diff options
author | Germano Cavalcantemano-wii <germano.costa@ig.com.br> | 2021-01-11 03:05:17 +0300 |
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committer | Germano Cavalcantemano-wii <germano.costa@ig.com.br> | 2021-01-11 03:07:04 +0300 |
commit | af88d23ffaab650f050886afc7595a8f6bff08b8 (patch) | |
tree | 92ad61d638000bd18d816438c7ae2a8a981eae2f /source | |
parent | d4330ae70be6a924d40ae7efccb988d51109c5c4 (diff) |
Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"
This reverts commit 9db3d1951da15254efbbcf028176facb78118ec1.
This was an accidental commit of the patch D8826
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/gpu/GPU_framebuffer.h | 4 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_framebuffer.cc | 26 | ||||
-rw-r--r-- | source/blender/python/generic/py_capi_utils.c | 10 | ||||
-rw-r--r-- | source/blender/python/generic/py_capi_utils.h | 1 | ||||
-rw-r--r-- | source/blender/python/gpu/CMakeLists.txt | 6 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_api.c | 7 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_framebuffer.c | 480 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_framebuffer.h | 34 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_state.c | 325 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_state.h | 23 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_texture.c | 401 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_texture.h | 33 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_types.c | 8 | ||||
-rw-r--r-- | source/blender/python/gpu/gpu_py_types.h | 2 |
14 files changed, 7 insertions, 1353 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h index 726dcbf0174..c0f91756bf6 100644 --- a/source/blender/gpu/GPU_framebuffer.h +++ b/source/blender/gpu/GPU_framebuffer.h @@ -209,10 +209,6 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb, void (*callback)(void *userData, int level), void *userData); -void GPU_framebuffer_push(GPUFrameBuffer *fb); -GPUFrameBuffer *GPU_framebuffer_pop(void); -uint GPU_framebuffer_stack_level_get(void); - /* GPU OffScreen * - wrapper around frame-buffer and texture for simple off-screen drawing */ diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc index 910bdc531fe..d5d7994a154 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.cc +++ b/source/blender/gpu/intern/gpu_framebuffer.cc @@ -476,8 +476,10 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb, /** \} */ /* -------------------------------------------------------------------- */ -/** \name Framebuffer Push/Pop +/** \name GPUOffScreen * + * Container that holds a frame-buffer and its textures. + * Might be bound to multiple contexts. * \{ */ #define FRAMEBUFFER_STACK_DEPTH 16 @@ -487,36 +489,22 @@ static struct { uint top; } FrameBufferStack = {{nullptr}}; -void GPU_framebuffer_push(GPUFrameBuffer *fb) +static void gpuPushFrameBuffer(GPUFrameBuffer *fb) { BLI_assert(FrameBufferStack.top < FRAMEBUFFER_STACK_DEPTH); FrameBufferStack.framebuffers[FrameBufferStack.top] = fb; FrameBufferStack.top++; } -GPUFrameBuffer *GPU_framebuffer_pop(void) +static GPUFrameBuffer *gpuPopFrameBuffer() { BLI_assert(FrameBufferStack.top > 0); FrameBufferStack.top--; return FrameBufferStack.framebuffers[FrameBufferStack.top]; } -uint GPU_framebuffer_stack_level_get(void) -{ - return FrameBufferStack.top; -} - #undef FRAMEBUFFER_STACK_DEPTH -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name GPUOffScreen - * - * Container that holds a frame-buffer and its textures. - * Might be bound to multiple contexts. - * \{ */ - #define MAX_CTX_FB_LEN 3 struct GPUOffScreen { @@ -626,7 +614,7 @@ void GPU_offscreen_bind(GPUOffScreen *ofs, bool save) { if (save) { GPUFrameBuffer *fb = GPU_framebuffer_active_get(); - GPU_framebuffer_push(fb); + gpuPushFrameBuffer(fb); } unwrap(gpu_offscreen_fb_get(ofs))->bind(false); } @@ -635,7 +623,7 @@ void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore) { GPUFrameBuffer *fb = nullptr; if (restore) { - fb = GPU_framebuffer_pop(); + fb = gpuPopFrameBuffer(); } if (fb) { diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c index 24793a08ba9..d944cb435d0 100644 --- a/source/blender/python/generic/py_capi_utils.c +++ b/source/blender/python/generic/py_capi_utils.c @@ -282,16 +282,6 @@ int PyC_ParseStringEnum(PyObject *o, void *p) return 0; } -const char *PyC_StringEnum_find_id(struct PyC_StringEnum *e, const int value) -{ - for (int i = 0; e->items[i].id; i++) { - if (e->items[i].value == value) { - return e->items[i].id; - } - } - return NULL; -} - /* silly function, we dont use arg. just check its compatible with __deepcopy__ */ int PyC_CheckArgs_DeepCopy(PyObject *args) { diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h index 6f41f9229c8..f0875b82c3c 100644 --- a/source/blender/python/generic/py_capi_utils.h +++ b/source/blender/python/generic/py_capi_utils.h @@ -142,7 +142,6 @@ struct PyC_StringEnum { }; int PyC_ParseStringEnum(PyObject *o, void *p); -const char *PyC_StringEnum_find_id(struct PyC_StringEnum *e, const int value); int PyC_CheckArgs_DeepCopy(PyObject *args); diff --git a/source/blender/python/gpu/CMakeLists.txt b/source/blender/python/gpu/CMakeLists.txt index 25670a9be69..7f6fd9eefab 100644 --- a/source/blender/python/gpu/CMakeLists.txt +++ b/source/blender/python/gpu/CMakeLists.txt @@ -36,13 +36,10 @@ set(SRC gpu_py_api.c gpu_py_batch.c gpu_py_element.c - gpu_py_framebuffer.c gpu_py_matrix.c gpu_py_offscreen.c gpu_py_select.c gpu_py_shader.c - gpu_py_state.c - gpu_py_texture.c gpu_py_types.c gpu_py_vertex_buffer.c gpu_py_vertex_format.c @@ -50,13 +47,10 @@ set(SRC gpu_py_api.h gpu_py_batch.h gpu_py_element.h - gpu_py_framebuffer.h gpu_py_matrix.h gpu_py_offscreen.h gpu_py_select.h gpu_py_shader.h - gpu_py_state.h - gpu_py_texture.h gpu_py_types.h gpu_py_vertex_buffer.h gpu_py_vertex_format.h diff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c index 70bf04c0992..33130291162 100644 --- a/source/blender/python/gpu/gpu_py_api.c +++ b/source/blender/python/gpu/gpu_py_api.c @@ -35,7 +35,6 @@ #include "gpu_py_matrix.h" #include "gpu_py_select.h" -#include "gpu_py_state.h" #include "gpu_py_types.h" #include "gpu_py_api.h" /* own include */ @@ -135,12 +134,6 @@ PyObject *BPyInit_gpu(void) PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader())); PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); - PyModule_AddObject(mod, "framebuffer", (submodule = BPyInit_gpu_framebuffer())); - PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); - - PyModule_AddObject(mod, "state", (submodule = BPyInit_gpu_state())); - PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); - return mod; } diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c deleted file mode 100644 index 248e592530f..00000000000 --- a/source/blender/python/gpu/gpu_py_framebuffer.c +++ /dev/null @@ -1,480 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup bpygpu - * - * This file defines the framebuffer functionalities of the 'gpu' module - * used for off-screen OpenGL rendering. - * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. - */ - -#include <Python.h> - -#include "GPU_context.h" -#include "GPU_framebuffer.h" -#include "GPU_init_exit.h" - -#include "../generic/py_capi_utils.h" -#include "../generic/python_utildefines.h" -#include "../mathutils/mathutils.h" - -#include "gpu_py_api.h" -#include "gpu_py_texture.h" - -#include "gpu_py_framebuffer.h" /* own include */ - -/* -------------------------------------------------------------------- */ -/** \name GPUFrameBuffer Common Utilities - * \{ */ - -static int py_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb) -{ - if (UNLIKELY(bpygpu_fb->fb == NULL)) { - PyErr_SetString(PyExc_ReferenceError, "GPU framebuffer was freed, no further access is valid"); - return -1; - } - return 0; -} - -#define PY_FRAMEBUFFER_CHECK_OBJ(bpygpu) \ - { \ - if (UNLIKELY(py_framebuffer_valid_check(bpygpu) == -1)) { \ - return NULL; \ - } \ - } \ - ((void)0) - -static void py_framebuffer_free_if_possible(GPUFrameBuffer *fb) -{ - if (!fb) { - return; - } - - if (GPU_is_init()) { - GPU_framebuffer_free(fb); - } - else { - printf("PyFramebuffer freed after the context has been destroyed.\n"); - } -} - -/* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */ -#define GPU_PY_FRAMEBUFFER_STACK_LEN 16 - -static bool py_framebuffer_stack_push_or_error(GPUFrameBuffer *fb) -{ - if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) { - PyErr_SetString( - PyExc_RuntimeError, - "Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached"); - return false; - } - GPU_framebuffer_push(fb); - GPU_framebuffer_bind(fb); - return true; -} - -static bool py_framebuffer_stack_pop_or_error(void) -{ - if (GPU_framebuffer_stack_level_get() == 0) { - PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached"); - return false; - } - - GPUFrameBuffer *fb = GPU_framebuffer_pop(); - GPU_framebuffer_bind(fb); - return true; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name GPUFramebuffer Type - * \{ */ - -static PyObject *py_framebuffer_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds) -{ - BPYGPU_IS_INIT_OR_ERROR_OBJ; - if (PyTuple_GET_SIZE(args) || (kwds && PyDict_Size(kwds))) { - PyErr_SetString(PyExc_ValueError, "This function takes no arguments"); - return NULL; - } - - if (!GPU_context_active_get()) { - PyErr_SetString(PyExc_RuntimeError, "No active GPU context found"); - return NULL; - } - - GPUFrameBuffer *fb = GPU_framebuffer_create("python_fb"); - return BPyGPUFrameBuffer_CreatePyObject(fb); -} - -static PyObject *py_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type)) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - int viewport[4]; - GPU_framebuffer_viewport_get(self->fb, viewport); - - PyObject *ret = PyTuple_New(4); - PyTuple_SET_ITEMS(ret, - PyLong_FromLong(viewport[0]), - PyLong_FromLong(viewport[1]), - PyLong_FromLong(viewport[2]), - PyLong_FromLong(viewport[3])); - return ret; -} - -static int py_framebuffer_viewport_set(BPyGPUFrameBuffer *self, - PyObject *py_values, - void *UNUSED(type)) -{ - int viewport[4]; - - if (!PySequence_Check(py_values)) { - return -1; - } - - if (PySequence_Size(py_values) != 4) { - PyErr_SetString(PyExc_AttributeError, "An array of length 4 is required"); - return -1; - } - - for (int i = 0; i < 4; i++) { - PyObject *ob = PySequence_GetItem(py_values, i); - viewport[i] = PyLong_AsLong(ob); - Py_DECREF(ob); - if (PyErr_Occurred()) { - return -1; - } - } - - GPU_framebuffer_viewport_set(self->fb, UNPACK4(viewport)); - return 0; -} - -PyDoc_STRVAR(py_framebuffer_is_bound_doc, - ".. method:: is_bound()\n" - "\n" - " Checks if this is the active framebuffer in the context.