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authorHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
committerHans Goudey <h.goudey@me.com>2022-03-28 23:53:19 +0300
commitfc288d39702aad7c37693800141b19feaf677515 (patch)
treeab6845793ab4c189ef6b9f17ed932a38f74099f3 /source
parentc9f54cd644e12b108b088dfff51ade12c3664851 (diff)
Cleanup: Move scene.c to C++
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. This change builds and passes tests on all platforms on the buildbot.
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/scene.cc (renamed from source/blender/blenkernel/intern/scene.c)507
-rw-r--r--source/blender/makesdna/DNA_scene_types.h2
-rw-r--r--source/blender/render/intern/render_result.c2
5 files changed, 252 insertions, 263 deletions
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index 040be8d1280..c3122758a72 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -515,7 +515,7 @@ void BKE_main_id_flag_listbase(struct ListBase *lb, int flag, bool value);
void BKE_main_id_flag_all(struct Main *bmain, int flag, bool value);
/**
- * Next to indirect usage in `readfile.c/writefile.c` also in `editobject.c`, `scene.c`.
+ * Next to indirect usage in `readfile.c/writefile.c` also in `editobject.c`, `scene.cc`.
*/
void BKE_main_id_newptr_and_tag_clear(struct Main *bmain);
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 97e11450e67..0c1601eeece 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -247,7 +247,7 @@ set(SRC
intern/preferences.c
intern/report.c
intern/rigidbody.c
- intern/scene.c
+ intern/scene.cc
intern/screen.c
intern/shader_fx.c
intern/shrinkwrap.c
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.cc
index b98c82e365e..cebe4482eb7 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.cc
@@ -8,9 +8,9 @@
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
-#include <stddef.h>
-#include <stdio.h>
-#include <string.h>
+#include <cstddef>
+#include <cstdio>
+#include <cstring>
#include "MEM_guardedalloc.h"
@@ -183,11 +183,11 @@ static void scene_init_data(ID *id)
/* multiview - stereo */
BKE_scene_add_render_view(scene, STEREO_LEFT_NAME);
- srv = scene->r.views.first;
+ srv = static_cast<SceneRenderView *>(scene->r.views.first);
BLI_strncpy(srv->suffix, STEREO_LEFT_SUFFIX, sizeof(srv->suffix));
BKE_scene_add_render_view(scene, STEREO_RIGHT_NAME);
- srv = scene->r.views.last;
+ srv = static_cast<SceneRenderView *>(scene->r.views.last);
BLI_strncpy(srv->suffix, STEREO_RIGHT_SUFFIX, sizeof(srv->suffix));
BKE_sound_reset_scene_runtime(scene);
@@ -218,14 +218,14 @@ static void scene_init_data(ID *id)
/* Master Collection */
scene->master_collection = BKE_collection_master_add();
- BKE_view_layer_add(scene, "ViewLayer", NULL, VIEWLAYER_ADD_NEW);
+ BKE_view_layer_add(scene, "ViewLayer", nullptr, VIEWLAYER_ADD_NEW);
}
static void scene_copy_markers(Scene *scene_dst, const Scene *scene_src, const int flag)
{
BLI_duplicatelist(&scene_dst->markers, &scene_src->markers);
LISTBASE_FOREACH (TimeMarker *, marker, &scene_dst->markers) {
- if (marker->prop != NULL) {
+ if (marker->prop != nullptr) {
marker->prop = IDP_CopyProperty_ex(marker->prop, flag);
}
}
@@ -240,9 +240,9 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
/* We always need allocation of our private ID data. */
const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
- scene_dst->ed = NULL;
- scene_dst->depsgraph_hash = NULL;
- scene_dst->fps_info = NULL;
+ scene_dst->ed = nullptr;
+ scene_dst->depsgraph_hash = nullptr;
+ scene_dst->fps_info = nullptr;
/* Master Collection */
if (scene_src->master_collection) {
@@ -254,8 +254,8 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
/* View Layers */
BLI_duplicatelist(&scene_dst->view_layers, &scene_src->view_layers);
- for (ViewLayer *view_layer_src = scene_src->view_layers.first,
- *view_layer_dst = scene_dst->view_layers.first;
+ for (ViewLayer *view_layer_src = static_cast<ViewLayer *>(scene_src->view_layers.first),
+ *view_layer_dst = static_cast<ViewLayer *>(scene_dst->view_layers.first);
view_layer_src;
view_layer_src = view_layer_src->next, view_layer_dst = view_layer_dst->next) {
BKE_view_layer_copy_data(scene_dst, scene_src, view_layer_dst, view_layer_src, flag_subdata);
@@ -299,7 +299,8 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
/* make a private copy of the avicodecdata */
if (scene_src->r.avicodecdata) {
- scene_dst->r.avicodecdata = MEM_dupallocN(scene_src->r.avicodecdata);
+ scene_dst->r.avicodecdata = static_cast<AviCodecData *>(
+ MEM_dupallocN(scene_src->r.avicodecdata));
scene_dst->r.avicodecdata->lpFormat = MEM_dupallocN(scene_dst->r.avicodecdata->lpFormat);
scene_dst->r.avicodecdata->lpParms = MEM_dupallocN(scene_dst->r.avicodecdata->lpParms);
}
@@ -312,7 +313,7 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
/* Copy sequencer, this is local data! */
if (scene_src->ed) {
- scene_dst->ed = MEM_callocN(sizeof(*scene_dst->ed), __func__);
+ scene_dst->ed = MEM_cnew<Editing>(__func__);
scene_dst->ed->seqbasep = &scene_dst->ed->seqbase;
SEQ_sequence_base_dupli_recursive(scene_src,
scene_dst,
@@ -326,7 +327,7 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
BKE_previewimg_id_copy(&scene_dst->id, &scene_src->id);
}
else {
- scene_dst->preview = NULL;
+ scene_dst->preview = nullptr;
}
BKE_scene_copy_data_eevee(scene_dst, scene_src);
@@ -335,7 +336,7 @@ static void scene_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
static void scene_free_markers(Scene *scene, bool do_id_user)
{
LISTBASE_FOREACH_MUTABLE (TimeMarker *, marker, &scene->markers) {
- if (marker->prop != NULL) {
+ if (marker->prop != nullptr) {
IDP_FreePropertyContent_ex(marker->prop, do_id_user);
MEM_freeN(marker->prop);
}
@@ -357,22 +358,22 @@ static void scene_free_data(ID *id)
if (scene->nodetree) {
ntreeFreeEmbeddedTree(scene->nodetree);
MEM_freeN(scene->nodetree);
- scene->nodetree = NULL;
+ scene->nodetree = nullptr;
}
if (scene->rigidbody_world) {
/* Prevent rigidbody freeing code to follow other IDs pointers, this should never be allowed
* nor necessary from here, and with new undo code, those pointers may be fully invalid or
* worse, pointing to data actually belonging to new BMain! */
- scene->rigidbody_world->constraints = NULL;
- scene->rigidbody_world->group = NULL;
+ scene->rigidbody_world->constraints = nullptr;
+ scene->rigidbody_world->group = nullptr;
BKE_rigidbody_free_world(scene);
}
if (scene->r.avicodecdata) {
free_avicodecdata(scene->r.avicodecdata);
MEM_freeN(scene->r.avicodecdata);
- scene->r.avicodecdata = NULL;
+ scene->r.avicodecdata = nullptr;
}
scene_free_markers(scene, do_id_user);
@@ -380,7 +381,7 @@ static void scene_free_data(ID *id)
BLI_freelistN(&scene->r.views);
BKE_toolsettings_free(scene->toolsettings);
- scene->toolsettings = NULL;
+ scene->toolsettings = nullptr;
BKE_scene_free_depsgraph_hash(scene);
@@ -395,10 +396,7 @@ static void scene_free_data(ID *id)
BKE_previewimg_free(&scene->preview);
BKE_curvemapping_free_data(&scene->r.mblur_shutter_curve);
- for (ViewLayer *view_layer = scene->view_layers.first, *view_layer_next; view_layer;
- view_layer = view_layer_next) {
- view_layer_next = view_layer->next;
-
+ LISTBASE_FOREACH_MUTABLE (ViewLayer *, view_layer, &scene->view_layers) {
BLI_remlink(&scene->view_layers, view_layer);
BKE_view_layer_free_ex(view_layer, do_id_user);
}
@@ -412,21 +410,21 @@ static void scene_free_data(ID *id)
BKE_collection_free_data(scene->master_collection);
BKE_libblock_free_data_py(&scene->master_collection->id);
MEM_freeN(scene->master_collection);
- scene->master_collection = NULL;
+ scene->master_collection = nullptr;
}
if (scene->eevee.light_cache_data) {
EEVEE_lightcache_free(scene->eevee.light_cache_data);
- scene->eevee.light_cache_data = NULL;
+ scene->eevee.light_cache_data = nullptr;
}
if (scene->display.shading.prop) {
IDP_FreeProperty(scene->display.shading.prop);
- scene->display.shading.prop = NULL;
+ scene->display.shading.prop = nullptr;
}
/* These are freed on doversion. */
- BLI_assert(scene->layer_properties == NULL);
+ BLI_assert(scene->layer_properties == nullptr);
}
static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
@@ -443,14 +441,14 @@ static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSE
* This code is shared by both the regular `foreach_id` looper, and the code trying to restore or
* preserve ID pointers like brushes across undo-steps.
