diff options
author | Hans Goudey <h.goudey@me.com> | 2021-03-24 19:36:19 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-24 19:36:19 +0300 |
commit | a363d64b93cdebff92f2c84d4382d1227cf4425c (patch) | |
tree | 21cef506c5fccb8f9551d62358f4ab714c55fe2e /source | |
parent | d0d0d9d7c659acba779dced73f003348dc173a9b (diff) |
UI: Use correct property split ratio for node socket buttons
This makes the buttons drawn on nodes for unconnected string and color
sockets draw with the correct 40% ratio for the label split rather than
the old 50% ratio not used elsewhere in Blender anymore. The benefit is
a cleaner look, because the button edges line up better with others, and
a bit more space to type in attribute names.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 1354c06305c..6864d34885a 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3429,13 +3429,13 @@ static void std_node_socket_draw( } break; case SOCK_RGBA: { - uiLayout *row = uiLayoutSplit(layout, 0.5f, false); + uiLayout *row = uiLayoutSplit(layout, 0.4f, false); uiItemL(row, text, 0); uiItemR(row, ptr, "default_value", DEFAULT_FLAGS, "", 0); break; } case SOCK_STRING: { - uiLayout *row = uiLayoutSplit(layout, 0.5f, false); + uiLayout *row = uiLayoutSplit(layout, 0.4f, false); uiItemL(row, text, 0); const bNodeTree *node_tree = (const bNodeTree *)node_ptr->owner_id; |