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authorGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 03:05:17 +0300
committerGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 03:07:04 +0300
commitaf88d23ffaab650f050886afc7595a8f6bff08b8 (patch)
tree92ad61d638000bd18d816438c7ae2a8a981eae2f /source
parentd4330ae70be6a924d40ae7efccb988d51109c5c4 (diff)
Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"
This reverts commit 9db3d1951da15254efbbcf028176facb78118ec1. This was an accidental commit of the patch D8826
Diffstat (limited to 'source')
-rw-r--r--source/blender/gpu/GPU_framebuffer.h4
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc26
-rw-r--r--source/blender/python/generic/py_capi_utils.c10
-rw-r--r--source/blender/python/generic/py_capi_utils.h1
-rw-r--r--source/blender/python/gpu/CMakeLists.txt6
-rw-r--r--source/blender/python/gpu/gpu_py_api.c7
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c480
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.h34
-rw-r--r--source/blender/python/gpu/gpu_py_state.c325
-rw-r--r--source/blender/python/gpu/gpu_py_state.h23
-rw-r--r--source/blender/python/gpu/gpu_py_texture.c401
-rw-r--r--source/blender/python/gpu/gpu_py_texture.h33
-rw-r--r--source/blender/python/gpu/gpu_py_types.c8
-rw-r--r--source/blender/python/gpu/gpu_py_types.h2
14 files changed, 7 insertions, 1353 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index 726dcbf0174..c0f91756bf6 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -209,10 +209,6 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
void (*callback)(void *userData, int level),
void *userData);
-void GPU_framebuffer_push(GPUFrameBuffer *fb);
-GPUFrameBuffer *GPU_framebuffer_pop(void);
-uint GPU_framebuffer_stack_level_get(void);
-
/* GPU OffScreen
* - wrapper around frame-buffer and texture for simple off-screen drawing
*/
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 910bdc531fe..d5d7994a154 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -476,8 +476,10 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Framebuffer Push/Pop
+/** \name GPUOffScreen
*
+ * Container that holds a frame-buffer and its textures.
+ * Might be bound to multiple contexts.
* \{ */
#define FRAMEBUFFER_STACK_DEPTH 16
@@ -487,36 +489,22 @@ static struct {
uint top;
} FrameBufferStack = {{nullptr}};
-void GPU_framebuffer_push(GPUFrameBuffer *fb)
+static void gpuPushFrameBuffer(GPUFrameBuffer *fb)
{
BLI_assert(FrameBufferStack.top < FRAMEBUFFER_STACK_DEPTH);
FrameBufferStack.framebuffers[FrameBufferStack.top] = fb;
FrameBufferStack.top++;
}
-GPUFrameBuffer *GPU_framebuffer_pop(void)
+static GPUFrameBuffer *gpuPopFrameBuffer()
{
BLI_assert(FrameBufferStack.top > 0);
FrameBufferStack.top--;
return FrameBufferStack.framebuffers[FrameBufferStack.top];
}
-uint GPU_framebuffer_stack_level_get(void)
-{
- return FrameBufferStack.top;
-}
-
#undef FRAMEBUFFER_STACK_DEPTH
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUOffScreen
- *
- * Container that holds a frame-buffer and its textures.
- * Might be bound to multiple contexts.
- * \{ */
-
#define MAX_CTX_FB_LEN 3
struct GPUOffScreen {
@@ -626,7 +614,7 @@ void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
{
if (save) {
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
- GPU_framebuffer_push(fb);
+ gpuPushFrameBuffer(fb);
}
unwrap(gpu_offscreen_fb_get(ofs))->bind(false);
}
@@ -635,7 +623,7 @@ void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore)
{
GPUFrameBuffer *fb = nullptr;
if (restore) {
- fb = GPU_framebuffer_pop();
+ fb = gpuPopFrameBuffer();
}
if (fb) {
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index 24793a08ba9..d944cb435d0 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -282,16 +282,6 @@ int PyC_ParseStringEnum(PyObject *o, void *p)
return 0;
}
-const char *PyC_StringEnum_find_id(struct PyC_StringEnum *e, const int value)
-{
- for (int i = 0; e->items[i].id; i++) {
- if (e->items[i].value == value) {
- return e->items[i].id;
- }
- }
- return NULL;
-}
-
/* silly function, we dont use arg. just check its compatible with __deepcopy__ */
int PyC_CheckArgs_DeepCopy(PyObject *args)
{
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index 6f41f9229c8..f0875b82c3c 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -142,7 +142,6 @@ struct PyC_StringEnum {
};
int PyC_ParseStringEnum(PyObject *o, void *p);
-const char *PyC_StringEnum_find_id(struct PyC_StringEnum *e, const int value);
int PyC_CheckArgs_DeepCopy(PyObject *args);
diff --git a/source/blender/python/gpu/CMakeLists.txt b/source/blender/python/gpu/CMakeLists.txt
index 25670a9be69..7f6fd9eefab 100644
--- a/source/blender/python/gpu/CMakeLists.txt
+++ b/source/blender/python/gpu/CMakeLists.txt
@@ -36,13 +36,10 @@ set(SRC
gpu_py_api.c
gpu_py_batch.c
gpu_py_element.c
- gpu_py_framebuffer.c
gpu_py_matrix.c
gpu_py_offscreen.c
gpu_py_select.c
gpu_py_shader.c
- gpu_py_state.c
- gpu_py_texture.c
gpu_py_types.c
gpu_py_vertex_buffer.c
gpu_py_vertex_format.c
@@ -50,13 +47,10 @@ set(SRC
gpu_py_api.h
gpu_py_batch.h
gpu_py_element.h
- gpu_py_framebuffer.h
gpu_py_matrix.h
gpu_py_offscreen.h
gpu_py_select.h
gpu_py_shader.h
- gpu_py_state.h
- gpu_py_texture.h
gpu_py_types.h
gpu_py_vertex_buffer.h
gpu_py_vertex_format.h
diff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c
index 70bf04c0992..33130291162 100644
--- a/source/blender/python/gpu/gpu_py_api.c
+++ b/source/blender/python/gpu/gpu_py_api.c
@@ -35,7 +35,6 @@
#include "gpu_py_matrix.h"
#include "gpu_py_select.h"
-#include "gpu_py_state.h"
#include "gpu_py_types.h"
#include "gpu_py_api.h" /* own include */
@@ -135,12 +134,6 @@ PyObject *BPyInit_gpu(void)
PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
- PyModule_AddObject(mod, "framebuffer", (submodule = BPyInit_gpu_framebuffer()));
- PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
-
- PyModule_AddObject(mod, "state", (submodule = BPyInit_gpu_state()));
- PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
-
return mod;
}
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
deleted file mode 100644
index 248e592530f..00000000000
--- a/source/blender/python/gpu/gpu_py_framebuffer.c
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- *
- * This file defines the framebuffer functionalities of the 'gpu' module
- * used for off-screen OpenGL rendering.