\n" - "\n"); -static PyObject *py_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type)) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - return PyBool_FromLong(GPU_framebuffer_bound(self->fb)); -} - -PyDoc_STRVAR(py_framebuffer_bind_doc, - ".. method:: bind()\n" - "\n" - " Bind the framebuffer object.\n" - " To make sure that the framebuffer gets restored whether an exception occurs or " - "not, pack it into a `with` statement.\n" - "\n"); -static PyObject *py_framebuffer_bind(BPyGPUFrameBuffer *self) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - - GPU_framebuffer_bind(self->fb); - Py_INCREF(self); - - return (PyObject *)self; -} - -PyDoc_STRVAR(py_framebuffer_free_doc, - ".. method:: free()\n" - "\n" - " Free the framebuffer object.\n" - " The framebuffer will no longer be accessible.\n"); -static PyObject *py_framebuffer_free(BPyGPUFrameBuffer *self) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - py_framebuffer_free_if_possible(self->fb); - self->fb = NULL; - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_framebuffer_texture_attach_doc, - ".. method:: texture_attach(texture, slot=0, layer=-1, mip=0)\n" - "\n" - " Attach a texture to slot.\n" - "\n" - " :arg texture: Texture to attach.\n" - " :type texture: :class:`gpu.types.GPUTexture`\n" - " :arg slot: Framebuffer color slot to attach the texture.\n" - " For depth or stencil textures this value is not used.\n" - " :type slot: `int`\n" - " :arg layer: When specified, attach a single layer of a 3D or array texture.\n" - " For cube map textures, layer is translated into a cube map face.\n" - " :type layer: `int`\n" - " :arg mip: Mipmap level of the texture image to be attached.\n" - " :type mip: `int`\n"); -static PyObject *py_framebuffer_texture_attach(BPyGPUFrameBuffer *self, - PyObject *args, - PyObject *kwds) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - BPyGPUTexture *py_texture; - int slot = 0; - int layer = -1; - int mip = 0; - - static const char *_keywords[] = {"texture", "slot", "layer", "mip", NULL}; - static _PyArg_Parser _parser = {"O!|ii:texture_attach", _keywords, 0}; - if (!_PyArg_ParseTupleAndKeywordsFast( - args, kwds, &_parser, &BPyGPUTexture_Type, &py_texture, &slot, &layer, &mip)) { - return NULL; - } - - if (py_texture == NULL) { - PyErr_SetString(PyExc_TypeError, - "GPUFrameBuffer.texture_attach() missing required argument texture (pos 1)"); - return NULL; - } - - if (slot && GPU_texture_depth(py_texture->tex) || GPU_texture_stencil(py_texture->tex)) { - PyErr_SetString( - PyExc_TypeError, - "GPUFrameBuffer.texture_attach() this slot is not intended for depth or stencil textures"); - return NULL; - } - - GPU_framebuffer_texture_layer_attach(self->fb, py_texture->tex, slot, layer, mip); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_framebuffer_texture_detach_doc, - ".. method:: texture_detach(texture)\n" - "\n" - " Dettach texture.\n" - "\n" - " :arg texture: Texture to detach.\n"); -static PyObject *py_framebuffer_texture_detach(BPyGPUFrameBuffer *self, PyObject *py_texture) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - if (!BPyGPUTexture_Check(py_texture)) { - return NULL; - } - - GPU_framebuffer_texture_detach(self->fb, ((BPyGPUTexture *)py_texture)->tex); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_framebuffer_clear_doc, - ".. method:: clear(color=(0.0, 0.0, 0.0, 1.0), depth=None, stencil=None,)\n" - "\n" - " Fill color, depth and stencil textures with specific value.\n" - "\n" - " :arg color: float sequence each representing ``(r, g, b, a)``.\n" - " :type color: sequence of 3 or 4 floats\n" - " :arg depth: depth value.\n" - " :type depth: `float`\n" - " :arg stencil: stencil value.\n" - " :type stencil: `int`\n"); -static PyObject *py_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds) -{ - PY_FRAMEBUFFER_CHECK_OBJ(self); - - if (!GPU_framebuffer_bound(self->fb)) { - return NULL; - } - - PyObject *py_col = NULL; - PyObject *py_depth = NULL; - PyObject *py_stencil = NULL; - - static const char *_keywords[] = {"color", "depth", "stencil", NULL}; - static _PyArg_Parser _parser = {"|OOO:texture_attach", _keywords, 0}; - if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) { - return NULL; - } - - eGPUFrameBufferBits buffers = 0; - float col[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - float depth = 1.0f; - uint stencil = 0; - - if (py_col && py_col != Py_None) { - if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") == - -1) { - return NULL; - } - buffers |= GPU_COLOR_BIT; - } - - if (py_depth && py_depth != Py_None) { - depth = PyFloat_AsDouble(py_depth); - if (PyErr_Occurred()) { - return NULL; - } - buffers |= GPU_DEPTH_BIT; - } - - if (py_stencil && py_stencil != Py_None) { - if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) { - return NULL; - } - buffers |= GPU_STENCIL_BIT; - } - - GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil); - Py_RETURN_NONE; -} - -static PyObject *py_framebuffer_bind_context_enter(BPyGPUFrameBuffer *self) -{ - if (!py_framebuffer_stack_push_or_error(self->fb)) { - return NULL; - } - Py_RETURN_NONE; -} - -static