(Object *object)
add_relation(bone_done_key, bone_segments_key, "Done -> B-Bone Segments");
/* B-Bone shape depends on final position of handle bones. */
bPoseChannel *prev, *next;
- BKE_pchan_get_bbone_handles(pchan, &prev, &next);
+ BKE_pchan_bbone_handles_get(pchan, &prev, &next);
if (prev) {
OperationKey prev_key(&object->id,
DEG_NODE_TYPE_BONE,
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index aec25274ab1..b8b53fbbb78 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -940,7 +940,7 @@ static void edbo_compute_bbone_child(bArmature *arm)
}
}
-/* A version of b_bone_spline_setup() for previewing editmode curve settings. */
+/* A version of BKE_pchan_bbone_spline_setup() for previewing editmode curve settings. */
static void ebone_spline_preview(EditBone *ebone, float result_array[MAX_BBONE_SUBDIV][4][4])
{
BBoneSplineParameters param;
@@ -1043,7 +1043,7 @@ static void ebone_spline_preview(EditBone *ebone, float result_array[MAX_BBONE_S
param.curveOutX = ebone->curveOutX;
param.curveOutY = ebone->curveOutY;
- ebone->segments = BKE_compute_b_bone_spline(&param, (Mat4 *)result_array);
+ ebone->segments = BKE_pchan_bbone_spline_compute(&param, (Mat4 *)result_array);
}
static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pchan)
@@ -1086,7 +1086,7 @@ static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pc
memcpy(bbones_mat, pchan->runtime.bbone_pose_mats, sizeof(Mat4) * bbone_segments);
}
else {
- b_bone_spline_setup(pchan, false, bbones_mat);
+ BKE_pchan_bbone_spline_setup(pchan, false, bbones_mat);
}
for (int i = bbone_segments; i--; bbones_mat++) {
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 06385ab0cee..462c17e9008 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -326,7 +326,7 @@ static void add_verts_to_dgroups(
if ((par->pose) && (pchan = BKE_pose_channel_find_name(par->pose, bone->name))) {
if (bone->segments > 1) {
segments = bone->segments;
- b_bone_spline_setup(pchan, true, bbone_array);
+ BKE_pchan_bbone_spline_setup(pchan, true, bbone_array);
bbone = bbone_array;
}
}
diff --git a/source/blender/editors/gpencil/gpencil_armature.c b/source/blender/editors/gpencil/gpencil_armature.c
index d69f64f3eaf..d62984020cd 100644
--- a/source/blender/editors/gpencil/gpencil_armature.c
+++ b/source/blender/editors/gpencil/gpencil_armature.c
@@ -323,7 +323,7 @@ static void gpencil_add_verts_to_dgroups(
{
if (bone->segments > 1) {
segments = bone->segments;
- b_bone_spline_setup(pchan, true, bbone_array);
+ BKE_pchan_bbone_spline_setup(pchan, true, bbone_array);
bbone = bbone_array;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_gizmo_armature.c b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
index 4e91712491f..0a3d20979a0 100644
--- a/source/blender/editors/space_view3d/view3d_gizmo_armature.c
+++ b/source/blender/editors/space_view3d/view3d_gizmo_armature.c
@@ -59,7 +59,7 @@
/*
* TODO(campbell): Current conversion is a approximation (usable not correct),
* we'll need to take the next/previous bones into account to get the tangent directions.
- * First last matrices from 'b_bone_spline_setup' are close but also not quite accurate
+ * First last matrices from 'BKE_pchan_bbone_spline_setup' are close but also not quite accurate
* since they're not at either end-points on the curve.
*
* Likely we'll need a function especially to get the first/last orientations.
diff --git a/source/blender/makesrna/intern/rna_pose_api.c b/source/blender/makesrna/intern/rna_pose_api.c
index f4463e0f7d8..6b7a8e4e2ff 100644
--- a/source/blender/makesrna/intern/rna_pose_api.c
+++ b/source/blender/makesrna/intern/rna_pose_api.c
@@ -95,8 +95,8 @@ static void rna_PoseBone_compute_bbone_handles(
BBoneSplineParameters params;
- BKE_pchan_get_bbone_spline_parameters(pchan, rest, &params);
- BKE_compute_b_bone_handles(&params, ret_h1, ret_roll1, ret_h2, ret_roll2, ease || offsets, offsets);
+ BKE_pchan_bbone_spline_params_get(pchan, rest, &params);
+ BKE_pchan_bbone_handles_compute(&params, ret_h1, ret_roll1, ret_h2, ret_roll2, ease || offsets, offsets);
}
#else