- *
- * - Use ``bpygpu_`` for local API.
- * - Use ``BPyGPU`` for public API.
- */
-
-#include <Python.h>
-
-#include "GPU_context.h"
-#include "GPU_framebuffer.h"
-#include "GPU_init_exit.h"
-
-#include "../generic/py_capi_utils.h"
-#include "../generic/python_utildefines.h"
-#include "../mathutils/mathutils.h"
-
-#include "gpu_py_api.h"
-#include "gpu_py_texture.h"
-
-#include "gpu_py_framebuffer.h" /* own include */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUFrameBuffer Common Utilities
- * \{ */
-
-static int py_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb)
-{
- if (UNLIKELY(bpygpu_fb->fb == NULL)) {
- PyErr_SetString(PyExc_ReferenceError, "GPU framebuffer was freed, no further access is valid");
- return -1;
- }
- return 0;
-}
-
-#define PY_FRAMEBUFFER_CHECK_OBJ(bpygpu) \
- { \
- if (UNLIKELY(py_framebuffer_valid_check(bpygpu) == -1)) { \
- return NULL; \
- } \
- } \
- ((void)0)
-
-static void py_framebuffer_free_if_possible(GPUFrameBuffer *fb)
-{
- if (!fb) {
- return;
- }
-
- if (GPU_is_init()) {
- GPU_framebuffer_free(fb);
- }
- else {
- printf("PyFramebuffer freed after the context has been destroyed.\n");
- }
-}
-
-/* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */
-#define GPU_PY_FRAMEBUFFER_STACK_LEN 16
-
-static bool py_framebuffer_stack_push_or_error(GPUFrameBuffer *fb)
-{
- if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) {
- PyErr_SetString(
- PyExc_RuntimeError,
- "Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached");
- return false;
- }
- GPU_framebuffer_push(fb);
- GPU_framebuffer_bind(fb);
- return true;
-}
-
-static bool py_framebuffer_stack_pop_or_error(void)
-{
- if (GPU_framebuffer_stack_level_get() == 0) {
- PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached");
- return false;
- }
-
- GPUFrameBuffer *fb = GPU_framebuffer_pop();
- GPU_framebuffer_bind(fb);
- return true;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUFramebuffer Type
- * \{ */
-
-static PyObject *py_framebuffer_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
-{
- BPYGPU_IS_INIT_OR_ERROR_OBJ;
- if (PyTuple_GET_SIZE(args) || (kwds && PyDict_Size(kwds))) {
- PyErr_SetString(PyExc_ValueError, "This function takes no arguments");
- return NULL;
- }
-
- if (!GPU_context_active_get()) {
- PyErr_SetString(PyExc_RuntimeError, "No active GPU context found");
- return NULL;
- }
-
- GPUFrameBuffer *fb = GPU_framebuffer_create("python_fb");
- return BPyGPUFrameBuffer_CreatePyObject(fb);
-}
-
-static PyObject *py_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type))
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- int viewport[4];
- GPU_framebuffer_viewport_get(self->fb, viewport);
-
- PyObject *ret = PyTuple_New(4);
- PyTuple_SET_ITEMS(ret,
- PyLong_FromLong(viewport[0]),
- PyLong_FromLong(viewport[1]),
- PyLong_FromLong(viewport[2]),
- PyLong_FromLong(viewport[3]));
- return ret;
-}
-
-static int py_framebuffer_viewport_set(BPyGPUFrameBuffer *self,
- PyObject *py_values,
- void *UNUSED(type))
-{
- int viewport[4];
-
- if (!PySequence_Check(py_values)) {
- return -1;
- }
-
- if (PySequence_Size(py_values) != 4) {
- PyErr_SetString(PyExc_AttributeError, "An array of length 4 is required");
- return -1;
- }
-
- for (int i = 0; i < 4; i++) {
- PyObject *ob = PySequence_GetItem(py_values, i);
- viewport[i] = PyLong_AsLong(ob);
- Py_DECREF(ob);
- if (PyErr_Occurred()) {
- return -1;
- }
- }
-
- GPU_framebuffer_viewport_set(self->fb, UNPACK4(viewport));
- return 0;
-}
-
-PyDoc_STRVAR(py_framebuffer_is_bound_doc,
- ".. method:: is_bound()\n"
- "\n"
- " Checks if this is the active framebuffer in the context.\n"
- "\n");
-static PyObject *py_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type))
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- return PyBool_FromLong(GPU_framebuffer_bound(self->fb));
-}
-
-PyDoc_STRVAR(py_framebuffer_bind_doc,
- ".. method:: bind()\n"
- "\n"
- " Bind the framebuffer object.\n"
- " To make sure that the framebuffer gets restored whether an exception occurs or "
- "not, pack it into a `with` statement.\n"
- "\n");
-static PyObject *py_framebuffer_bind(BPyGPUFrameBuffer *self)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
-
- GPU_framebuffer_bind(self->fb);
- Py_INCREF(self);
-
- return (PyObject *)self;
-}
-
-PyDoc_STRVAR(py_framebuffer_free_doc,
- ".. method:: free()\n"
- "\n"
- " Free the framebuffer object.\n"
- " The framebuffer will no longer be accessible.\n");
-static PyObject *py_framebuffer_free(BPyGPUFrameBuffer *self)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- py_framebuffer_free_if_possible(self->fb);
- self->fb = NULL;
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_texture_attach_doc,
