diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-08-26 02:41:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-26 02:41:30 +0300 |
commit | be4abb42c18f609005d7211d4d9fb91f35e5c1db (patch) | |
tree | 1003c3020a84114c52ea142d95d8b9b83061b243 /source | |
parent | bbb6ec9e51d6986ae0fa074e3d4224d9981c9732 (diff) |
Cleanup: spelling
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/blenkernel/intern/multires_reshape.c | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_shading.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/opengl/gl_shader_interface.hh | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/multires_reshape.c b/source/blender/blenkernel/intern/multires_reshape.c index f9383a46be0..5bcf8f62f86 100644 --- a/source/blender/blenkernel/intern/multires_reshape.c +++ b/source/blender/blenkernel/intern/multires_reshape.c @@ -190,7 +190,7 @@ void multiresModifier_subdivide_to_level(struct Object *object, Mesh *coarse_mesh = object->data; if (coarse_mesh->totloop == 0) { - /* If there are no loops in the mesh inplies there is no CD_MDISPS as well. So can early output + /* If there are no loops in the mesh implies there is no CD_MDISPS as well. So can early output * from here as there is nothing to subdivide. */ return; } diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index 531ecf95d1f..3f31cbf7e48 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -2090,7 +2090,7 @@ void SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Textue Slot Move Operator +/** \name Texture Slot Move Operator * \{ */ static int texture_slot_move_exec(bContext *C, wmOperator *op) diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh index 39f4790c282..0b9585aa389 100644 --- a/source/blender/gpu/opengl/gl_shader_interface.hh +++ b/source/blender/gpu/opengl/gl_shader_interface.hh @@ -22,7 +22,7 @@ * * GPU shader interface (C --> GLSL) * - * Structure detailling needed vertex inputs and resources for a specific shader. + * Structure detailing needed vertex inputs and resources for a specific shader. * A shader interface can be shared between two similar shaders. */ |