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author | Philipp Oeser <info@graphics-engineer.com> | 2020-04-10 00:31:36 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-04-10 09:34:07 +0300 |
commit | 337a7ed292638542f702f1ce2119dc73072f0b56 (patch) | |
tree | 4d9122d5af058a8bf5cbb0e45b4a2539df0a1a56 /source | |
parent | 1a3928f33c76074a8d59eeca2b58187774cd7b4e (diff) |
Pointclouds: fix point drawing
The radius component is only one float. This resulted in only a third of
intended points to draw and could lead to glitches.
Pointcloud drawing will still change a lot in the future, this is just
to be able to work on some simple tools.
Differential Revision: https://developer.blender.org/D7390
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_pointcloud.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.c index 83757cb714a..53939b35285 100644 --- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c +++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.c @@ -134,7 +134,7 @@ static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache * /* initialize vertex format */ pos_id = GPU_vertformat_attr_add(&format, "pointcloud_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); radius_id = GPU_vertformat_attr_add( - &format, "pointcloud_radius", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); + &format, "pointcloud_radius", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } GPU_VERTBUF_DISCARD_SAFE(cache->pos); |