diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-04-09 10:56:41 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-04-09 11:30:44 +0400 |
commit | dfbd994aaf6f95ddf3d6f9ecc64fa3a550b5e895 (patch) | |
tree | 3ed5fef40c81ade6e8156e811f1e7aed51085336 /source | |
parent | a068dda5f381c59c96ff1fc0fdc60cc0296c7c1e (diff) |
Freestyle: fix for typos in Python API docstrings.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp | 2 | ||||
-rw-r--r-- | source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp b/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp index 3a0be48e4bf..7365ee8ac36 100644 --- a/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp +++ b/source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp @@ -46,7 +46,7 @@ PyDoc_STRVAR(FEdge_doc, "silhouettes, the FEdge is oriented so that the visible face lies on\n" "the left of the edge. For borders, the FEdge is oriented so that the\n" "face lies on the left of the edge. An FEdge can represent an initial\n" -"edge of the mesh or runs accross a face of the initial mesh depending\n" +"edge of the mesh or runs across a face of the initial mesh depending\n" "on the smoothness or sharpness of the mesh. This class is specialized\n" "into a smooth and a sharp version since their properties slightly vary\n" "from one to the other.\n" diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp index c4ca83743a6..ca69561d8e0 100644 --- a/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp +++ b/source/blender/freestyle/intern/python/StrokeShader/BPy_SmoothingShader.cpp @@ -68,7 +68,7 @@ static char SmoothingShader___doc__[] = " Smoothes the stroke by moving the vertices to make the stroke\n" " smoother. Uses curvature flow to converge towards a curve of\n" " constant curvature. The diffusion method we use is anisotropic to\n" -" prevent the diffusion accross corners.\n" +" prevent the diffusion across corners.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`Stroke`\n"; |