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authorCampbell Barton <ideasman42@gmail.com>2018-01-10 11:58:05 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-01-10 11:58:05 +0300
commit2b56faebe5f2a8e2b37004485206007d22cdac1d (patch)
treef96042f4c8f9b9c06b3b9f694d207f1bc62a5a5c /source
parent5ff33ecdf0ed319db2e589926a614f67738531a6 (diff)
parent18f53d8822518928baceab1407eac195ab9bf817 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source')
-rw-r--r--source/blender/blenkernel/intern/brush.c6
-rw-r--r--source/blender/blenkernel/intern/deform.c2
-rw-r--r--source/blender/blenkernel/intern/image.c4
-rw-r--r--source/blender/blenkernel/intern/paint.c4
-rw-r--r--source/blender/blenlib/intern/rct.c2
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c3
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c4
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h18
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c18
-rw-r--r--source/blender/editors/transform/transform_snap_object.c4
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h2
-rw-r--r--source/blender/windowmanager/intern/wm_stereo.c2
15 files changed, 48 insertions, 35 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 230db6dccff..8d63c1cfb44 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -148,6 +148,9 @@ void BKE_brush_init(Brush *brush)
BKE_brush_curve_preset(brush, CURVE_PRESET_SMOOTH);
}
+/**
+ * \note Resulting brush will have two users: one as a fake user, another is assumed to be used by the caller.
+ */
Brush *BKE_brush_add(Main *bmain, const char *name, short ob_mode)
{
Brush *brush;
@@ -1063,7 +1066,8 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary)
for (i = 0; i < side; ++i) {
for (j = 0; j < side; ++j) {
const int col = texcache[i * side + j];
- im->rect_float[i * side + j] *= (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
+ im->rect_float[i * side + j] *=
+ (((char *)&col)[0] + ((char *)&col)[1] + ((char *)&col)[2]) / 3.0f / 255.0f;
}
}
diff --git a/source/blender/blenkernel/intern/deform.c b/source/blender/blenkernel/intern/deform.c
index 1fc83b69bfe..d4ff9bd5c0c 100644
--- a/source/blender/blenkernel/intern/deform.c
+++ b/source/blender/blenkernel/intern/deform.c
@@ -628,7 +628,7 @@ float defvert_array_find_weight_safe(const struct MDeformVert *dvert, const int
* (i.e. maximum weight, as if no vgroup was selected).
* But in case of valid defgroup and NULL dvert data pointer, it means that vgroup **is** valid,
* and just totally empty, so we shall return '0.0' value then!
- */
+ */
if (defgroup == -1) {
return 1.0f;
}
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 59fadffe22a..dbb596b1cd6 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -113,9 +113,9 @@ static void image_add_view(Image *ima, const char *viewname, const char *filepat
/* quick lookup: supports 1 million frames, thousand passes */
#define IMA_MAKE_INDEX(frame, index) (((frame) << 10) + (index))
#define IMA_INDEX_FRAME(index) ((index) >> 10)
-/*
+#if 0
#define IMA_INDEX_PASS(index) (index & ~1023)
-*/
+#endif
/* ******** IMAGE CACHE ************* */
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index 11702236066..47df20906c7 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -532,8 +532,10 @@ void BKE_paint_init(Scene *sce, ePaintMode mode, const char col[3])
short ob_mode = BKE_paint_object_mode_from_paint_mode(mode);
brush = BKE_brush_first_search(G.main, ob_mode);
- if (!brush)
+ if (!brush) {
brush = BKE_brush_add(G.main, "Brush", ob_mode);
+ id_us_min(&brush->id); /* fake user only */
+ }
BKE_paint_brush_set(paint, brush);
}
diff --git a/source/blender/blenlib/intern/rct.c b/source/blender/blenlib/intern/rct.c
index 3adc6b30f6e..764b12431d0 100644
--- a/source/blender/blenlib/intern/rct.c
+++ b/source/blender/blenlib/intern/rct.c
@@ -128,7 +128,7 @@ bool BLI_rctf_isect_pt_v(const rctf *rect, const float xy[2])
/**
* \returns shortest distance from \a rect to x/y (0 if inside)
-*/
+ */
int BLI_rcti_length_x(const rcti *rect, const int x)
{
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index e2d4b140311..b1113c7ac69 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -273,6 +273,7 @@ void BLO_update_defaults_startup_blend(Main *bmain)
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill");
if (!br) {
br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT);
+ id_us_min(&br->id); /* fake user only */
br->imagepaint_tool = PAINT_TOOL_FILL;
br->ob_mode = OB_MODE_TEXTURE_PAINT;
}
@@ -281,12 +282,14 @@ void BLO_update_defaults_startup_blend(Main *bmain)
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Average");
if (!br) {
br = BKE_brush_add(bmain, "Average", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT);
+ id_us_min(&br->id); /* fake user only */
br->vertexpaint_tool = PAINT_BLEND_AVERAGE;
br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT;
}
br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Smear");
if (!br) {
br = BKE_brush_add(bmain, "Smear", OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT);
+ id_us_min(&br->id); /* fake user only */
br->vertexpaint_tool = PAINT_BLEND_SMEAR;
br->ob_mode = OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT;
}
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index d00d0d508c7..a1fb13ecdfb 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -1692,7 +1692,7 @@ static void build_boundary_vertex_only(BevelParams *bp, BevVert *bv, bool constr
* Special case of build_boundary when a single edge is beveled.
