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authorTon Roosendaal <ton@blender.org>2006-07-02 14:36:26 +0400
committerTon Roosendaal <ton@blender.org>2006-07-02 14:36:26 +0400
commitae59f05c85156e562ec8edcf0e87484862a0a630 (patch)
treeba265eb4dfe917357e445b1594f7b6d8dfbbd64a /source
parent9f6f44938e89e7ec4f9f03f7fb839af0bc9f0bb2 (diff)
Bugfix #4563
Wave Modifier defaulted to Y waves, even when both X and Y buttons were disabled. That case isn't very useful, nevertheless... if buttons allows it then it should just work!
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/modifier.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index fb872086700..150897fe1e3 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -1457,13 +1457,14 @@ static void waveModifier_deformVerts(ModifierData *md, Object *ob, void *derived
float *co = vertexCos[i];
float x= co[0]-wmd->startx;
float y= co[1]-wmd->starty;
- float amplit;
+ float amplit= 0.0f;
if(wmd->flag & WAV_X) {
if(wmd->flag & WAV_Y) amplit= (float)sqrt( (x*x + y*y));
else amplit= x;
}
- else amplit= y;
+ else if(wmd->flag & WAV_Y)
+ amplit= y;
/* this way it makes nice circles */
amplit-= (ctime-wmd->timeoffs)*wmd->speed;