diff options
author | Alexander Romanov <a.romanov@blend4web.com> | 2016-08-09 12:29:14 +0300 |
---|---|---|
committer | Alexander Romanov <a.romanov@blend4web.com> | 2016-08-09 12:34:52 +0300 |
commit | 151390069a5bbddb15d1362ec1ac5722090e9231 (patch) | |
tree | f8a2b20e4b56a55a5b31dfdf13bea02bcb39f03d /source | |
parent | b53eca171158ea395af11e82a1be0c5158180c79 (diff) |
Bugfix. glDisable with bad enum argument in GPU_texture_unbind
Reported by @panzergame in D1414.
`glDisable` calls with bad enum argument `GL_TEXTURE_2D_MULTISAMPLE` that came from this line:
`tex->target = (n == 1) ? GL_TEXTURE_1D : (samples ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D);`
Reviewers: brecht
Reviewed By: brecht
Subscribers: AlexKowel, yurikovelenov, panzergame
Differential Revision: https://developer.blender.org/D2145
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/intern/gpu_texture.c | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index 827c52c9a5f..54f0003c086 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -55,7 +55,8 @@ struct GPUTexture { int number; /* number for multitexture binding */ int refcount; /* reference count */ GLenum target; /* GL_TEXTURE_* */ - GLenum target_base; /* same as target, (but no multisample) */ + GLenum target_base; /* same as target, (but no multisample) + * use it for unbinding */ GLuint bindcode; /* opengl identifier for texture */ int fromblender; /* we got the texture from Blender */ @@ -374,6 +375,9 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget GLint bindcode = GPU_verify_image(ima, iuser, textarget, 0, 0, mipmap, is_data); GPU_update_image_time(ima, time); + /* see GPUInput::textarget: it can take two values - GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP + * these values are correct for glDisable, so textarget can be safely used in + * GPU_texture_bind/GPU_texture_unbind through tex->target_base */ if (textarget == GL_TEXTURE_2D) gputt = TEXTARGET_TEXTURE_2D; else @@ -390,7 +394,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget tex->number = -1; tex->refcount = 1; tex->target = textarget; - tex->target_base = GL_TEXTURE_2D; + tex->target_base = textarget; tex->fromblender = 1; ima->gputexture[gputt] = tex; @@ -626,11 +630,11 @@ void GPU_texture_bind(GPUTexture *tex, int number) GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + number); if (number != 0) glActiveTexture(arbnumber); if (tex->bindcode != 0) { - glBindTexture(tex->target, tex->bindcode); + glBindTexture(tex->target_base, tex->bindcode); } else - GPU_invalid_tex_bind(tex->target); - glEnable(tex->target); + GPU_invalid_tex_bind(tex->target_base); + glEnable(tex->target_base); if (number != 0) glActiveTexture(GL_TEXTURE0); tex->number = number; @@ -652,8 +656,6 @@ void GPU_texture_unbind(GPUTexture *tex) GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + tex->number); if (tex->number != 0) glActiveTexture(arbnumber); - glBindTexture(tex->target, 0); - glDisable(tex->target); glBindTexture(tex->target_base, 0); glDisable(tex->target_base); if (tex->number != 0) glActiveTexture(GL_TEXTURE0); |