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authorBastien Montagne <montagne29@wanadoo.fr>2018-05-29 16:49:21 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-05-29 16:49:21 +0300
commitf7af08b5feecd89ea32c8905de1e61d575ff4bf1 (patch)
treeb23f8e58157285ce3c6287f664f66bfcba85a69d /source
parentc72a204001ae32ab082af66b373ce19b64e28e2d (diff)
Cleanup: Get rid of G.main in BKE_material.
Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here...
Diffstat (limited to 'source')
-rw-r--r--source/blender/alembic/intern/abc_mesh.cc4
-rw-r--r--source/blender/blenkernel/BKE_material.h18
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/intern/library_remap.c4
-rw-r--r--source/blender/blenkernel/intern/material.c88
-rw-r--r--source/blender/blenkernel/intern/mesh.c4
-rw-r--r--source/blender/collada/MeshImporter.cpp4
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/object/object_relations.c8
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/render/render_shading.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c5
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c3
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp2
-rw-r--r--source/blender/makesrna/intern/rna_ID.c2
-rw-r--r--source/blender/makesrna/intern/rna_main_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_object.c8
17 files changed, 87 insertions, 83 deletions
diff --git a/source/blender/alembic/intern/abc_mesh.cc b/source/blender/alembic/intern/abc_mesh.cc
index ef0a823ac3e..a2903f7c3d1 100644
--- a/source/blender/alembic/intern/abc_mesh.cc
+++ b/source/blender/alembic/intern/abc_mesh.cc
@@ -667,7 +667,7 @@ static void assign_materials(Main *bmain, Object *ob, const std::map<std::string
int matcount = 0;
for (; it != mat_index_map.end(); ++it, ++matcount) {
- if (!BKE_object_material_slot_add(ob)) {
+ if (!BKE_object_material_slot_add(bmain, ob)) {
can_assign = false;
break;
}
@@ -696,7 +696,7 @@ static void assign_materials(Main *bmain, Object *ob, const std::map<std::string
assigned_mat = mat_iter->second;
}
- assign_material(ob, assigned_mat, it->second, BKE_MAT_ASSIGN_OBDATA);
+ assign_material(bmain, ob, assigned_mat, it->second, BKE_MAT_ASSIGN_OBDATA);
}
}
}
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index f7850913014..431d1df1ff6 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -47,7 +47,7 @@ struct Scene;
void init_def_material(void);
void BKE_material_free(struct Material *ma);
void BKE_material_free_ex(struct Material *ma, bool do_id_user);
-void test_object_materials(struct Object *ob, struct ID *id);
+void test_object_materials(struct Main *bmain, struct Object *ob, struct ID *id);
void test_all_objects_materials(struct Main *bmain, struct ID *id);
void BKE_material_resize_object(struct Main *bmain, struct Object *ob, const short totcol, bool do_id_user);
void BKE_material_init(struct Material *ma);
@@ -79,13 +79,13 @@ enum {
};
struct Material *give_current_material(struct Object *ob, short act);
-void assign_material_id(struct ID *id, struct Material *ma, short act);
-void assign_material(struct Object *ob, struct Material *ma, short act, int assign_type);
-void assign_matarar(struct Object *ob, struct Material ***matar, short totcol);
+void assign_material_id(struct Main *bmain, struct ID *id, struct Material *ma, short act);
+void assign_material(struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
+void assign_matarar(struct Main *bmain, struct Object *ob, struct Material ***matar, short totcol);
short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
-bool BKE_object_material_slot_add(struct Object *ob);
-bool BKE_object_material_slot_remove(struct Object *ob);
+bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
+bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
@@ -97,7 +97,7 @@ struct Material *BKE_material_pop_id(struct Main *bmain, struct ID *id, int inde
void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool update_data);
/* rendering */
-void init_render_material(struct Material *, int, float *);
+void init_render_material(struct Main *bmain, struct Material *, int, float *);
void init_render_materials(struct Main *, int r_mode, float *amd, bool do_default_material);
void end_render_material(struct Material *);
void end_render_materials(struct Main *);
@@ -112,8 +112,8 @@ void material_drivers_update(struct Scene *scene, struct Material *mat, float ct
/* copy/paste */
void clear_matcopybuf(void);
void free_matcopybuf(void);
-void copy_matcopybuf(struct Material *ma);
-void paste_matcopybuf(struct Material *ma);
+void copy_matcopybuf(struct Main *bmain, struct Material *ma);
+void paste_matcopybuf(struct Main *bmain, struct Material *ma);
/* handle backward compatibility for tface/materials called from doversion */
int do_version_tface(struct Main *main);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index e5c82f0be9a..2c7ba845960 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -99,7 +99,7 @@ float (*BKE_mesh_orco_verts_get(struct Object *ob))[3];
void BKE_mesh_orco_verts_transform(struct Mesh *me, float (*orco)[3], int totvert, int invert);
int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr);
struct Mesh *BKE_mesh_from_object(struct Object *ob);
-void BKE_mesh_assign_object(struct Object *ob, struct Mesh *me);
+void BKE_mesh_assign_object(struct Main *bmain, struct Object *ob, struct Mesh *me);
void BKE_mesh_material_index_remove(struct Mesh *me, short index);
void BKE_mesh_material_index_clear(struct Mesh *me);
void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index 31dc46a55f0..8a64c0f8662 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -382,7 +382,7 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
}
}
-static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), Object *ob, ID *new_id)
+static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *ob, ID *new_id)
{
if (ob->data == new_id) {
switch (GS(new_id->name)) {
@@ -396,7 +396,7 @@ static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), O
break;
}
test_object_modifiers(ob);
- test_object_materials(ob, new_id);
+ test_object_materials(bmain, ob, new_id);
}
}
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 01f16625386..3283619587e 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -501,7 +501,7 @@ Material *BKE_material_pop_id(Main *bmain, ID *id, int index_i, bool update_data
(*totcol)--;
*matar = MEM_reallocN(*matar, sizeof(void *) * (*totcol));
- test_all_objects_materials(G.main, id);
+ test_all_objects_materials(bmain, id);
}
if (update_data) {
@@ -634,7 +634,7 @@ void BKE_material_resize_object(Main *bmain, Object *ob, const short totcol, boo
DAG_relations_tag_update(bmain);
}
-void test_object_materials(Object *ob, ID *id)
+void test_object_materials(Main *bmain, Object *ob, ID *id)
{
/* make the ob mat-array same size as 'ob->data' mat-array */
const short *totcol;
@@ -643,7 +643,7 @@ void test_object_materials(Object *ob, ID *id)
return;
}
- BKE_material_resize_object(G.main, ob, *totcol, false);
+ BKE_material_resize_object(bmain, ob, *totcol, false);
}
void test_all_objects_materials(Main *bmain, ID *id)
@@ -665,7 +665,7 @@ void test_all_objects_materials(Main *bmain, ID *id)
BKE_main_unlock(bmain);
}
-void assign_material_id(ID *id, Material *ma, short act)
+void assign_material_id(Main *bmain, ID *id, Material *ma, short act)
{
Material *mao, **matar, ***matarar;
short *totcolp;
@@ -709,10 +709,10 @@ void assign_material_id(ID *id, Material *ma, short act)
