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authorCampbell Barton <campbell@blender.org>2022-02-23 10:24:08 +0300
committerCampbell Barton <campbell@blender.org>2022-02-23 10:24:37 +0300
commit7393cc1db7abc8fd2c1c37dc13dfc1c85ccffbf6 (patch)
tree1af0fbf19384c1d987535c1e445ffebae5665093 /source
parent165b030b19718694eaf33d6602034ed88fdd31a1 (diff)
Cleanup: Remove repeated word in comments
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh2
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh2
-rw-r--r--source/blender/blenkernel/BKE_idprop.h2
-rw-r--r--source/blender/blenkernel/intern/asset_library_test.cc2
-rw-r--r--source/blender/blenkernel/intern/brush.c2
-rw-r--r--source/blender/blenkernel/intern/fluid.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_boolean_convert.cc2
-rw-r--r--source/blender/blenlib/BLI_path_util.h2
-rw-r--r--source/blender/blenlib/intern/mesh_boolean.cc2
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c4
-rw-r--r--source/blender/editors/interface/interface.c2
-rw-r--r--source/blender/editors/interface/interface_template_list.cc2
-rw-r--r--source/blender/editors/interface/interface_widgets.c2
-rw-r--r--source/blender/editors/object/object_edit.c2
-rw-r--r--source/blender/editors/space_graph/space_graph.c2
-rw-r--r--source/blender/editors/space_node/drawnode.cc2
-rw-r--r--source/blender/editors/space_node/node_draw.cc2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c4
-rw-r--r--source/blender/functions/intern/field.cc4
-rw-r--r--source/blender/gpu/intern/gpu_shader_create_info.hh6
-rw-r--r--source/blender/gpu/intern/gpu_shader_dependency_private.h2
-rw-r--r--source/blender/gpu/opengl/gl_immediate.cc2
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp4
-rw-r--r--source/blender/imbuf/intern/indexer.c2
-rw-r--r--source/blender/makesdna/DNA_fluid_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_access.c2
-rw-r--r--source/blender/makesrna/intern/rna_internal.h2
-rw-r--r--source/blender/nodes/NOD_node_declaration.hh2
-rw-r--r--source/blender/nodes/NOD_socket_search_link.hh2
-rw-r--r--source/blender/nodes/intern/node_common.cc2
-rw-r--r--source/blender/sequencer/intern/effects.c2
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c2
33 files changed, 40 insertions, 38 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index 0d63bb88de1..500f386dcc0 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -227,7 +227,7 @@ struct WriteAttributeLookup {
* - An output attribute can live side by side with an existing attribute with a different domain
* or data type. The old attribute will only be overwritten when the #save function is called.
*
- * \note The lifetime of an output attribute should not be longer than the the lifetime of the
+ * \note The lifetime of an output attribute should not be longer than the lifetime of the
* geometry component it comes from, since it can keep a reference to the component for use in
* the #save method.
*/
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 7c55c53ed66..d93b3ca95e7 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -693,7 +693,7 @@ class CurveComponent : public GeometryComponent {
/**
* Holds a reference to conceptually unique geometry or a pointer to object/collection data
- * that is is instanced with a transform in #InstancesComponent.
+ * that is instanced with a transform in #InstancesComponent.
*/
class InstanceReference {
public:
diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h
index b4dda3689e6..3f7d9498e39 100644
--- a/source/blender/blenkernel/BKE_idprop.h
+++ b/source/blender/blenkernel/BKE_idprop.h
@@ -169,7 +169,7 @@ struct IDProperty *IDP_GetPropertyTypeFromGroup(const struct IDProperty *prop,
/*-------- Main Functions --------*/
/**
- * Get the Group property that contains the id properties for ID id.
+ * Get the Group property that contains the id properties for ID `id`.