*/
-typedef enum eSceneForeachUndoPreserveProcess {
+enum eSceneForeachUndoPreserveProcess {
/* Undo when preserving tool-settings from old scene, we also want to try to preserve that ID
* pointer from its old scene's value. */
SCENE_FOREACH_UNDO_RESTORE,
/* Undo when preserving tool-settings from old scene, we want to keep the new value of that ID
* pointer. */
SCENE_FOREACH_UNDO_NO_RESTORE,
-} eSceneForeachUndoPreserveProcess;
+};
static void scene_foreach_toolsettings_id_pointer_process(
ID **id_p,
@@ -464,9 +462,10 @@ static void scene_foreach_toolsettings_id_pointer_process(
ID *id_old = *id_old_p;
/* Old data has not been remapped to new values of the pointers, if we want to keep the old
* pointer here we need its new address. */
- ID *id_old_new = id_old != NULL ? BLO_read_get_new_id_address(reader, id_old->lib, id_old) :
- NULL;
- if (id_old_new != NULL) {
+ ID *id_old_new = id_old != nullptr ?
+ BLO_read_get_new_id_address(reader, id_old->lib, id_old) :
+ nullptr;
+ if (id_old_new != nullptr) {
BLI_assert(ELEM(id_old, id_old_new, id_old_new->orig_id));
*id_old_p = id_old_new;
if (cb_flag & IDWALK_CB_USER) {
@@ -489,7 +488,7 @@ static void scene_foreach_toolsettings_id_pointer_process(
/* Special handling is needed here, as `scene_foreach_toolsettings` (and its dependency
* `scene_foreach_paint`) are also used by `scene_undo_preserve`, where `LibraryForeachIDData
- * *data` is NULL. */
+ * *data` is nullptr. */
#define BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER( \
__data, __id, __do_undo_restore, __action, __reader, __id_old, __cb_flag) \
{ \
@@ -498,7 +497,7 @@ static void scene_foreach_toolsettings_id_pointer_process(
(ID **)&(__id), __action, __reader, (ID **)&(__id_old), __cb_flag); \
} \
else { \
- BLI_assert((__data) != NULL); \
+ BLI_assert((__data) != nullptr); \
BKE_LIB_FOREACHID_PROCESS_IDSUPER(__data, __id, __cb_flag); \
} \
} \
@@ -511,7 +510,7 @@ static void scene_foreach_toolsettings_id_pointer_process(
__func_call; \
} \
else { \
- BLI_assert((__data) != NULL); \
+ BLI_assert((__data) != nullptr); \
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(__data, __func_call); \
} \
} \
@@ -536,10 +535,10 @@ static void scene_foreach_paint(LibraryForeachIDData *data,
* this is equivalent to simply looping over slots from `paint`.
* - In case we do `undo_restore`, we only want to consider the slots from the old one, since
* those are the one we keep in the end.
- * + In case the new data has less valid slots, we feed in a dummy NULL pointer.
+ * + In case the new data has less valid slots, we feed in a dummy null pointer.
* + In case the new data has more valid slots, the extra ones are ignored.
*/
- Brush *brush_tmp = NULL;
+ Brush *brush_tmp = nullptr;
Brush **brush_p = i < paint->tool_slots_len ? &paint->tool_slots[i].brush : &brush_tmp;
BKE_LIB_FOREACHID_UNDO_PRESERVE_PROCESS_IDSUPER(data,
*brush_p,
@@ -725,7 +724,7 @@ static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase
LISTBASE_FOREACH (LayerCollection *, lc, lb) {
/* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
* anyway... */
- const int cb_flag = (lc->collection != NULL &&
+ const int cb_flag = (lc->collection != nullptr &&
(lc->collection->id.flag & LIB_EMBEDDED_DATA) != 0) ?
IDWALK_CB_EMBEDDED :
IDWALK_CB_NOP;
@@ -760,7 +759,7 @@ static bool seq_foreach_member_id_cb(Sequence *seq, void *user_data)
}
if (seq->type == SEQ_TYPE_TEXT && seq->effectdata) {
- TextVars *text_data = seq->effectdata;
+ TextVars *text_data = static_cast<TextVars *>(seq->effectdata);
FOREACHID_PROCESS_IDSUPER(data, text_data->text_font, IDWALK_CB_USER);
}
@@ -792,8 +791,8 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(data,
BKE_keyingsets_foreach_id(data, &scene->keyingsets));
- /* This pointer can be NULL during old files reading, better be safe than sorry. */
- if (scene->master_collection != NULL) {
+ /* This pointer can be nullptr during old files reading, better be safe than sorry. */
+ if (scene->master_collection != nullptr) {
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&scene->master_collection));
}
@@ -839,7 +838,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
ToolSettings *toolsett = scene->toolsettings;
if (toolsett) {
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
- data, scene_foreach_toolsettings(data, toolsett, false, NULL, toolsett));
+ data, scene_foreach_toolsettings(data, toolsett, false, nullptr, toolsett));
}
if (scene->rigidbody_world) {
@@ -855,11 +854,10 @@ static void scene_foreach_cache(ID *id,
void *user_data)
{
Scene *scene = (Scene *)id;
- IDCacheKey key = {
- .id_session_uuid = id->session_uuid,
- .offset_in_ID = offsetof(Scene, eevee.light_cache_data),
- .cache_v = scene->eevee.light_cache_data,
- };
+ IDCacheKey key{};
+ key.id_session_uuid = id->session_uuid;
+ key.offset_in_ID = offsetof(Scene, eevee.light_cache_data);
+ key.cache_v = scene->eevee.light_cache_data;
function_callback(id,
&key,
@@ -902,7 +900,7 @@ static bool seq_foreach_path_callback(Sequence *seq, void *user_data)
static void scene_foreach_path(ID *id, BPathForeachPathData *bpath_data)
{
Scene *scene = (Scene *)id;
- if (scene->ed != NULL) {
+ if (scene->ed != nullptr) {
SEQ_for_each_callback(&scene->ed->seqbase, seq_foreach_path_callback, bpath_data);
}
}
@@ -1012,7 +1010,7 @@ static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_addres
LISTBASE_FOREACH (TimeMarker *, marker, &sce->markers) {
BLO_write_struct(writer, TimeMarker, marker);
- if (marker->prop != NULL) {
+ if (marker->prop != nullptr) {
IDP_BlendWrite(writer, marker->prop);
}
}
@@ -1069,7 +1067,7 @@ static void scene_blend_write(BlendWriter *writer, ID *id, const void *id_addres
BKE_screen_view3d_shading_blend_write(writer, &sce->display.shading);
/* Freed on doversion. */
- BLI_assert(sce->layer_properties == NULL);
+ BLI_assert(sce->layer_properties == nullptr);
}
static void direct_link_paint_helper(BlendDataReader *reader, const Scene *scene, Paint **paint)
@@ -1102,8 +1100,8 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
{
Scene *sce = (Scene *)id;
- sce->depsgraph_hash = NULL;
- sce->fps_info = NULL;
+ sce->depsgraph_hash = nullptr;
+ sce->fps_info = nullptr;
memset(&sce->customdata_mask, 0, sizeof(sce->customdata_mask));
memset(&sce->customdata_mask_modal, 0, sizeof(sce->customdata_mask_modal));
@@ -1144,10 +1142,10 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
BKE_paint_blend_read_data(reader, sce, &sce->toolsettings->imapaint.paint);
- sce->toolsettings->particle.paintcursor = NULL;
- sce->toolsettings->particle.scene = NULL;
- sce->toolsettings->particle.object = NULL;
- sce->toolsettings->gp_sculpt.paintcursor = NULL;
+ sce->toolsettings->particle.paintcursor = nullptr;
+ sce->toolsettings->particle.scene = nullptr;
+ sce->toolsettings->particle.object = nullptr;
+ sce->toolsettings->gp_sculpt.paintcursor = nullptr;
/* relink grease pencil interpolation curves */
BLO_read_data_address(reader, &sce->toolsettings->gp_interpolate.custom_ipo);
@@ -1181,9 +1179,9 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
Editing *ed = sce->ed;
BLO_read_data_address(reader, &ed->act_seq);
- ed->cache = NULL;
- ed->prefetch_job = NULL;
- ed->runtime.sequence_lookup = NULL;
+ ed->cache = nullptr;
+ ed->prefetch_job = nullptr;
+ ed->runtime.sequence_lookup = nullptr;
/* recursive link sequences, lb will be correctly initialized */
link_recurs_seq(reader, &ed->seqbase);
@@ -1275,9 +1273,9 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
if (rbw) {
BLO_read_data_address(reader, &rbw->shared);
- if (rbw->shared == NULL) {
+ if (rbw->shared == nullptr) {
/* Link deprecated caches if they exist, so we can use them for versioning.
