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authorCampbell Barton <ideasman42@gmail.com>2010-11-15 03:07:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-15 03:07:38 +0300
commit7be25eba132aecc74cb1ccaecbac150ee0bb87a6 (patch)
tree0502a27bfa9c915abc1ad2691a6819a71edd4d75 /source
parentcdf7a1eaca2de93f7c631f3d40a50f53f5e84f99 (diff)
fix [#24712] 3ds_import fix
Rather then applying the proposed fix, enabling 'Apply Transform' works in almost all cases including the reported one. There are some files that don't work with 'Apply Transform', which is why the option is worth keeping. also remove unneeded calls to paint_facesel_test()
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/space_view3d/drawobject.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 662acb82b3e..fa5000a5c9e 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -2335,7 +2335,7 @@ static void draw_em_fancy(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object
}
}
- if((me->drawflag & (ME_DRAWFACES)) || paint_facesel_test(ob)) { /* transp faces */
+ if(me->drawflag & ME_DRAWFACES) { /* transp faces */
unsigned char col1[4], col2[4], col3[4];
UI_GetThemeColor4ubv(TH_FACE, (char *)col1);
@@ -2472,7 +2472,8 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *ob= base->object;
Mesh *me = ob->data;
Material *ma= give_current_material(ob, 1);
- int hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
+ const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
+ const short is_paint_sel= (ob==OBACT && paint_facesel_test(ob));
int draw_wire = 0;
int totvert, totedge, totface;
DispList *dl;
@@ -2494,7 +2495,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW);
// Unwanted combination.
- if (ob==OBACT && paint_facesel_test(ob)) draw_wire = 0;
+ if (is_paint_sel) draw_wire = 0;
if(dt==OB_BOUNDBOX) {
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
@@ -2508,11 +2509,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
else if(dt==OB_WIRE || totface==0) {
draw_wire = 1; /* draw wire only, no depth buffer stuff */
}
- else if( (ob==OBACT && (ob->mode & OB_MODE_TEXTURE_PAINT || paint_facesel_test(ob))) ||
+ else if( (is_paint_sel && (ob->mode & OB_MODE_TEXTURE_PAINT)) ||
CHECK_OB_DRAWTEXTURE(v3d, dt))
{
- int faceselect= (ob==OBACT && paint_facesel_test(ob));
- if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !(G.f&G_PICKSEL || paint_facesel_test(ob)) && !draw_wire) {
+ if ((v3d->flag&V3D_SELECT_OUTLINE) && ((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) && (base->flag&SELECT) && !(G.f&G_PICKSEL || is_paint_sel) && !draw_wire) {
draw_mesh_object_outline(v3d, ob, dm);
}
@@ -2527,10 +2527,10 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
glFrontFace(GL_CCW);
}
else {
- draw_mesh_textured(scene, v3d, rv3d, ob, dm, faceselect);
+ draw_mesh_textured(scene, v3d, rv3d, ob, dm, is_paint_sel);
}
- if(!faceselect) {
+ if(!is_paint_sel) {
if(base->flag & SELECT)
UI_ThemeColor((ob==OBACT)?TH_ACTIVE:TH_SELECT);
else