*
* \param create_if_needed: Set to create the group property and attach it to id if it doesn't
* exist; otherwise the function will return NULL if there's no Group property attached to the ID.
diff --git a/source/blender/blenkernel/intern/asset_library_test.cc b/source/blender/blenkernel/intern/asset_library_test.cc
index 45889099567..1d862e5e4d4 100644
--- a/source/blender/blenkernel/intern/asset_library_test.cc
+++ b/source/blender/blenkernel/intern/asset_library_test.cc
@@ -52,7 +52,7 @@ TEST_F(AssetLibraryTest, bke_asset_library_load)
ASSERT_NE(nullptr, service);
/* Check that the catalogs defined in the library are actually loaded. This just tests one single
- * catalog, as that indicates the file has been loaded. Testing that that loading went OK is for
+ * catalog, as that indicates the file has been loaded. Testing that loading went OK is for
* the asset catalog service tests. */
const bUUID uuid_poses_ellie("df60e1f6-2259-475b-93d9-69a1b4a8db78");
AssetCatalog *poses_ellie = service->find_catalog(uuid_poses_ellie);
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 4531783c72a..6ee6ff7f41d 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -144,7 +144,7 @@ static void brush_make_local(Main *bmain, ID *id, const int flags)
/* FIXME: Recursive calls affecting other non-embedded IDs are really bad and should be avoided
* in IDType callbacks. Higher-level ID management code usually does not expect such things and
* does not deal properly with it. */
- /* NOTE: assert below ensures that the comment above is valid, and that that exception is
+ /* NOTE: assert below ensures that the comment above is valid, and that exception is
* acceptable for the time being. */
BKE_lib_id_make_local(bmain, &brush->clone.image->id, 0);
BLI_assert(!ID_IS_LINKED(brush->clone.image) && brush->clone.image->id.newid == NULL);
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index ef2fa2266c4..6f2760e91a6 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -3292,7 +3292,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
mpolys = me->mpoly;
mloops = me->mloop;
- /* Get size (dimension) but considering scaling scaling. */
+ /* Get size (dimension) but considering scaling. */
copy_v3_v3(cell_size_scaled, fds->cell_size);
mul_v3_v3(cell_size_scaled, ob->scale);
madd_v3fl_v3fl_v3fl_v3i(min, fds->p0, cell_size_scaled, fds->res_min);
diff --git a/source/blender/blenkernel/intern/mesh_boolean_convert.cc b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
index ec66cd0d84d..eee1d3b9eec 100644
--- a/source/blender/blenkernel/intern/mesh_boolean_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_boolean_convert.cc
@@ -292,7 +292,7 @@ static IMesh meshes_to_imesh(Span<const Mesh *> meshes,
r_info->mesh_edge_offset[mi] = e;
r_info->mesh_poly_offset[mi] = f;
/* Get matrix that transforms a coordinate in objects[mi]'s local space
- * to the target space space. */
+ * to the target space. */
const float4x4 objn_mat = (obmats[mi] == nullptr) ? float4x4::identity() :
clean_obmat(*obmats[mi]);
r_info->to_target_transform[mi] = inv_target_mat * objn_mat;
diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h
index b4427b1dc2a..7b3e3e983f0 100644
--- a/source/blender/blenlib/BLI_path_util.h
+++ b/source/blender/blenlib/BLI_path_util.h
@@ -298,7 +298,7 @@ bool BLI_path_parent_dir_until_exists(char *path) ATTR_NONNULL();
bool BLI_path_abs(char *path, const char *basepath) ATTR_NONNULL();
/**
* Replaces "#" character sequence in last slash-separated component of `path`
- * with frame as decimal integer, with leading zeroes as necessary, to make digits digits.
+ * with frame as decimal integer, with leading zeroes as necessary, to make digits.
*/
bool BLI_path_frame(char *path, int frame, int digits) ATTR_NONNULL();
/**
diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc
index 6e2e9787ebe..70030fc2bdf 100644
--- a/source/blender/blenlib/intern/mesh_boolean.cc
+++ b/source/blender/blenlib/intern/mesh_boolean.cc
@@ -2185,7 +2185,7 @@ static void finish_patch_cell_graph(const IMesh &tm,
* There will be a vector of \a nshapes winding numbers in each cell, one per
* input shape.