- * We should only do this when rbw->shared == NULL, because those pointers
+ * We should only do this when rbw->shared == nullptr, because those pointers
* are always set (for compatibility with older Blenders). We mustn't link
* the same pointcache twice. */
BKE_ptcache_blend_read_data(reader, &rbw->ptcaches, &rbw->pointcache, false);
@@ -1291,7 +1289,7 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
/* must nullify the reference to physics sim object, since it no-longer exist
* (and will need to be recalculated)
*/
- rbw->shared->physics_world = NULL;
+ rbw->shared->physics_world = nullptr;
/* link caches */
BKE_ptcache_blend_read_data(reader, &rbw->shared->ptcaches, &rbw->shared->pointcache, false);
@@ -1301,13 +1299,13 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
rbw->ltime = (float)rbw->shared->pointcache->startframe;
}
}
- rbw->objects = NULL;
+ rbw->objects = nullptr;
rbw->numbodies = 0;
/* set effector weights */
BLO_read_data_address(reader, &rbw->effector_weights);
if (!rbw->effector_weights) {
- rbw->effector_weights = BKE_effector_add_weights(NULL);
+ rbw->effector_weights = BKE_effector_add_weights(nullptr);
}
}
@@ -1352,7 +1350,7 @@ static void scene_blend_read_data(BlendDataReader *reader, ID *id)
static void composite_patch(bNodeTree *ntree, Scene *scene)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
- if (node->id == NULL &&
+ if (node->id == nullptr &&
((node->type == CMP_NODE_R_LAYERS) ||
(node->type == CMP_NODE_CRYPTOMATTE && node->custom1 == CMP_CRYPTOMATTE_SRC_RENDER))) {
node->id = &scene->id;
@@ -1423,14 +1421,14 @@ static void scene_blend_read_lib(BlendLibReader *reader, ID *id)
LISTBASE_FOREACH_MUTABLE (Base *, base_legacy, &sce->base) {
BLO_read_id_address(reader, sce->id.lib, &base_legacy->object);
- if (base_legacy->object == NULL) {
+ if (base_legacy->object == nullptr) {
BLO_reportf_wrap(BLO_read_lib_reports(reader),
RPT_WARNING,
TIP_("LIB: object lost from scene: '%s'"),
sce->id.name + 2);
BLI_remlink(&sce->base, base_legacy);
if (base_legacy == sce->basact) {
- sce->basact = NULL;
+ sce->basact = nullptr;
}
MEM_freeN(base_legacy);
}
@@ -1494,7 +1492,7 @@ static void scene_blend_read_lib(BlendLibReader *reader, ID *id)
}
#ifdef USE_SETSCENE_CHECK
- if (sce->set != NULL) {
+ if (sce->set != nullptr) {
sce->flag |= SCE_READFILE_LIBLINK_NEED_SETSCENE_CHECK;
}
#endif
@@ -1588,12 +1586,12 @@ static void scene_undo_preserve(BlendLibReader *reader, ID *id_new, ID *id_old)
Scene *scene_old = (Scene *)id_old;
SWAP(View3DCursor, scene_old->cursor, scene_new->cursor);
- if (scene_new->toolsettings != NULL && scene_old->toolsettings != NULL) {
+ if (scene_new->toolsettings != nullptr && scene_old->toolsettings != nullptr) {
/* First try to restore ID pointers that can be and should be preserved (like brushes or
* palettes), and counteract the swap of the whole ToolSettings structs below for the others
* (like object ones). */
scene_foreach_toolsettings(
- NULL, scene_new->toolsettings, true, reader, scene_old->toolsettings);
+ nullptr, scene_new->toolsettings, true, reader, scene_old->toolsettings);
SWAP(ToolSettings, *scene_old->toolsettings, *scene_new->toolsettings);
}
}
@@ -1602,46 +1600,50 @@ static void scene_lib_override_apply_post(ID *id_dst, ID *UNUSED(id_src))
{
Scene *scene = (Scene *)id_dst;
- if (scene->rigidbody_world != NULL) {
+ if (scene->rigidbody_world != nullptr) {
PTCacheID pid;
- BKE_ptcache_id_from_rigidbody(&pid, NULL, scene->rigidbody_world);
+ BKE_ptcache_id_from_rigidbody(&pid, nullptr, scene->rigidbody_world);
LISTBASE_FOREACH (PointCache *, point_cache, pid.ptcaches) {
point_cache->flag |= PTCACHE_FLAG_INFO_DIRTY;
}
}
}
-IDTypeInfo IDType_ID_SCE = {
- .id_code = ID_SCE,
- .id_filter = FILTER_ID_SCE,
- .main_listbase_index = INDEX_ID_SCE,
- .struct_size = sizeof(Scene),
- .name = "Scene",
- .name_plural = "scenes",
- .translation_context = BLT_I18NCONTEXT_ID_SCENE,
- .flags = 0,
- .asset_type_info = NULL,
+constexpr IDTypeInfo get_type_info()
+{
+ IDTypeInfo info{};
+ info.id_code = ID_SCE;
+ info.id_filter = FILTER_ID_SCE;
+ info.main_listbase_index = INDEX_ID_SCE;
+ info.struct_size = sizeof(Scene);
+ info.name = "Scene";
+ info.name_plural = "scenes";
+ info.translation_context = BLT_I18NCONTEXT_ID_SCENE;
+ info.flags = 0;
+ info.asset_type_info = nullptr;
- .init_data = scene_init_data,
- .copy_data = scene_copy_data,
- .free_data = scene_free_data,
- /* For now default `BKE_lib_id_make_local_generic()` should work, may need more work though to
- * support all possible corner cases. */
- .make_local = NULL,
- .foreach_id = scene_foreach_id,
- .foreach_cache = scene_foreach_cache,
- .foreach_path = scene_foreach_path,
- .owner_get = NULL,
+ info.init_data = scene_init_data;
+ info.copy_data = scene_copy_data;
+ info.free_data = scene_free_data;
+ /* For now default `BKE_lib_id_make_local_generic()` should work, may need more work though to
+ * support all possible corner cases. */
+ info.make_local = nullptr;
+ info.foreach_id = scene_foreach_id;
+ info.foreach_cache = scene_foreach_cache;
+ info.foreach_path = scene_foreach_path;
+ info.owner_get = nullptr;
- .blend_write = scene_blend_write,
- .blend_read_data = scene_blend_read_data,
- .blend_read_lib = scene_blend_read_lib,
- .blend_read_expand = scene_blend_read_expand,
+ info.blend_write = scene_blend_write;
+ info.blend_read_data = scene_blend_read_data;
+ info.blend_read_lib = scene_blend_read_lib;
+ info.blend_read_expand = scene_blend_read_expand;
- .blend_read_undo_preserve = scene_undo_preserve,
+ info.blend_read_undo_preserve = scene_undo_preserve;
- .lib_override_apply_post = scene_lib_override_apply_post,
-};
+ info.lib_override_apply_post = scene_lib_override_apply_post;
+ return info;
+}
+IDTypeInfo IDType_ID_SCE = get_type_info();
const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