if (ma)
id_us_plus(&ma->id);
- test_all_objects_materials(G.main, id);
+ test_all_objects_materials(bmain, id);
}
-void assign_material(Object *ob, Material *ma, short act, int assign_type)
+void assign_material(Main *bmain, Object *ob, Material *ma, short act, int assign_type)
{
Material *mao, **matar, ***matarar;
short *totcolp;
@@ -784,14 +784,14 @@ void assign_material(Object *ob, Material *ma, short act, int assign_type)
if (mao)
id_us_min(&mao->id);
ob->mat[act - 1] = ma;
- test_object_materials(ob, ob->data);
+ test_object_materials(bmain, ob, ob->data);
}
else { /* in data */
mao = (*matarar)[act - 1];
if (mao)
id_us_min(&mao->id);
(*matarar)[act - 1] = ma;
- test_all_objects_materials(G.main, ob->data); /* Data may be used by several objects... */
+ test_all_objects_materials(bmain, ob->data); /* Data may be used by several objects... */
}
if (ma)
@@ -884,20 +884,20 @@ void BKE_material_remap_object_calc(
/* XXX - this calls many more update calls per object then are needed, could be optimized */
-void assign_matarar(struct Object *ob, struct Material ***matar, short totcol)
+void assign_matarar(Main *bmain, struct Object *ob, struct Material ***matar, short totcol)
{
int actcol_orig = ob->actcol;
short i;
while ((ob->totcol > totcol) &&
- BKE_object_material_slot_remove(ob))
+ BKE_object_material_slot_remove(bmain, ob))
{
/* pass */
}
/* now we have the right number of slots */
for (i = 0; i < totcol; i++)
- assign_material(ob, (*matar)[i], i + 1, BKE_MAT_ASSIGN_USERPREF);
+ assign_material(bmain, ob, (*matar)[i], i + 1, BKE_MAT_ASSIGN_USERPREF);
if (actcol_orig > ob->totcol)
actcol_orig = ob->totcol;
@@ -926,17 +926,17 @@ short BKE_object_material_slot_find_index(Object *ob, Material *ma)
return 0;
}
-bool BKE_object_material_slot_add(Object *ob)
+bool BKE_object_material_slot_add(Main *bmain, Object *ob)
{
if (ob == NULL) return false;
if (ob->totcol >= MAXMAT) return false;
- assign_material(ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
+ assign_material(bmain, ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
ob->actcol = ob->totcol;
return true;
}
-static void do_init_render_material(Material *ma, int r_mode, float *amb)
+static void do_init_render_material(Main *bmain, Material *ma, int r_mode, float *amb)
{
MTex *mtex;
int a, needuv = 0, needtang = 0;
@@ -995,7 +995,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
if ((ma->shade_flag & MA_GROUP_LOCAL) && ma->id.lib && ma->group && ma->group->id.lib) {
Group *group;
- for (group = G.main->group.first; group; group = group->id.next) {
+ for (group = bmain->group.first; group; group = group->id.next) {
if (!ID_IS_LINKED(group) && STREQ(group->id.name, ma->group->id.name)) {
ma->group = group;
}
@@ -1003,7 +1003,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
}
}
-static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
+static void init_render_nodetree(Main *bmain, bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
{
bNode *node;
@@ -1014,7 +1014,7 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
if (GS(node->id->name) == ID_MA) {
Material *ma = (Material *)node->id;
if (ma != basemat) {
- do_init_render_material(ma, r_mode, amb);
+ do_init_render_material(bmain, ma, r_mode, amb);
basemat->texco |= ma->texco;
}
@@ -1028,7 +1028,7 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
basemat->mode_l |= MA_STR_SURFDIFF;
}
else if (node->type == NODE_GROUP)
- init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
+ init_render_nodetree(bmain, (bNodeTree *)node->id, basemat, r_mode, amb);
}
else if (node->typeinfo->type == SH_NODE_NORMAL_MAP) {
basemat->mode2_l |= MA_TANGENT_CONCRETE;
@@ -1048,10 +1048,10 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