- ".. method:: texture_attach(texture, slot=0, layer=-1, mip=0)\n"
- "\n"
- " Attach a texture to slot.\n"
- "\n"
- " :arg texture: Texture to attach.\n"
- " :type texture: :class:`gpu.types.GPUTexture`\n"
- " :arg slot: Framebuffer color slot to attach the texture.\n"
- " For depth or stencil textures this value is not used.\n"
- " :type slot: `int`\n"
- " :arg layer: When specified, attach a single layer of a 3D or array texture.\n"
- " For cube map textures, layer is translated into a cube map face.\n"
- " :type layer: `int`\n"
- " :arg mip: Mipmap level of the texture image to be attached.\n"
- " :type mip: `int`\n");
-static PyObject *py_framebuffer_texture_attach(BPyGPUFrameBuffer *self,
- PyObject *args,
- PyObject *kwds)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- BPyGPUTexture *py_texture;
- int slot = 0;
- int layer = -1;
- int mip = 0;
-
- static const char *_keywords[] = {"texture", "slot", "layer", "mip", NULL};
- static _PyArg_Parser _parser = {"O!|ii:texture_attach", _keywords, 0};
- if (!_PyArg_ParseTupleAndKeywordsFast(
- args, kwds, &_parser, &BPyGPUTexture_Type, &py_texture, &slot, &layer, &mip)) {
- return NULL;
- }
-
- if (py_texture == NULL) {
- PyErr_SetString(PyExc_TypeError,
- "GPUFrameBuffer.texture_attach() missing required argument texture (pos 1)");
- return NULL;
- }
-
- if (slot && GPU_texture_depth(py_texture->tex) || GPU_texture_stencil(py_texture->tex)) {
- PyErr_SetString(
- PyExc_TypeError,
- "GPUFrameBuffer.texture_attach() this slot is not intended for depth or stencil textures");
- return NULL;
- }
-
- GPU_framebuffer_texture_layer_attach(self->fb, py_texture->tex, slot, layer, mip);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_texture_detach_doc,
- ".. method:: texture_detach(texture)\n"
- "\n"
- " Dettach texture.\n"
- "\n"
- " :arg texture: Texture to detach.\n");
-static PyObject *py_framebuffer_texture_detach(BPyGPUFrameBuffer *self, PyObject *py_texture)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
- if (!BPyGPUTexture_Check(py_texture)) {
- return NULL;
- }
-
- GPU_framebuffer_texture_detach(self->fb, ((BPyGPUTexture *)py_texture)->tex);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_clear_doc,
- ".. method:: clear(color=(0.0, 0.0, 0.0, 1.0), depth=None, stencil=None,)\n"
- "\n"
- " Fill color, depth and stencil textures with specific value.\n"
- "\n"
- " :arg color: float sequence each representing ``(r, g, b, a)``.\n"
- " :type color: sequence of 3 or 4 floats\n"
- " :arg depth: depth value.\n"
- " :type depth: `float`\n"
- " :arg stencil: stencil value.\n"
- " :type stencil: `int`\n");
-static PyObject *py_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds)
-{
- PY_FRAMEBUFFER_CHECK_OBJ(self);
-
- if (!GPU_framebuffer_bound(self->fb)) {
- return NULL;
- }
-
- PyObject *py_col = NULL;
- PyObject *py_depth = NULL;
- PyObject *py_stencil = NULL;
-
- static const char *_keywords[] = {"color", "depth", "stencil", NULL};
- static _PyArg_Parser _parser = {"|OOO:texture_attach", _keywords, 0};
- if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) {
- return NULL;
- }
-
- eGPUFrameBufferBits buffers = 0;
- float col[4] = {0.0f, 0.0f, 0.0f, 1.0f};
- float depth = 1.0f;
- uint stencil = 0;
-
- if (py_col && py_col != Py_None) {
- if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") ==
- -1) {
- return NULL;
- }
- buffers |= GPU_COLOR_BIT;
- }
-
- if (py_depth && py_depth != Py_None) {
- depth = PyFloat_AsDouble(py_depth);
- if (PyErr_Occurred()) {
- return NULL;
- }
- buffers |= GPU_DEPTH_BIT;
- }
-
- if (py_stencil && py_stencil != Py_None) {
- if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) {
- return NULL;
- }
- buffers |= GPU_STENCIL_BIT;
- }
-
- GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil);
- Py_RETURN_NONE;
-}
-
-static PyObject *py_framebuffer_bind_context_enter(BPyGPUFrameBuffer *self)
-{
- if (!py_framebuffer_stack_push_or_error(self->fb)) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-static PyObject *py_framebuffer_bind_context_exit(BPyGPUFrameBuffer *UNUSED(self),
- PyObject *UNUSED(args))
-{
- if (!py_framebuffer_stack_pop_or_error()) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self)
-{
- py_framebuffer_free_if_possible(self->fb);
- Py_TYPE(self)->tp_free((PyObject *)self);
-}
-
-static PyGetSetDef py_framebuffer_getseters[] = {
- {"viewport",
- (getter)py_framebuffer_viewport_get,
- (setter)py_framebuffer_viewport_set,
- NULL,
- NULL},
- {"is_bound", (getter)py_framebuffer_is_bound, (setter)NULL, py_framebuffer_is_bound_doc, NULL},
- {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
-};
-
-static struct PyMethodDef py_framebuffer_methods[] = {
- {"bind", (PyCFunction)py_framebuffer_bind, METH_NOARGS, py_framebuffer_bind_doc},