* As one crosses a patch into a new cell, the original shape (mesh part)
- * that that patch was part of dictates which winding number changes.
+ * that patch was part of dictates which winding number changes.
* The shape_fn(triangle_number) function should return the shape that the
* triangle is part of.
* Also, as soon as the winding numbers for a cell are set, use bool_optype
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index e2e26c5c52b..10bdc2c7294 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -532,7 +532,7 @@ static BevVert *find_bevvert(BevelParams *bp, BMVert *bmv)
/**
* Find the EdgeHalf representing the other end of e->e.
- * \return Return other end's BevVert in *r_bvother, if r_bvother is provided. That may not have
+ * \return other end's BevVert in *r_bvother, if r_bvother is provided. That may not have
* been constructed yet, in which case return NULL.
*/
static EdgeHalf *find_other_end_edge_half(BevelParams *bp, EdgeHalf *e, BevVert **r_bvother)
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 3d768b84846..edb6d188ab8 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -4601,7 +4601,7 @@ void ANIM_channel_draw(
/* Draw slider:
* - Even if we can draw sliders for this view,
* we must also check that the channel-type supports them
- * (only only F-Curves really can support them for now).
+ * (only F-Curves really can support them for now).
* - Slider should start before the toggles (if they're visible)
* to keep a clean line down the side.
*/
@@ -5336,7 +5336,7 @@ void ANIM_channel_draw_widgets(const bContext *C,
/* Draw slider:
* - Even if we can draw sliders for this view, we must also check that the channel-type
- * supports them (only only F-Curves really can support them for now).
+ * supports them (only F-Curves really can support them for now).
* - To make things easier, we use RNA-autobuts for this so that changes are
* reflected immediately, wherever they occurred.
* BUT, we don't use the layout engine, otherwise we'd get wrong alignment,
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 4819e8ed82c..a9a68be2d48 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -1418,7 +1418,7 @@ static bool ui_but_event_property_operator_string(const bContext *C,
}
/* This version is only for finding hotkeys for properties.
- * These are set set via a data-path which is appended to the context,
+ * These are set via a data-path which is appended to the context,
* manipulated using operators (see #ctx_toggle_opnames). */
if (ptr->owner_id) {
diff --git a/source/blender/editors/interface/interface_template_list.cc b/source/blender/editors/interface/interface_template_list.cc
index 40675da71a9..6139ac8e702 100644
--- a/source/blender/editors/interface/interface_template_list.cc
+++ b/source/blender/editors/interface/interface_template_list.cc
@@ -598,7 +598,7 @@ static char *uilist_item_tooltip_func(bContext *UNUSED(C), void *argN, const cha
}
/**
- * \note Note that \a layout_type may be null.
+ * \note that \a layout_type may be null.
*/
static uiList *ui_list_ensure(bContext *C,
uiListType *ui_list_type,
diff --git a/source/blender/editors/interface/interface_widgets.c b/source/blender/editors/interface/interface_widgets.c
index fbbf3c6fdf1..5638a98b33b 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -2579,7 +2579,7 @@ static void widget_state(uiWidgetType *wt, int state, int drawflag, eUIEmbossTyp
*
* A lot of places of the UI like the Node Editor or panels are zoomable. In most cases we can
* get the zoom factor from the aspect, but in some cases like popups we need to fall back to
- * using the the size of the element. The latter method relies on the element always being the same
+ * using the size of the element. The latter method relies on the element always being the same
* size.