}
}
-void init_render_material(Material *mat, int r_mode, float *amb)
+void init_render_material(Main *bmain, Material *mat, int r_mode, float *amb)
{
- do_init_render_material(mat, r_mode, amb);
+ do_init_render_material(bmain, mat, r_mode, amb);
if (mat->nodetree && mat->use_nodes) {
/* mode_l will take the pipeline options from the main material, and the or-ed
@@ -1060,7 +1060,7 @@ void init_render_material(Material *mat, int r_mode, float *amb)
mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
mat->nmap_tangent_names_count = 0;
- init_render_nodetree(mat->nodetree, mat, r_mode, amb);
+ init_render_nodetree(bmain, mat->nodetree, mat, r_mode, amb);
if (!mat->nodetree->execdata)
mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree);
@@ -1093,11 +1093,11 @@ void init_render_materials(Main *bmain, int r_mode, float *amb, bool do_default_
/* is_used flag comes back in convertblender.c */
ma->flag &= ~MA_IS_USED;
if (ma->id.us)
- init_render_material(ma, r_mode, amb);
+ init_render_material(bmain, ma, r_mode, amb);
}
if (do_default_material) {
- init_render_material(&defmaterial, r_mode, amb);
+ init_render_material(bmain, &defmaterial, r_mode, amb);
}
}
@@ -1208,7 +1208,7 @@ void material_drivers_update(Scene *scene, Material *ma, float ctime)
ma->id.tag &= ~LIB_TAG_DOIT;
}
-bool BKE_object_material_slot_remove(Object *ob)
+bool BKE_object_material_slot_remove(Main *bmain, Object *ob)
{
Material *mao, ***matarar;
short *totcolp;
@@ -1259,7 +1259,7 @@ bool BKE_object_material_slot_remove(Object *ob)
actcol = ob->actcol;
- for (Object *obt = G.main->object.first; obt; obt = obt->id.next) {
+ for (Object *obt = bmain->object.first; obt; obt = obt->id.next) {
if (obt->data == ob->data) {
/* Can happen when object material lists are used, see: T52953 */
if (actcol > obt->totcol) {
@@ -1709,7 +1709,7 @@ void free_matcopybuf(void)
matcopied = 0;
}
-void copy_matcopybuf(Material *ma)
+void copy_matcopybuf(Main *bmain, Material *ma)
{
int a;
MTex *mtex;
@@ -1727,13 +1727,13 @@ void copy_matcopybuf(Material *ma)
matcopybuf.mtex[a] = MEM_dupallocN(mtex);
}
}
- matcopybuf.nodetree = ntreeCopyTree_ex(ma->nodetree, G.main, false);
+ matcopybuf.nodetree = ntreeCopyTree_ex(ma->nodetree, bmain, false);
matcopybuf.preview = NULL;
BLI_listbase_clear(&matcopybuf.gpumaterial);
matcopied = 1;
}
-void paste_matcopybuf(Material *ma)
+void paste_matcopybuf(Main *bmain, Material *ma)
{
int a;
MTex *mtex;
@@ -1772,7 +1772,7 @@ void paste_matcopybuf(Material *ma)
ma->mtex[a] = MEM_dupallocN(mtex);
if (mtex->tex) {
/* first check this is in main (we may have loaded another file) [#35500] */
- if (BLI_findindex(&G.main->tex, mtex->tex) != -1) {
+ if (BLI_findindex(&bmain->tex, mtex->tex) != -1) {
id_us_plus((ID *)mtex->tex);
}
else {
@@ -1782,7 +1782,7 @@ void paste_matcopybuf(Material *ma)
}
}
- ma->nodetree = ntreeCopyTree_ex(matcopybuf.nodetree, G.main, false);
+ ma->nodetree = ntreeCopyTree_ex(matcopybuf.nodetree, bmain, false);
}
@@ -1921,9 +1921,9 @@ static short mesh_getmaterialnumber(Mesh *me, Material *ma)
}
/* append material */
-static short mesh_addmaterial(Mesh *me, Material *ma)
+static short mesh_addmaterial(Main *bmain, Mesh *me, Material *ma)
{
- BKE_material_append_id(G.main, &me->id, NULL);
+ BKE_material_append_id(bmain, &me->id, NULL);
me->mat[me->totcol - 1] = ma;
id_us_plus(&ma->id);
@@ -1943,7 +1943,7 @@ static void set_facetexture_flags(Material *ma, Image *image)
}
/* returns material number */
-static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
+static short convert_tfacenomaterial(Main *bmain, Mesh *me, MTFace *tf, int flag)
{
Material *ma;
char idname[MAX_ID_NAME];
@@ -1952,21 +1952,21 @@ static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