- {"free", (PyCFunction)py_framebuffer_free, METH_NOARGS, py_framebuffer_free_doc},
- {"texture_attach",
- (PyCFunction)py_framebuffer_texture_attach,
- METH_VARARGS | METH_KEYWORDS,
- py_framebuffer_texture_attach_doc},
- {"texture_detach",
- (PyCFunction)py_framebuffer_texture_detach,
- METH_O,
- py_framebuffer_texture_detach_doc},
- {"clear",
- (PyCFunction)py_framebuffer_clear,
- METH_VARARGS | METH_KEYWORDS,
- py_framebuffer_clear_doc},
- {"__enter__", (PyCFunction)py_framebuffer_bind_context_enter, METH_NOARGS},
- {"__exit__", (PyCFunction)py_framebuffer_bind_context_exit, METH_VARARGS},
- {NULL, NULL, 0, NULL},
-};
-
-PyDoc_STRVAR(py_framebuffer_doc,
- ".. class:: GPUFrameBuffer()\n"
- "\n"
- " This object gives access to framebuffer functionallities.\n");
-PyTypeObject BPyGPUFrameBuffer_Type = {
- PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer",
- .tp_basicsize = sizeof(BPyGPUFrameBuffer),
- .tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc,
- .tp_flags = Py_TPFLAGS_DEFAULT,
- .tp_doc = py_framebuffer_doc,
- .tp_methods = py_framebuffer_methods,
- .tp_getset = py_framebuffer_getseters,
- .tp_new = py_framebuffer_new,
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name gpu.framebuffer Module API
- * \{ */
-
-PyDoc_STRVAR(py_framebuffer_push_doc,
- ".. function:: push()\n"
- "\n"
- " Bind and add the framebuffer to the stack so that the previous one can be "
- "restored with the pop method.\n");
-static PyObject *py_framebuffer_push(BPyGPUFrameBuffer *self)
-{
- if (!py_framebuffer_stack_push_or_error(self->fb)) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_framebuffer_pop_doc,
- ".. function:: pop()\n"
- "\n"
- " Remove the last framebuffer from the stack.\n");
-static PyObject *py_framebuffer_pop(PyObject *UNUSED(self))
-{
- if (!py_framebuffer_stack_pop_or_error()) {
- return NULL;
- }
- Py_RETURN_NONE;
-}
-
-static struct PyMethodDef py_framebuffer_module_methods[] = {
- {"push", (PyCFunction)py_framebuffer_push, METH_NOARGS, py_framebuffer_push_doc},
- {"pop", (PyCFunction)py_framebuffer_pop, METH_NOARGS, py_framebuffer_pop_doc},
- {NULL, NULL, 0, NULL},
-};
-
-PyDoc_STRVAR(bpygpu_framebuffeer_module_doc,
- "This module provides access to GPUFrameBuffer internal functions.");
-static PyModuleDef BPyGPU_framebuffer_module_def = {
- PyModuleDef_HEAD_INIT,
- .m_name = "gpu.framebuffer",
- .m_doc = bpygpu_framebuffeer_module_doc,
- .m_methods = py_framebuffer_module_methods,
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Public API
- * \{ */
-
-PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb)
-{
- BPyGPUFrameBuffer *self;
-
- self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type);
- self->fb = fb;
-
- return (PyObject *)self;
-}
-
-PyObject *BPyInit_gpu_framebuffer(void)
-{
- PyObject *submodule;
-
- submodule = PyModule_Create(&BPyGPU_framebuffer_module_def);
-
- return submodule;
-}
-
-/** \} */
-
-#undef PY_FRAMEBUFFER_CHECK_OBJ
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.h b/source/blender/python/gpu/gpu_py_framebuffer.h
deleted file mode 100644
index 5ddc1a91a67..00000000000
--- a/source/blender/python/gpu/gpu_py_framebuffer.h
+++ /dev/null
@@ -1,34 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- */
-
-#pragma once
-
-#include "BLI_compiler_attrs.h"
-
-extern PyTypeObject BPyGPUFrameBuffer_Type;
-
-#define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type)
-
-typedef struct BPyGPUFrameBuffer {
- PyObject_HEAD struct GPUFrameBuffer *fb;
-} BPyGPUFrameBuffer;
-
-PyObject *BPyGPUFrameBuffer_CreatePyObject(struct GPUFrameBuffer *fb) ATTR_NONNULL(1);
-PyObject *BPyInit_gpu_framebuffer(void);
diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c
deleted file mode 100644
index b4d9971144b..00000000000
--- a/source/blender/python/gpu/gpu_py_state.c
+++ /dev/null
@@ -1,325 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- *
- * This file defines the gpu.state API.
- *
- * - Use ``bpygpu_`` for local API.
- * - Use ``BPyGPU`` for public API.
- */
-
-#include <Python.h>
-
-#include "GPU_state.h"
-
-#include "../generic/py_capi_utils.h"
-
-#include "gpu_py_state.h" /* own include */
-
-/* -------------------------------------------------------------------- */
-/** \name Helper Functions
- * \{ */
-
-static const struct PyC_StringEnumItems pygpu_blend_items[] = {
- {GPU_BLEND_NONE, "NONE"},
- {GPU_BLEND_ALPHA, "ALPHA"},
- {GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"},
- {GPU_BLEND_ADDITIVE, "ADDITIVE"},
- {GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"},
- {GPU_BLEND_MULTIPLY, "MULTIPLY"},
- {GPU_BLEND_SUBTRACT, "SUBTRACT"},
- {GPU_BLEND_INVERT, "INVERT"},
- /**
- * These are quite special cases used inside the draw manager.
