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authorCampbell Barton <ideasman42@gmail.com>2009-12-21 14:42:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-21 14:42:31 +0300
commit371571fed6a8d2218be714dac5884d8135935b69 (patch)
tree345380ce980c8abf2d7f224bb83dea782416fd95 /source
parent5832f2fb7bd396e45690b1765103d4136694845a (diff)
- camera switching didnt work for openGL render
- UV Project (Bounds) wasnt in the menu
Diffstat (limited to 'source')
-rw-r--r--source/blender/editors/screen/screen_edit.c14
-rw-r--r--source/blender/editors/screen/screen_ops.c11
2 files changed, 11 insertions, 14 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 0c690452d8a..6bf01a69d12 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1686,19 +1686,8 @@ void ED_update_for_newframe(const bContext *C, int mute)
while(sl) {
if(sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D*) sl;
- if (v3d->camera == scene->camera) {
+ if (v3d->scenelock) {
v3d->camera= camera;
- /*
- ARegion *ar;
- for(ar=v3d->regionbase.first; ar; ar= ar->next) {
- if(ar->regiontype == RGN_TYPE_WINDOW) {
- RegionView3D *rv3d= ar->regiondata;
-
- if(rv3d->persp==RV3D_CAMOB)
- rv3d->persp= RV3D_PERSP;
- }
- }
- */
}
}
sl= sl->next;
@@ -1709,7 +1698,6 @@ void ED_update_for_newframe(const bContext *C, int mute)
}
scene->camera= camera;
-
}
#endif
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 55a977da663..fe1587a965d 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -3365,7 +3365,16 @@ static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *even
}
scene_update_for_newframe(scene, scene->lay);
-
+
+ if(oglrender->rv3d->persp==RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
+ /* since scene_update_for_newframe() is used rather
+ * then ED_update_for_newframe() the camera needs to be set */
+ Object *camera= scene_find_camera_switch(scene);
+
+ if(camera)
+ oglrender->v3d->camera= scene->camera= camera;
+ }
+
/* render into offscreen buffer */
screen_opengl_render_apply(oglrender);