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authorClément Foucault <foucault.clem@gmail.com>2022-04-30 20:20:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-30 20:20:37 +0300
commita8e6ee17ccc535a3b84edddb82ae32be3f4818fd (patch)
tree209f784e5bc89796a4c1eed536363e6c2a2a0390 /source
parent669349bfe4d1fec0ee835dc56b652c7a638622ef (diff)
Overlay: Port edit curves shaders to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c41
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader_shared.h16
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl46
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl12
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl19
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl14
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh70
7 files changed, 114 insertions, 104 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index 9d180f7fb8d..a38055063dc 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -423,23 +423,10 @@ GPUShader *OVERLAY_shader_armature_wire(void)
GPUShader *OVERLAY_shader_edit_curve_handle(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_handle) {
- sh_data->edit_curve_handle = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_curve_handle_vert_glsl,
- NULL},
- .geom = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_curve_handle_geom_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->edit_curve_handle = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_curve_handle_clipped" : "overlay_edit_curve_handle");
}
return sh_data->edit_curve_handle;
}
@@ -447,18 +434,10 @@ GPUShader *OVERLAY_shader_edit_curve_handle(void)
GPUShader *OVERLAY_shader_edit_curve_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_point) {
- sh_data->edit_curve_point = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_curve_point_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->edit_curve_point = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_curve_point_clipped" : "overlay_edit_curve_point");
}
return sh_data->edit_curve_point;
}
@@ -466,18 +445,10 @@ GPUShader *OVERLAY_shader_edit_curve_point(void)
GPUShader *OVERLAY_shader_edit_curve_wire(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_curve_wire) {
- sh_data->edit_curve_wire = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_curve_wire_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, "#define IN_PLACE_INSTANCES\n", NULL},
- });
+ sh_data->edit_curve_wire = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_curve_wire_clipped" : "overlay_edit_curve_wire");
}
return sh_data->edit_curve_wire;
}
diff --git a/source/blender/draw/engines/overlay/overlay_shader_shared.h b/source/blender/draw/engines/overlay/overlay_shader_shared.h
index 4b1d4eea69a..860560e1026 100644
--- a/source/blender/draw/engines/overlay/overlay_shader_shared.h
+++ b/source/blender/draw/engines/overlay/overlay_shader_shared.h
@@ -40,6 +40,22 @@ struct OVERLAY_GridData {
};
BLI_STATIC_ASSERT_ALIGN(OVERLAY_GridData, 16)
+#ifdef GPU_SHADER
+/* Keep the same values as in `draw_cache_imp_curve.c` */
+# define ACTIVE_NURB (1 << 2)
+# define BEZIER_HANDLE (1 << 3)
+# define EVEN_U_BIT (1 << 4)
+# define COLOR_SHIFT 5
+
+/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
+# define CURVE_HANDLE_SELECTED 0
+# define CURVE_HANDLE_ALL 1
+#else
+/* TODO(fclem): Find a better way to share enums/defines from DNA files with GLSL. */
+BLI_STATIC_ASSERT(CURVE_HANDLE_SELECTED == 0, "Ensure value is sync");
+BLI_STATIC_ASSERT(CURVE_HANDLE_ALL == 1, "Ensure value is sync");
+#endif
+
#ifndef GPU_SHADER
# ifdef __cplusplus
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
index 036efa41555..7d92baea595 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_geom.glsl
@@ -1,22 +1,6 @@
-/* Keep the same value of `ACTIVE_NURB` in `draw_cache_imp_curve.c` */
-#define ACTIVE_NURB (1 << 2)
-#define EVEN_U_BIT (1 << 4)
-#define COLOR_SHIFT 5
-
-/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
-#define CURVE_HANDLE_SELECTED 0
-#define CURVE_HANDLE_ALL 1
-
-layout(lines) in;
-layout(triangle_strip, max_vertices = 10) out;
-
-uniform bool showCurveHandles;
-uniform int curveHandleDisplay;
-
-flat in int vertFlag[];
-
-out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void output_line(vec2 offset, vec4 color)
{
@@ -24,16 +8,12 @@ void output_line(vec2 offset, vec4 color)
gl_Position = gl_in[0].gl_Position;
gl_Position.xy += offset * gl_in[0].gl_Position.w;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
-#endif
+ view_clipping_distances_set(gl_in[0]);
EmitVertex();
gl_Position = gl_in[1].gl_Position;
gl_Position.xy += offset * gl_in[1].gl_Position.w;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
-#endif
+ view_clipping_distances_set(gl_in[1]);
EmitVertex();
}
@@ -42,24 +22,24 @@ void main()
vec4 v1 = gl_in[0].gl_Position;
vec4 v2 = gl_in[1].gl_Position;
- int is_active_nurb = (vertFlag[1] & ACTIVE_NURB);
- int color_id = (vertFlag[1] >> COLOR_SHIFT);
+ int is_active_nurb = (vert[1].flag & ACTIVE_NURB);
+ int color_id = (vert[1].flag >> COLOR_SHIFT);
/* Don't output any edges if we don't show handles */
if (!showCurveHandles && (color_id < 5)) {
return;
}
- bool edge_selected = (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED) != 0);
+ bool edge_selected = (((vert[1].flag | vert[0].flag) & VERT_SELECTED) != 0);
bool handle_selected = (showCurveHandles &&
- (((vertFlag[1] | vertFlag[0]) & VERT_SELECTED_BEZT_HANDLE) != 0));
+ (((vert[1].flag | vert[0].flag) & VERT_SELECTED_BEZT_HANDLE) != 0));
- bool is_gpencil = ((vertFlag[1] & VERT_GPENCIL_BEZT_HANDLE) != 0);
+ bool is_gpencil = ((vert[1].flag & VERT_GPENCIL_BEZT_HANDLE) != 0);
