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author | Dalai Felinto <dfelinto@gmail.com> | 2009-12-20 21:47:30 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2009-12-20 21:47:30 +0300 |
commit | 2b69661805dff3a3dc702e4b596ae10753f9427f (patch) | |
tree | c56537deda6e04c3b7483ecf014c2e7494064cb3 /source | |
parent | 9711c16fde22959762e829acd82fc82841a23abc (diff) |
BGE fix: 3DDview not redrawing when exiting BGE
CTX_wm_window_set() was resetting the CTX_wm_area(C), for the redrawing wasn't working.
Changing their orders fixes it.
Diffstat (limited to 'source')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 8fc6e365c46..bbf728d31c0 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -1753,8 +1753,8 @@ static int game_engine_exec(bContext *C, wmOperator *unused) /* restore context, in case it changed in the meantime, for example by working in another window or closing it */ CTX_wm_region_set(C, prevar); - CTX_wm_area_set(C, prevsa); CTX_wm_window_set(C, prevwin); + CTX_wm_area_set(C, prevsa); RestoreState(C); //XXX restore_all_scene_cfra(scene_cfra_store); |