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authorTon Roosendaal <ton@blender.org>2006-07-05 16:18:02 +0400
committerTon Roosendaal <ton@blender.org>2006-07-05 16:18:02 +0400
commitf8377553c8a8211f5d8a7a86a1df90a3a63f69e4 (patch)
tree665442624ae3bb928d1bb9a91b1dad2ad4ea4b05 /source
parentc2a2913ba64f66437123137f9f0e07843336a00a (diff)
Minor fix: the "Region to Loop" option changes selection mode to 'edge'
by default. Was already a report in tracker... I think it is nicer to notify user of such changes first.
Diffstat (limited to 'source')
-rw-r--r--source/blender/src/editmesh_tools.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index d7bcf39a1cf..3fc123836f6 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -6389,6 +6389,8 @@ void region_to_loop(void)
if(eed->f1 == 1) EM_select_edge(eed, 1);
}
+ if(G.scene->selectmode != SCE_SELECT_EDGE)
+ notice("Select mode changed to Edge Select");
G.scene->selectmode = SCE_SELECT_EDGE;
EM_selectmode_set();
countall();