@@ -1652,12 +1654,12 @@ void free_avicodecdata(AviCodecData *acd)
if (acd) {
if (acd->lpFormat) {
MEM_freeN(acd->lpFormat);
- acd->lpFormat = NULL;
+ acd->lpFormat = nullptr;
acd->cbFormat = 0;
}
if (acd->lpParms) {
MEM_freeN(acd->lpParms);
- acd->lpParms = NULL;
+ acd->lpParms = nullptr;
acd->cbParms = 0;
}
}
@@ -1668,11 +1670,7 @@ static void remove_sequencer_fcurves(Scene *sce)
AnimData *adt = BKE_animdata_from_id(&sce->id);
if (adt && adt->action) {
- FCurve *fcu, *nextfcu;
-
- for (fcu = adt->action->curves.first; fcu; fcu = nextfcu) {
- nextfcu = fcu->next;
-
+ LISTBASE_FOREACH_MUTABLE (FCurve *, fcu, &adt->action->curves) {
if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
action_groups_remove_channel(adt->action, fcu);
BKE_fcurve_free(fcu);
@@ -1683,51 +1681,51 @@ static void remove_sequencer_fcurves(Scene *sce)
ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
{
- if (toolsettings == NULL) {
- return NULL;
+ if (toolsettings == nullptr) {
+ return nullptr;
}
- ToolSettings *ts = MEM_dupallocN(toolsettings);
+ ToolSettings *ts = static_cast<ToolSettings *>(MEM_dupallocN(toolsettings));
if (ts->vpaint) {
- ts->vpaint = MEM_dupallocN(ts->vpaint);
+ ts->vpaint = static_cast<VPaint *>(MEM_dupallocN(ts->vpaint));
BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, flag);
}
if (ts->wpaint) {
- ts->wpaint = MEM_dupallocN(ts->wpaint);
+ ts->wpaint = static_cast<VPaint *>(MEM_dupallocN(ts->wpaint));
BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, flag);
}
if (ts->sculpt) {
- ts->sculpt = MEM_dupallocN(ts->sculpt);
+ ts->sculpt = static_cast<Sculpt *>(MEM_dupallocN(ts->sculpt));
BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint, flag);
}
if (ts->uvsculpt) {
- ts->uvsculpt = MEM_dupallocN(ts->uvsculpt);
+ ts->uvsculpt = static_cast<UvSculpt *>(MEM_dupallocN(ts->uvsculpt));
BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint, flag);
}
if (ts->gp_paint) {
- ts->gp_paint = MEM_dupallocN(ts->gp_paint);
+ ts->gp_paint = static_cast<GpPaint *>(MEM_dupallocN(ts->gp_paint));
BKE_paint_copy(&ts->gp_paint->paint, &ts->gp_paint->paint, flag);
}
if (ts->gp_vertexpaint) {
- ts->gp_vertexpaint = MEM_dupallocN(ts->gp_vertexpaint);
+ ts->gp_vertexpaint = static_cast<GpVertexPaint *>(MEM_dupallocN(ts->gp_vertexpaint));
BKE_paint_copy(&ts->gp_vertexpaint->paint, &ts->gp_vertexpaint->paint, flag);
}
if (ts->gp_sculptpaint) {
- ts->gp_sculptpaint = MEM_dupallocN(ts->gp_sculptpaint);
+ ts->gp_sculptpaint = static_cast<GpSculptPaint *>(MEM_dupallocN(ts->gp_sculptpaint));
BKE_paint_copy(&ts->gp_sculptpaint->paint, &ts->gp_sculptpaint->paint, flag);
}
if (ts->gp_weightpaint) {
- ts->gp_weightpaint = MEM_dupallocN(ts->gp_weightpaint);
+ ts->gp_weightpaint = static_cast<GpWeightPaint *>(MEM_dupallocN(ts->gp_weightpaint));
BKE_paint_copy(&ts->gp_weightpaint->paint, &ts->gp_weightpaint->paint, flag);
}
if (ts->curves_sculpt) {
- ts->curves_sculpt = MEM_dupallocN(ts->curves_sculpt);
+ ts->curves_sculpt = static_cast<CurvesSculpt *>(MEM_dupallocN(ts->curves_sculpt));
BKE_paint_copy(&ts->curves_sculpt->paint, &ts->curves_sculpt->paint, flag);
}
BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint, flag);
- ts->particle.paintcursor = NULL;
- ts->particle.scene = NULL;
- ts->particle.object = NULL;
+ ts->particle.paintcursor = nullptr;
+ ts->particle.scene = nullptr;
+ ts->particle.object = nullptr;
/* duplicate Grease Pencil interpolation curve */
ts->gp_interpolate.custom_ipo = BKE_curvemapping_copy(ts->gp_interpolate.custom_ipo);
@@ -1743,7 +1741,7 @@ ToolSettings *BKE_toolsettings_copy(ToolSettings *toolsettings, const int flag)
void BKE_toolsettings_free(ToolSettings *toolsettings)
{
- if (toolsettings == NULL) {
+ if (toolsettings == nullptr) {
return;
}
if (toolsettings->vpaint) {
@@ -1811,7 +1809,7 @@ void BKE_scene_copy_data_eevee(Scene *sce_dst, const Scene *sce_src)
{
/* Copy eevee data between scenes. */
sce_dst->eevee = sce_src->eevee;
- sce_dst->eevee.light_cache_data = NULL;
+ sce_dst->eevee.light_cache_data = nullptr;
sce_dst->eevee.light_cache_info[0] = '\0';
/* TODO: Copy the cache. */
}
@@ -1862,7 +1860,7 @@ Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
/* make a private copy of the avicodecdata */
if (sce->r.avicodecdata) {
- sce_copy->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
+ sce_copy->r.avicodecdata = static_cast<AviCodecData *>(MEM_dupallocN(sce->r.avicodecdata));
sce_copy->r.avicodecdata->lpFormat = MEM_dupallocN(sce_copy->r.avicodecdata->lpFormat);
sce_copy->r.avicodecdata->lpParms = MEM_dupallocN(sce_copy->r.avicodecdata->lpParms);
}
@@ -1870,14 +1868,14 @@ Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
BKE_sound_reset_scene_runtime(sce_copy);
/* grease pencil */
- sce_copy->gpd = NULL;
+ sce_copy->gpd = nullptr;
- sce_copy->preview = NULL;
+ sce_copy->preview = nullptr;
return sce_copy;
}
- eDupli_ID_Flags duplicate_flags = U.dupflag | USER_DUP_OBJECT;
+ eDupli_ID_Flags duplicate_flags = (eDupli_ID_Flags)(U.dupflag | USER_DUP_OBJECT);
sce_copy = (Scene *)BKE_id_copy(bmain, (ID *)sce);
id_us_min(&sce_copy->id);
@@ -1900,7 +1898,7 @@ Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
/* In case root duplicated ID is linked, assume we want to get a local copy of it and
* duplicate all expected linked data. */
if (ID_IS_LINKED(sce)) {
- duplicate_flags |= USER_DUP_LINKED_ID;
+ duplicate_flags = (eDupli_ID_Flags)(duplicate_flags | USER_DUP_LINKED_ID);
}
}
@@ -1919,22 +1917,25 @@ Scene *BKE_scene_duplicate(Main *bmain, Scene *sce, eSceneCopyMethod type)
/* Deep-duplicate collections and objects (using preferences' settings for which sub-data to
* duplicate along the object itself). */
- BKE_collection_duplicate(
- bmain, NULL, sce_copy->master_collection, duplicate_flags, LIB_ID_DUPLICATE_IS_SUBPROCESS);
+ BKE_collection_duplicate(bmain,
+ nullptr,
+ sce_copy->master_collection,
+ duplicate_flags,
+ LIB_ID_DUPLICATE_IS_SUBPROCESS);