/* new material, the name uses the flag*/
BLI_snprintf(idname, sizeof(idname), "MAMaterial.TF.%0*d", integer_getdigits(flag), flag);
- if ((ma = BLI_findstring(&main->mat, idname + 2, offsetof(ID, name) + 2))) {
+ if ((ma = BLI_findstring(&bmain->mat, idname + 2, offsetof(ID, name) + 2))) {
mat_nr = mesh_getmaterialnumber(me, ma);
/* assign the material to the mesh */
- if (mat_nr == -1) mat_nr = mesh_addmaterial(me, ma);
+ if (mat_nr == -1) mat_nr = mesh_addmaterial(bmain, me, ma);
/* if needed set "Face Textures [Alpha]" Material options */
set_facetexture_flags(ma, tf->tpage);
}
/* create a new material */
else {
- ma = BKE_material_add(main, idname + 2);
+ ma = BKE_material_add(bmain, idname + 2);
if (ma) {
printf("TexFace Convert: Material \"%s\" created.\n", idname + 2);
- mat_nr = mesh_addmaterial(me, ma);
+ mat_nr = mesh_addmaterial(bmain, me, ma);
/* if needed set "Face Textures [Alpha]" Material options */
set_facetexture_flags(ma, tf->tpage);
@@ -1989,7 +1989,7 @@ static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
}
/* Function to fully convert materials */
-static void convert_tfacematerial(Main *main, Material *ma)
+static void convert_tfacematerial(Main *bmain, Material *ma)
{
Mesh *me;
Material *mat_new;
@@ -2001,7 +2001,7 @@ static void convert_tfacematerial(Main *main, Material *ma)
CustomDataLayer *cdl;
char idname[MAX_ID_NAME];
- for (me = main->mesh.first; me; me = me->id.next) {
+ for (me = bmain->mesh.first; me; me = me->id.next) {
/* check if this mesh uses this material */
for (a = 0; a < me->totcol; a++)
if (me->mat[a] == ma) break;
@@ -2025,21 +2025,21 @@ static void convert_tfacematerial(Main *main, Material *ma)
/* the name of the new material */
calculate_tface_materialname(ma->id.name, (char *)&idname, flag);
- if ((mat_new = BLI_findstring(&main->mat, idname + 2, offsetof(ID, name) + 2))) {
+ if ((mat_new = BLI_findstring(&bmain->mat, idname + 2, offsetof(ID, name) + 2))) {
/* material already existent, see if the mesh has it */
mat_nr = mesh_getmaterialnumber(me, mat_new);
/* material is not in the mesh, add it */
- if (mat_nr == -1) mat_nr = mesh_addmaterial(me, mat_new);
+ if (mat_nr == -1) mat_nr = mesh_addmaterial(bmain, me, mat_new);
}
/* create a new material */
else {
- mat_new = BKE_material_copy(main, ma);
+ mat_new = BKE_material_copy(bmain, ma);
if (mat_new) {
/* rename the material*/
BLI_strncpy(mat_new->id.name, idname, sizeof(mat_new->id.name));
id_us_min((ID *)mat_new);
- mat_nr = mesh_addmaterial(me, mat_new);
+ mat_nr = mesh_addmaterial(bmain, me, mat_new);
decode_tfaceflag(mat_new, flag, 1);
}
else {
@@ -2062,7 +2062,7 @@ static void convert_tfacematerial(Main *main, Material *ma)
/* remove material from mesh */
for (a = 0; a < me->totcol; ) {
if (me->mat[a] == ma) {
- BKE_material_pop_id(main, &me->id, a, true);
+ BKE_material_pop_id(bmain, &me->id, a, true);
}
else {
a++;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 688700748ed..770d482b33b 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -880,7 +880,7 @@ Mesh *BKE_mesh_from_object(Object *ob)
else return NULL;
}
-void BKE_mesh_assign_object(Object *ob, Mesh *me)
+void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *me)
{
Mesh *old = NULL;
@@ -896,7 +896,7 @@ void BKE_mesh_assign_object(Object *ob, Mesh *me)
id_us_plus((ID *)me);
}
- test_object_materials(ob, (ID *)me);
+ test_object_materials(bmain, ob, (ID *)me);
test_object_modifiers(ob);
}
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index da85038bf90..cd73742a2d6 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -1077,7 +1077,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
// Attention! This temporaly assigns material to object on purpose!
// See note above.
