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authorChris Want <cwant@ualberta.ca>2004-04-03 02:18:36 +0400
committerChris Want <cwant@ualberta.ca>2004-04-03 02:18:36 +0400
commit34ecd03f7d0e2a3e11b8528aee9cd8766a5dd5a8 (patch)
tree1f117c0aa793cafed8d9224aa73fe15c7a4ad6b3 /source
parentce9a3d0b467e138ef7d237e9cade9bcd2fe47469 (diff)
Changed the physics menu to expect a pointer to an int for
&wrld->physicsEngine instead of a pointer to a short. car: please rebuild and test. Kester: please check the entries/values in the physics menu (they differ from the values in tuhopuu).
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_shading.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 08c53bb97a1..1ddecaa5832 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1531,8 +1531,10 @@ static void world_panel_mistaph(World *wrld)
uiSetButLock(wrld->id.lib!=0, "Can't edit library data");
#if GAMEBLENDER == 1
- uiDefBut(block, MENU|SHO, 1, "Physics %t|None %x1|Sumo %x2|ODE %x3 |Dynamo %x4|",
- 10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0, "Physics Engine");
+ uiDefButI(block, MENU, 1,
+ "Physics %t|None %x1|Sumo %x2|ODE %x3 |Dynamo %x4|",
+ 10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0,
+ "Physics Engine");
/* Gravitation for the game worlds */
uiDefButF(block, NUMSLI,0, "Grav ", 150,180,150,19, &(wrld->gravity), 0.0, 25.0, 0, 0, "Sets the gravitation constant of the game world");