/* Rigid body world collections may not be instantiated as scene's collections, ensure they
* also get properly duplicated. */
- if (sce_copy->rigidbody_world != NULL) {
- if (sce_copy->rigidbody_world->group != NULL) {
+ if (sce_copy->rigidbody_world != nullptr) {
+ if (sce_copy->rigidbody_world->group != nullptr) {
BKE_collection_duplicate(bmain,
- NULL,
+ nullptr,
sce_copy->rigidbody_world->group,
duplicate_flags,
LIB_ID_DUPLICATE_IS_SUBPROCESS);
}
- if (sce_copy->rigidbody_world->constraints != NULL) {
+ if (sce_copy->rigidbody_world->constraints != nullptr) {
BKE_collection_duplicate(bmain,
- NULL,
+ nullptr,
sce_copy->rigidbody_world->constraints,
duplicate_flags,
LIB_ID_DUPLICATE_IS_SUBPROCESS);
@@ -1995,9 +1996,7 @@ bool BKE_scene_can_be_removed(const Main *bmain, const Scene *scene)
Scene *BKE_scene_add(Main *bmain, const char *name)
{
- Scene *sce;
-
- sce = BKE_id_new(bmain, ID_SCE, name);
+ Scene *sce = static_cast<Scene *>(BKE_id_new(bmain, ID_SCE, name));
id_us_min(&sce->id);
id_us_ensure_real(&sce->id);
@@ -2023,25 +2022,22 @@ Object *BKE_scene_object_find_by_name(const Scene *scene, const char *name)
}
}
}
- return NULL;
+ return nullptr;
}
void BKE_scene_set_background(Main *bmain, Scene *scene)
{
- Object *ob;
-
/* check for cyclic sets, for reading old files but also for definite security (py?) */
BKE_scene_validate_setscene(bmain, scene);
/* deselect objects (for dataselect) */
- for (ob = bmain->objects.first; ob; ob = ob->id.next) {
+ LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
ob->flag &= ~SELECT;
}
/* copy layers and flags from bases to objects */
LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
LISTBASE_FOREACH (Base *, base, &view_layer->object_bases) {
- ob = base->object;
/* collection patch... */
BKE_scene_object_base_flag_sync_from_base(base);
}
@@ -2060,7 +2056,7 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
}
printf("Can't find scene: '%s' in file: '%s'\n", name, BKE_main_blendfile_path(bmain));
- return NULL;
+ return nullptr;
}
int BKE_scene_base_iter_next(
@@ -2071,9 +2067,9 @@ int BKE_scene_base_iter_next(
/* init */
if (val == 0) {
iter->phase = F_START;
- iter->dupob = NULL;
- iter->duplilist = NULL;
- iter->dupli_refob = NULL;
+ iter->dupob = nullptr;
+ iter->duplilist = nullptr;
+ iter->dupli_refob = nullptr;
}
else {
/* run_again is set when a duplilist has been ended */
@@ -2084,7 +2080,7 @@ int BKE_scene_base_iter_next(
if (iter->phase == F_START) {
ViewLayer *view_layer = (depsgraph) ? DEG_get_evaluated_view_layer(depsgraph) :
BKE_view_layer_context_active_PLACEHOLDER(*scene);
- *base = view_layer->object_bases.first;
+ *base = static_cast<Base *>(view_layer->object_bases.first);
if (*base) {
*ob = (*base)->object;
iter->phase = F_SCENE;
@@ -2095,7 +2091,7 @@ int BKE_scene_base_iter_next(
(*scene) = (*scene)->set;
ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
if (view_layer_set->object_bases.first) {
- *base = view_layer_set->object_bases.first;
+ *base = static_cast<Base *>(view_layer_set->object_bases.first);
*ob = (*base)->object;
iter->phase = F_SCENE;
break;
@@ -2116,7 +2112,7 @@ int BKE_scene_base_iter_next(
(*scene) = (*scene)->set;
ViewLayer *view_layer_set = BKE_view_layer_default_render(*scene);
if (view_layer_set->object_bases.first) {
- *base = view_layer_set->object_bases.first;
+ *base = static_cast<Base *>(view_layer_set->object_bases.first);
*ob = (*base)->object;
break;
}
@@ -2126,7 +2122,7 @@ int BKE_scene_base_iter_next(
}
}
- if (*base == NULL) {
+ if (*base == nullptr) {
iter->phase = F_START;
}
else {
@@ -2135,16 +2131,16 @@ int BKE_scene_base_iter_next(
/* Collections cannot be duplicated for meta-balls yet,
* this enters eternal loop because of
* makeDispListMBall getting called inside of collection_duplilist */
- if ((*base)->object->instance_collection == NULL) {
+ if ((*base)->object->instance_collection == nullptr) {
iter->duplilist = object_duplilist(depsgraph, (*scene), (*base)->object);
- iter->dupob = iter->duplilist->first;
+ iter->dupob = static_cast<DupliObject *>(iter->duplilist->first);
if (!iter->dupob) {
free_object_duplilist(iter->duplilist);
- iter->duplilist = NULL;
+ iter->duplilist = nullptr;
}
- iter->dupli_refob = NULL;
+ iter->dupli_refob = nullptr;
}
}
}
@@ -2174,11 +2170,11 @@ int BKE_scene_base_iter_next(
if (iter->dupli_refob) {
/* Restore last object's real matrix. */
copy_m4_m4(iter->dupli_refob->obmat, iter->omat);
- iter->dupli_refob = NULL;
+ iter->dupli_refob = nullptr;
}
free_object_duplilist(iter->duplilist);
- iter->duplilist = NULL;
+ iter->duplilist = nullptr;
run_again = true;
}
}
@@ -2195,7 +2191,7 @@ bool BKE_scene_has_view_layer(const Scene *scene, const ViewLayer *layer)
Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *collection)
{
- for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
LISTBASE_FOREACH (ViewLayer *, layer, &scene->view_layers) {
if (BKE_view_layer_has_collection(layer, collection)) {
return scene;
@@ -2203,21 +2199,21 @@ Scene *BKE_scene_find_from_collection(const Main *bmain, const Collection *colle
}
}
- return NULL;
+ return nullptr;
}
#ifdef DURIAN_CAMERA_SWITCH
Object *BKE_scene_camera_switch_find(Scene *scene)
{
if (scene->r.mode & R_NO_CAMERA_SWITCH) {
- return NULL;
+ return nullptr;
}
const int ctime = (int)BKE_scene_ctime_get(scene);
int frame = -(MAXFRAME + 1);
int min_frame = MAXFRAME + 1;
- Object *camera = NULL;
- Object *first_camera = NULL;
+ Object *camera = nullptr;
+ Object *first_camera = nullptr;
LISTBASE_FOREACH (TimeMarker *, m, &scene->markers) {
if (m->camera && (m->camera->visibility_flag & OB_HIDE_RENDER) == 0) {
@@ -2237,7 +2233,7 @@ Object *BKE_scene_camera_switch_find(Scene *scene)
}
}
- if (camera == NULL) {
+ if (camera == nullptr) {
/* If there's no marker to the left of current frame,
* use camera from left-most marker to solve all sort
* of Schrodinger uncertainties.