* \{ */
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 58594affc05..203e18f9621 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -89,7 +89,7 @@
#include "CLG_log.h"
-/* For menu/popup icons etc etc. */
+/* For menu/popup icons etc. */
#include "UI_interface.h"
#include "UI_resources.h"
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index 27ac34ba346..22427675ff3 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -242,7 +242,7 @@ static void graph_main_region_draw(const bContext *C, ARegion *region)
GPU_blend(GPU_BLEND_NONE);
- /* Vertical component of of the cursor. */
+ /* Vertical component of the cursor. */
if (sipo->mode == SIPO_MODE_DRIVERS) {
/* cursor x-value */
float x = sipo->cursorTime;
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index 28ac7a34fa8..b2c361ecaba 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -147,7 +147,7 @@ static void node_buts_curvefloat(uiLayout *layout, bContext *UNUSED(C), PointerR
} // namespace blender::ed::space_node
#define SAMPLE_FLT_ISNONE FLT_MAX
-/* Bad bad, 2.5 will do better? ... no it won't! */
+/* Bad! 2.5 will do better? ... no it won't! */
static float _sample_col[4] = {SAMPLE_FLT_ISNONE};
void ED_node_sample_set(const float col[4])
{
diff --git a/source/blender/editors/space_node/node_draw.cc b/source/blender/editors/space_node/node_draw.cc
index 455eceed293..7f3bc8ccb13 100644
--- a/source/blender/editors/space_node/node_draw.cc
+++ b/source/blender/editors/space_node/node_draw.cc
@@ -1049,7 +1049,7 @@ static void node_socket_draw_nested(const bContext &C,
},
data,
MEM_freeN);
- /* Disable the button so that clicks on it are ignored the the link operator still works. */
+ /* Disable the button so that clicks on it are ignored the link operator still works. */
UI_but_flag_enable(but, UI_BUT_DISABLED);
UI_block_emboss_set(&block, old_emboss);
}
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index 1e810a9c59e..5ac4363e63d 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1636,7 +1636,9 @@ static void sequencer_draw_gpencil_overlay(const bContext *C)
ED_annotation_draw_view2d(C, 0);
}
-/* Draw content and safety borders borders. */
+/**
+ * Draw content and safety borders.
+ */
static void sequencer_draw_borders_overlay(const SpaceSeq *sseq,
const View2D *v2d,
const Scene *scene)
diff --git a/source/blender/functions/intern/field.cc b/source/blender/functions/intern/field.cc
index 054a6b51adf..7b514b6a49b 100644
--- a/source/blender/functions/intern/field.cc
+++ b/source/blender/functions/intern/field.cc
@@ -26,7 +26,7 @@ struct FieldTreeInfo {
*/
MultiValueMap<GFieldRef, GFieldRef> field_users;
/**
- * The same field input may exist in the field tree as as separate nodes due to the way
+ * The same field input may exist in the field tree as separate nodes due to the way
* the tree is constructed. This set contains every different input only once.
*/
VectorSet<std::reference_wrapper<const FieldInput>> deduplicated_field_inputs;
@@ -137,7 +137,7 @@ static Set<GFieldRef> find_varying_fields(const FieldTreeInfo &field_tree_info,
}
/**
- * Builds the #procedure so that it computes the the fields.
+ * Builds the #procedure so that it computes the fields.
*/
static void build_multi_function_procedure_for_fields(MFProcedure &procedure,
ResourceScope &scope,
diff --git a/source/blender/gpu/intern/gpu_shader_create_info.hh b/source/blender/gpu/intern/gpu_shader_create_info.hh
index bd0187e2dc5..e05dce57674 100644
--- a/source/blender/gpu/intern/gpu_shader_create_info.hh
+++ b/source/blender/gpu/intern/gpu_shader_create_info.hh
@@ -497,9 +497,9 @@ struct ShaderCreateInfo {
/**
* IMPORTANT: invocations count is only used if GL_ARB_gpu_shader5 is supported. On
- * implementations that do not supports it, the max_vertices will be be multiplied by
- * invocations. Your shader needs to account for this fact. Use `#ifdef GPU_ARB_gpu_shader5`
- * and make a code path that does not rely on gl_InvocationID.