ob->actcol=0;
- assign_material(ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
+ assign_material(G.main, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
COLLADAFW::TextureCoordinateBindingArray& tex_array =
cmaterial.getTextureCoordinateBindingArray();
@@ -1172,7 +1172,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
Mesh *old_mesh = (Mesh *)ob->data;
Mesh *new_mesh = uid_mesh_map[*geom_uid];
- BKE_mesh_assign_object(ob, new_mesh);
+ BKE_mesh_assign_object(G.main, ob, new_mesh);
BKE_mesh_calc_normals(new_mesh);
id_us_plus(&old_mesh->id); /* Because BKE_mesh_assign_object would have already decreased it... */
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 683e69a4ff6..0625ebe6dd6 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3207,7 +3207,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMe
base_new = ED_object_add_duplicate(bmain, scene, base_old, USER_DUP_MESH);
/* DAG_relations_tag_update(bmain); */ /* normally would call directly after but in this case delay recalc */
- assign_matarar(base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
+ assign_matarar(bmain, base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
ED_base_object_select(base_new, BA_SELECT);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 4618d05133e..ee78dc83c26 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1570,7 +1570,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
ob_dst->data = obdata_id;
/* if amount of material indices changed: */
- test_object_materials(ob_dst, ob_dst->data);
+ test_object_materials(bmain, ob_dst, ob_dst->data);
DAG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
break;
@@ -1578,7 +1578,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
/* new approach, using functions from kernel */
for (a = 0; a < ob_src->totcol; a++) {
Material *ma = give_current_material(ob_src, a + 1);
- assign_material(ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF); /* also works with ma==NULL */
+ assign_material(bmain, ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF); /* also works with ma==NULL */
}
DAG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
break;
@@ -1978,7 +1978,7 @@ static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bo
BKE_animdata_copy_id_action(&man->id, false);
man->id.us = 0;
- assign_material(ob, man, a, BKE_MAT_ASSIGN_USERPREF);
+ assign_material(bmain, ob, man, a, BKE_MAT_ASSIGN_USERPREF);
if (do_textures) {
for (b = 0; b < MAX_MTEX; b++) {
@@ -2494,7 +2494,7 @@ static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent
if (base == NULL || ma == NULL)
return OPERATOR_CANCELLED;
- assign_material(base->object, ma, 1, BKE_MAT_ASSIGN_USERPREF);
+ assign_material(CTX_data_main(C), base->object, ma, 1, BKE_MAT_ASSIGN_USERPREF);
DAG_id_tag_update(&base->object->id, OB_RECALC_OB);
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index e52dd7c65c8..d236a7ba93d 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -336,7 +336,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
BLI_addtail(&pr_main->mat, mat);
if (!BKE_scene_use_new_shading_nodes(scene)) {
- init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
+ init_render_material(bmain, mat, 0, NULL); /* call that retrieves mode_l */
end_render_material(mat);
/* un-useful option */
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 49d74c25633..b716d61055e 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -97,12 +97,13 @@
static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Main *bmain = CTX_data_main(C);
Object *ob = ED_object_context(C);
if (!ob)
return OPERATOR_CANCELLED;
- BKE_object_material_slot_add(ob);
+ BKE_object_material_slot_add(bmain, ob);
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
@@ -145,7 +146,7 @@ static int material_slot_remove_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- BKE_object_material_slot_remove(ob);
+ BKE_object_material_slot_remove(CTX_data_main(C), ob);
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
Scene *scene = CTX_data_scene(C);
@@ -345,6 +346,7 @@ void OBJECT_OT_material_slot_deselect(wmOperatorType *ot)
static int material_slot_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Main *bmain = CTX_data_main(C);
Object *ob = ED_object_context(C);
Material ***matar;
@@ -355,7 +357,7 @@ static int material_slot_copy_exec(bContext *C, wmOperator *UNUSED(op))
{
if (ob != ob_iter && give_matarar(ob_iter)) {
if (ob->data != ob_iter->data)
- assign_matarar(ob_iter, matar, ob->totcol);
+ assign_matarar(bmain, ob_iter, matar, ob->totcol);
if (ob_iter->totcol == ob->totcol) {
ob_iter->actcol = ob->actcol;
