diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-03-31 22:05:09 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-03-31 22:05:09 +0400 |
commit | f1186cb113941e87eebb03c80b9e8c4f3faee7c2 (patch) | |
tree | 9cffc8847ed7001369d0b8deac3007e59e5df79a /source | |
parent | c682fe49f482b21eed4a25dcb366e65676af5905 (diff) |
Fix T39524: Backface culling is always on in Textured view in BI.
Special case I did not think about in own previous culling fix (rB0f95149a7849).
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 75a02b74a49..bc9a9aacd03 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -255,9 +255,9 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material * /* convert number of lights into boolean */ if (gtexdraw.is_lit) lit = 1; + backculled = gtexdraw.use_backface_culling; if (ma) { if (ma->mode & MA_SHLESS) lit = 0; - backculled = gtexdraw.use_backface_culling; if (gtexdraw.use_game_mat) { backculled = backculled || (ma->game.flag & GEMAT_BACKCULL); alphablend = ma->game.alpha_blend; |