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authorClément Foucault <foucault.clem@gmail.com>2017-06-02 21:52:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-03 01:54:01 +0300
commit403c6b1b8d96a882e689f5d0dda16a0bd66237c8 (patch)
tree72320ae1347c7fd4ba82cc79f97678a8f5b86944 /source
parentd385ad3ce81e58abccfb3c7973b2198f6082429a (diff)
Eevee: fix shadows artifact by clearing to max depth
Diffstat (limited to 'source')
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index d7f36b5e26b..2fbe22b134b 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -728,7 +728,7 @@ void EEVEE_draw_shadows(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl)
EEVEE_LampsInfo *linfo = sldata->lamps;
Object *ob;
int i;
- float clear_color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float clear_color[4] = {FLT_MAX, FLT_MAX, FLT_MAX, 0.0f};
/* Cube Shadow Maps */
/* Render each shadow to one layer of the array */