PyObject *py_framebuffer_bind_context_exit(BPyGPUFrameBuffer *UNUSED(self), - PyObject *UNUSED(args)) -{ - if (!py_framebuffer_stack_pop_or_error()) { - return NULL; - } - Py_RETURN_NONE; -} - -static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self) -{ - py_framebuffer_free_if_possible(self->fb); - Py_TYPE(self)->tp_free((PyObject *)self); -} - -static PyGetSetDef py_framebuffer_getseters[] = { - {"viewport", - (getter)py_framebuffer_viewport_get, - (setter)py_framebuffer_viewport_set, - NULL, - NULL}, - {"is_bound", (getter)py_framebuffer_is_bound, (setter)NULL, py_framebuffer_is_bound_doc, NULL}, - {NULL, NULL, NULL, NULL, NULL} /* Sentinel */ -}; - -static struct PyMethodDef py_framebuffer_methods[] = { - {"bind", (PyCFunction)py_framebuffer_bind, METH_NOARGS, py_framebuffer_bind_doc}, - {"free", (PyCFunction)py_framebuffer_free, METH_NOARGS, py_framebuffer_free_doc}, - {"texture_attach", - (PyCFunction)py_framebuffer_texture_attach, - METH_VARARGS | METH_KEYWORDS, - py_framebuffer_texture_attach_doc}, - {"texture_detach", - (PyCFunction)py_framebuffer_texture_detach, - METH_O, - py_framebuffer_texture_detach_doc}, - {"clear", - (PyCFunction)py_framebuffer_clear, - METH_VARARGS | METH_KEYWORDS, - py_framebuffer_clear_doc}, - {"__enter__", (PyCFunction)py_framebuffer_bind_context_enter, METH_NOARGS}, - {"__exit__", (PyCFunction)py_framebuffer_bind_context_exit, METH_VARARGS}, - {NULL, NULL, 0, NULL}, -}; - -PyDoc_STRVAR(py_framebuffer_doc, - ".. class:: GPUFrameBuffer()\n" - "\n" - " This object gives access to framebuffer functionallities.\n"); -PyTypeObject BPyGPUFrameBuffer_Type = { - PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer", - .tp_basicsize = sizeof(BPyGPUFrameBuffer), - .tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc, - .tp_flags = Py_TPFLAGS_DEFAULT, - .tp_doc = py_framebuffer_doc, - .tp_methods = py_framebuffer_methods, - .tp_getset = py_framebuffer_getseters, - .tp_new = py_framebuffer_new, -}; - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name gpu.framebuffer Module API - * \{ */ - -PyDoc_STRVAR(py_framebuffer_push_doc, - ".. function:: push()\n" - "\n" - " Bind and add the framebuffer to the stack so that the previous one can be " - "restored with the pop method.\n"); -static PyObject *py_framebuffer_push(BPyGPUFrameBuffer *self) -{ - if (!py_framebuffer_stack_push_or_error(self->fb)) { - return NULL; - } - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_framebuffer_pop_doc, - ".. function:: pop()\n" - "\n" - " Remove the last framebuffer from the stack.\n"); -static PyObject *py_framebuffer_pop(PyObject *UNUSED(self)) -{ - if (!py_framebuffer_stack_pop_or_error()) { - return NULL; - } - Py_RETURN_NONE; -} - -static struct PyMethodDef py_framebuffer_module_methods[] = { - {"push", (PyCFunction)py_framebuffer_push, METH_NOARGS, py_framebuffer_push_doc}, - {"pop", (PyCFunction)py_framebuffer_pop, METH_NOARGS, py_framebuffer_pop_doc}, - {NULL, NULL, 0, NULL}, -}; - -PyDoc_STRVAR(bpygpu_framebuffeer_module_doc, - "This module provides access to GPUFrameBuffer internal functions."); -static PyModuleDef BPyGPU_framebuffer_module_def = { - PyModuleDef_HEAD_INIT, - .m_name = "gpu.framebuffer", - .m_doc = bpygpu_framebuffeer_module_doc, - .m_methods = py_framebuffer_module_methods, -}; - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name Public API - * \{ */ - -PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb) -{ - BPyGPUFrameBuffer *self; - - self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type); - self->fb = fb; - - return (PyObject *)self; -} - -PyObject *BPyInit_gpu_framebuffer(void) -{ - PyObject *submodule; - - submodule = PyModule_Create(&BPyGPU_framebuffer_module_def); - - return submodule; -} - -/** \} */ - -#undef PY_FRAMEBUFFER_CHECK_OBJ diff --git a/source/blender/python/gpu/gpu_py_framebuffer.h b/source/blender/python/gpu/gpu_py_framebuffer.h deleted file mode 100644 index 5ddc1a91a67..00000000000 --- a/source/blender/python/gpu/gpu_py_framebuffer.h +++ /dev/null @@ -1,34 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup bpygpu - */ - -#pragma once - -#include "BLI_compiler_attrs.h" - -extern PyTypeObject BPyGPUFrameBuffer_Type; - -#define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type) - -typedef struct BPyGPUFrameBuffer { - PyObject_HEAD struct GPUFrameBuffer *fb; -} BPyGPUFrameBuffer; - -PyObject *BPyGPUFrameBuffer_CreatePyObject(struct GPUFrameBuffer *fb) ATTR_NONNULL(1); -PyObject *BPyInit_gpu_framebuffer(void); diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c deleted file mode 100644 index b4d9971144b..00000000000 --- a/source/blender/python/gpu/gpu_py_state.c +++ /dev/null @@ -1,325 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup bpygpu - * - * This file defines the gpu.state API. - * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. - */ - -#include <Python.h> - -#include "GPU_state.h" - -#include "../generic/py_capi_utils.h" - -#include "gpu_py_state.h" /* own include */ - -/* -------------------------------------------------------------------- */ -/** \name Helper Functions - * \{ */ - -static const struct PyC_StringEnumItems