* The 'width adjust' part of build_boundary has been done already,
* and \a efirst is the first beveled edge at vertex \a bv.
-*/
+ */
static void build_boundary_terminal_edge(BevelParams *bp, BevVert *bv, EdgeHalf *efirst, bool construct)
{
MemArena *mem_arena = bp->mem_arena;
@@ -4933,7 +4933,7 @@ static void bevel_limit_offset(BevelParams *bp)
* so we can just multiply them all by the reduction factor
* of the offset to have the effect of recalculating the specs
* with the new limited_offset.
- */
+ */
offset_factor = limited_offset / bp->offset;
GHASH_ITER(giter, bp->vert_hash) {
bv = BLI_ghashIterator_getValue(&giter);
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 27fe93b049a..20feaa714eb 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -398,7 +398,7 @@ void EDBM_mesh_load(Object *ob)
* of freed data on scene update, especially in cases when there are dependency
* cycles.
*/
- /*
+#if 0
for (Object *other_object = G.main->object.first;
other_object != NULL;
other_object = other_object->id.next)
@@ -407,7 +407,7 @@ void EDBM_mesh_load(Object *ob)
BKE_object_free_derived_caches(other_object);
}
}
- */
+#endif
}
/**
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 40210d63566..73cb31bb1bd 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -68,10 +68,13 @@ static int brush_add_exec(bContext *C, wmOperator *UNUSED(op))
Main *bmain = CTX_data_main(C);
ePaintMode mode = BKE_paintmode_get_active_from_context(C);
- if (br)
+ if (br) {
br = BKE_brush_copy(bmain, br);
- else
+ }
+ else {
br = BKE_brush_add(bmain, "Brush", BKE_paint_object_mode_from_paint_mode(mode));
+ id_us_min(&br->id); /* fake user only */
+ }
BKE_paint_brush_set(paint, br);
@@ -376,6 +379,7 @@ static int brush_generic_tool_set(Main *bmain, Paint *paint, const int tool,
if (!brush && brush_tool(brush_orig, tool_offset) != tool && create_missing) {
brush = BKE_brush_add(bmain, tool_name, ob_mode);
+ id_us_min(&brush->id); /* fake user only */
brush_tool_set(brush, tool_offset, tool);
brush->toggle_brush = brush_orig;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index f6c486551d8..8c25f3573ea 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1195,7 +1195,7 @@ static void vwpaint_update_cache_invariants(
cache->invert = mode == BRUSH_STROKE_INVERT;
cache->alt_smooth = mode == BRUSH_STROKE_SMOOTH;
/* not very nice, but with current events system implementation
- * we can't handle brush appearance inversion hotkey separately (sergey) */
+ * we can't handle brush appearance inversion hotkey separately (sergey) */
if (cache->invert) ups->draw_inverted = true;
else ups->draw_inverted = false;
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index aaea13ce5d0..5fb9eee805f 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -119,7 +119,7 @@ typedef struct SculptUndoNode {
} SculptUndoNode;
/* Factor of brush to have rake point following behind
-* (could be configurable but this is reasonable default). */
+ * (could be configurable but this is reasonable default). */
#define SCULPT_RAKE_BRUSH_FACTOR 0.25f
struct SculptRakeData {
@@ -148,7 +148,7 @@ typedef struct SculptThreadedTaskData {
/* Data specific to some callbacks. */
/* Note: even if only one or two of those are used at a time, keeping them separated, names help figuring out
- * what it is, and memory overhead is ridiculous anyway... */
+ * what it is, and memory overhead is ridiculous anyway... */
float flippedbstrength;
float angle;
float strength;
@@ -239,10 +239,10 @@ void sculpt_pbvh_calc_area_normal(
float r_area_no[3]);
/* Cache stroke properties. Used because
-* RNA property lookup isn't particularly fast.
