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author | Pablo Dobarro <pablodp606@gmail.com> | 2020-08-24 19:26:28 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-08-26 12:48:15 +0300 |
commit | dc61f7c17178372e1c52d0e2e3ee8297d36d91b9 (patch) | |
tree | ca71026e1a94a498aef4eb09591d5617d2e40a90 /source | |
parent | dedab68dcce0f2880f0678e7cfa80e0261b0de72 (diff) |
Fix T80039: Do not subdivide with Multires is mesh has no faces
This skips the subdivision operation if the mesh has no loops, avoiding
the crash.
Reviewed By: sergey
Maniphest Tasks: T80039
Differential Revision: https://developer.blender.org/D8696
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/multires_reshape.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c index 01e7b87cac0..3ae4012928c 100644 --- a/source/blender/blenkernel/intern/multires_reshape.c +++ b/source/blender/blenkernel/intern/multires_reshape.c @@ -180,6 +180,12 @@ void multiresModifier_subdivide_to_level(struct Object *object, } Mesh *coarse_mesh = object->data; + if (coarse_mesh->totloop == 0) { + /* If there are no loops in the mesh inplies there is no CD_MDISPS as well. So can early output + * from here as there is nothing to subdivide. */ + return; + } + MultiresReshapeContext reshape_context; /* There was no multires at all, all displacement is at 0. Can simply make sure all mdisps grids |