@@ -2270,7 +2266,10 @@ const char *BKE_scene_find_marker_name(const Scene *scene, int frame)
const TimeMarker *m1, *m2;
/* search through markers for match */
- for (m1 = markers->first, m2 = markers->last; m1 && m2; m1 = m1->next, m2 = m2->prev) {
+ for (m1 = static_cast<const TimeMarker *>(markers->first),
+ m2 = static_cast<const TimeMarker *>(markers->last);
+ m1 && m2;
+ m1 = m1->next, m2 = m2->prev) {
if (m1->frame == frame) {
return m1->name;
}
@@ -2284,14 +2283,14 @@ const char *BKE_scene_find_marker_name(const Scene *scene, int frame)
}
}
- return NULL;
+ return nullptr;
}
const char *BKE_scene_find_last_marker_name(const Scene *scene, int frame)
{
- const TimeMarker *marker, *best_marker = NULL;
+ const TimeMarker *best_marker = nullptr;
int best_frame = -MAXFRAME * 2;
- for (marker = scene->markers.first; marker; marker = marker->next) {
+ LISTBASE_FOREACH (const TimeMarker *, marker, &scene->markers) {
if (marker->frame == frame) {
return marker->name;
}
@@ -2302,7 +2301,7 @@ const char *BKE_scene_find_last_marker_name(const Scene *scene, int frame)
}
}
- return best_marker ? best_marker->name : NULL;
+ return best_marker ? best_marker->name : nullptr;
}
int BKE_scene_frame_snap_by_seconds(Scene *scene, double interval_in_seconds, int frame)
@@ -2335,7 +2334,7 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
Scene *sce_iter;
int a, totscene;
- if (sce->set == NULL) {
+ if (sce->set == nullptr) {
return true;
}
totscene = BLI_listbase_count(&bmain->scenes);
@@ -2344,7 +2343,7 @@ bool BKE_scene_validate_setscene(Main *bmain, Scene *sce)
/* more iterations than scenes means we have a cycle */
if (a > totscene) {
/* the tested scene gets zero'ed, that's typically current scene */
- sce->set = NULL;
+ sce->set = nullptr;
return false;
}
}
@@ -2437,9 +2436,8 @@ int BKE_scene_orientation_get_index_from_flag(Scene *scene, int flag)
static bool check_rendered_viewport_visible(Main *bmain)
{
- wmWindowManager *wm = bmain->wm.first;
- wmWindow *window;
- for (window = wm->windows.first; window != NULL; window = window->next) {
+ wmWindowManager *wm = static_cast<wmWindowManager *>(bmain->wm.first);
+ LISTBASE_FOREACH (const wmWindow *, window, &wm->windows) {
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
Scene *scene = window->scene;
RenderEngineType *type = RE_engines_find(scene->r.engine);
@@ -2448,8 +2446,8 @@ static bool check_rendered_viewport_visible(Main *bmain)
continue;
}
- for (ScrArea *area = screen->areabase.first; area != NULL; area = area->next) {
- View3D *v3d = area->spacedata.first;
+ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) {
+ View3D *v3d = static_cast<View3D *>(area->spacedata.first);
if (area->spacetype != SPACE_VIEW3D) {
continue;
}
@@ -2462,7 +2460,7 @@ static bool check_rendered_viewport_visible(Main *bmain)
}
/* TODO(campbell): shouldn't we be able to use 'DEG_get_view_layer' here?
- * Currently this is NULL on load, so don't. */
+ * Currently this is nullptr on load, so don't. */
static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_layer)
{
/* This is needed to prepare mesh to be used by the render
@@ -2476,18 +2474,15 @@ static void prepare_mesh_for_viewport_render(Main *bmain, const ViewLayer *view_
Object *obedit = OBEDIT_FROM_VIEW_LAYER(view_layer);
if (obedit) {
- Mesh *mesh = obedit->data;
+ Mesh *mesh = static_cast<Mesh *>(obedit->data);
if ((obedit->type == OB_MESH) &&
((obedit->id.recalc & ID_RECALC_ALL) || (mesh->id.recalc & ID_RECALC_ALL))) {
if (check_rendered_viewport_visible(bmain)) {
BMesh *bm = mesh->edit_mesh->bm;
- BM_mesh_bm_to_me(bmain,
- bm,
- mesh,
- (&(struct BMeshToMeshParams){
- .calc_object_remap = true,
- .update_shapekey_indices = true,
- }));
+ BMeshToMeshParams params{};
+ params.calc_object_remap = true;
+ params.update_shapekey_indices = true;
+ BM_mesh_bm_to_me(bmain, bm, mesh, &params);
DEG_id_tag_update(&mesh->id, 0);
}
}
@@ -2697,13 +2692,11 @@ void BKE_scene_view_layer_graph_evaluated_ensure(Main *bmain, Scene *scene, View
SceneRenderView *BKE_scene_add_render_view(Scene *sce, const char *name)
{
- SceneRenderView *srv;
-
if (!name) {
name = DATA_("RenderView");
}
- srv = MEM_callocN(sizeof(SceneRenderView), "new render view");
+ SceneRenderView *srv = MEM_cnew<SceneRenderView>(__func__);
BLI_strncpy(srv->name, name, sizeof(srv->name));
BLI_uniquename(&sce->r.views,
srv,
@@ -2770,7 +2763,7 @@ Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
/* Common case, step to the next. */
return base->next;
}
- if ((base == NULL) && (view_layer != NULL)) {
+ if ((base == nullptr) && (view_layer != nullptr)) {
/* First time looping, return the scenes first base. */
/* For the first loop we should get the layer from workspace when available. */
if (view_layer->object_bases.first) {
@@ -2792,7 +2785,7 @@ Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
}
}
- return NULL;
+ return nullptr;
}
bool BKE_scene_use_shading_nodes_custom(Scene *scene)
@@ -2823,10 +2816,10 @@ bool BKE_scene_uses_cycles(const Scene *scene)
}
/* This enumeration has to match the one defined in the Cycles addon. */
-typedef enum eCyclesFeatureSet {
+enum eCyclesFeatureSet {
CYCLES_FEATURES_SUPPORTED = 0,
CYCLES_FEATURES_EXPERIMENTAL = 1,
-} eCyclesFeatureSet;
+};
bool BKE_scene_uses_cycles_experimental_features(Scene *scene)
{
@@ -2845,7 +2838,7 @@ bool BKE_scene_uses_cycles_experimental_features(Scene *scene)
void BKE_scene_base_flag_to_objects(ViewLayer *view_layer)
{
- Base *base = view_layer->object_bases.first;
+ Base *base = static_cast<Base *>(view_layer->object_bases.first);
while (base) {
BKE_scene_object_base_flag_sync_from_base(base);
@@ -2954,7 +2947,6 @@ double BKE_scene_unit_scale(const UnitSettings *unit, const int unit_type, doubl
int BKE_scene_multiview_num_views_get(const RenderData *rd)
{
- SceneRenderView *srv;
int totviews = 0;
if ((rd->scemode & R_MULTIVIEW) == 0) {
@@ -2962,18 +2954,20 @@ int BKE_scene_multiview_num_views_get(const RenderData *rd)
}
if (rd->views_format == SCE_VIEWS_FORMAT_STEREO_3D) {
- srv = BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name));
+ SceneRenderView *srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, STEREO_LEFT_NAME, offsetof(SceneRenderView, name)));
if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
totviews++;
}
- srv = BLI_findstring(&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name));
+ srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, STEREO_RIGHT_NAME, offsetof(SceneRenderView, name)));
if ((srv && srv->viewflag & SCE_VIEW_DISABLE) == 0) {