- * {GPU_BLEND_OIT, "OIT"},
- * {GPU_BLEND_BACKGROUND, "BACKGROUND"},
- * {GPU_BLEND_CUSTOM, "CUSTOM"},
- */
- {0, NULL},
-};
-
-static const struct PyC_StringEnumItems pygpu_depthtest_items[] = {
- {GPU_DEPTH_NONE, "NONE"},
- {GPU_DEPTH_ALWAYS, "ALWAYS"},
- {GPU_DEPTH_LESS, "LESS"},
- {GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"},
- {GPU_DEPTH_EQUAL, "EQUAL"},
- {GPU_DEPTH_GREATER, "GREATER"},
- {GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"},
- {0, NULL},
-};
-
-static const struct PyC_StringEnumItems pygpu_faceculling_items[] = {
- {GPU_CULL_NONE, "NONE"},
- {GPU_CULL_FRONT, "FRONT"},
- {GPU_CULL_BACK, "BACK"},
- {0, NULL},
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Manage Stack
- * \{ */
-
-PyDoc_STRVAR(py_state_blend_set_doc,
- ".. function:: blend_set(mode)\n"
- "\n"
- " Defines the fixed pipeline blending equation.\n"
- "\n"
- " :param mode: One of these modes: {\n"
- " `NONE`,\n"
- " `ALPHA`,\n"
- " `ALPHA_PREMULT`,\n"
- " `ADDITIVE`,\n"
- " `ADDITIVE_PREMULT`,\n"
- " `MULTIPLY`,\n"
- " `SUBTRACT`,\n"
- " `INVERT`,\n"
- //" `OIT`,\n"
- //" `BACKGROUND`,\n"
- //" `CUSTOM`,\n"
- " :type mode: `str`\n");
-static PyObject *py_state_blend_set(PyObject *UNUSED(self), PyObject *value)
-{
- const struct PyC_StringEnum pygpu_blend = {&pygpu_blend_items, GPU_BLEND_NONE};
- if (!PyC_ParseStringEnum(value, &pygpu_blend)) {
- return NULL;
- }
- GPU_blend(pygpu_blend.value_found);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_blend_get_doc,
- ".. function:: blend_get()\n"
- "\n"
- " Current blending equation.\n"
- "\n");
-static PyObject *py_state_blend_get(PyObject *UNUSED(self))
-{
- eGPUBlend blend = GPU_blend_get();
- return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_blend_items, blend));
-}
-
-PyDoc_STRVAR(py_state_depth_test_set_doc,
- ".. function:: depth_test_set(mode)\n"
- "\n"
- " Defines the depth_test equation.\n"
- "\n"
- " :param mode: One of these modes: {\n"
- " `NONE`,\n"
- " `ALWAYS`,\n"
- " `LESS`,\n"
- " `LESS_EQUAL`,\n"
- " `EQUAL`,\n"
- " `GREATER`,\n"
- " `GREATER_EQUAL`,\n"
- " :type mode: `str`\n");
-static PyObject *py_state_depth_test_set(PyObject *UNUSED(self), PyObject *value)
-{
- const struct PyC_StringEnum pygpu_depth_test = {&pygpu_depthtest_items, GPU_DEPTH_NONE};
- if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) {
- return NULL;
- }
- GPU_depth_test(pygpu_depth_test.value_found);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_depth_test_get_doc,
- ".. function:: blend_depth_test_get()\n"
- "\n"
- " Current depth_test equation.\n"
- "\n");
-static PyObject *py_state_depth_test_get(PyObject *UNUSED(self))
-{
- eGPUDepthTest test = GPU_depth_test_get();
- return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_depthtest_items, test));
-}
-
-PyDoc_STRVAR(py_state_face_culling_doc,
- ".. function:: face_culling(culling)\n"
- "\n"
- " Specify whether none, front-facing or back-facing facets can be culled.\n"
- "\n"
- " :param mode: One of these modes: {\n"
- " `NONE`,\n"
- " `FRONT`,\n"
- " `BACK`,\n"
- " :type mode: `str`\n");
-static PyObject *py_state_face_culling(PyObject *UNUSED(self), PyObject *value)
-{
- const struct PyC_StringEnum pygpu_faceculling = {&pygpu_faceculling_items, GPU_CULL_NONE};
- if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) {
- return NULL;
- }
-
- GPU_face_culling(pygpu_faceculling.value_found);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_front_facing_doc,
- ".. function:: front_facing(invert)\n"
- "\n"
- " Specifies the orientation of front-facing polygons.\n"
- "\n"
- " :param invert: True for clockwise polygons as front-facing.\n"
- " :type mode: `bool`\n");
-static PyObject *py_state_front_facing(PyObject *UNUSED(self), PyObject *value)
-{
- bool invert;
- if (!PyC_ParseBool(value, &invert)) {
- return NULL;
- }
-
- GPU_front_facing(invert);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_point_size_doc,
- ".. function:: point_size(size)\n"
- "\n"
- " Specify the diameter of rasterized points.\n"
- "\n"
- " :param size: New diameter.\n"
- " :type mode: `float`\n");
-static PyObject *py_state_point_size(PyObject *UNUSED(self), PyObject *value)
-{
- float size = (float)PyFloat_AsDouble(value);
- if (PyErr_Occurred()) {
- return NULL;
- }
-
- GPU_point_size(size);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_line_width_doc,
- ".. function:: line_width(width)\n"
- "\n"
- " Specify the width of rasterized lines.\n"
- "\n"
- " :param size: New width.\n"
- " :type mode: `float`\n");
-static PyObject *py_state_line_width(PyObject *UNUSED(self), PyObject *value)
-{
- float width = (float)PyFloat_AsDouble(value);
- if (PyErr_Occurred()) {
- return NULL;
- }
-
- GPU_line_width(width);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_viewport_doc,
- ".. function:: viewport(x, y, width, height)\n"
- "\n"
- " Specifies the viewport of the active framebuffer.\n"
- "\n"
- " :param x, y: lower left corner of the viewport rectangle, in pixels.\n"
- " :param width, height: width and height of the viewport.\n"
- " :type x, y, width, height: `int`\n");
-static int py_state_viewport(PyObject *UNUSED(self), PyObject *args)
