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author | Michel Selten <michel@mselten.demon.nl> | 2003-01-04 00:36:16 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2003-01-04 00:36:16 +0300 |
commit | 0a51feab36350c79f3247de13f5e7998288d3011 (patch) | |
tree | 0df509b791b61e13ede55726efc93507fce5ecba /source | |
parent | 1af0e07f74848acf9411250a018789c17067615f (diff) |
These updates enable the build of the gameengine
(configure --enable-gameengine). However, you still need to manually configure,
compile and install ode.
* Following the original NaN makefile, I removed the TerraplayNetwork files
from the build. (Moved the two files to EXTRA_DIST).
* Pass a const char * to Py_BuildValue instead of a STR_String in
BL_ActionActuator.cpp
* Added some include directories in Makefile.am's
Michel
Diffstat (limited to 'source')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 50860bb4ad3..78967a55ac1 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -126,7 +126,7 @@ bool BL_ActionActuator::Update(double curtime,double deltatime) /* We know that action actuators have been discarded from all non armature objects: if we're being called, we're attached to a BL_ArmatureObject */ BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent(); - int length = m_endtime - m_starttime; + float length = m_endtime - m_starttime; priority = m_priority; @@ -436,7 +436,7 @@ PyObject* BL_ActionActuator::PyGetProperty(PyObject* self, PyObject* kwds) { PyObject *result; - result = Py_BuildValue("s", m_propname); + result = Py_BuildValue("s", (const char *)m_propname); return result; } |