diff options
author | Ton Roosendaal <ton@blender.org> | 2006-06-18 17:36:24 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-06-18 17:36:24 +0400 |
commit | 29b78eba6f5018fec42cd48fb1a2ecdafa8dba2b (patch) | |
tree | 09e5da3de67595052c86fc55671af7ba159dbb2b /source | |
parent | 2a67e983597278ab74932a36e5aa020d00eb222f (diff) |
Fix #4352
Sequencer render bug: if you use the same Scene as current Scene as a strip
(yes yes!) then ANIM didn't work. Render single frame worked.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/src/sequence.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index 13fc4de2842..7dd27c9abc7 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -889,7 +889,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra) else if(seq->type==SEQ_SCENE && se->ibuf==NULL && seq->scene) { // scene can be NULL after deletions int oldcfra = CFRA; Scene *sce= seq->scene, *oldsce= G.scene; - Render *re= RE_NewRender(sce->id.name); + Render *re= RE_NewRender(" do_build_seq_ibuf"); /* do not use Scene name, can be the same */ RenderResult rres; int doseq; |