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authorJeroen Bakker <jbakker>2020-06-23 15:49:12 +0300
committerJeroen Bakker <jeroen@blender.org>2020-06-25 11:07:59 +0300
commite553408bee693d7cbff1b359af330f4963d2db12 (patch)
treef4b0b9802f3919ea6e1bbfff760bb8fa87a1f645 /source
parent17ddb4c4ea0f68a7f4c38f54291ec641deb6f1f9 (diff)
Fix T77803: IK Degrees of freedom drawing glitch
Forgot to update the lineOutput what resulted in that the sphere was not rendered on all platforms. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8098
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c3
-rw-r--r--source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl11
3 files changed, 14 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 0214a8e1887..7ef875f4d4c 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -309,6 +309,7 @@ data_to_c_simple(engines/basic/shaders/conservative_depth_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC)
+data_to_c_simple(engines/overlay/shaders/armature_dof_solid_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC)
data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC)
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index ddb1a523140..edf91c99531 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -31,6 +31,7 @@
extern char datatoc_antialiasing_frag_glsl[];
extern char datatoc_antialiasing_vert_glsl[];
extern char datatoc_armature_dof_vert_glsl[];
+extern char datatoc_armature_dof_solid_frag_glsl[];
extern char datatoc_armature_envelope_distance_frag_glsl[];
extern char datatoc_armature_envelope_outline_vert_glsl[];
extern char datatoc_armature_envelope_solid_frag_glsl[];
@@ -507,7 +508,7 @@ GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void)
datatoc_armature_dof_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_common_view_lib_glsl,
- datatoc_gpu_shader_flat_color_frag_glsl,
+ datatoc_armature_dof_solid_frag_glsl,
NULL},
.defs = (const char *[]){sh_cfg->def, NULL},
});
diff --git a/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl b/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl
new file mode 100644
index 00000000000..e511aab69c1
--- /dev/null
+++ b/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl
@@ -0,0 +1,11 @@
+
+flat in vec4 finalColor;
+
+layout(location = 0) out vec4 fragColor;
+layout(location = 1) out vec4 lineOutput;
+
+void main()
+{
+ fragColor = finalColor;
+ lineOutput = vec4(0.0);
+}