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authorCampbell Barton <ideasman42@gmail.com>2010-10-31 04:04:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-10-31 04:04:31 +0300
commitbae43df4ec359fb08a9ae45feb44eb5d24a4e5f8 (patch)
tree06df2dd77d30853cbe1d7d84c3f6daf22cb41a9f /source
parent7f5abb7fe2681d8f72d1d29c6567077b70351112 (diff)
building the BGE without bullet works again.
Diffstat (limited to 'source')
-rw-r--r--source/creator/CMakeLists.txt4
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp3
3 files changed, 6 insertions, 4 deletions
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index c32329e20ff..dd218e474a4 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -538,13 +538,13 @@ ENDIF(WITH_MOD_FLUID)
bf_intern_ctr
bf_blroutines
bf_converter
- bf_dummy
+ bf_dummy
bf_bullet
bf_intern_smoke
extern_minilzo
extern_lzma
- bf_common
bf_ketsji
+ bf_common
bf_logic
bf_rasterizer
bf_oglrasterizer
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 69483aed1ec..715e5e33e75 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1740,8 +1740,9 @@ static KX_GameObject *gameobject_from_blenderobject(
bool bHasDvert = mesh->dvert != NULL && ob->defbase.first;
bool bHasArmature = (BL_ModifierDeformer::HasArmatureDeformer(ob) && ob->parent && ob->parent->type == OB_ARMATURE && bHasDvert);
bool bHasModifier = BL_ModifierDeformer::HasCompatibleDeformer(ob);
+#ifdef USE_BULLET
bool bHasSoftBody = (!ob->parent && (ob->gameflag & OB_SOFT_BODY));
-
+#endif
if (bHasModifier) {
BL_ModifierDeformer *dcont = new BL_ModifierDeformer((BL_DeformableGameObject *)gameobj,
kxscene->GetBlenderScene(), ob, meshobj);
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 3d7fcb25f2b..3753f3d6bd6 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -1073,8 +1073,9 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
blendobj->parent && // original object had armature (not sure this test is needed)
blendobj->parent->type == OB_ARMATURE &&
blendmesh->dvert!=NULL; // mesh has vertex group
+#ifdef USE_BULLET
bool bHasSoftBody = (!parentobj && (blendobj->gameflag & OB_SOFT_BODY));
-
+#endif
bool releaseParent = true;