-{
- int x, y, width, height;
- if (!PyArg_ParseTuple(args, "iiii:viewport", &x, &y, &width, &height)) {
- return NULL;
- }
-
- GPU_viewport(x, y, width, height);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_color_mask_doc,
- ".. function:: color_mask(r, g, b, a)\n"
- "\n"
- " Enable or disable writing of frame buffer color components.\n"
- "\n"
- " :param r, g, b, a: components red, green, blue, and alpha.\n"
- " :type r, g, b, a: `bool`\n");
-static int py_state_color_mask(PyObject *UNUSED(self), PyObject *args)
-{
- int r, g, b, a;
- if (!PyArg_ParseTuple(args, "pppp:color_mask", &r, &g, &b, &a)) {
- return NULL;
- }
-
- GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_state_depth_mask_doc,
- ".. function:: depth_mask_set(value)\n"
- "\n"
- " Write to depth component.\n"
- "\n"
- " :param value: True for writing to the depth component.\n"
- " :type near: `bool`\n");
-static PyObject *py_state_depth_mask(PyObject *UNUSED(self), PyObject *value)
-{
- bool write_to_depth;
- if (!PyC_ParseBool(value, &write_to_depth)) {
- return NULL;
- }
- GPU_depth_mask(write_to_depth);
- Py_RETURN_NONE;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Module
- * \{ */
-
-static struct PyMethodDef bpygpu_py_state_methods[] = {
- /* Manage Stack */
- {"blend_set", (PyCFunction)py_state_blend_set, METH_O, py_state_blend_set_doc},
- {"blend_get", (PyCFunction)py_state_blend_get, METH_NOARGS, py_state_blend_get_doc},
- {"depth_test_set", (PyCFunction)py_state_depth_test_set, METH_O, py_state_depth_test_set_doc},
- {"depth_test_get",
- (PyCFunction)py_state_depth_test_get,
- METH_NOARGS,
- py_state_depth_test_get_doc},
- {"face_culling", (PyCFunction)py_state_face_culling, METH_O, py_state_face_culling_doc},
- {"front_facing", (PyCFunction)py_state_front_facing, METH_O, py_state_front_facing_doc},
- {"point_size", (PyCFunction)py_state_point_size, METH_O, py_state_point_size_doc},
- {"line_width", (PyCFunction)py_state_line_width, METH_O, py_state_line_width_doc},
- {"viewport", (PyCFunction)py_state_viewport, METH_VARARGS, py_state_viewport_doc},
- {"color_mask", (PyCFunction)py_state_color_mask, METH_VARARGS, py_state_color_mask_doc},
- {"depth_mask", (PyCFunction)py_state_depth_mask, METH_O, py_state_depth_mask_doc},
- {NULL, NULL, 0, NULL},
-};
-
-PyDoc_STRVAR(bpygpu_py_state_doc, "This module provides access to the gpu state.");
-static PyModuleDef BPyGPU_py_state_module_def = {
- PyModuleDef_HEAD_INIT,
- .m_name = "gpu.state",
- .m_doc = bpygpu_py_state_doc,
- .m_methods = bpygpu_py_state_methods,
-};
-
-PyObject *BPyInit_gpu_state(void)
-{
- PyObject *submodule;
-
- submodule = PyModule_Create(&BPyGPU_py_state_module_def);
-
- return submodule;
-}
-
-/** \} */
diff --git a/source/blender/python/gpu/gpu_py_state.h b/source/blender/python/gpu/gpu_py_state.h
deleted file mode 100644
index 9fa92c67f09..00000000000
--- a/source/blender/python/gpu/gpu_py_state.h
+++ /dev/null
@@ -1,23 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- */
-
-#pragma once
-
-PyObject *BPyInit_gpu_state(void);
diff --git a/source/blender/python/gpu/gpu_py_texture.c b/source/blender/python/gpu/gpu_py_texture.c
deleted file mode 100644
index 11050bb31ba..00000000000
--- a/source/blender/python/gpu/gpu_py_texture.c
+++ /dev/null
@@ -1,401 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- *
- * This file defines the texture functionalities of the 'gpu' module
- *
- * - Use ``bpygpu_`` for local API.
- * - Use ``BPyGPU`` for public API.
- */
-
-#include <Python.h>
-
-#include "GPU_context.h"
-#include "GPU_texture.h"
-
-#include "../generic/py_capi_utils.h"
-
-#include "gpu_py_api.h"
-
-#include "gpu_py_texture.h" /* own include */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUTexture Common Utilities
- * \{ */
-
-static const struct PyC_StringEnumItems pygpu_textureformat_items[] = {
- {GPU_RGBA8UI, "RGBA8UI"},
- {GPU_RGBA8I, "RGBA8I"},
- {GPU_RGBA8, "RGBA8"},
- {GPU_RGBA32UI, "RGBA32UI"},
- {GPU_RGBA32I, "RGBA32I"},
- {GPU_RGBA32F, "RGBA32F"},
- {GPU_RGBA16UI, "RGBA16UI"},
- {GPU_RGBA16I, "RGBA16I"},
- {GPU_RGBA16F, "RGBA16F"},
- {GPU_RGBA16, "RGBA16"},
- {GPU_RG8UI, "RG8UI"},
- {GPU_RG8I, "RG8I"},
- {GPU_RG8, "RG8"},
- {GPU_RG32UI, "RG32UI"},
- {GPU_RG32I, "RG32I"},
- {GPU_RG32F, "RG32F"},
- {GPU_RG16UI, "RG16UI"},
- {GPU_RG16I, "RG16I"},
- {GPU_RG16F, "RG16F"},
- {GPU_RG16, "RG16"},
- {GPU_R8UI, "R8UI"},
- {GPU_R8I, "R8I"},
- {GPU_R8, "R8"},
- {GPU_R32UI, "R32UI"},
- {GPU_R32I, "R32I"},
- {GPU_R32F, "R32F"},
- {GPU_R16UI, "R16UI"},
- {GPU_R16I, "R16I"},
- {GPU_R16F, "R16F"},
- {GPU_R16, "R16"},
- {GPU_R11F_G11F_B10F, "R11F_G11F_B10F"},
- {GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"},
- {GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"},
- {GPU_SRGB8_A8, "SRGB8_A8"},
- {GPU_RGB16F, "RGB16F"},
- {GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"},
- {GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"},
- {GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"},
- {GPU_RGBA8_DXT1, "RGBA8_DXT1"},
- {GPU_RGBA8_DXT3, "RGBA8_DXT3"},
- {GPU_RGBA8_DXT5, "RGBA8_DXT5"},
- {GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"},
