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authorBastien Montagne <montagne29@wanadoo.fr>2015-11-30 17:34:56 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-11-30 17:34:56 +0300
commitf798c791cda58e032fb65fe646ad2d68df8ecf69 (patch)
treedd1c51b42bb0e4fe0cc042a6c1cdb3e317f69478 /source
parentc69ce97438b4e54f9c82ccfb99cbc6b03fea5485 (diff)
Libquery: fix double-handling of object pointer in scene's basact base.
Looping twice on same ID pointer may not be an issue in master currently, but with work done in id-remap branch this should be avoided as much as possible, so for now assuming we do not need this here. Note: if we really need this and have to add it back, then please at least use IDWALK_USER, and not IDWALK_NOP flag!
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/library_query.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index d8825303219..d54f382f4c0 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -224,9 +224,8 @@ void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *u
CALLBACK_INVOKE(scene->set, IDWALK_NOP);
CALLBACK_INVOKE(scene->clip, IDWALK_NOP);
CALLBACK_INVOKE(scene->nodetree, IDWALK_NOP);
- if (scene->basact) {
- CALLBACK_INVOKE(scene->basact->object, IDWALK_NOP);
- }
+ /* DO NOT handle scene->basact here, it’s doubling with the loop over whole scene->base later,
+ * since basact is just a pointer to one of those items. */
CALLBACK_INVOKE(scene->obedit, IDWALK_NOP);
for (srl = scene->r.layers.first; srl; srl = srl->next) {