diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-22 22:17:42 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-11 18:00:23 +0300 |
commit | bda2cd8ba5d14a39aef1927d168f2817d20bbaa8 (patch) | |
tree | 34802f4fb25410e700aba742175e625423601b34 /source | |
parent | cca35c10135290f1a7e298d51964eef2c6c67ce0 (diff) |
DRW: Fix texture paint crashing if object has no material slot
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/modes/paint_texture_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c index a89616c2cae..200daf66c83 100644 --- a/source/blender/draw/modes/paint_texture_mode.c +++ b/source/blender/draw/modes/paint_texture_mode.c @@ -282,7 +282,7 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, Object *ob) for (int i = 0; i < mat_nr; i++) { const int index = use_material_slots ? i : 0; - if (stl->g_data->shgroup_image_array[index]) { + if ((i < me->totcol) && stl->g_data->shgroup_image_array[index]) { DRW_shgroup_call_add(stl->g_data->shgroup_image_array[index], geom_array[i], ob->obmat); } else { |