totviews++;
}
}
else {
- for (srv = rd->views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &rd->views) {
if ((srv->viewflag & SCE_VIEW_DISABLE) == 0) {
totviews++;
}
@@ -3001,7 +2995,7 @@ bool BKE_scene_multiview_is_stereo3d(const RenderData *rd)
bool BKE_scene_multiview_is_render_view_active(const RenderData *rd, const SceneRenderView *srv)
{
- if (srv == NULL) {
+ if (srv == nullptr) {
return false;
}
@@ -3027,8 +3021,6 @@ bool BKE_scene_multiview_is_render_view_active(const RenderData *rd, const Scene
bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *viewname)
{
- SceneRenderView *srv;
-
if ((rd->scemode & R_MULTIVIEW) == 0) {
return true;
}
@@ -3037,7 +3029,7 @@ bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *
return true;
}
- for (srv = rd->views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (const SceneRenderView *, srv, &rd->views) {
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
return STREQ(viewname, srv->name);
}
@@ -3048,8 +3040,6 @@ bool BKE_scene_multiview_is_render_view_first(const RenderData *rd, const char *
bool BKE_scene_multiview_is_render_view_last(const RenderData *rd, const char *viewname)
{
- SceneRenderView *srv;
-
if ((rd->scemode & R_MULTIVIEW) == 0) {
return true;
}
@@ -3058,7 +3048,7 @@ bool BKE_scene_multiview_is_render_view_last(const RenderData *rd, const char *v
return true;
}
- for (srv = rd->views.last; srv; srv = srv->prev) {
+ LISTBASE_FOREACH_BACKWARD (const SceneRenderView *, srv, &rd->views) {
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
return STREQ(viewname, srv->name);
}
@@ -3073,10 +3063,10 @@ SceneRenderView *BKE_scene_multiview_render_view_findindex(const RenderData *rd,
size_t nr;
if ((rd->scemode & R_MULTIVIEW) == 0) {
- return NULL;
+ return nullptr;
}
- for (srv = rd->views.first, nr = 0; srv; srv = srv->next) {
+ for (srv = static_cast<SceneRenderView *>(rd->views.first), nr = 0; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
if (nr++ == view_id) {
return srv;
@@ -3110,7 +3100,7 @@ int BKE_scene_multiview_view_id_get(const RenderData *rd, const char *viewname)
return 0;
}
- for (srv = rd->views.first, nr = 0; srv; srv = srv->next) {
+ for (srv = static_cast<SceneRenderView *>(rd->views.first), nr = 0; srv; srv = srv->next) {
if (BKE_scene_multiview_is_render_view_active(rd, srv)) {
if (STREQ(viewname, srv->name)) {
return nr;
@@ -3139,7 +3129,8 @@ void BKE_scene_multiview_view_filepath_get(const RenderData *rd,
SceneRenderView *srv;
char suffix[FILE_MAX];
- srv = BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name));
+ srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name)));
if (srv) {
BLI_strncpy(suffix, srv->suffix, sizeof(suffix));
}
@@ -3155,11 +3146,12 @@ const char *BKE_scene_multiview_view_suffix_get(const RenderData *rd, const char
{
SceneRenderView *srv;
- if ((viewname == NULL) || (viewname[0] == '\0')) {
+ if ((viewname == nullptr) || (viewname[0] == '\0')) {
return viewname;
}
- srv = BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name));
+ srv = static_cast<SceneRenderView *>(
+ BLI_findstring(&rd->views, viewname, offsetof(SceneRenderView, name)));
if (srv) {
return srv->suffix;
}
@@ -3182,7 +3174,6 @@ void BKE_scene_multiview_view_prefix_get(Scene *scene,
char *r_prefix,
const char **r_ext)
{
- SceneRenderView *srv;
size_t index_act;
const char *suf_act;
const char delims[] = {'.', '\0'};
@@ -3191,13 +3182,13 @@ void BKE_scene_multiview_view_prefix_get(Scene *scene,
/* begin of extension */
index_act = BLI_str_rpartition(name, delims, r_ext, &suf_act);
- if (*r_ext == NULL) {
+ if (*r_ext == nullptr) {
return;
}
BLI_assert(index_act > 0);
UNUSED_VARS_NDEBUG(index_act);
- for (srv = scene->r.views.first; srv; srv = srv->next) {
+ LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) {
if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) {
const size_t len = strlen(srv->suffix);
const size_t ext_len = strlen(*r_ext);
@@ -3250,16 +3241,16 @@ int BKE_scene_multiview_num_videos_get(const RenderData *rd)
/* Manipulation of depsgraph storage. */
/* This is a key which identifies depsgraph. */
-typedef struct DepsgraphKey {
+struct DepsgraphKey {
const ViewLayer *view_layer;
/* TODO(sergey): Need to include window somehow (same layer might be in a
* different states in different windows).
*/
-} DepsgraphKey;
+};
static unsigned int depsgraph_key_hash(const void *key_v)
{
- const DepsgraphKey *key = key_v;
+ const DepsgraphKey *key = static_cast<const DepsgraphKey *>(key_v);
unsigned int hash = BLI_ghashutil_ptrhash(key->view_layer);
/* TODO(sergey): Include hash from other fields in the key. */
return hash;
@@ -3267,21 +3258,21 @@ static unsigned int depsgraph_key_hash(const void *key_v)
static bool depsgraph_key_compare(const void *key_a_v, const void *key_b_v)
{
- const DepsgraphKey *key_a = key_a_v;
- const DepsgraphKey *key_b = key_b_v;
+ const DepsgraphKey *key_a = static_cast<const DepsgraphKey *>(key_a_v);
+ const DepsgraphKey *key_b = static_cast<const DepsgraphKey *>(key_b_v);
/* TODO(sergey): Compare rest of. */
return !(key_a->view_layer == key_b->view_layer);
}
static void depsgraph_key_free(void *key_v)
{
- DepsgraphKey *key = key_v;
+ DepsgraphKey *key = static_cast<DepsgraphKey *>(key_v);
MEM_freeN(key);
}
static void depsgraph_key_value_free(void *value)
{
- Depsgraph *depsgraph = value;
+ Depsgraph *depsgraph = static_cast<Depsgraph *>(value);
DEG_graph_free(depsgraph);
}
@@ -3293,23 +3284,23 @@ void BKE_scene_allocate_depsgraph_hash(Scene *scene)
void BKE_scene_ensure_depsgraph_hash(Scene *scene)
{
- if (scene->depsgraph_hash == NULL) {
+ if (scene->depsgraph_hash == nullptr) {
BKE_scene_allocate_depsgraph_hash(scene);
}
}
void BKE_scene_free_depsgraph_hash(Scene *scene)
{
- if (scene->depsgraph_hash == NULL) {
+ if (scene->depsgraph_hash == nullptr) {
return;
}
BLI_ghash_free(scene->depsgraph_hash, depsgraph_key_free, depsgraph_key_value_free);
- scene->depsgraph_hash = NULL;
+ scene->depsgraph_hash = nullptr;
}
void BKE_scene_free_view_layer_depsgraph(Scene *scene, ViewLayer *view_layer)
{
- if (scene->depsgraph_hash != NULL) {
+ if (scene->depsgraph_hash != nullptr) {
DepsgraphKey key = {view_layer};
BLI_ghash_remove(scene->depsgraph_hash, &key, depsgraph_key_free, depsgraph_key_value_free);
}
@@ -3321,17 +3312,17 @@ static Depsgraph **scene_get_depsgraph_p(Scene *scene,
ViewLayer *view_layer,
const bool allocate_ghash_entry)
{
- /* bmain may be NULL here! */
- BLI_assert(scene != NULL);
- BLI_assert(view_layer != NULL);
