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authorCampbell Barton <ideasman42@gmail.com>2013-01-07 07:24:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-07 07:24:22 +0400
commit6747dec926ded010641cef37bd4384fff15dc961 (patch)
treecb8fc2771e289495486cb9cb55c11f612fa5ec0b /source
parent85b59bd89e3f220f8921d7a227f17534bb428145 (diff)
style cleanup
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c2
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c2
-rw-r--r--source/blender/blenlib/BLI_scanfill.h2
-rw-r--r--source/blender/blenlib/intern/math_geom.c2
-rw-r--r--source/blender/bmesh/bmesh_class.h6
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c2
-rw-r--r--source/blender/editors/physics/physics_fluid.c2
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp2
10 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 3ca04f235b8..c64609c8e70 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -1150,7 +1150,7 @@ static void do_mul_effect_byte(float facf0, float facf1, int x, int y, unsigned
fac3 = (int)(256.0f * facf1);
/* formula:
- * fac * (a * b) + (1-fac)*a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
+ * fac * (a * b) + (1 - fac) * a => fac * a * (b - 1) + axaux = c * px + py * s; //+centx
* yaux = -s * px + c * py; //+centy
*/
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 12a82ba38d7..d381a157fcc 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -3320,7 +3320,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
/*I think this is for interpolating the center vert?*/
- w2 = w; // + numVerts*(g2_wid-1)*(g2_wid-1); //numVerts*((g2_wid-1)*g2_wid+g2_wid-1);
+ w2 = w; // + numVerts*(g2_wid-1) * (g2_wid-1); //numVerts*((g2_wid-1) * g2_wid+g2_wid-1);
DM_interp_vert_data(dm, &ccgdm->dm, vertidx, w2,
numVerts, vertNum);
if (vertOrigIndex) {
diff --git a/source/blender/blenlib/BLI_scanfill.h b/source/blender/blenlib/BLI_scanfill.h
index 5204e0dd718..7830c0675b4 100644
--- a/source/blender/blenlib/BLI_scanfill.h
+++ b/source/blender/blenlib/BLI_scanfill.h
@@ -103,7 +103,7 @@ enum {
BLI_SCANFILL_CALC_REMOVE_DOUBLES = (1 << 1),
/* note: This flag removes checks for overlapping polygons.
- * when this flag is set, we'll never get back more faces then (totvert - 2)*/
+ * when this flag is set, we'll never get back more faces then (totvert - 2) */
BLI_SCANFILL_CALC_HOLES = (1 << 2)
};
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 3527af365ec..b78b15de5a6 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -1817,7 +1817,7 @@ static int point_in_slice_as(float p[3], float origin[3], float normal[3])
return 1;
}
-/*mama (knowing the squared length of the normal)*/
+/*mama (knowing the squared length of the normal) */
static int point_in_slice_m(float p[3], float origin[3], float normal[3], float lns)
{
float h, rp[3];
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 922c6886c13..5d7ded2024d 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -184,10 +184,10 @@ typedef struct BMesh {
* BM_LOOP isn't handled so far. */
char elem_index_dirty;
- /*element pools*/
+ /* element pools */
struct BLI_mempool *vpool, *epool, *lpool, *fpool;
- /*operator api stuff (must be all NULL or all alloc'd)*/
+ /* operator api stuff (must be all NULL or all alloc'd) */
struct BLI_mempool *vtoolflagpool, *etoolflagpool, *ftoolflagpool;
int stackdepth;
@@ -205,7 +205,7 @@ typedef struct BMesh {
* Only use when the edit mesh cant be accessed - campbell */
short selectmode;
- /*ID of the shape key this bmesh came from*/
+ /* ID of the shape key this bmesh came from */
int shapenr;
int walkers, totflags;
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index 7c054d84405..9d2d2b75d6e 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -172,7 +172,7 @@ static int bm_edge_collapse_is_degenerate_flip(BMEdge *e, const float optimize_c
#endif
/* use a small value rather then zero so we don't flip a face in multiple steps
- * (first making it zero area, then flipping again)*/
+ * (first making it zero area, then flipping again) */
if (dot_v3v3(cross_exist, cross_optim) <= FLT_EPSILON) {
//printf("no flip\n");
return TRUE;
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index c54ac485be6..fc55b2b5915 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -237,7 +237,7 @@ static void init_time(FluidsimSettings *domainSettings, FluidAnimChannels *chann
{
int i;
- channels->timeAtFrame = MEM_callocN((channels->length+1)*sizeof(float), "timeAtFrame channel");
+ channels->timeAtFrame = MEM_callocN((channels->length + 1) * sizeof(float), "timeAtFrame channel");
channels->timeAtFrame[0] = channels->timeAtFrame[1] = domainSettings->animStart; // start at index 1
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 2b714daecf8..25ad1f61aaf 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -712,7 +712,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
else {
/* validate owner */
//if (ri->rect == NULL)
- // ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
+ // ri->rect= MEM_mallocN(sizeof(int) * ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
//RE_ResultGet32(re, ri->rect);
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d66236d1c51..202b5befa01 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -937,7 +937,7 @@ static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
}
/* color depends on whether there is a keyframe */
- if (id_frame_has_keyframe((ID *)ob, /*BKE_scene_frame_get(scene)*/ (float)(CFRA), ANIMFILTER_KEYS_LOCAL))
+ if (id_frame_has_keyframe((ID *)ob, /* BKE_scene_frame_get(scene) */ (float)(CFRA), ANIMFILTER_KEYS_LOCAL))
UI_ThemeColor(TH_VERTEX_SELECT);
else
UI_ThemeColor(TH_TEXT_HI);
@@ -3036,10 +3036,10 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
for (x = 0; x < XTOT - 1; x++) {
for (y = 0; y < YTOT - 1; y++) {
- indices[x][y][0] = x*XTOT + y;
- indices[x][y][1] = x*XTOT + y + 1;
- indices[x][y][2] = (x + 1)*XTOT + y + 1;
- indices[x][y][3] = (x + 1)*XTOT + y;
+ indices[x][y][0] = x * XTOT + y;
+ indices[x][y][1] = x * XTOT + y + 1;
+ indices[x][y][2] = (x + 1) * XTOT + y + 1;
+ indices[x][y][3] = (x + 1) * XTOT + y;
}
}
@@ -3089,7 +3089,7 @@ static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const
glVertexPointer(2, GL_FLOAT, 0, grid_pos);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, grid_col);
- glDrawElements(GL_QUADS, (XTOT - 1)*(YTOT - 1)*4, GL_UNSIGNED_SHORT, indices);
+ glDrawElements(GL_QUADS, (XTOT - 1) * (YTOT - 1) * 4, GL_UNSIGNED_SHORT, indices);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 148e3417ea9..658ab9dc091 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -1015,7 +1015,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
vec2[2] = oz1 - dda_lambda * doz;
calc_ocval_ray(&ocval, (float)xo, (float)yo, (float)zo, vec1, vec2);
- //is->dist = (u1+dda_lambda*(u2-u1))*o_lambda;
+ //is->dist = (u1 + dda_lambda * (u2 - u1)) * o_lambda;
if (testnode(oc, is, no, ocval) )
found = 1;