pygpu_blend_items[] = { - {GPU_BLEND_NONE, "NONE"}, - {GPU_BLEND_ALPHA, "ALPHA"}, - {GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"}, - {GPU_BLEND_ADDITIVE, "ADDITIVE"}, - {GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"}, - {GPU_BLEND_MULTIPLY, "MULTIPLY"}, - {GPU_BLEND_SUBTRACT, "SUBTRACT"}, - {GPU_BLEND_INVERT, "INVERT"}, - /** - * These are quite special cases used inside the draw manager. - * {GPU_BLEND_OIT, "OIT"}, - * {GPU_BLEND_BACKGROUND, "BACKGROUND"}, - * {GPU_BLEND_CUSTOM, "CUSTOM"}, - */ - {0, NULL}, -}; - -static const struct PyC_StringEnumItems pygpu_depthtest_items[] = { - {GPU_DEPTH_NONE, "NONE"}, - {GPU_DEPTH_ALWAYS, "ALWAYS"}, - {GPU_DEPTH_LESS, "LESS"}, - {GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"}, - {GPU_DEPTH_EQUAL, "EQUAL"}, - {GPU_DEPTH_GREATER, "GREATER"}, - {GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"}, - {0, NULL}, -}; - -static const struct PyC_StringEnumItems pygpu_faceculling_items[] = { - {GPU_CULL_NONE, "NONE"}, - {GPU_CULL_FRONT, "FRONT"}, - {GPU_CULL_BACK, "BACK"}, - {0, NULL}, -}; - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name Manage Stack - * \{ */ - -PyDoc_STRVAR(py_state_blend_set_doc, - ".. function:: blend_set(mode)\n" - "\n" - " Defines the fixed pipeline blending equation.\n" - "\n" - " :param mode: One of these modes: {\n" - " `NONE`,\n" - " `ALPHA`,\n" - " `ALPHA_PREMULT`,\n" - " `ADDITIVE`,\n" - " `ADDITIVE_PREMULT`,\n" - " `MULTIPLY`,\n" - " `SUBTRACT`,\n" - " `INVERT`,\n" - //" `OIT`,\n" - //" `BACKGROUND`,\n" - //" `CUSTOM`,\n" - " :type mode: `str`\n"); -static PyObject *py_state_blend_set(PyObject *UNUSED(self), PyObject *value) -{ - const struct PyC_StringEnum pygpu_blend = {&pygpu_blend_items, GPU_BLEND_NONE}; - if (!PyC_ParseStringEnum(value, &pygpu_blend)) { - return NULL; - } - GPU_blend(pygpu_blend.value_found); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_blend_get_doc, - ".. function:: blend_get()\n" - "\n" - " Current blending equation.\n" - "\n"); -static PyObject *py_state_blend_get(PyObject *UNUSED(self)) -{ - eGPUBlend blend = GPU_blend_get(); - return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_blend_items, blend)); -} - -PyDoc_STRVAR(py_state_depth_test_set_doc, - ".. function:: depth_test_set(mode)\n" - "\n" - " Defines the depth_test equation.\n" - "\n" - " :param mode: One of these modes: {\n" - " `NONE`,\n" - " `ALWAYS`,\n" - " `LESS`,\n" - " `LESS_EQUAL`,\n" - " `EQUAL`,\n" - " `GREATER`,\n" - " `GREATER_EQUAL`,\n" - " :type mode: `str`\n"); -static PyObject *py_state_depth_test_set(PyObject *UNUSED(self), PyObject *value) -{ - const struct PyC_StringEnum pygpu_depth_test = {&pygpu_depthtest_items, GPU_DEPTH_NONE}; - if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) { - return NULL; - } - GPU_depth_test(pygpu_depth_test.value_found); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_depth_test_get_doc, - ".. function:: blend_depth_test_get()\n" - "\n" - " Current depth_test equation.\n" - "\n"); -static PyObject *py_state_depth_test_get(PyObject *UNUSED(self)) -{ - eGPUDepthTest test = GPU_depth_test_get(); - return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_depthtest_items, test)); -} - -PyDoc_STRVAR(py_state_face_culling_doc, - ".. function:: face_culling(culling)\n" - "\n" - " Specify whether none, front-facing or back-facing facets can be culled.\n" - "\n" - " :param mode: One of these modes: {\n" - " `NONE`,\n" - " `FRONT`,\n" - " `BACK`,\n" - " :type mode: `str`\n"); -static PyObject *py_state_face_culling(PyObject *UNUSED(self), PyObject *value) -{ - const struct PyC_StringEnum pygpu_faceculling = {&pygpu_faceculling_items, GPU_CULL_NONE}; - if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) { - return NULL; - } - - GPU_face_culling(pygpu_faceculling.value_found); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_front_facing_doc, - ".. function:: front_facing(invert)\n" - "\n" - " Specifies the orientation of front-facing polygons.\n" - "\n" - " :param invert: True for clockwise polygons as front-facing.\n" - " :type mode: `bool`\n"); -static PyObject *py_state_front_facing(PyObject *UNUSED(self), PyObject *value) -{ - bool invert; - if (!PyC_ParseBool(value, &invert)) { - return NULL; - } - - GPU_front_facing(invert); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_point_size_doc, - ".. function:: point_size(size)\n" - "\n" - " Specify the diameter of rasterized points.\n" - "\n" - " :param size: New diameter.\n" - " :type mode: `float`\n"); -static PyObject *py_state_point_size(PyObject *UNUSED(self), PyObject *value) -{ - float size = (float)PyFloat_AsDouble(value); - if (PyErr_Occurred()) { - return NULL; - } - - GPU_point_size(size); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_line_width_doc, - ".. function:: line_width(width)\n" - "\n" - " Specify the width of rasterized lines.\n" - "\n" - " :param size: New width.\n" - " :type mode: `float`\n"); -static PyObject *py_state_line_width(PyObject *UNUSED(self), PyObject *value) -{ - float width = (float)PyFloat_AsDouble(value); - if (PyErr_Occurred()) { - return NULL; - } - - GPU_line_width(width); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_viewport_doc, - ".. function:: viewport(x, y, width, height)\n" - "\n" - " Specifies the viewport of the active framebuffer.