+ * implementations that do not supports it, the max_vertices will be multiplied by invocations.
+ * Your shader needs to account for this fact. Use `#ifdef GPU_ARB_gpu_shader5` and make a code
+ * path that does not rely on #gl_InvocationID.
*/
Self &geometry_layout(PrimitiveIn prim_in,
PrimitiveOut prim_out,
diff --git a/source/blender/gpu/intern/gpu_shader_dependency_private.h b/source/blender/gpu/intern/gpu_shader_dependency_private.h
index 29ee70962d1..7b9ecef5835 100644
--- a/source/blender/gpu/intern/gpu_shader_dependency_private.h
+++ b/source/blender/gpu/intern/gpu_shader_dependency_private.h
@@ -38,7 +38,7 @@ StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
/**
* \brief Find the name of the file from which the given string was generated.
- * \return Return filename or empty string.
+ * \return filename or empty string.
* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
*/
StringRefNull gpu_shader_dependency_get_filename_from_source_string(
diff --git a/source/blender/gpu/opengl/gl_immediate.cc b/source/blender/gpu/opengl/gl_immediate.cc
index cfedfe348f1..c32a6afd8cf 100644
--- a/source/blender/gpu/opengl/gl_immediate.cc
+++ b/source/blender/gpu/opengl/gl_immediate.cc
@@ -139,7 +139,7 @@ void GLImmediate::end()
GLContext::get()->state_manager->apply_state();
/* We convert the offset in vertex offset from the buffer's start.
- * This works because we added some padding to align the first vertex vertex. */
+ * This works because we added some padding to align the first vertex. */
uint v_first = buffer_offset() / vertex_format.stride;
GLVertArray::update_bindings(
vao_id_, v_first, &vertex_format, reinterpret_cast<Shader *>(shader)->interface);
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 6dcfd3d014e..470dfb01bdd 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -244,9 +244,9 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
}
if (BLI_listbase_is_empty(&curchan->iktree) == false) {
- /* Oh oh, there is already a chain starting from this channel and our chain is longer...
+ /* Oh, there is already a chain starting from this channel and our chain is longer.
* Should handle this by moving the previous chain up to the beginning of our chain
- * For now we just stop here */
+ * For now we just stop here. */
break;
}
}
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index 7e24ca44244..c1e00642a6d 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -1162,7 +1162,7 @@ static int indexer_performance_get_max_gop_size(FFmpegIndexBuilderContext *conte
}
/* Assess scrubbing performance of provided file. This function is not meant to be very exact.
- * It compares number number of frames decoded in reasonable time with largest detected GOP size.
+ * It compares number of frames decoded in reasonable time with largest detected GOP size.
* Because seeking happens in single GOP, it means, that maximum seek time can be detected this
* way.
* Since proxies use GOP size of 10 frames, skip building if detected GOP size is less or
diff --git a/source/blender/makesdna/DNA_fluid_types.h b/source/blender/makesdna/DNA_fluid_types.h
index 953a15f7502..11780d99af8 100644
--- a/source/blender/makesdna/DNA_fluid_types.h
+++ b/source/blender/makesdna/DNA_fluid_types.h
@@ -611,7 +611,7 @@ typedef struct FluidDomainSettings {
/* Fluid guiding options. */
float guide_alpha; /* Guiding weight scalar (determines strength). */
- int guide_beta; /* Guiding blur radius (affects size of vortices vortices). */
+ int guide_beta; /* Guiding blur radius (affects size of vortices). */
float guide_vel_factor; /* Multiply guiding velocity by this factor. */
int guide_res[3]; /* Res for velocity guide grids - independent from base res. */
short guide_source;
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index c8f710d9931..7ccb8181b51 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -4904,7 +4904,7 @@ static char *rna_path_token_in_brackets(const char **path,
}
/**
- * \return true when when the key in the path is correctly parsed and found in the collection
+ * \return true when the key in the path is correctly parsed and found in the collection
* or when the path is empty.