- {GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"},
- {GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"},
- {0, NULL},
-};
-
-static const struct PyC_StringEnumItems pygpu_dataformat_items[] = {
- {GPU_DATA_FLOAT, "FLOAT"},
- {GPU_DATA_INT, "INT"},
- {GPU_DATA_UNSIGNED_INT, "UNSIGNED_INT"},
- {GPU_DATA_UNSIGNED_BYTE, "UNSIGNED_BYTE"},
- {GPU_DATA_UNSIGNED_INT_24_8, "UNSIGNED_INT_24_8"},
- {GPU_DATA_10_11_11_REV, "10_11_11_REV"},
- {0, NULL},
-};
-
-static int py_texture_valid_check(BPyGPUTexture *bpygpu_tex)
-{
- if (UNLIKELY(bpygpu_tex->tex == NULL)) {
- PyErr_SetString(PyExc_ReferenceError, "GPU texture was freed, no further access is valid");
- return -1;
- }
- return 0;
-}
-
-#define PY_TEXTURE_CHECK_OBJ(bpygpu) \
- { \
- if (UNLIKELY(py_texture_valid_check(bpygpu) == -1)) { \
- return NULL; \
- } \
- } \
- ((void)0)
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name GPUTexture Type
- * \{ */
-
-static PyObject *py_texture_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
-{
- BPYGPU_IS_INIT_OR_ERROR_OBJ;
-
- GPUTexture *tex = NULL;
- int width, height, mips;
- const struct PyC_StringEnum pygpu_textureformat = {&pygpu_textureformat_items, GPU_RGBA8};
- char err_out[256] = "unknown error. See console";
-
- static const char *_keywords[] = {"width", "height", "mips", "format", NULL};
- static _PyArg_Parser _parser = {"iiiO&:GPUTexture.__new__", _keywords, 0};
- if (!_PyArg_ParseTupleAndKeywordsFast(args,
- kwds,
- &_parser,
- &width,
- &height,
- &mips,
- PyC_ParseStringEnum,
- &pygpu_textureformat)) {
- return NULL;
- }
-
- if (GPU_context_active_get()) {
- tex = GPU_texture_create_2d(
- "python_texture", width, height, mips, pygpu_textureformat.value_found, NULL);
- }
- else {
- strncpy(err_out, "No active GPU context found", 256);
- }
-
- if (tex == NULL) {
- PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out);
- return NULL;
- }
-
- return BPyGPUTexture_CreatePyObject(tex);
-}
-
-PyDoc_STRVAR(py_texture_width_doc, "Width of the texture.\n\n:type: `int`");
-static PyObject *py_texture_width_get(BPyGPUTexture *self, void *UNUSED(type))
-{
- PY_TEXTURE_CHECK_OBJ(self);
- return PyLong_FromLong(GPU_texture_width(self->tex));
-}
-
-PyDoc_STRVAR(py_texture_height_doc, "Height of the texture.\n\n:type: `int`");
-static PyObject *py_texture_height_get(BPyGPUTexture *self, void *UNUSED(type))
-{
- PY_TEXTURE_CHECK_OBJ(self);
- return PyLong_FromLong(GPU_texture_height(self->tex));
-}
-
-PyDoc_STRVAR(py_texture_bind_doc,
- ".. method:: bind(number)\n"
- "\n"
- " Bind the texture object.\n"
- "\n"
- " :arg slot: texture slot.\n"
- " :type slot: `int`\n");
-static PyObject *py_texture_bind(BPyGPUTexture *self, PyObject *args, PyObject *kwds)
-{
- PY_TEXTURE_CHECK_OBJ(self);
- int slot;
-
- static const char *_keywords[] = {"slot", NULL};
- static _PyArg_Parser _parser = {"i:bind", _keywords, 0};
- if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &slot)) {
- return NULL;
- }
-
- GPU_texture_bind(self->tex, slot);
-
- Py_INCREF(self);
-
- return (PyObject *)self;
-}
-
-PyDoc_STRVAR(py_texture_unbind_doc,
- ".. method:: unbind()\n"
- "\n"
- " Unbind the texture object.\n");
-static PyObject *py_texture_unbind(BPyGPUTexture *self)
-{
- GPU_texture_unbind(self->tex);
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_texture_free_doc,
- ".. method:: free()\n"
- "\n"
- " Free the texture object.\n"
- " The texture object will no longer be accessible.\n");
-static PyObject *py_texture_free(BPyGPUTexture *self)
-{
- PY_TEXTURE_CHECK_OBJ(self);
-
- GPU_texture_free(self->tex);
- self->tex = NULL;
- Py_RETURN_NONE;
-}
-
-PyDoc_STRVAR(py_texture_clear_doc,
- ".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n"
- "\n"
- " Fill texture with specific value.\n"
- "\n"
- " :param format: One of these primitive types: {\n"
- " `FLOAT`,\n"
- " `INT`,\n"
- " `UNSIGNED_INT`,\n"
- " `UNSIGNED_BYTE`,\n"
- " `UNSIGNED_INT_24_8`,\n"
- " `10_11_11_REV`,\n"
- " :type type: `str`\n"
- " :arg value: sequence each representing the value to fill.\n"
- " :type value: sequence of 1, 2, 3 or 4 values\n");
-static PyObject *py_texture_clear(BPyGPUTexture *self, PyObject *args)
-{
- PY_TEXTURE_CHECK_OBJ(self);
- const struct PyC_StringEnum pygpu_dataformat = {&pygpu_dataformat_items, GPU_DATA_FLOAT};
- union {
- int i[4];
- float f[4];
- } values;
-
- PyObject *py_values;
- if (!PyArg_ParseTuple(args, "O&O:clear", PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) {
- return NULL;
- }
-
- if (!PySequence_Check(py_values)) {
- return NULL;
- }
-
- int dimensions = PySequence_Size(py_values);
- if (dimensions > 4) {
- PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4");
- return NULL;
- }
-
- memset(&values, 0, sizeof(values));
- for (int i = 0; i < dimensions; i++) {
- PyObject *ob = PySequence_GetItem(py_values, i);
-
- if (pygpu_dataformat.value_found == GPU_DATA_FLOAT) {
- values.f[i] = (float)PyFloat_AsDouble(ob);
- }
- else {
- values.i[i] = PyLong_AsLong(ob);
- }
- Py_DECREF(ob);
- }
-
- GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values);
- Py_RETURN_NONE;
-}
-
-static PyObject *py_texture_bind_context_enter(BPyGPUTexture *UNUSED(self))