-*
-* For descriptions of these settings, check the operator properties.
-*/
+ * RNA property lookup isn't particularly fast.
+ *
+ * For descriptions of these settings, check the operator properties.
+ */
typedef struct StrokeCache {
/* Invariants */
@@ -296,13 +296,13 @@ typedef struct StrokeCache {
float view_normal[3];
/* sculpt_normal gets calculated by calc_sculpt_normal(), then the
- * sculpt_normal_symm gets updated quickly with the usual symmetry
- * transforms */
+ * sculpt_normal_symm gets updated quickly with the usual symmetry
+ * transforms */
float sculpt_normal[3];
float sculpt_normal_symm[3];
/* Used for area texture mode, local_mat gets calculated by
- * calc_brush_local_mat() and used in tex_strength(). */
+ * calc_brush_local_mat() and used in tex_strength(). */
float brush_local_mat[4][4];
float plane_offset[3]; /* used to shift the plane around when doing tiled strokes */
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index 66355a50478..9fa85b55362 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -77,15 +77,15 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
}
/* set color
-* - more intense for active/selected bones, less intense for unselected bones
-* - black for before current frame, green for current frame, blue for after current frame
-* - intensity decreases as distance from current frame increases
-*
-* If the user select custom color, the color is replaced for the color selected in UI panel
-* - 75% Darker color is used for previous frames
-* - 50% Darker color for current frame
-* - User selected color for next frames
-*/
+ * - more intense for active/selected bones, less intense for unselected bones
+ * - black for before current frame, green for current frame, blue for after current frame
+ * - intensity decreases as distance from current frame increases
+ *
+ * If the user select custom color, the color is replaced for the color selected in UI panel
+ * - 75% Darker color is used for previous frames
+ * - 50% Darker color for current frame
+ * - User selected color for next frames
+ */
static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra,
float prev_color[3], float frame_color[3], float next_color[3], unsigned color)
{
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index ce8de2ef4d3..bd774129a6c 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -141,7 +141,7 @@ struct SnapObjectContext {
/* -------------------------------------------------------------------- */
/** Common utilities
-* \{ */
+ * \{ */
typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
@@ -264,7 +264,7 @@ static int dm_looptri_to_poly_index(DerivedMesh *dm, const MLoopTri *lt);
/* -------------------------------------------------------------------- */
/** \name Ray Cast Funcs
-* \{ */
+ * \{ */
/* Store all ray-hits
* Support for storing all depths, not just the first (raycast 'all') */
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index e4747f733e5..2c64a324b9b 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -833,7 +833,7 @@ typedef enum eColorPicker_Types {
} eColorPicker_Types;
/* timecode display styles
- * UserDef.timecode_style */
+ * UserDef.timecode_style */
typedef enum eTimecodeStyles {
/* as little info as is necessary to show relevant info
* with '+' to denote the frames
diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c
index c0800705b28..84b739a692e 100644
--- a/source/blender/windowmanager/intern/wm_stereo.c
+++ b/source/blender/windowmanager/intern/wm_stereo.c
@@ -397,7 +397,7 @@ bool WM_stereo3d_enabled(wmWindow *win, bool skip_stereo3d_check)
/**
* If needed, this adjusts \a r_mouse_xy so that drawn cursor and handled mouse position are matching visually.
-*/
+ */
void wm_stereo3d_mouse_offset_apply(wmWindow *win, int *r_mouse_xy)
{
if (!WM_stereo3d_enabled(win, false))