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authorCampbell Barton <ideasman42@gmail.com>2008-10-11 08:30:09 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-10-11 08:30:09 +0400
commitac5c48d1860c8b4c028154e04114c35727711df3 (patch)
tree96ebd4b5ca6cb05a41a8b1395d7f165d4eca5575 /source
parent9b948cad08067a6bedd49ccfb059874aba7555b9 (diff)
removed warning in fluidsim.c
fixed tooltip for delay sensor - delay is in tics not frames
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/buttons_logic.c6
-rw-r--r--source/blender/src/fluidsim.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index cd917581392..0dcdc36fdcd 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1316,12 +1316,12 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
ds = sens->data;
uiDefButS(block, NUM, 0, "Delay",(short)(10+xco),(short)(yco-44),(short)((width-22)*0.4+10), 19,
- &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of frames before the positive trigger");
+ &ds->delay, 0.0, 5000.0, 0, 0, "Delay in number of logic tics before the positive trigger (default 60 per second)");
uiDefButS(block, NUM, 0, "Dur",(short)(10+xco+(width-22)*0.4+10),(short)(yco-44),(short)((width-22)*0.4-10), 19,
- &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of frames before the negative trigger following the positive trigger");
+ &ds->duration, 0.0, 5000.0, 0, 0, "If >0, delay in number of logic tics before the negative trigger following the positive trigger");
uiDefButBitS(block, TOG, SENS_DELAY_REPEAT, 0, "REP",(short)(xco + 10 + (width-22)*0.8),(short)(yco - 44),
(short)(0.20 * (width-22)), 19, &ds->flag, 0.0, 0.0, 0, 0,
- "Toggle repeat option. If selected, the sensor restarts after Delay+Dur frames");
+ "Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics");
yco-= ysize;
break;
}
diff --git a/source/blender/src/fluidsim.c b/source/blender/src/fluidsim.c
index 31cc4b81d7a..9c3116e53db 100644
--- a/source/blender/src/fluidsim.c
+++ b/source/blender/src/fluidsim.c
@@ -284,7 +284,7 @@ static volatile int globalBakeFrame = 0;
static volatile int g_break= 0;
// run simulation in seperate thread
-static int fluidsimSimulateThread(void *unused) { // *ptr) {
+static void *fluidsimSimulateThread(void *unused) { // *ptr) {
//char* fnameCfgPath = (char*)(ptr);
int ret=0;