-{
- Py_RETURN_NONE;
-}
-
-static PyObject *py_texture_bind_context_exit(BPyGPUTexture *self, PyObject *UNUSED(args))
-{
- GPU_texture_unbind(self->tex);
- Py_RETURN_NONE;
-}
-
-static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
-{
- if (self->tex) {
- GPU_texture_free(self->tex);
- }
- Py_TYPE(self)->tp_free((PyObject *)self);
-}
-
-static PyGetSetDef py_texture_getseters[] = {
- {"width", (getter)py_texture_width_get, (setter)NULL, py_texture_width_doc, NULL},
- {"height", (getter)py_texture_height_get, (setter)NULL, py_texture_height_doc, NULL},
- {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
-};
-
-static struct PyMethodDef py_texture_methods[] = {
- {"bind", (PyCFunction)py_texture_bind, METH_VARARGS | METH_KEYWORDS, py_texture_bind_doc},
- {"unbind",
- (PyCFunction)py_texture_unbind,
- METH_VARARGS | METH_KEYWORDS,
- py_texture_unbind_doc},
- {"free", (PyCFunction)py_texture_free, METH_NOARGS, py_texture_free_doc},
- {"clear", (PyCFunction)py_texture_clear, METH_VARARGS, py_texture_clear_doc},
- {"__enter__", (PyCFunction)py_texture_bind_context_enter, METH_NOARGS},
- {"__exit__", (PyCFunction)py_texture_bind_context_exit, METH_VARARGS},
- {NULL, NULL, 0, NULL},
-};
-
-PyDoc_STRVAR(py_texture_doc,
- ".. class:: GPUTexture(width, height, data_type)\n"
- "\n"
- " This object gives access to off screen buffers.\n"
- "\n"
- " :arg width: Horizontal dimension of the buffer.\n"
- " :type width: `int`\n"
- " :arg height: Vertical dimension of the buffer.\n"
- " :type height: `int`\n"
- " :param type: One of these primitive types: {\n"
- " `RGBA8UI`,\n"
- " `RGBA8I`,\n"
- " `RGBA8`,\n"
- " `RGBA32UI`,\n"
- " `RGBA32I`,\n"
- " `RGBA32F`,\n"
- " `RGBA16UI`,\n"
- " `RGBA16I`,\n"
- " `RGBA16F`,\n"
- " `RGBA16`,\n"
- " `RG8UI`,\n"
- " `RG8I`,\n"
- " `RG8`,\n"
- " `RG32UI`,\n"
- " `RG32I`,\n"
- " `RG32F`,\n"
- " `RG16UI`,\n"
- " `RG16I`,\n"
- " `RG16F`,\n"
- " `RG16`,\n"
- " `R8UI`,\n"
- " `R8I`,\n"
- " `R8`,\n"
- " `R32UI`,\n"
- " `R32I`,\n"
- " `R32F`,\n"
- " `R16UI`,\n"
- " `R16I`,\n"
- " `R16F`,\n"
- " `R16`,\n"
- " `R11F_G11F_B10F`,\n"
- " `DEPTH32F_STENCIL8`,\n"
- " `DEPTH24_STENCIL8`,\n"
- " `SRGB8_A8`,\n"
- " `RGB16F`,\n"
- " `SRGB8_A8_DXT1`,\n"
- " `SRGB8_A8_DXT3`,\n"
- " `SRGB8_A8_DXT5`,\n"
- " `RGBA8_DXT1`,\n"
- " `RGBA8_DXT3`,\n"
- " `RGBA8_DXT5`,\n"
- " `DEPTH_COMPONENT32F`,\n"
- " `DEPTH_COMPONENT24`,\n"
- " `DEPTH_COMPONENT16`,\n"
- " :type type: `str`\n");
-PyTypeObject BPyGPUTexture_Type = {
- PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture",
- .tp_basicsize = sizeof(BPyGPUTexture),
- .tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc,
- .tp_flags = Py_TPFLAGS_DEFAULT,
- .tp_doc = py_texture_doc,
- .tp_methods = py_texture_methods,
- .tp_getset = py_texture_getseters,
- .tp_new = py_texture_new,
-};
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
-/** \name Public API
- * \{ */
-
-PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex)
-{
- BPyGPUTexture *self;
-
- self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
- self->tex = tex;
-
- return (PyObject *)self;
-}
-
-/** \} */
-
-#undef PY_TEXTURE_CHECK_OBJ
diff --git a/source/blender/python/gpu/gpu_py_texture.h b/source/blender/python/gpu/gpu_py_texture.h
deleted file mode 100644
index e2c36d35cf3..00000000000
--- a/source/blender/python/gpu/gpu_py_texture.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-/** \file
- * \ingroup bpygpu
- */
-
-#pragma once
-
-#include "BLI_compiler_attrs.h"
-
-extern PyTypeObject BPyGPUTexture_Type;
-
-#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
-
-typedef struct BPyGPUTexture {
- PyObject_HEAD struct GPUTexture *tex;
-} BPyGPUTexture;
-
-PyObject *BPyGPUTexture_CreatePyObject(struct GPUTexture *tex) ATTR_NONNULL(1);
diff --git a/source/blender/python/gpu/gpu_py_types.c b/source/blender/python/gpu/gpu_py_types.c
index e247f019870..165af47b4b8 100644
--- a/source/blender/python/gpu/gpu_py_types.c
+++ b/source/blender/python/gpu/gpu_py_types.c
@@ -61,12 +61,6 @@ PyObject *BPyInit_gpu_types(void)
if (PyType_Ready(&BPyGPUShader_Type) < 0) {
return NULL;
}
- if (PyType_Ready(&BPyGPUTexture_Type) < 0) {
- return NULL;
- }
- if (PyType_Ready(&BPyGPUFrameBuffer_Type) < 0) {
- return NULL;
- }
#define MODULE_TYPE_ADD(s, t) \
PyModule_AddObject(s, t.tp_name, (PyObject *)&t); \
@@ -78,8 +72,6 @@ PyObject *BPyInit_gpu_types(void)
MODULE_TYPE_ADD(submodule, BPyGPUBatch_Type);
MODULE_TYPE_ADD(submodule, BPyGPUOffScreen_Type);
MODULE_TYPE_ADD(submodule, BPyGPUShader_Type);
- MODULE_TYPE_ADD(submodule, BPyGPUTexture_Type);
- MODULE_TYPE_ADD(submodule, BPyGPUFrameBuffer_Type);
#undef MODULE_TYPE_ADD
diff --git a/source/blender/python/gpu/gpu_py_types.h b/source/blender/python/gpu/gpu_py_types.h
index f6f4c0a9378..56f73b8a504 100644
--- a/source/blender/python/gpu/gpu_py_types.h
+++ b/source/blender/python/gpu/gpu_py_types.h
@@ -22,10 +22,8 @@
#include "gpu_py_batch.h"
#include "gpu_py_element.h"
-#include "gpu_py_framebuffer.h"
#include "gpu_py_offscreen.h"
#include "gpu_py_shader.h"
-#include "gpu_py_texture.h"
#include "gpu_py_vertex_buffer.h"
#include "gpu_py_vertex_format.h"