\n" - "\n" - " :param x, y: lower left corner of the viewport rectangle, in pixels.\n" - " :param width, height: width and height of the viewport.\n" - " :type x, y, width, height: `int`\n"); -static int py_state_viewport(PyObject *UNUSED(self), PyObject *args) -{ - int x, y, width, height; - if (!PyArg_ParseTuple(args, "iiii:viewport", &x, &y, &width, &height)) { - return NULL; - } - - GPU_viewport(x, y, width, height); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_color_mask_doc, - ".. function:: color_mask(r, g, b, a)\n" - "\n" - " Enable or disable writing of frame buffer color components.\n" - "\n" - " :param r, g, b, a: components red, green, blue, and alpha.\n" - " :type r, g, b, a: `bool`\n"); -static int py_state_color_mask(PyObject *UNUSED(self), PyObject *args) -{ - int r, g, b, a; - if (!PyArg_ParseTuple(args, "pppp:color_mask", &r, &g, &b, &a)) { - return NULL; - } - - GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_state_depth_mask_doc, - ".. function:: depth_mask_set(value)\n" - "\n" - " Write to depth component.\n" - "\n" - " :param value: True for writing to the depth component.\n" - " :type near: `bool`\n"); -static PyObject *py_state_depth_mask(PyObject *UNUSED(self), PyObject *value) -{ - bool write_to_depth; - if (!PyC_ParseBool(value, &write_to_depth)) { - return NULL; - } - GPU_depth_mask(write_to_depth); - Py_RETURN_NONE; -} - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name Module - * \{ */ - -static struct PyMethodDef bpygpu_py_state_methods[] = { - /* Manage Stack */ - {"blend_set", (PyCFunction)py_state_blend_set, METH_O, py_state_blend_set_doc}, - {"blend_get", (PyCFunction)py_state_blend_get, METH_NOARGS, py_state_blend_get_doc}, - {"depth_test_set", (PyCFunction)py_state_depth_test_set, METH_O, py_state_depth_test_set_doc}, - {"depth_test_get", - (PyCFunction)py_state_depth_test_get, - METH_NOARGS, - py_state_depth_test_get_doc}, - {"face_culling", (PyCFunction)py_state_face_culling, METH_O, py_state_face_culling_doc}, - {"front_facing", (PyCFunction)py_state_front_facing, METH_O, py_state_front_facing_doc}, - {"point_size", (PyCFunction)py_state_point_size, METH_O, py_state_point_size_doc}, - {"line_width", (PyCFunction)py_state_line_width, METH_O, py_state_line_width_doc}, - {"viewport", (PyCFunction)py_state_viewport, METH_VARARGS, py_state_viewport_doc}, - {"color_mask", (PyCFunction)py_state_color_mask, METH_VARARGS, py_state_color_mask_doc}, - {"depth_mask", (PyCFunction)py_state_depth_mask, METH_O, py_state_depth_mask_doc}, - {NULL, NULL, 0, NULL}, -}; - -PyDoc_STRVAR(bpygpu_py_state_doc, "This module provides access to the gpu state."); -static PyModuleDef BPyGPU_py_state_module_def = { - PyModuleDef_HEAD_INIT, - .m_name = "gpu.state", - .m_doc = bpygpu_py_state_doc, - .m_methods = bpygpu_py_state_methods, -}; - -PyObject *BPyInit_gpu_state(void) -{ - PyObject *submodule; - - submodule = PyModule_Create(&BPyGPU_py_state_module_def); - - return submodule; -} - -/** \} */ diff --git a/source/blender/python/gpu/gpu_py_state.h b/source/blender/python/gpu/gpu_py_state.h deleted file mode 100644 index 9fa92c67f09..00000000000 --- a/source/blender/python/gpu/gpu_py_state.h +++ /dev/null @@ -1,23 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup bpygpu - */ - -#pragma once - -PyObject *BPyInit_gpu_state(void); diff --git a/source/blender/python/gpu/gpu_py_texture.c b/source/blender/python/gpu/gpu_py_texture.c deleted file mode 100644 index 11050bb31ba..00000000000 --- a/source/blender/python/gpu/gpu_py_texture.c +++ /dev/null @@ -1,401 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup bpygpu - * - * This file defines the texture functionalities of the 'gpu' module - * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. - */ - -#include <Python.h> - -#include "GPU_context.h" -#include "GPU_texture.h" - -#include "../generic/py_capi_utils.h" - -#include "gpu_py_api.h" - -#include "gpu_py_texture.h" /* own include */ - -/* -------------------------------------------------------------------- */ -/** \name GPUTexture Common Utilities - * \{ */ - -static const struct PyC_StringEnumItems pygpu_textureformat_items[] = { - {GPU_RGBA8UI, "RGBA8UI"}, - {GPU_RGBA8I, "RGBA8I"}, - {GPU_RGBA8, "RGBA8"}, - {GPU_RGBA32UI, "RGBA32UI"}, - {GPU_RGBA32I, "RGBA32I"}, - {GPU_RGBA32F, "RGBA32F"}, - {GPU_RGBA16UI, "RGBA16UI"}, - {GPU_RGBA16I, "RGBA16I"}, - {GPU_RGBA16F, "RGBA16F"}, - {GPU_RGBA16, "RGBA16"}, - {GPU_RG8UI, "RG8UI"}, - {GPU_RG8I, "RG8I"}, - {GPU_RG8, "RG8"}, - {GPU_RG32UI, "RG32UI"}, - {GPU_RG32I, "RG32I"}, - {GPU_RG32F, "RG32F"}, - {GPU_RG16UI, "RG16UI"}, - {GPU_RG16I, "RG16I"}, - {GPU_RG16F, "RG16F"}, - {GPU_RG16, "RG16"}, - {GPU_R8UI, "R8UI"}, - {GPU_R8I, "R8I"}, - {GPU_R8, "R8"}, - {GPU_R32UI, "R32UI"}, - {GPU_R32I, "R32I"}, - {GPU_R32F, "R32F"}, - {GPU_R16UI, "R16UI"}, - {GPU_R16I, "R16I"}, - {GPU_R16F, "R16F"}, - {GPU_R16, "R16"}, - {GPU_R11F_G11F_B10F, "R11F_G11F_B10F"}, - {GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"}, - {GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"}, - {GPU_SRGB8_A8, "SRGB8_A8"}, - {GPU_RGB16F, "RGB16F"}, - {GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"}, - {GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"}, - {GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"}, - {GPU_RGBA8_DXT1, "RGBA8_DXT1"}, - {GPU_RGBA8_DXT3, "RGBA8_DXT3"}, - {GPU_RGBA8_DXT5, "RGBA8_DXT5"}, - {GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"}, - {GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"}, - {GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"}, - {0, NULL}, -}; - -static