+ /* bmain may be nullptr here! */
+ BLI_assert(scene != nullptr);
+ BLI_assert(view_layer != nullptr);
BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
/* Make sure hash itself exists. */
if (allocate_ghash_entry) {
BKE_scene_ensure_depsgraph_hash(scene);
}
- if (scene->depsgraph_hash == NULL) {
- return NULL;
+ if (scene->depsgraph_hash == nullptr) {
+ return nullptr;
}
DepsgraphKey key;
@@ -3350,23 +3341,23 @@ static Depsgraph **scene_get_depsgraph_p(Scene *scene,
}
/* Depsgraph was not found in the ghash, but the key still needs allocating. */
- *key_ptr = MEM_mallocN(sizeof(DepsgraphKey), __func__);
+ *key_ptr = MEM_new<DepsgraphKey>(__func__);
**key_ptr = key;
- *depsgraph_ptr = NULL;
+ *depsgraph_ptr = nullptr;
return depsgraph_ptr;
}
static Depsgraph **scene_ensure_depsgraph_p(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
- BLI_assert(bmain != NULL);
+ BLI_assert(bmain != nullptr);
Depsgraph **depsgraph_ptr = scene_get_depsgraph_p(scene, view_layer, true);
- if (depsgraph_ptr == NULL) {
+ if (depsgraph_ptr == nullptr) {
/* The scene has no depsgraph hash. */
- return NULL;
+ return nullptr;
}
- if (*depsgraph_ptr != NULL) {
+ if (*depsgraph_ptr != nullptr) {
/* The depsgraph was found, no need to allocate. */
return depsgraph_ptr;
}
@@ -3393,25 +3384,25 @@ Depsgraph *BKE_scene_get_depsgraph(const Scene *scene, const ViewLayer *view_lay
{
BLI_assert(BKE_scene_has_view_layer(scene, view_layer));
- if (scene->depsgraph_hash == NULL) {
- return NULL;
+ if (scene->depsgraph_hash == nullptr) {
+ return nullptr;
}
DepsgraphKey key;
key.view_layer = view_layer;
- return BLI_ghash_lookup(scene->depsgraph_hash, &key);
+ return static_cast<Depsgraph *>(BLI_ghash_lookup(scene->depsgraph_hash, &key));
}
Depsgraph *BKE_scene_ensure_depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer)
{
Depsgraph **depsgraph_ptr = scene_ensure_depsgraph_p(bmain, scene, view_layer);
- return (depsgraph_ptr != NULL) ? *depsgraph_ptr : NULL;
+ return (depsgraph_ptr != nullptr) ? *depsgraph_ptr : nullptr;
}
static char *scene_undo_depsgraph_gen_key(Scene *scene, ViewLayer *view_layer, char *key_full)
{
- if (key_full == NULL) {
- key_full = MEM_callocN(MAX_ID_NAME + FILE_MAX + MAX_NAME, __func__);
+ if (key_full == nullptr) {
+ key_full = static_cast<char *>(MEM_callocN(MAX_ID_NAME + FILE_MAX + MAX_NAME, __func__));
}
size_t key_full_offset = BLI_strncpy_rlen(key_full, scene->id.name, MAX_ID_NAME);
@@ -3430,24 +3421,23 @@ GHash *BKE_scene_undo_depsgraphs_extract(Main *bmain)
GHash *depsgraph_extract = BLI_ghash_new(
BLI_ghashutil_strhash_p, BLI_ghashutil_strcmp, __func__);
- for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
- if (scene->depsgraph_hash == NULL) {
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
+ if (scene->depsgraph_hash == nullptr) {
/* In some cases, e.g. when undo has to perform multiple steps at once, no depsgraph will
- * be built so this pointer may be NULL. */
+ * be built so this pointer may be nullptr. */
continue;
}
- for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
- view_layer = view_layer->next) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
DepsgraphKey key;
key.view_layer = view_layer;
Depsgraph **depsgraph = (Depsgraph **)BLI_ghash_lookup_p(scene->depsgraph_hash, &key);
- if (depsgraph != NULL && *depsgraph != NULL) {
- char *key_full = scene_undo_depsgraph_gen_key(scene, view_layer, NULL);
+ if (depsgraph != nullptr && *depsgraph != nullptr) {
+ char *key_full = scene_undo_depsgraph_gen_key(scene, view_layer, nullptr);
/* We steal the depsgraph from the scene. */
BLI_ghash_insert(depsgraph_extract, key_full, *depsgraph);
- *depsgraph = NULL;
+ *depsgraph = nullptr;
}
}
}
@@ -3457,22 +3447,21 @@ GHash *BKE_scene_undo_depsgraphs_extract(Main *bmain)
void BKE_scene_undo_depsgraphs_restore(Main *bmain, GHash *depsgraph_extract)
{
- for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
- for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
- view_layer = view_layer->next) {
+ LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
char key_full[MAX_ID_NAME + FILE_MAX + MAX_NAME] = {0};
scene_undo_depsgraph_gen_key(scene, view_layer, key_full);
Depsgraph **depsgraph_extract_ptr = (Depsgraph **)BLI_ghash_lookup_p(depsgraph_extract,
key_full);
- if (depsgraph_extract_ptr == NULL) {
+ if (depsgraph_extract_ptr == nullptr) {
continue;
}
- BLI_assert(*depsgraph_extract_ptr != NULL);
+ BLI_assert(*depsgraph_extract_ptr != nullptr);
Depsgraph **depsgraph_scene_ptr = scene_get_depsgraph_p(scene, view_layer, true);
- BLI_assert(depsgraph_scene_ptr != NULL);
- BLI_assert(*depsgraph_scene_ptr == NULL);
+ BLI_assert(depsgraph_scene_ptr != nullptr);
+ BLI_assert(*depsgraph_scene_ptr == nullptr);
/* We steal the depsgraph back from our 'extract' storage to the scene. */
Depsgraph *depsgraph = *depsgraph_extract_ptr;
@@ -3482,7 +3471,7 @@ void BKE_scene_undo_depsgraphs_restore(Main *bmain, GHash *depsgraph_extract)
DEG_graph_tag_relations_update(depsgraph);
*depsgraph_scene_ptr = depsgraph;
- *depsgraph_extract_ptr = NULL;
+ *depsgraph_extract_ptr = nullptr;
}
}
@@ -3515,7 +3504,7 @@ void BKE_scene_transform_orientation_remove(Scene *scene, TransformOrientation *
TransformOrientation *BKE_scene_transform_orientation_find(const Scene *scene, const int index)
{
- return BLI_findlink(&scene->transform_spaces, index);
+ return static_cast<TransformOrientation *>(BLI_findlink(&scene->transform_spaces, index));
}
int BKE_scene_transform_orientation_get_index(const Scene *scene,
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index e6b2f2769b8..d0c23f5d452 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1990,7 +1990,7 @@ enum {
/* sequencer seq_prev_type seq_rend_type */
-/** #RenderData.engine (scene.c) */
+/** #RenderData.engine (scene.cc) */
extern const char *RE_engine_id_BLENDER_EEVEE;
extern const char *RE_engine_id_BLENDER_WORKBENCH;
extern const char *RE_engine_id_CYCLES;
diff --git a/source/blender/render/intern/render_result.c b/source/blender/render/intern/render_result.c
index ea7fa961f0d..9f4aa642773 100644
--- a/source/blender/render/intern/render_result.c
+++ b/source/blender/render/intern/render_result.c
@@ -402,7 +402,7 @@ RenderResult *render_result_new(Render *re,
render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, view, "RGBA", false);
}
- /* NOTE: this has to be in sync with `scene.c`. */
+ /* NOTE: this has to be in sync with `scene.cc`. */
rl->layflag = SCE_LAY_FLAG_DEFAULT;
rl->passflag = SCE_PASS_COMBINED;