/* If handle type is only selected and the edge is not selected, don't show. */
if ((curveHandleDisplay != CURVE_HANDLE_ALL) && (!handle_selected)) {
/* Nurbs must show the handles always. */
- bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
+ bool is_u_segment = (((vert[1].flag ^ vert[0].flag) & EVEN_U_BIT) != 0);
if ((!is_u_segment) && (color_id <= 4)) {
return;
}
@@ -85,8 +65,8 @@ void main()
inner_color = (edge_selected) ? colorHandleSelAutoclamp : colorHandleAutoclamp;
}
else {
- bool is_selected = (((vertFlag[1] & vertFlag[0]) & VERT_SELECTED) != 0);
- bool is_u_segment = (((vertFlag[1] ^ vertFlag[0]) & EVEN_U_BIT) != 0);
+ bool is_selected = (((vert[1].flag & vert[0].flag) & VERT_SELECTED) != 0);
+ bool is_u_segment = (((vert[1].flag ^ vert[0].flag) & EVEN_U_BIT) != 0);
if (is_u_segment) {
inner_color = (is_selected) ? colorNurbSelUline : colorNurbUline;
}
@@ -103,7 +83,7 @@ void main()
vec4(inner_color.rgb, 0.0);
vec2 v1_2 = (v2.xy / v2.w - v1.xy / v1.w);
- vec2 offset = sizeEdge * 4.0 * sizeViewportInv.xy; /* 4.0 is eyeballed */
+ vec2 offset = sizeEdge * 4.0 * drw_view.viewport_size_inverse; /* 4.0 is eyeballed */
if (abs(v1_2.x * sizeViewport.x) < abs(v1_2.y * sizeViewport.y)) {
offset.y = 0.0;
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl
index a2b0d072719..186cc010f45 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_handle_vert.glsl
@@ -1,8 +1,6 @@
-in vec3 pos;
-in int data;
-
-flat out int vertFlag;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@@ -10,9 +8,7 @@ void main()
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
- vertFlag = data;
+ vert.flag = data;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
index 5f2154f00b8..a30496177c3 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_point_vert.glsl
@@ -1,17 +1,6 @@
-/* Keep the same value of `BEZIER_HANDLE` in `draw_cache_imp_curve.c` */
-#define BEZIER_HANDLE (1 << 3)
-
-/* Keep the same value in `handle_display` in `DNA_view3d_types.h` */
-#define CURVE_HANDLE_SELECTED 0
-
-uniform bool showCurveHandles;
-uniform int curveHandleDisplay;
-
-in vec3 pos;
-in int data;
-
-out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@@ -34,9 +23,7 @@ void main()
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
gl_PointSize = (!is_gpencil) ? sizeVertex * 2.0 : sizeVertexGpencil * 2.0;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
bool show_handle = showCurveHandles;
if ((curveHandleDisplay == CURVE_HANDLE_SELECTED) && ((data & VERT_SELECTED_BEZT_HANDLE) == 0)) {
diff --git a/source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl
index 5dd8e579db3..183df7e5450 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_curve_wire_vert.glsl
@@ -1,12 +1,6 @@
-uniform float normalSize;
-
-in vec3 pos;
-in vec3 nor;
-in vec3 tan;
-in float rad;
-
-flat out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@@ -25,7 +19,5 @@ void main()
finalColor = colorWireEdit;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}
diff --git a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
index 188cb3dcd10..ffdbf1b3e89 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
@@ -3,7 +3,7 @@
#include "gpu_shader_create_info.hh"
GPU_SHADER_INTERFACE_INFO(overlay_edit_flat_color_iface, "").flat(Type::VEC4, "finalColor");
-
+GPU_SHADER_INTERFACE_INFO(overlay_edit_smooth_color_iface, "").smooth(Type::VEC4, "finalColor");
GPU_SHADER_INTERFACE_INFO(overlay_edit_nopersp_color_iface, "")
.no_perspective(Type::VEC4, "finalColor");
@@ -292,3 +292,71 @@ GPU_SHADER_CREATE_INFO(overlay_edit_uv_stretching_angle)
.additional_info("overlay_edit_uv_stretching");
/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Edit Curve
+ * \{ */
+
+GPU_SHADER_INTERFACE_INFO(overlay_edit_curve_handle_iface, "vert").flat(Type::INT, "flag");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle)
+ .do_static_compilation(true)
+ .typedef_source("overlay_shader_shared.h")
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::INT, "data")
+ .vertex_out(overlay_edit_curve_handle_iface)
+ .geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 10)
+ .geometry_out(overlay_edit_smooth_color_iface)
+ .push_constant(Type::BOOL, "showCurveHandles")
+ .push_constant(Type::INT, "curveHandleDisplay")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_curve_handle_vert.glsl")
+ .geometry_source("edit_curve_handle_geom.glsl")
+ .fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_handle_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_curve_handle", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_point)
+ .do_static_compilation(true)
+ .typedef_source("overlay_shader_shared.h")
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::INT, "data")
+ .vertex_out(overlay_edit_flat_color_iface)
+ .push_constant(Type::BOOL, "showCurveHandles")
+ .push_constant(Type::INT, "curveHandleDisplay")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_curve_point_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_point_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_curve_point", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC3, "nor")
+ .vertex_in(2, Type::VEC3, "tan")
+ .vertex_in(3, Type::FLOAT, "rad")
+ .push_constant(Type::FLOAT, "normalSize")
+ .vertex_out(overlay_edit_flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_curve_wire_vert.glsl")
+ .fragment_source("gpu_shader_flat_color_frag.glsl")
+ .additional_info("draw_modelmat", "draw_resource_id_uniform", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_curve_wire_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_curve_wire", "drw_clipped");
+
+/** \} */