const struct PyC_StringEnumItems pygpu_dataformat_items[] = { - {GPU_DATA_FLOAT, "FLOAT"}, - {GPU_DATA_INT, "INT"}, - {GPU_DATA_UNSIGNED_INT, "UNSIGNED_INT"}, - {GPU_DATA_UNSIGNED_BYTE, "UNSIGNED_BYTE"}, - {GPU_DATA_UNSIGNED_INT_24_8, "UNSIGNED_INT_24_8"}, - {GPU_DATA_10_11_11_REV, "10_11_11_REV"}, - {0, NULL}, -}; - -static int py_texture_valid_check(BPyGPUTexture *bpygpu_tex) -{ - if (UNLIKELY(bpygpu_tex->tex == NULL)) { - PyErr_SetString(PyExc_ReferenceError, "GPU texture was freed, no further access is valid"); - return -1; - } - return 0; -} - -#define PY_TEXTURE_CHECK_OBJ(bpygpu) \ - { \ - if (UNLIKELY(py_texture_valid_check(bpygpu) == -1)) { \ - return NULL; \ - } \ - } \ - ((void)0) - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name GPUTexture Type - * \{ */ - -static PyObject *py_texture_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds) -{ - BPYGPU_IS_INIT_OR_ERROR_OBJ; - - GPUTexture *tex = NULL; - int width, height, mips; - const struct PyC_StringEnum pygpu_textureformat = {&pygpu_textureformat_items, GPU_RGBA8}; - char err_out[256] = "unknown error. See console"; - - static const char *_keywords[] = {"width", "height", "mips", "format", NULL}; - static _PyArg_Parser _parser = {"iiiO&:GPUTexture.__new__", _keywords, 0}; - if (!_PyArg_ParseTupleAndKeywordsFast(args, - kwds, - &_parser, - &width, - &height, - &mips, - PyC_ParseStringEnum, - &pygpu_textureformat)) { - return NULL; - } - - if (GPU_context_active_get()) { - tex = GPU_texture_create_2d( - "python_texture", width, height, mips, pygpu_textureformat.value_found, NULL); - } - else { - strncpy(err_out, "No active GPU context found", 256); - } - - if (tex == NULL) { - PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out); - return NULL; - } - - return BPyGPUTexture_CreatePyObject(tex); -} - -PyDoc_STRVAR(py_texture_width_doc, "Width of the texture.\n\n:type: `int`"); -static PyObject *py_texture_width_get(BPyGPUTexture *self, void *UNUSED(type)) -{ - PY_TEXTURE_CHECK_OBJ(self); - return PyLong_FromLong(GPU_texture_width(self->tex)); -} - -PyDoc_STRVAR(py_texture_height_doc, "Height of the texture.\n\n:type: `int`"); -static PyObject *py_texture_height_get(BPyGPUTexture *self, void *UNUSED(type)) -{ - PY_TEXTURE_CHECK_OBJ(self); - return PyLong_FromLong(GPU_texture_height(self->tex)); -} - -PyDoc_STRVAR(py_texture_bind_doc, - ".. method:: bind(number)\n" - "\n" - " Bind the texture object.\n" - "\n" - " :arg slot: texture slot.\n" - " :type slot: `int`\n"); -static PyObject *py_texture_bind(BPyGPUTexture *self, PyObject *args, PyObject *kwds) -{ - PY_TEXTURE_CHECK_OBJ(self); - int slot; - - static const char *_keywords[] = {"slot", NULL}; - static _PyArg_Parser _parser = {"i:bind", _keywords, 0}; - if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &slot)) { - return NULL; - } - - GPU_texture_bind(self->tex, slot); - - Py_INCREF(self); - - return (PyObject *)self; -} - -PyDoc_STRVAR(py_texture_unbind_doc, - ".. method:: unbind()\n" - "\n" - " Unbind the texture object.\n"); -static PyObject *py_texture_unbind(BPyGPUTexture *self) -{ - GPU_texture_unbind(self->tex); - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_texture_free_doc, - ".. method:: free()\n" - "\n" - " Free the texture object.\n" - " The texture object will no longer be accessible.\n"); -static PyObject *py_texture_free(BPyGPUTexture *self) -{ - PY_TEXTURE_CHECK_OBJ(self); - - GPU_texture_free(self->tex); - self->tex = NULL; - Py_RETURN_NONE; -} - -PyDoc_STRVAR(py_texture_clear_doc, - ".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n" - "\n" - " Fill texture with specific value.\n" - "\n" - " :param format: One of these primitive types: {\n" - " `FLOAT`,\n" - " `INT`,\n" - " `UNSIGNED_INT`,\n" - " `UNSIGNED_BYTE`,\n" - " `UNSIGNED_INT_24_8`,\n" - " `10_11_11_REV`,\n" - " :type type: `str`\n" - " :arg value: sequence each representing the value to fill.\n" - " :type value: sequence of 1, 2, 3 or 4 values\n"); -static PyObject *py_texture_clear(BPyGPUTexture *self, PyObject *args) -{ - PY_TEXTURE_CHECK_OBJ(self); - const struct PyC_StringEnum pygpu_dataformat = {&pygpu_dataformat_items, GPU_DATA_FLOAT}; - union { - int i[4]; - float f[4]; - } values; - - PyObject *py_values; - if (!PyArg_ParseTuple(args, "O&O:clear", PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) { - return NULL; - } - - if (!PySequence_Check(py_values)) { - return NULL; - } - - int dimensions = PySequence_Size(py_values); - if (dimensions > 4) { - PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4"); - return NULL; - } - - memset(&values, 0, sizeof(values)); - for (int i = 0; i < dimensions; i++) { - PyObject *ob = PySequence_GetItem(py_values, i); - - if (pygpu_dataformat.value_found == GPU_DATA_FLOAT) { - values.f[i] = (float)PyFloat_AsDouble(ob); - } - else { - values.i[i] = PyLong_AsLong(ob); - } - Py_DECREF(ob); - } - - GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values); - Py_RETURN_NONE; -} - -static