*/
static bool rna_path_parse_collection_key(const char **path,
diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h
index 2c5f264f7e9..44bf51d9770 100644
--- a/source/blender/makesrna/intern/rna_internal.h
+++ b/source/blender/makesrna/intern/rna_internal.h
@@ -649,7 +649,7 @@ const char *rna_translate_ui_text(const char *text,
struct PropertyRNA *prop,
bool translate);
-/* Internal functions that cycles uses so we need to declare (tsk tsk) */
+/* Internal functions that cycles uses so we need to declare (tsk!). */
void rna_RenderPass_rect_set(PointerRNA *ptr, const float *values);
#ifdef RNA_RUNTIME
diff --git a/source/blender/nodes/NOD_node_declaration.hh b/source/blender/nodes/NOD_node_declaration.hh
index 3bcd4b87b15..4e78f6c1142 100644
--- a/source/blender/nodes/NOD_node_declaration.hh
+++ b/source/blender/nodes/NOD_node_declaration.hh
@@ -110,7 +110,7 @@ class SocketDeclaration {
/**
* Change the node such that the socket will become visible. The node type's update method
* should be called afterwards.
- * \note Note that this is not necessarily implemented for all node types.
+ * \note this is not necessarily implemented for all node types.
*/
void make_available(bNode &node) const;
diff --git a/source/blender/nodes/NOD_socket_search_link.hh b/source/blender/nodes/NOD_socket_search_link.hh
index e3927488612..7a1aff13020 100644
--- a/source/blender/nodes/NOD_socket_search_link.hh
+++ b/source/blender/nodes/NOD_socket_search_link.hh
@@ -16,7 +16,7 @@ struct bContext;
namespace blender::nodes {
/**
- * Parameters for the operation operation of adding a node after the link drag search menu closes.
+ * Parameters for the operation of adding a node after the link drag search menu closes.
*/
class LinkSearchOpParams {
private:
diff --git a/source/blender/nodes/intern/node_common.cc b/source/blender/nodes/intern/node_common.cc
index d6a4af7ef39..c2d440efdb5 100644
--- a/source/blender/nodes/intern/node_common.cc
+++ b/source/blender/nodes/intern/node_common.cc
@@ -326,7 +326,7 @@ void ntree_update_reroute_nodes(bNodeTree *ntree)
}
/* Propagate socket types from right to left. This affects reroute nodes that haven't been
- * changed in the the loop above. */
+ * changed in the loop above. */
for (bNode *start_node : nodes_linked_with_reroutes) {
LISTBASE_FOREACH (bNodeSocket *, input_socket, &start_node->inputs) {
propagate_reroute_type_from_start_socket(input_socket, links_map, reroute_types);
diff --git a/source/blender/sequencer/intern/effects.c b/source/blender/sequencer/intern/effects.c
index 3196ca08155..aa433eeed09 100644
--- a/source/blender/sequencer/intern/effects.c
+++ b/source/blender/sequencer/intern/effects.c
@@ -1918,7 +1918,7 @@ static void RVBlurBitmap2_float(float *map, int width, int height, float blur, i
* I changed the math around to implement an actual Gaussian distribution.
*
* Watch out though, it tends to misbehave with large blur values on
- * a small bitmap. Avoid avoid! */
+ * a small bitmap. Avoid! */
float *temp = NULL, *swap;
float *filter = NULL;
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 4aba287aefb..ad902f0963e 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -726,7 +726,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* - First, don't use the depth buffer at all, use occlusion queries to detect any gizmos.
* If there are no gizmos or only one - early exit, otherwise.
*
- * - Bind the depth buffer and and use selection picking logic.
+ * - Bind the depth buffer and use selection picking logic.
* This is much slower than occlusion queries (since it's reading depths while drawing).
* When there is a single gizmo under the cursor (quite common), early exit, otherwise.
*