@@ -1704,7 +1706,7 @@ static int copy_material_exec(bContext *C, wmOperator *UNUSED(op))
if (ma == NULL)
return OPERATOR_CANCELLED;
- copy_matcopybuf(ma);
+ copy_matcopybuf(CTX_data_main(C), ma);
return OPERATOR_FINISHED;
}
@@ -1730,7 +1732,7 @@ static int paste_material_exec(bContext *C, wmOperator *UNUSED(op))
if (ma == NULL)
return OPERATOR_CANCELLED;
- paste_matcopybuf(ma);
+ paste_matcopybuf(CTX_data_main(C), ma);
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 7784926128f..a284b17a0b4 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5769,14 +5769,15 @@ static int texture_paint_add_texture_paint_slot_exec(bContext *C, wmOperator *op
static int texture_paint_add_texture_paint_slot_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
{
char imagename[MAX_ID_NAME - 2];
+ Main *bmain = CTX_data_main(C);
Object *ob = CTX_data_active_object(C);
Material *ma = give_current_material(ob, ob->actcol);
int type = RNA_enum_get(op->ptr, "type");
if (!ma) {
- ma = BKE_material_add(CTX_data_main(C), "Material");
+ ma = BKE_material_add(bmain, "Material");
/* no material found, just assign to first slot */
- assign_material(ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
+ assign_material(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
}
type = RNA_enum_from_value(layer_type_items, type);
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 71edd855cf0..8a9f9f6aff7 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -2291,6 +2291,7 @@ static int material_drop_invoke(bContext *C, wmOperator *op, const wmEvent *even
{
Material *ma = NULL;
Object *ob = NULL;
+ Main *bmain = CTX_data_main(C);
SpaceOops *soops = CTX_wm_space_outliner(C);
ARegion *ar = CTX_wm_region(C);
TreeElement *te = NULL;
@@ -2313,7 +2314,7 @@ static int material_drop_invoke(bContext *C, wmOperator *op, const wmEvent *even
return OPERATOR_CANCELLED;
}
- assign_material(ob, ma, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
+ assign_material(bmain, ob, ma, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 9c478c203e7..71c77b60a07 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -907,7 +907,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
material_index++;
} // loop over strokes
- test_object_materials(object_mesh, (ID *)mesh);
+ test_object_materials(freestyle_bmain, object_mesh, (ID *)mesh);
#if 0 // XXX
BLI_assert(mesh->totvert == vertex_index);
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index a0d2a76a82d..7bfd5cf61c7 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -414,7 +414,7 @@ int rna_IDMaterials_assign_int(PointerRNA *ptr, int key, const PointerRNA *assig
short *totcol = give_totcolp_id(id);
Material *mat_id = assign_ptr->id.data;
if (totcol && (key >= 0 && key < *totcol)) {
- assign_material_id(id, mat_id, key + 1);
+ assign_material_id(G.main, id, mat_id, key + 1);
return 1;
}
else {
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index 4aa4eddaddb..18a69ca4d88 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -244,7 +244,7 @@ static Object *rna_Main_objects_new(Main *bmain, ReportList *reports, const char
id_us_min(&ob->id);
ob->data = data;
- test_object_materials(ob, ob->data);
+ test_object_materials(bmain, ob, ob->data);
return ob;
}
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 49d8bd796d9..b1fcfcb9aa6 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -393,7 +393,7 @@ static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
}
}
else if (ob->type == OB_MESH) {
- BKE_mesh_assign_object(ob, (Mesh *)id);
+ BKE_mesh_assign_object(G.main, ob, (Mesh *)id);
}
else {
if (ob->data) {
@@ -405,7 +405,7 @@ static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
id_us_plus(id);
ob->data = id;
- test_object_materials(ob, id);
+ test_object_materials(G.main, ob, id);
if (GS(id->name) == ID_CU)
BKE_curve_type_test(ob);
@@ -713,7 +713,7 @@ static void rna_Object_active_material_set(PointerRNA *ptr, PointerRNA value)
Object *ob = (Object *)ptr->id.data;
DAG_id_tag_update(value.data, 0);
- assign_material(ob, value.data, ob->actcol, BKE_MAT_ASSIGN_EXISTING);
+ assign_material(G.main, ob, value.data, ob->actcol, BKE_MAT_ASSIGN_EXISTING);
}
static int rna_Object_active_material_editable(PointerRNA *ptr, const char **UNUSED(r_info))
@@ -885,7 +885,7 @@ static void rna_MaterialSlot_material_set(PointerRNA *ptr, PointerRNA value)
Object *ob = (Object *)ptr->id.data;
int index = (Material **)ptr->data - ob->mat;
- assign_material(ob, value.data, index + 1, BKE_MAT_ASSIGN_EXISTING);
+ assign_material(G.main, ob, value.data, index + 1, BKE_MAT_ASSIGN_EXISTING);
}
static int rna_MaterialSlot_link_get(PointerRNA *ptr)