PyObject *py_texture_bind_context_enter(BPyGPUTexture *UNUSED(self)) -{ - Py_RETURN_NONE; -} - -static PyObject *py_texture_bind_context_exit(BPyGPUTexture *self, PyObject *UNUSED(args)) -{ - GPU_texture_unbind(self->tex); - Py_RETURN_NONE; -} - -static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self) -{ - if (self->tex) { - GPU_texture_free(self->tex); - } - Py_TYPE(self)->tp_free((PyObject *)self); -} - -static PyGetSetDef py_texture_getseters[] = { - {"width", (getter)py_texture_width_get, (setter)NULL, py_texture_width_doc, NULL}, - {"height", (getter)py_texture_height_get, (setter)NULL, py_texture_height_doc, NULL}, - {NULL, NULL, NULL, NULL, NULL} /* Sentinel */ -}; - -static struct PyMethodDef py_texture_methods[] = { - {"bind", (PyCFunction)py_texture_bind, METH_VARARGS | METH_KEYWORDS, py_texture_bind_doc}, - {"unbind", - (PyCFunction)py_texture_unbind, - METH_VARARGS | METH_KEYWORDS, - py_texture_unbind_doc}, - {"free", (PyCFunction)py_texture_free, METH_NOARGS, py_texture_free_doc}, - {"clear", (PyCFunction)py_texture_clear, METH_VARARGS, py_texture_clear_doc}, - {"__enter__", (PyCFunction)py_texture_bind_context_enter, METH_NOARGS}, - {"__exit__", (PyCFunction)py_texture_bind_context_exit, METH_VARARGS}, - {NULL, NULL, 0, NULL}, -}; - -PyDoc_STRVAR(py_texture_doc, - ".. class:: GPUTexture(width, height, data_type)\n" - "\n" - " This object gives access to off screen buffers.\n" - "\n" - " :arg width: Horizontal dimension of the buffer.\n" - " :type width: `int`\n" - " :arg height: Vertical dimension of the buffer.\n" - " :type height: `int`\n" - " :param type: One of these primitive types: {\n" - " `RGBA8UI`,\n" - " `RGBA8I`,\n" - " `RGBA8`,\n" - " `RGBA32UI`,\n" - " `RGBA32I`,\n" - " `RGBA32F`,\n" - " `RGBA16UI`,\n" - " `RGBA16I`,\n" - " `RGBA16F`,\n" - " `RGBA16`,\n" - " `RG8UI`,\n" - " `RG8I`,\n" - " `RG8`,\n" - " `RG32UI`,\n" - " `RG32I`,\n" - " `RG32F`,\n" - " `RG16UI`,\n" - " `RG16I`,\n" - " `RG16F`,\n" - " `RG16`,\n" - " `R8UI`,\n" - " `R8I`,\n" - " `R8`,\n" - " `R32UI`,\n" - " `R32I`,\n" - " `R32F`,\n" - " `R16UI`,\n" - " `R16I`,\n" - " `R16F`,\n" - " `R16`,\n" - " `R11F_G11F_B10F`,\n" - " `DEPTH32F_STENCIL8`,\n" - " `DEPTH24_STENCIL8`,\n" - " `SRGB8_A8`,\n" - " `RGB16F`,\n" - " `SRGB8_A8_DXT1`,\n" - " `SRGB8_A8_DXT3`,\n" - " `SRGB8_A8_DXT5`,\n" - " `RGBA8_DXT1`,\n" - " `RGBA8_DXT3`,\n" - " `RGBA8_DXT5`,\n" - " `DEPTH_COMPONENT32F`,\n" - " `DEPTH_COMPONENT24`,\n" - " `DEPTH_COMPONENT16`,\n" - " :type type: `str`\n"); -PyTypeObject BPyGPUTexture_Type = { - PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture", - .tp_basicsize = sizeof(BPyGPUTexture), - .tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc, - .tp_flags = Py_TPFLAGS_DEFAULT, - .tp_doc = py_texture_doc, - .tp_methods = py_texture_methods, - .tp_getset = py_texture_getseters, - .tp_new = py_texture_new, -}; - -/** \} */ - -/* -------------------------------------------------------------------- */ -/** \name Public API - * \{ */ - -PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex) -{ - BPyGPUTexture *self; - - self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type); - self->tex = tex; - - return (PyObject *)self; -} - -/** \} */ - -#undef PY_TEXTURE_CHECK_OBJ diff --git a/source/blender/python/gpu/gpu_py_texture.h b/source/blender/python/gpu/gpu_py_texture.h deleted file mode 100644 index e2c36d35cf3..00000000000 --- a/source/blender/python/gpu/gpu_py_texture.h +++ /dev/null @@ -1,33 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -/** \file - * \ingroup bpygpu - */ - -#pragma once - -#include "BLI_compiler_attrs.h" - -extern PyTypeObject BPyGPUTexture_Type; - -#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type) - -typedef struct BPyGPUTexture { - PyObject_HEAD struct GPUTexture *tex; -} BPyGPUTexture; - -PyObject *BPyGPUTexture_CreatePyObject(struct GPUTexture *tex) ATTR_NONNULL(1); diff --git a/source/blender/python/gpu/gpu_py_types.c b/source/blender/python/gpu/gpu_py_types.c index e247f019870..165af47b4b8 100644 --- a/source/blender/python/gpu/gpu_py_types.c +++ b/source/blender/python/gpu/gpu_py_types.c @@ -61,12 +61,6 @@ PyObject *BPyInit_gpu_types(void) if (PyType_Ready(&BPyGPUShader_Type) < 0) { return NULL; } - if (PyType_Ready(&BPyGPUTexture_Type) < 0) { - return NULL; - } - if (PyType_Ready(&BPyGPUFrameBuffer_Type) < 0) { - return NULL; - } #define MODULE_TYPE_ADD(s, t) \ PyModule_AddObject(s, t.tp_name, (PyObject *)&t); \ @@ -78,8 +72,6 @@ PyObject *BPyInit_gpu_types(void) MODULE_TYPE_ADD(submodule, BPyGPUBatch_Type); MODULE_TYPE_ADD(submodule, BPyGPUOffScreen_Type); MODULE_TYPE_ADD(submodule, BPyGPUShader_Type); - MODULE_TYPE_ADD(submodule, BPyGPUTexture_Type); - MODULE_TYPE_ADD(submodule, BPyGPUFrameBuffer_Type); #undef MODULE_TYPE_ADD diff --git a/source/blender/python/gpu/gpu_py_types.h b/source/blender/python/gpu/gpu_py_types.h index f6f4c0a9378..56f73b8a504 100644 --- a/source/blender/python/gpu/gpu_py_types.h +++ b/source/blender/python/gpu/gpu_py_types.h @@ -22,10 +22,8 @@ #include "gpu_py_batch.h" #include "gpu_py_element.h" -#include "gpu_py_framebuffer.h" #include "gpu_py_offscreen.h" #include "gpu_py_shader.h" -#include "gpu_py_texture.h" #include "gpu_py_vertex_buffer.h" #include "gpu_py_vertex_format.h" |